Zero Caliber VR - WhaleEtlen
Hey everyone,

We've been quite busy after July's content update. It unfortunately introduced a few bugs that needed to be fixed as soon as possible.
The first hotfix went live two weeks ago, and now with this hotfix we're hoping that we managed to fix all the major bugs of the update.

But, you know us.. it wouldn't be us if we didn't cram even more stuff into one update. :)
As a result, Zero Caliber now has full Index Controller support (except for finger tracking) and native WMR joystick support. Oculus Touch controllers got the awaited toggle-grip option and as a bonus, performance got increased by at least 20%*!
*mostly noticeable in combat situations

FULL PATCH NOTES
  • Valve Index Controller support
    Attention! The 'bolt catch' and 'magazine release' buttons are hand-dependant. Right controller buttons work on weapons held in the right hand, left controller buttons work on weapons held in the left hand.



  • Native WMR joystick support



  • Oculus Touch toggle-grip option - no need to hold the grip continuously; can be changed in the control settings
  • Fixed crashes caused by recent changes
  • Massive performance optimization, especially in combat situations - temporarily disabled projectile particle effects in order to better optimize it
  • Magazines don't fall through the floor after dropping a weapon
  • 'Second Wind' invulnerability when low on health is back
  • Fixed an issue in Co-op where the client player couldn't move after teleporting back from out of the combat area
  • Ally NPC name tags and icons now follow them correctly
  • Fixed an issue where the players could grab on invisible attachments. This caused the players’ arms to stretch far away
  • Items cannot disappear anymore while being force-pulled
  • Client players in Co-op now respawn on checkpoints with the equipment used right before dying
Throwing grenades can be hit or miss right now, we're working on polishing the throwing mechanics.

---

Now that we're done with the hotfixes, we'll move onto the next phase of development. We're going to focus on polishing the game (besides adding new featuers), but that's a topic for another steam news. :)

As always, we'd like to thank you all for the support and your patience!
If you have any feedback on the Index Controllers, or the game in general, send it our way on Discord or on our Steam Community Hub!
If you find any bugs, please make a bugreport here.

If you have any questions, don't hesitate to contact us wherever.

Have fun!
XREAL Games Team
Zero Caliber VR - Dan [WhaleEtlen]
-> https://steamcommunity.com/games/877200/announcements/detail/1584626009213000602


Hey everyone,

The second part of the huge update's hotfix is now live on the public beta branch!
We've also included a basic Index Controller support. This isn't a full, finger tracking support, but Index owners now can fully enjoy the game, and use all the core features.
The full Index controller support will be included in the next big update.



Here's how you can access the public beta branch:

Right click on Zero Caliber in your library -> Properties -> Betas -> Public beta

PLEASE BE AWARE THAT THIS IS A PRELIMINARY UPDATE, AND WILL BE OUTDATED ONCE WE RELEASE THE HOTFIX TO THE LIVE BRANCH.

Here's what the update contains:
  • Valve Index Controller basic support
  • Magazines don't fall through the floor after dropping a weapon
  • Second Wind invulnerability is fixed when low on health
  • Fixed an issue in Co-op where the client player couldn't move after teleporting back from out of the combat area
  • Ally NPC name tags and icons now follow them correctly
  • Fixed an issue where the players could grab on invisible attachments. This caused the players’ arms to stretch far away
  • Items cannot disappear anymore while being force-pulled
  • Client players in Co-op now respawn on checkpoints with the equipment used right before dying
  • Fixed crashes caused by recent changes

---

We're aware many of you experienced crashes after the latest update. We hopefully fixed it, but if you still experience the issue please let us know in the bugreports section, or on our Discord server!
Keep Index Controller feedback coming as well, we want to implement the best, most comfortable solution for you.

We'll gather your feedback, and if everything's fine then we'll release the hotfix to the live branch. Our main concern is the crashing issue, so please, if you experience any crashing, let us now (with system specs attached) via the channels i mentioned above.

Thank you guys, and have fun!

XREAL Games Team
Zero Caliber VR - Dan [WhaleEtlen]
Hey everyone,

I mentioned in our previous steam news that we’re going to release a hotfix for the huge update.
The first part of this hotfix is now live!

The second part is planned to go live next week, with Index Controller support* included!
*support for button mapping, not for full finger tracking

Here’s what the hotfix contains:
  • Fixed player arm rotation
  • Hands don’t get stuck in the air after picking up weapons in Co-op
  • Hands don’t disappear after grabbing a weapon with second hand
  • The menu and the pointer don’t appear on the same hand anymore
  • Fixed floating magazines: no more levitating mags when grabbing them from the belt (?)
  • Invisible ammo in certain magazines fixed
  • Weapon smoke trails now work properly
  • M2 turrets work properly on Timber Part 1
  • When finding a mystery skin in Co-op, the unlock notification appears only for you - the skin still unlocks for the whole team
  • Gameplay related improvements on the new ‘Lockup’ mission
  • Fixed the blocked gateway after blowing up the wall on ‘Hail’
  • AIs running in place fixed
  • Fixed AI spawning, now they come to fight as previously
  • Improved performance across all maps
  • Fixed some rare crashes

ATTENTION: the public beta branch is now outdated, please switch back to the normal branch to enjoy the fixes!

---

Please send us feedback on every possible channel.
The bugreports section and Discord is preferred. :)

The community’s reaction to the latest update was overwhelmingly positive, thank you everyone for the support!

XREAL Games Team
Zero Caliber VR - Dan [WhaleEtlen]
Hey everyone,

-> https://steamcommunity.com/games/877200/announcements/detail/1589127960896688598


I mentioned in our previous steam news that we’re going to release a hotfix for the huge update.
Before we do that on the live version, we want to make sure that it really is a hotfix and doesn’t break things in the game. :^)

While we do that, you can already access the hotfixed version of the game on our public beta branch.
Right click on Zero Caliber in your library -> Properties -> Betas -> Public beta

PLEASE BE AWARE THAT THIS IS A PRELIMINARY UPDATE, AND WILL BE OUTDATED ONCE WE RELEASE THE HOTFIX TO THE LIVE BRANCH.

If you decide to test the hotfix, please send us feedback on every possible channel.
The bugreports section and Discord is preferred. :)

Here’s what the hotfix contains:
  • Fixed player arm rotation
  • Hands don’t get stuck in the air after picking up weapons in Co-op
  • Hands don’t disappear after grabbing a weapon with second hand
  • The menu and the pointer don’t appear on the same hand anymore
  • Fixed floating magazines: no more levitating mags when grabbing them from the belt
  • Invisible ammo in certain magazines fixed
  • Weapon smoke trails now work properly
  • M2 turrets work properly on Timber Part 1
  • When finding a mystery skin in Co-op, the unlock notification appears only for you - the skin still unlocks for the whole team
  • Gameplay related improvements on the new ‘Lockup’ mission
  • Fixed the blocked gateway after blowing up the wall on ‘Hail’
  • AIs running in place fixed
  • Fixed AI spawning, now they come to fight as previously
  • Improved performance across all maps
  • Fixed some rare crashes

---

The community’s reaction to the latest update was overwhelmingly positive, thank you everyone for the support!

XREAL Games Team

Zero Caliber VR - Dan [WhaleEtlen]
Hey everyone!

We have two, very very busy months behind us. As a result, we can proudly present Zero Caliber’s biggest, most packed content update since its EA release last year!
We’ve brought you a new map - Lockup, a new weapon - Glock 18, the much-awaited loadout storing system, unlockable weapon skins, sharper graphics and a lot, lot more!
Really, when i say a lot more, i mean A LOT more.

This update is a HUGE one, please read through all the patchnotes below to see the full picture.
It’s impossible to summarize all the new content and improvements in a few words.

MAPS
  • New mission: Lockup. The Tlalokii have overtaken a maximum security prison. You're tasked with the covert mission of recovering sensitive prisoner lists.



    NOTE: You can find a basketball court mid-mission with functioning basketballs. Because even soldiers have to relax mid-combat.


WEAPON SKINS | REWORKED LOBBY
  • Extended Armory: with the amount of weapons and skins we have, it was time to extend our armory with new weapon racks, and a shooting range (which is still WiP)



  • The new weapon racks contain all the available weapons, their skins, all the attachments and their skins and all types of magazines. And their skins. Yes. All of them.
    NOTE: You can choose which weapon skin you prefer and all the corresponding items will use that skin.
  • Unlocking weapon skins: each skin has a rank requirement you have to reach. There are also hidden mystery skins throughout all maps (if treasure hunting is your thing - yarr!); they can only be unlocked by finding them.

NEW LOADOUT STORING SYSTEM
  • Store your favourite loadouts!
    You now have access to 3 life-size mannequins to store your favourite loadouts on.
    You can manually suit up your doppelgängers with your favourite setups, OR you can just press the appropriate buttons (either to store or to equip) to make the process faster.

    Store your gear, and they'll be waiting for you next time you launch the game.


WEAPONS
  • New weapon: the Glock 18, a legendary fully-automatic pistol.
    Did i mention it also has a drum mag? Brrrrt.



  • Tactical shield level-up: when using a pistol and shield combo, you can reload one-handed for that extra badass feeling!



  • Burst fire mode added for the following weapons: G36 (double shot), Glock 18 (triple shot) and the KRISS Vector (double shot)
  • Most weapons have multiple new types of magazines: extended, double, drum, etc.
  • All magazines have skinned versions and you can combine them with different weapon skins
  • Grenades now have indicator trails when thrown, with lights and sound effect
  • Shotgun clips can be used for easier reload: load 5 shells in at a time, then keep taking clips out of your ammo pouch instead of individual shells.
    NOTE: Why have shotguns without proper reload mechanics? Good question!
    Pumpable shotguns are finally coming in the next update!

  • The last 15 weapons you’ve grabbed won’t disappear within a ~32m radius
  • Revolver ejects bullets/casings correctly
  • Turret release by distance fixed
  • Stocks dynamically open or close depending on which state is closer (instead of always opening unless completely closed)
  • G36 stock now works as intended

ATTACHMENTS
  • Attention! The way of removing attachments has changed!
    Press and hold the trigger, then pull the attachment away (no need to use button combinations anymore).



    A short trigger press (no holding!) without pulling your hand away will change the modes on the attachment if applicable.
    WITH UNDER BARREL GRIPS: Little bit different, you have to secondary grab the weapon (grip) - then press the trigger and pull the attachment away to remove it.



    NOTE: Knocking off an attachment with another one still works!
  • Smart attachment interaction when pressing the corresponding button - action performed in this order:
    1. Release slider IF backed
    2. Activate side attachment IF there is one on the weapon AND the slider isn’t backed
    3. Activate scope IF the slider isn’t backed AND there is no side attachment
  • Attachment optimization resulting in much better performance
  • Silencers can be removed from pistols
  • Flash suppressor now works as intended

GAMEPLAY | AI
  • Smarter AI behavior: the enemy will change states, run in and out of cover, run away or charge you depending on the situation around them
    NOTE: Friendly AI will get a rework soon!
  • AI spawn optimization resulting in better performance
  • Loading screen added

MULTIPLAYER
  • Holster improvement: can’t remove other players’ holstered weapons.
    No more stealing. :’(
  • Reviving other players isn’t instant anymore, it has a small (1 sec) cooldown.
  • Force pull sync improved
  • Improved weapon spawning to hand

PLAYER | CONTROL IMPROVEMENTS
  • Trigger/grip interaction: we've separated what the trigger and grip buttons can do:
    Trigger: ammo and attachment interaction
    Grip: weapon grabbing
  • Reloading while crouching: it is now easier to take out ammo from the belt while crouching (ammo pouch collider is around the player’s knees when crouching)



  • Wrist and lower arm positioning and rotations are reworked
    NOTE: It is much better than before, but still WiP.
  • UI laser beam improved: it is now independent from weapon length
  • Completely reworked Comfort Mode setting for players prone to motion sickness - it is much more pleasant now. Also we now have three intensity settings under Settings>Game
  • Comfort mode setup added to Lobby
  • Player doesn’t glitch anymore when pressing full locomotion immediately after spawning
  • Various force pull bug fixes
  • Menu and pointer now supports main hand setting for left handed players

    NOTE: Index controllers are not supported officially. It's coming in the next update!

GFX
  • Sharpened image to reduce overall blurriness - MUCH more sharp graphics



  • No more head- and armless body after player death
  • POIs are now fading when the player looks towards them - less obstructing
  • Menu UI scaled down
  • Impact decals are now attached to dynamic objects
  • In the menu, after pressing Exit to Desktop, Cancel button now works
  • New map has an experimental GFX feature (on VR platform): lens flares (bless Michael Bay!)
  • ‘Retaliation’ map got the 'american-night' filter: instead of pitch-black, it has a nice blue ambient atmosphere
  • Overall post processing FX improvements

SFX
  • Updated gun sounds
  • Burst weapon tail sound fixed, sound echoes after every burst even if the player doesn’t let go of the trigger

----

Phew, what a list!
As you can see, we went a little overboard with all the things we wanted to pack into this update. It took a little longer than we wanted to, but we made it! - well, almost made it.
We’re aware this update isn’t completely bug free. Currently these are the bugs we know about, they will be fixed in a hotfix coming in the next few days.
  • PSO scope disappears from the weapon rack under the Dragunov
  • Co-op: if a squadmate finds a mystery skin then the whole squad recieves the skin
  • Reloading weapons which were taken off the mannequins: several magazines get stuck at the belt
  • End of 'Lockup' chopper scene shakes the camera unnecessarily
  • 'Lockup' checkpoints: respawning at checkpoints takes a bit too long because of the map's loading time
  • Incorrect impact decals are displayed on walls when shot at from some weapons
  • Picking up random weapons and grabbing them in the secondary hand position makes the hand invisible in some cases

If you encounter any other bugs, please head over to our Bugreports section and report them - we read ALL the reports, even if we don't answer immediately.

We're eagerly waiting for your feedback about this update - please share your thoughts with us on either of the platforms listed in our Contact Us topic.

---

That's all for now, go and have fun! :)
And thank you for the continuous support and patience, it's really appreciated!

XREAL Games Team
Zero Caliber VR - Dan [WhaleEtlen]
Hey everyone!

Only a week went by since our last update, but we aren't slowing down. The next update is almost in the testing phase!
If everything goes as planned, you can expect it to go live before the end of June.

It will include a brand new, smaller mission with a cool basketball court.



The promised weapon skin/loadout system is also coming with a reworked Lobby area with fancy weapon racks and a shooting range. The racks will contain all the weapons, their skins, all the attachments and their skins and all types of magazines. And their skins. Yes. All of them!
You'll be able to choose which skin you prefer and all the corresponding items will use that skin.

The AI will receive yet another behaviour update, it will be able to decide what to do depending on the actual situation.

We're fixing tons of bugs you've reported, thank you for that!

Taking off attachment will be even easier than now (grab-and-take off) without the need to hold another buton, and weapon holsters will be safe in Co-op (no more weapon stealing :) ).
Many guns will receive updated sound effects as well.

---

These are just the most important parts of the next update, we can't wait to share it with you!
In the meantime, check out the full soundtrack we've added to the game in the last update.

https://www.youtube.com/watch?v=spzOKUdtm0A&list=PLcLn1mwVYe5XxtT_kX34hxqiy1JR_F_ha

---

Thank you guys for all the support!
XREAL Games Team
Zero Caliber VR - Dan [WhaleEtlen]
Hey everyone!

The next update is here!
We’re sorry for the delay, we had to fix some unforeseen bugs before being able to release it.

We’ve added 2 new weapons, the M9 Beretta for pistol fans, and the BAR for light machine gun enthusiasts. Both of them have unique, skinned variants laying around on several maps.
The AI (both enemy- and friendly) got a new cover system, they’re now using covers efficiently, plus they can be more aggressive in close encounters.
Be aware, this might increase the game’s difficulty, you now have to play more carefully!

We’ve added a soundtrack to the game, player animations got improved, your Co-op buddies will now look much better. We’ve also fixed quite a few bugs.

Attention Rift S users: we’ve got reports of the game occasionally crashing on Rift S headsets. It is a software issue, will surely be patched by Oculus (or Steam) very soon. A temporary fix is to plug earbuds/headphones into the Rift S and using them instead of the built-in sound system.

You can check the detailed patchnotes below:

Weapons | attachments
  • New weapons: M9 Beretta and M1918 BAR with unique skins
  • G36 slider fix: slider can now be grabbed from both sides with any hand
  • Attachment holo picture fix: previously holding any attachment in hand and releasing a magazine caused the holo picture to be replaced by the magazine picture



Gameplay | AI improvements
  • AI cover system overhaul: enemies now use covers more efficiently
  • AI behavior changed: in certain situations they move faster, and are more aggressive. Be careful in close encounters!



Player | control improvements
  • Player crouch and prone animations: player movement in Co-op now looks much better (still WiP)
  • Holstering long weapons fix: there is a delay on collision when taking weapons out of the holster. They won’t get stuck in the ground anymore!
  • Added a Controller Dead Zone option in Settings - Controls. This is useful when your character is drifting without pressing anything on the controller due to worn out controller components and/or unintentional interaction
  • Foot rotates onto surface its standing on

Multiplayer
  • Seamless server travel - next mission button now works in Co-op as well. You can play through the Chicago story missions with your Co-op partners without hosting every story map individually.
  • Improved server creation interface
  • Improved weapon belt transformations on client side
  • Explosion forces sync correctly (grenades, barrels, airstrike)
  • Checkpoint fixes: newly joining players teleport to the correct checkpoint
  • Experience and money can only be gained after reaching the last checkpoint of a map

SFX
  • New original soundtrack (can be turned off in the settings)
  • Master and Music Volume settings
  • Slider sounds when cocking manually
  • New weapon sounds
  • New, realistic flyby and ricochet sounds
  • More balanced soundscape
  • Running sound effects

Maps
  • Removed invisible locomotion blocker on Timber 1

GFX | Optimization
  • Night vision scope improvements
  • Overall performance gains throughout the game

---

In the previous devblog, we promised a proper weapon skin- and loadout system. They’re still coming, but we had additional ideas which require more time in order for us to fully flesh them out.
The next update will contain these new systems as well as a new map, even more AI improvements and other goodies!
We’ll post a devblog soon about the next update.

As always, thank you for your continuous support!
If you find any bugs, please report them here on steam or on Discord. Even if we don’t answer, we see everything and are working on fixing them.

XREAL Games Team
Zero Caliber VR - Dan [WhaleEtlen]
Hey Everyone!

Another month, another update is approaching.
This time we’re focusing on core gameplay features like the much awaited weapon skin system, loadout save system, a new cover system for the AI, two new weapons: the BAR and Beretta with unique skins and a game soundtrack.

You can expect the new update to go live within 2 weeks.

Here’s what we’re planning to include in the update:
Disclaimer: all images, gifs and videos seen below show WiP states and don’t represent their final state!

2 new weapons!

Many of you were asking for a WW2 inspired weapon. We chose the BAR!



We’ve also added another community favourite weapon: the Beretta.



Both weapons are coming with unique, beautiful skins which can be unlocked by reaching the required rank. This brings up a new feature we’ve been working on…

Weapon skin system!

Currently the only way you can obtain unique skinned weapons is if you find a hidden weapon on one of the maps and you keep it with you at all times.
That’s about to change!
We’re introducing the weapon skin system:
  • you’ll be able to unlock skins by ranking up (same as with weapons and attachments)
  • you’ll be able to equip any skin you previously unlocked for a particular weapon in the reworked armory before going to combat
This way you’ll never lose your favourite skin again!

Loadout saving system

You like switching between different loadouts depending on your current mood? We got you!
You’ll be able to save different loadouts, then equip yourself with them in an instant.



AI cover system

We’ve once again sent our AI back to military school. They’ve learnt how to use covers!
Expect a much smarter and more challenging AI to fight!



Soundtrack

What is a game without a cool OST?
We’ve been composing an original soundtrack for the game, it is now time to implement it. You can listen to a short sample of it here:

https://www.youtube.com/watch?v=wAnGUOUQwaQ

Player animations

In Co-op mode you might’ve noticed that your Co-op mate’s animations aren’t as fluid. We’ve improved it a lot by adding animations (crouching, prone etc.) so your teammate’s movement will look much better and smoother.

---

These are the main features the next update will include, the detailed patchnotes will accompagny the update itself.
Are you guys as excited as we are?

Follow our Facebook page and join our Discord server if you don’t want to miss additional content about the upcoming update!
https://www.facebook.com/XREALGamesVR
https://discord.gg/R5ZUsjB

XREAL Games Team
Zero Caliber VR - Dan [WhaleEtlen]
Hey everyone!

The much awaited mid-April content update is live!
You can now experience what a stormy battlefield would feel like on our new map: No Man's Land!



Several .50 Cal heavy machine guns are waiting for you to use throughout all maps. We have reworked the player belt system based on your feedback, and the promised new AI animation and behaviour is also here.
We're very excited, can't wait to see your feedback!

Check out the full patchnotes below:

Maps

  • New small mission: No Man’s Land. Fight the Tlalokii in the stormy Mongolia, near the Russian border.

Player/control improvements

  • Reworked player belt: holstered weapons are now in a fixed position (as opposed to the previous random positions); you can slot and unslot weapons from a larger distance and weapons lerp to slots - super sleek.



  • Better Oculus Touch interaction: Pressing
    (and holding) trigger only grabs ammo, pressing (and holding) grip grabs the holstered weapon (Vive Controllers has already been working by this logic). Same for sliders (trigger) and secondary grab (grip) interaction.
    Oculus Touch ‘B’ button function:
    - can turn laser attachments on/off (if a laser is the only attachment on the weapon)
    - can change the zoom value for scopes or the colour of the crosshair (if it is the only attachment on the weapon)
    - bolt catch release on various weapons
  • When grabbing pistols, the secondary hand lerps to grabbing position.
  • Improved animation when grabbing bolts, sliders etc. with a cool lerping effect.



  • Fixed unintentional fire mode change when quickly removing attachments.
  • Improved hand positions for all magazines

Weapons

  • Mounted .50 Cal heavy machine gun is now ready to use throughout most maps in fixed positions.
  • Safety fire mode removed from weapons: the safety mode could be confusing at times, so we’ve decided to remove this function from all weapons.
  • Fixed: pistol magazines can not be knocked out with other magazines anymore - can only be released with the release button.

Attachments

  • You can now change attachments on your weapon by knocking them off with another attachment. How badass is that?



  • Similarly, you can now knock out mags with any other mag you find, doesn’t have to be the same type.

Gameplay

  • New AI animations: enemy- and teammate AI got better animations, their movement is much more smooth and fluid. Their behaviour is also improved.



  • Difficulty dependant AI accuracy: the AI is now more accurate in hard difficulty, less so in normal- and easy.
  • More challenging enemies on normal and hard difficulties.
  • Increased the amount of XP per level, so you can gain ranks faster.
  • Start Next Level button now resets the next mission and starts it from the beginning in single player mode.

Gfx

  • Rain effect on the new map
  • Tons of graphical optimizations

Sounds

  • Minor sfx update

---

The player belt change and the AI overhaul are both significant changes, please send your feedback our way here on Steam, on Discord or via e-mail!
If you encounter any bugs, please report them in the 'Bugreports' section.

As always, thank you all for your support, keep the suggestions and feedback coming!

XREAL Games Team
Zero Caliber VR - XREAL Games VR
Hey everyone!

The day of the next update is approaching, you can expect it to hit mid-April!
It'll have new content as well as many improvements and fixes. We just had to share with you what is coming, we hope you are as excited as we are!

Please keep in mind that all the footage and images seen below are WiP, and don’t represent the final state.

A new map!

We’ve been working on a stormy, really immersive small mission: No Man’s Land! Get your thunder buddy, and play through the map in Co-op!
Subscribe to our YouTube channel so you won’t miss the map’s teaser coming this week.



A surprise weapon!

Do you remember that scene in Rambo with the mounted .50 Cal turret? Yeah… You can now use it in Zero Caliber!
We’ve added a stationary, mounted .50 cal turret to the game. Are you prepared for the action?



AI animation and behaviour

It seems like our AI finally gave up chasing butterflies. The overhauled animation is coming! They will feel much more life-like, with smooth movement and behaviour.
Besides the animation improvements, their aiming accuracy will be tweaked as well according to the difficulty you choose. Prepare for a real challenge on ‘hard’ difficulty!

Attachment physics

Swapping attachments on your guns is already possible. Now you can do it in a badass way! Grab another one, and knock the used one off of your gun in an instant.



Grabbing animations

We’ve improved the hand animations when grabbing different bolts, sliders etc.




We’re also working on a different weapon belt system with fixed weapon positions for easier handling, and countless other improvements and fixes. Complete patchnotes will accompany the update itself, these are just the most exciting additions of the next update that we wanted to share with you.

For more info about the PvP’s development, sneak peeks and behind the scenes, follow our social media, our subreddit or join our Discord server!
Facebook
Twitter
Instagram
Discord
Reddit

Thank you all for your continuous support, keep the feedback coming!
XREAL Games Team







...