We pushed a patch on demo launch day (Thursday, August 15) to address some bugs with the Options menu, and to address an issue where the demo was actually showing some work-in-progress content that it shouldn't have — whoops!
Your title screen should show v0.7.240815a.
What's changed in v0.7.240815a
fixed an issue where turning off screen shake in the options could prevent progress
fixed some other minor options issues / inconsistencies
restored the correct demo content so you can't play some unfinished missions meant for later in the game that haven't been fully QA'ed yet
Known issues with this version
turning the controller vibration to low or off doesn't make much difference
map pins can sometimes display at the incorrect location on the map
Selection functionality is now more intuitive. Swapping party members, selecting party members in menus, and scrolling through quest logs now behave more consistently in terms of left/right buttons. If you customized your keybindings, you may want to double-check your settings to avoid confusion with the new functionality.
Campaign Improvements
Several quality of life adjustments to the campaign. A few visual enhancements are just the beginning of improvements we've made to the campaign and that includes the demo. Overall, we continue to seek ways to make the campaign smoother for players to experience!
New Save UI
New look and syntax for save files. The save menu has a new look, which prevents the muddled text from appearing once players got to higher numbers of save slots. In general, it's easier to read, and the save file naming convention makes it more clear which campaign you're in and where.
Characters
Tali
Tier 1-3 Wand MP penalties reduced. This also ensures Tali can cast Volatile Spray with a full MP bar at Level 3, even when using the wand.
Demo
Guhar: Improved overworld map scene
Emerald Woods: Improved miniboss scene and removed a log from the player's natural path
UI/UX
Adjusted some of the behaviors for selecting characters in the menu, swapping party members, and scrolling up and down in the quest log to better standardize the experience across keyboard and controller players. Note: It is recommended for players to reset their bindings to default or re-bind their desired keys again to ensure consistent and most up-to-date behavior given the internal changes.
Save file UI has a slightly new look, showing more save slots at once, and with slightly more descriptive names. This also addresses a bug where save slots would render incorrectly if the current save slot was in the double-digits. Older saves may still render incorrectly, but as you continue play, over time it should look correct. To trigger the updated naming convention, simply interact with a campfire. Note that as a result of this change, background images are no longer shown in save slots.
Animations on status effect applications/removal will no longer play if the Battle State Animations option is set to "Off" in the Graphics options
The Reforging tutorial now has an icon
The text display formatting for skill costs have been standardized
Credits
Icon artist credits for A-Ravlik and Rexard are now attributed to Olekzandr Zahorulko
Icon artist credits for lightUP is now attributed to Juliano Ferreria de Lima
Bug Fixes
Fixed a bug where the Windows taskbar icon for the game was not displaying properly
Hello, Tower runners! It's time for our first major update, addressing balance, user experience and performance issues, plus a host of bug fixes big and small! Read on for more details.
Would you like to get in touch? Head on over to the Steam community forums or find us on our Discord! Leave us feedback, suggestions, or report any problems you are having with the game. We will do our best to respond, but we promise we read everything sent our way whether we respond or not.
If you don't want to miss news about Tower Song or our next games, just joining our mailing list: https://oigames.substack.com
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Selection functionality is now more intuitive. Swapping party members, selecting party members in menus, and scrolling through quest logs now behave more consistently in terms of left/right buttons. If you customized your keybindings, you may want to double-check your settings to avoid confusion with the new functionality.
Kiran Balance Updates
Several major updates to Kiran's abilities. Kiran's ability names now share consistent naming conventions to indicate if they are Physical- or Magic-based abilities. Additionally, his Dying Light ability (now called Manaheart Blade) is much cheaper to cast, and his Foothold mod has been reworked to give Kiran an MP floor of 15, rather than giving him a one-time MP boost at the start of battle. These changes make Kiran slightly more intuitive to use, and give more value to more of his mods.
Campaign Improvements
Several quality of life adjustments to the campaign. New one-way shortcuts, flames that die when their allies are killed, and a few visual enhancements are just the beginning of improvements we've made to the campaign. Overall, we continue to seek ways to make the campaign smoother for players to experience!
New Save UI
New look and syntax for save files. The save menu has a new look, which prevents the muddled text from appearing once players got to higher numbers of save slots. In general, it's easier to read, and the save file naming convention makes it more clear which campaign you're in and where.
Equipment
Elementalist items now cost an additional 100 Dust to craft but can now be reforged back to base materials
Characters
Akeno
Akeno's skills have been re-sorted in the skill menu such that there is a clear distinction between the skills that build SP and cost SP.
Mudquake, Mudwall, and Stonewall have been given new icons for better clarity.
Hard Water reworked: Cleanse all negative states from an ally. If Akeno has Water Spirit, the ally will also receive Blessed Armor. Grant Akeno Water Spirit if he does not already have it.
Ezoan
A new icon has been added for Ezoan's Technomancer battle command window option.
Kiran
Several skills have had their names changed to better clarify whether it is a Magic attack or a Physical attack.
Dying Light renamed to Manaheart Blade; now a Tier 4 mod that replaces Manasoul Blade; MP cost reduced to 15.
Foothold reworked as a Tier 3 mod: When Kiran casts a spell, his remaining MP will never go below 15
Indomitable: Now a Tier 4 Skill and a free action
Mana Strike renamed to Manasoul Blade
Soulblade renamed to Knight's Strike
Spell Breaker renamed to Mana Break
Steel Hurricane: Renamed to Hurricane Strike, and is now a Tier 2 mod that does not replace Mana Storm
Tali
Tier 1-3 Wand MP penalties reduced. This also ensures Tali can cast Volatile Spray with a full MP bar at Level 3, even when using the wand.
Prologue
Intro Encounter: Difficulty slightly increased.
Main Hall Encounter: Difficulty moderately increased.
Errant Flame: Now automatically destroyed when its allies are defeated; no longer uses Heat Sink on overheated allies.
Chapter 1
Guhar: Improved overworld map scene
Emerald Woods: Improved miniboss scene and removed a log from the player's natural path
Chapter 2
Excavation Site: Mine cart no longer defies physics to make an initial right turn; improved level design
Shipping: Improved level design
Chapter 3
Vistham entrances are now more intuitively presented for mouse players
Chapter 4
The Armin Range entrances are now more intuitively presented for mouse players
The Armin Range is bypassable on the overworld once Chapter 4 is complete
Sandwyrm: Will now use Devour even if the stomach is killed.
Chapter Boss: Phalanx Formation will now target 2 random allies instead of all allies
Chapter 6
Players can now unlock a one-way shortcut after solving the Bridge crystal puzzle
Akeno now steps into the empty basin during the Creche pool scene, making it clear the drained pools are traversable.
Improved the pacing and dialogue clarity of several Fire Tower cut-scenes.
Implemented a sprite to represent the Tower Song impeding Kiran's progress in the Echo
When returning to the Fire Tower, Kiran now starts closer to the Echo entrance
Removed one Source-Linked Flame from the optional encounter in the Fire Tower Source Distribution room.
Forge Golems: Damage and health increased; Discharge Arsenal and Inferno renamed to better communicate what they do
Final Boss: Damage and magic increased; Eternal Forge can no longer be evaded; Vision of Contrition's cooldown has been reduced
Side Quests
Lharif's Doom: The game now autosaves before you approach the boss
Lharif's Doom: Elemental chambers are now drawn with more distinct flooring
UI/UX
Adjusted some of the behaviors for selecting characters in the menu, swapping party members, and scrolling up and down in the quest log to better standardize the experience across keyboard and controller players. Note: It is recommended for players to reset their bindings to default or re-bind their desired keys again to ensure consistent and most up-to-date behavior given the internal changes.
Save file UI has a slightly new look, showing more save slots at once, and with slightly more descriptive names. This also addresses a bug where save slots would render incorrectly if the current save slot was in the double-digits. Older saves may still render incorrectly, but as you continue play, over time it should look correct. To trigger the updated naming convention, simply interact with a campfire. Note that as a result of this change, background images are no longer shown in save slots.
New animation effects for taunting an enemy and taunting multiple enemies have been chosen for better performance.
Animations on status effect applications/removal will no longer play if the Battle State Animations option is set to "Off" in the Graphics options
The Party Swap tutorial now makes it clear you can leave the Fire Tower and describes how swapping works if you do
The Reforging tutorial now has an icon
The text display formatting for skill costs have been standardized
Credits
Icon artist credits for A-Ravlik and Rexard are now attributed to Olekzandr Zahorulko
Icon artist credits for lightUP is now attributed to Juliano Ferreria de Lima
Bug Fixes
Fixed a bug where the Windows taskbar icon for the game was not displaying properly
Fixed an issue where Porphry's item description was shown for Tali's item
Fixed a bug where the incorrect icon showed for Ezoan's Techlance and Exosuit states.
Fixed a bug where Kiran's Spell Breaker's potential max damage was improperly calculated.
Rings of Greater and Supreme Protection now grant the advertised defense
Party members will no longer play conversations early in Fort Elledis
Fixed an issue where the game could crash if Solace used Flanking Fire on a enemy who taunts the party
Prologue: Certain enemies during the final boss are no longer untargetable with the mouse
Prologue: Fixed an issue where duplicate dialogue plays when fighting gargoyles on the Turbine
Prologue: Fixed an issue where players couldn't re-enter the Qadam Market from the town map
Chapter 1: Fixed an issue where Ezoan would speak to a clone when manipulating his first exosuit
Kido Highway: Ezoan no longer references a non-existent hat on Hudson's head
Fixed a bug where a slowdown would happen during a conversation between Hudson and Kiran in Chapter 3
Fixed a bug where Twin Strikes was not resisted by Blessed Armor
Solace's portrait now appears if chatting with her in Chapter 5 somewhere other than the Fire Tower entrance
Barrels in indoor maps now have more intuitive collision with the player
Armin Range: Rearranged pot that blocked player movement in an unnatural way
Militia Kitchen: Moved crate that created an invisible barrier
Qadam: Kiran no longer has knowledge about the Naudillon village if the player has yet to speak to the Naudillons
Lharif's Doom: The foyer broom no longer clips the player's head
Lharif's Doom: Removed a ghostly crystal that had improper collision
Lharif's Doom: Removed a pillow that was getting punctured by the spike floor. Quite unseemly.
Lharif's Doom: Kiran no longer drops a spoiler. Rude!
Lharif's Doom: Fixed some punctuation errors in the journal entries.
Lharif's Doom: The player now appears when Solace is addressing them after solving the second room.
Lharif's Doom: Players can no longer walk through an active door in the Earth chamber.
Lharif's Doom: Doors no longer collide with player after disappearing
Fire Tower: Solace is no longer missing from party followers when first entering the Tower
Fire Tower: Taking the lift to Tower Control can no longer place players inside of a crystal
Fire Tower: Kiran can no longer go missing if he's in the Echo when control swaps back to him after defeating the Ond Doula
Fire Tower: Fixed an issue where the game could enter an improper state if fighting skipped Prologue battles with Kiran
Fire Tower: Solace no longer drops a spoiler. Gees, girl!
Fire Tower: Removed miss-timed music cue from final party cut-scene
Fire Tower: Fixed an issue where you could get Hudson and Fred to join during the final battle by changing loadout
We’re thrilled to reveal the key art for ARK: Aberration Ascended, launching on September 4th!
Aberration is a hauntingly beautiful, derelict ARK with a complex underground biome system. This upcoming release will bring us one step closer to remastering all of the content and sets the stage for the next chapter in Bob’s Tall Tales: Steampunk Ascended.
The Aberration Ascended DLC is included for free with ARK: Survival Ascended, allowing you to explore, tame, and conquer alongside our newest community-voted creature, the Yi Ling.
Plus, don’t miss the second installment of Bob's Tall Tales: Steampunk Ascent, included for all Tall Tales owners! This chapter introduces Cosmo, a web-slinging shoulder pet, and a gear-shifting steampunk-themed adventure.
We can’t wait for you to dive into this intoxicatingly dark chapter in ARK: Survival Ascended’s saga!
Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time ever across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week!
65 million years before the Genesis Catastrophe, a world flourished, teeming with giants and powerful beings. Althemia, a realm of ancient splendor, a home to a rich tapestry of life—predators of untamed ferocity, majestic fliers gracing the skies, and aquatic creatures that ruled the depths.
This long-lost paradise was a land of magic and wonder, overflowing with trials and extraordinary moments that would test even the strongest of wills. Will you dare to challenge HEROS, a god who slumbers in peaceful stillness, awaiting his awakening? Or perhaps your path leads to the hidden caverns of Althemia, where untold dangers lurk in the shadows.
Venture through its vast, enchanting landscapes, each more exotic than the last. Are you destined to be a true survivor in this ancient world?
Our partners at Snail Games are excited to announce Season 2 of Official Conquest coming soon!
12 servers will be launched on Friday, September 6th at 10 am PDT.
The tribe limit is set to 25 with tribe Alliances allowed.
Limited Tek enabled (Tek structures, Tek Rifle)
No cave building or rat holes.
0.5x Mating Interval.
5x XP, Harvesting, taming, and Breeding (imprint, maturation, hatch/gestation)
Additional servers will be announced soon.
Maps include The Center, The Island, Scorched Earth, and Aberration.
Jump into the Conquest Discord to mingle with the community and stay up to date! ARKpocalypse servers have been wiped today!
What are ARKpocalypse?
ARKpocalypse are monthly-wipe servers with higher than usual rates and monthly-curated mods.
Next wipe: September 13th
For the first round, the following mods will be included:
Get ready for a fresh, thrilling PVP experience every wipe! You can join them by searching in the server browser! Happy Surviving!
Please note that Aberration will be added to ARKpocalypse servers next wipe on September 13th! This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, August 19th.
PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding
Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding
ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding
Creator: LolsAtLance In this video, LolsAtLance guides you through creating a cozy medieval house, combining medieval aesthetics with modern functionality, making it an ideal home for any survivor.
Creator: FeralMoonDesigns The Jerboa marks FeralMoon's biggest project so far. This incredible piece of art was made using Cosclay, acrylic paints, various flocks, sand ballast, and varnishes!
Hot! by @ebiflyyyy4
Gift from my girlfriend. Eyeball pen done from studying the in-game dossier. by .unknowntitle
Here's my idea (or take) on a ARK 2 Spinosaurus by gman2006
Ambushed by Nachara
Back with another Render by @torres_visuals
Take Back The Ark by Alkonavi
Night by Spinogamer66
This Owl Griffin is the single cutest Creature ever! by @xSeamair
Establishing the first base in ASA by @OniwaYUKIUSA
As the playtest period has come to an end I want to extend my thanks to everyone who took the time to give it a try! The feedback has been incredibly helpful and there has been a lot of it!
The development has continued during it and there have already been numerous new features been added! And thanks to the feedback many details have already been tweaked and adjusted!
Keep your eyes open for more news in the near future!