11:30am
Dungeon Dreams 2 - DDreamsGames

Hello everyone,

thanks to the contribution of Ranadiel,

many important characters of the world of Dungeon Dreams 2 now have a better-looking sprite, much more similar to their portrait artwork.

Here are a few of them in the header image, can you guess them all? :)

Thank you for reading.

IWA Retro Adventure - vito74m

Hello dear players!

Starting today, Achievements work not only in the game itself, but also on Steam!

The game's 39 "achives" have their own unique Steam icons!

Steam Achievements updates will always be updated at the end of each level.

Have fun starting November 14th!

Best regards,

vito74m (A100N)

Astral Ascent - Xsoul
Hello everyone! ːzimzimSmileː

I am super happy to announce to you Astral Ascent new DLC : Celestial Haven Steam Page is live!

https://store.steampowered.com/app/4116520/Astral_Ascent__Celestial_Haven/

And it will be releasing .... this month! On November 24th!
As always, wishlists help us for visibility and are very appreciated if you will to support us!



Meet 5 adorable companions who are going to come with you during your runs:


  • Lupo are one of the rare animals found on Planet Lunides, often kept as pets by the royals due to their high intelligence and loyal and protective personalities Additionally, some specimens seem capable of small amounts of speech, such as saying "food" when they're hungry, and "play" when they want to have fun with their owner. Kiran says it resembles the wolves from Earth that were refugees with him on the Infinite Caravan.



  • Vulpo are highly sought after due to their rarity. The last remnants of an unknown planet that were able to escape its destruction at the hands of The Master due to their high spiritual powers. These creatures are very intelligent and good at avoiding detection, and will use any trick they can think of to mislead those seeking after them, although that wasn't enough to stop The Master from capturing one of them. Octave thinks their multiple tails would get in the way of fighting.



  • Pantero are prideful and strong animals, their size is misleading to those that underestimate them. Their bodies are capable of great feats of physical strength and have the capacity to enlarge their fangs to deliver fatal blows in self defense. Although they prefer to be solitary and hunt alone, they are playful and kind to those that treat them well. Although they were large in numbers on Planet Bilgames, the Planet of Leo, Sagitarrius and Aries, the ongoing drought that ravaged the planet reduced their numbers to near extinction. Ayla believes them to be the perfect companion for an Assassin like her.



  • Grifo are majestic creatures spoken of in legends on many planets around the galaxy. On their home planet, they were at the top of the food chain, ruling both the skies and the earth. true to the legends that describe them. Their home planet was destroyed long ago by the Conquests of the Ancients, but Libra, who wonders if she has a soul, rescued one of them and kept it protected, until The Master gained control of her and added it to his collection. Calie relates to this creature due to its peaceful yet powerful and prideful disposition, "exactly like a true royal should be" she says.



  • Draketo are dragonlings which share an ancient history with the Astral Dragons, descended from a fish that swam up the tallest waterfall on its home planet, which impressed an Astral Dragon so much that it used its mystical powers to grant it eternal life, evolved intelligence, and magic powers similar to its own. Although there aren't many of these creatures around the cosmos, they have an equal status as legendary beings as the Astral Dragons, and people often confuse the two due to their resemblance. One can say they are the spiritual descendants of Astral Dragons, which is why The Master had its eye on adding one to his collection. Yamat thinks that it doesn't matter if it's not an Astral Dragon, because it's still a Dragon, and "Dragons are cool as heck!"


Each of them come with 8 color variations (there are many references to find!) and you can equip 12 effects to them like Cherry Blossom Petals, Bubbles, Electricity and more!

During the runs they will follow you, do some celebrations (when you level up for example!) but they will also sometime dig up and find valuable items hidden!

A cozy new spot also make its apparition in the main hub where the pets will hang when they are not following you in missions! And guess what, you will be able to pet them! ːzagplsː


100% of our revenue of this DLC will go to charity for animals ! ːtaffyː

In the team, we all love our animals and really wanted to be able to have an impact to help animals so we decided to follow the initiative of Dead Mage team behind Children of Morta DLC named Paws and Claws, they raised more than $460k for animals in need, we contacted them and they were happy that we could follow their step in that direction and raise even more money for animals!

Our partners such as MP2 Games (porting and distributing Astral Ascent on console) and Raccoon Business (distributing Astral Ascent on smaller stores) kindly accepted to sacrifice their share so as much money as possible will be given to charity!

We selected the association One Voice who are fighting against all violences to animals, mostly relying on volunteers and making them a nice donation could greatly help them to have an even bigger and important impact!



---

Thanks to everyone, if you are interesting by having companions or to support this project, let's have an impact together ːzimzimSmileː

- The Hibernian Workshop Team
Warhammer 40,000: Speed Freeks - Chris@CE
Quick one ladz. We needz ta fix sumfin' we'z dun mess'd up ːsteamfacepalmː

A hotfix patch has just been pushed with:

  • Fixed Deffkopta falling over drunk in various menu screens

  • Fixed Stompa desync in Kill Konvoy - Scrap In Da Yard

  • Fixed issue with wheeled vehicles getting squished/warped when switching to them from Deffkopta. Yes, you read that right

  • Fixed issue with Squigbuggy Tires kit being purple invisible

  • Fixed issue with some rims not using proximity fade like other items

  • Fixed issue with accessories not being properly attached to Deffkopta

  • Changed Deffkopta drop rokkits to have same proximity fuse and impact radius as the default rokkits

Fanks fer playin', ya gits!

Dragon Ruins II: Aftermath - Yomigael

Greetings, adventurers!

The past weeks have been hectic, with a lot of work being done on the project. We want to share information about some additions and changes made during the development.

Battle System

In Dragon Ruins, you would fight monster groups one by one, and you did the same in Dragon Ruins II, except with the addition of damage types and status effects. Repeating the same thing felt like a missed opportunity, so we took time to revamp the battle system to try ideas that were previously pushed away for a potential Dragon Ruins III.

In Dragon Ruins II: Aftermath, all monster groups are participating in battle, with groups in the back performing their actions at a slower rate. As for the player characters, melee characters are focused on the group in the front, while ranged characters can target any monster group, sometimes clearing the groups in the back before they get a chance to strike.

We've also introduced multi-hit attacks. After some exploration, we landed on a combo system, where characters can sometimes execute several attacks based on their AGI. Monsters, on the other hand, have an attack pattern -- for example, Zombies hit once and prioritize characters in the front, while Dragons use breath attacks that attempt to target the entire party.

This made battles feel more chaotic and visceral compared to previous entries. Additionally, we've introduced Guarding with weapons/shields, which reduces incoming damage by 50%, letting some characters tank the incoming damage, while others could rely on their superior evasion to avoid being hit.

Progression

After some consideration, we moved the maximum number of skills to 100, which should cover the normal playthrough and keep offering new options during NG+ for a while.

We've also adjusted the pricing of upgrades and frequency of loot drops from monsters and chests to offer multiple ways to make money and grow, adapt, and optimize the party to suit a particular goal.

Cursed Items

We've introduced cursed items to the game. Be sure to check the item information before equipping, as you may encounter unpleasant surprises later. Curses can be lifted by visiting the Blacksmith.

Quests & Dungeons

The number of Quest Ranks (difficulties) has been reduced from 10 to 5, and individual dungeons now have varying difficulty depending on which section of the dungeon you're currently in. This means that each quest is a small, standalone adventure similar to DR1, where areas further from the starting point have more difficult encounters. This element was somewhat lacking in DR2, so we felt it was important to reintroduce it in the expansion.

Dungeons are also (re)populated in a different way. Instead of flood-filling each room with monsters on each year/quest run, encounters and treasures are sprinkled across the dungeon, creating contrast between moments of quiet and sequences of battles, as well as opening new opportunities to grind levels and risk-vs-reward scenarios.

Project Status

Currently, the project is about 90% complete, but as the old saying goes, the last 10% of the development takes 90% of the time and effort. All quests are in and undergoing active playtesting and adjustments, and in some cases, a complete redesign to ensure that no quest feels like padding.

Release Date

Dragon Ruins II: Aftermath will launch in January 2026.

Initially, we planned to release it in late 2025, but due to the good sales of DR2 and our other games, we can afford to avoid crunch and prepare the Japanese localization along the way. Since this will be our last Dragon Ruins game for a while, we want to let the series rest for a while by going out with a bang.

Thank you for your support and patience.

Hardware Store & Workshop Simulator - UNVD-Lykia
💬 Dear Players,

Hello everyone,
First of all, we know we’ve been away from you for quite some time.
It’s been a long while since we last updated Hardware Store & Workshop Simulator (formerly known as Workshop Wonders).

Sadly, the reason behind this silence is that we lost one of our teammates who helped develop the game. This tragic loss deeply affected us and led to the team falling apart. At first, we thought we could recover and continue development — but unfortunately, we couldn’t. We sincerely apologize for keeping you waiting and for the lack of communication during this difficult time. 💔

Because of technical and operational reasons, this game will no longer receive updates.
However, we haven’t given up. We’ve built a new team and are now working on a brand-new project: Farm Supply Simulator 25. 🌾🚜

We’re truly grateful for your support and for being part of this community.
As a small token of appreciation, we’d like to offer a free full version key for Farm Supply Simulator 25 to all players who purchased Hardware Store & Workshop Simulator and have played it for more than 2 hours.

📬 Please send an email to the address below with proof of your purchase and total playtime (a screenshot is fine):
https://support@superwolfstudio.com

Thank you from the bottom of our hearts for your understanding, patience, and continued support.
We hope to see you again in our new project. ❤️

Farm Supply Simulator 25 Team

[Neolithic]To the End - orochi2k

English
##########Content################
[Duin's Underground Lab]Added dialogs for the Torturer. Depending on your choices in Egypt, his dialogs may be different. If Harold is in your group, he has some additional dialogs.
[Duin's Underground Lab]Added a 3D printer.
[3D Printing]New 3D printing category: Halloween
[3D Printing]Added 3D Printing Data for the following items: Pumpkin Axes, Pumpkin Shovels, Pumpkin Head(Equippable)
[3D Printing]Added 3D Printing Blueprint Items for the following items: Pumpkin Axes, Pumpkin Shovels, Pumpkin Head(Equippable)
[Loot]Pumpkins may now drop those blueprints mentioned above.
[Wiki]Updated the 3D Printing page.
##########Debug#################
[3D Printing]Fixed the missing localization text for Duct Tape in Simplified Chinese. (Previously, the system automatically hides the bug by using the Traditional Chinese version.)
简体中文
##########Content################
【杜因的地下实验室】为施虐者加入了对白。基于你此前在埃及的选择,他的对话内容会有所不同。如果哈罗德在队伍内,会有额外的对话内容。
【杜因的地下实验室】加入了一台3D打印机。
【3D打印】新3D打印分类:万圣节
【3D打印】加入了下列物品的3D打印数据:南瓜头斧,南瓜头铲,南瓜头(可装备)
【3D打印】加入了下列物品的3D打印图纸:南瓜头斧,南瓜头铲,南瓜头(可装备)
【掉落物】南瓜们现在可能掉落上面的这些图纸。
【维基】更新了3D打印页面。
##########Debug#################
【3D打印】修复了简体中文中缺少制造强力胶带的文本的BUG(之前系统自动使用了繁体中文的版本。)

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/039730e5
{LINK REMOVED}
Surviving Ceres - Doobachoo

Greetings Pilgrims;

This minor update includes many fixes and tweaks to existing issues.

There are a few bug fixes for minor issues, such as drill salvage containers spawning incorrectly when destroyed by alien bugs, and other minor issues with customization and colonists.

There are also many improvements and tweaks to drones, auto machinery, and colonists.

These include fixes, optimizations, and some rebalancing of drone carry amounts and auto machine crafting speeds.

There are still potential issues when combining automation, such as drones bringing food to an auto-cooker to be cooked, while other drones take food from that machine to the mess hall, where colonists automatically take food to eat.

When things occur randomly close to one another, we can get unexpected results. Such as a colonist selecting what food and water they want from the mess, then just as they try to collect, a drone drops new food and water off, which can re-arrange and extend the inventory array at just the right time to make a colonist grab the wrong item or the wrong quantity of items. Or when drones drop materials into an auto-refiner right as it is taking materials to create the next bar, potentially grabbing the wrong materials or amounts, flagging the bar as unable to be made.

I have added a variety of checks and balances into these systems to avoid such situations, but it is not 100% perfect yet.

The next major update I hope to release will be a rework of the visuals for machines and facilities. Once that happens, we can remake base visuals and tie those in even deeper with customization options from the new customization center. But to do this, I am looking to work with professional 3D artists to deliver high-quality visuals that match the depth and quality of the gameplay and systems.

This update will take some time to complete, but while I hope to bring in artists, I will continue to refine and improve all existing systems as we wait for them to elevate the game visually.

I don't have a large budget to hire artists, but I am working to find some small but talented help that will work for reasonable pay. I don't expect the visual update to land before 2026, but in the meantime, I will refine systems and start prototyping additional game ideas for the future. If you want to stay up to date or be the first to check out my next rough prototypes, consider joining the Discord, where I am always active.

Thank you to everyone for their continued support of the game, and I hope to bring the visuals up to the level the gameplay systems deserve, followed by a free DLC additional map if everything works out as I envision. But since I rely on others, I can't make any promises. I just wanted to be very transparent with my plans and where I am with the game.

Steel Effigy - Campground - George

Greetings Fellow Effigies!

So as many may know, we started our playtest in the middle of October with the intent of testing many of our systems on a broader scale, finding bugs, and seeing what the community thought of what we have been working on.

And the response has been absolutely overwhelming. We cannot thank everyone enough for coming and trying out our game and leaving feedback and helping us get the game to a better place.

We were planning on originally briefly taking down the playtest at the end of October to give us enough time to clean up bugs and prepare for our next big playtest where we roll out our co-op for testing, but due to the amazing response from everyone, we have decided to keep it up for now.

We will keep pushing minor patches and bugfixes, but currently our main priority is working towards our multiplayer patch, which we are currently aiming for the end of November.

So feel free to keep playing, breaking and enjoying everything that Saltport has to offer!

If you have any questions, suggestions or just want to hang out with the developers, feel free to join us on Discord!

https://discord.gg/jT9QFs9Zek

Regards

George

Spider Fox - Planet 47 Games
My newest game Bigfoot Life has been officially released on Steam! In celebration of the release, Spider Fox is will be running a sale this week!



https://store.steampowered.com/app/3108130/Bigfoot_Life/

Thank you!

-Wes
Planet 47 Games

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