Hey Nerds!
The first week since the release is already behind us - you’re probably wondering what’s next, right? We’ve prepared a development roadmap for Nerd Simulator covering the next three months!

Our heads are bursting with ideas, so let us know what you think! Maybe you’ve got your own ideas you’d like to see in the game - share them with us!
Radikate Team
	
	
In November, the world of Dorfromantik mostly consists of trees and water. 🌲🌲🌲
The Monthly Challenge for November is Nature Nurture!
Whispering forest,
soft moss cradles fallen light—
nature hums in green.
Footsteps slow and breathe,
to nurture calm within roots,
silence grows like dawn.
Fancy a walk in the woods? November is your month! We've sprinkled in a few fields here and there, though – after all, the most beautiful parts of the forest are the clearings ...
Join our Discord Server to share your forests with Dorfromantik players around the world!
	
	
	
	
	Dear Players,
The spatial puzzle game Mistway, where "perspective-shifting" is the core mechanic, will officially launch this month!
In Mistway, you control not just a ball, but the very perspective through which you see the world. By rotating your view, you will reshape reality—turning towering walls into clear paths and bottomless chasms into solid bridges.
Why Mistway?
A Groundbreaking Core Mechanic: Forget traditional movement. Here, shifting your perspective is the only key. By seamlessly switching between multiple viewpoints, you will reshape reality and solve seemingly impossible 3D mazes.
An Elegant Adventure for the Mind: The game features over 40 meticulously designed levels, ranging from gently introductory to mind-bendingly expert. Each level has been carefully crafted to deliver that "aha!" moment of sudden insight and the deep satisfaction of figuring things out.
A World of Simple Complexity: Immerse yourself in a world built from minimalist cubes and filled with spatial paradoxes, allowing you to focus entirely on the pure joy of thinking and exploration.
Endless Replayability: Beyond simply completing levels, challenge yourself to earn 3-star ratings on all stages and discover hidden shortcuts, providing lasting motivation for perfectionists.
Launch Week Discount!
To thank all players for your support, we will offer a 40% discount during the first week after launch! If you're intrigued, please add it to your wishlist now!
https://store.steampowered.com/app/4117130/Ready to challenge your spatial imagination? See you in the world of cubes!
	Dear conductors !
We’ve fixed the check-in pop-up that kept appearing at 00:00 (UTC+0). We’re also working on several
other issues you’ve reported. In a bit, we need you to re-enter the client. We’ll send compensation via
email.

	It's been a hectic week at the studio!
We've finally got the improved locomotion system out and ready to test, it has been a massive undertake, the main focus was to remove as many stutters and glitchiness we could, we are almost there, still some cases to sort out!
Localisation wise we have been working on making sure every single menu page is properly done with no clipping etc, we aim to ship about 10 languages next!


After a lot of back and forth with the team we have decided that the new story mission, Sacha's special: "Don't get wet", is not production ready just yet, hard call but we had to remove it for now from the next update.
David's been working like crazy on reorganising all the mission/challenges code, monumental task but hopefully you'll see a big improvement on the UI and mission feedback.
Star of the show anyway has been the new progression system, this is a huge one, and we can't wait for you to try it!
Frank and Mostafa have done some stellar job on generally improving and expanding the existing council estate area, the new museum is now playable and it looks awesome too!

Ben has started working on improving the existing area at the back of the shop, some way to go but things are shaping up nicely!
Here's some super temporary gameplay test of "floor is lava" park.
Sara has been working on new NPCs that we've gathered last week at our first VIP backer session in Reading, UK. (A very long overdue event!! Thanks everyone for an amazing day!)
As usual, needless to say but we'll say it, there's always constant work on performances and optimisations!
If you'd like to be part of this journey with discussions, suggestions and general info about the game and its development please hop in in our discord server: