Aug 16, 2024
Conduits - ball composite
  • Fixed menu clipping out of screen while using ultra widescreen (5120 x 1440) monitors
  • Fixed keybinds not being set by default
  • Removed "My Preset" preset from presets menu
Neo Harbor Rescue Squad - Lestrade
Hey, Squad!

We pushed a patch on demo launch day (Thursday, August 15) to address some bugs with the Options menu, and to address an issue where the demo was actually showing some work-in-progress content that it shouldn't have — whoops!

Your title screen should show v0.7.240815a.

What's changed in v0.7.240815a
  • fixed an issue where turning off screen shake in the options could prevent progress
  • fixed some other minor options issues / inconsistencies
  • restored the correct demo content so you can't play some unfinished missions meant for later in the game that haven't been fully QA'ed yet

Known issues with this version
  • turning the controller vibration to low or off doesn't make much difference
  • map pins can sometimes display at the incorrect location on the map
Tower Song - Omega Intertainment
Hello, Tower runners! This update applies a few new fixes to the demo version of the game. Enjoy!

If you don't want to miss news about Tower Song or our next games, just joining our mailing list: https://oigames.substack.com

Or stay in touch on your favorite social media platform:

Major Changes
Control Improvements

Selection functionality is now more intuitive.
Swapping party members, selecting party members in menus, and scrolling through quest logs now behave more consistently in terms of left/right buttons. If you customized your keybindings, you may want to double-check your settings to avoid confusion with the new functionality.

Campaign Improvements

Several quality of life adjustments to the campaign.
A few visual enhancements are just the beginning of improvements we've made to the campaign and that includes the demo. Overall, we continue to seek ways to make the campaign smoother for players to experience!

New Save UI

New look and syntax for save files.
The save menu has a new look, which prevents the muddled text from appearing once players got to higher numbers of save slots. In general, it's easier to read, and the save file naming convention makes it more clear which campaign you're in and where.

Characters
Tali
  • Tier 1-3 Wand MP penalties reduced. This also ensures Tali can cast Volatile Spray with a full MP bar at Level 3, even when using the wand.
Demo
  • Guhar: Improved overworld map scene
  • Emerald Woods: Improved miniboss scene and removed a log from the player's natural path
UI/UX
  • Adjusted some of the behaviors for selecting characters in the menu, swapping party members, and scrolling up and down in the quest log to better standardize the experience across keyboard and controller players. Note: It is recommended for players to reset their bindings to default or re-bind their desired keys again to ensure consistent and most up-to-date behavior given the internal changes.
  • Save file UI has a slightly new look, showing more save slots at once, and with slightly more descriptive names. This also addresses a bug where save slots would render incorrectly if the current save slot was in the double-digits. Older saves may still render incorrectly, but as you continue play, over time it should look correct. To trigger the updated naming convention, simply interact with a campfire. Note that as a result of this change, background images are no longer shown in save slots.
  • Animations on status effect applications/removal will no longer play if the Battle State Animations option is set to "Off" in the Graphics options
  • The Reforging tutorial now has an icon
  • The text display formatting for skill costs have been standardized
Credits
  • Icon artist credits for A-Ravlik and Rexard are now attributed to Olekzandr Zahorulko
  • Icon artist credits for lightUP is now attributed to Juliano Ferreria de Lima
Bug Fixes
  • Fixed a bug where the Windows taskbar icon for the game was not displaying properly
Aug 16, 2024
Demonsomnia - Rasteinov
- 3840x1440 added to settings.

- 5 player room creation
issue fixed.

- Quick Join issue fixed.

- Some bugs have been solved!

- Chinese and Korean language
confusion fixed (Please inform us
if it still exists. Also, we apologize
to all Chinese and Koreans for
such an issue.)
Tower Song - Omega Intertainment
Hello, Tower runners! It's time for our first major update, addressing balance, user experience and performance issues, plus a host of bug fixes big and small! Read on for more details.

Would you like to get in touch? Head on over to the Steam community forums or find us on our Discord! Leave us feedback, suggestions, or report any problems you are having with the game. We will do our best to respond, but we promise we read everything sent our way whether we respond or not.

If you don't want to miss news about Tower Song or our next games, just joining our mailing list: https://oigames.substack.com

Or stay in touch on your favorite social media platform:

Major Changes
Control Improvements

Selection functionality is now more intuitive.
Swapping party members, selecting party members in menus, and scrolling through quest logs now behave more consistently in terms of left/right buttons. If you customized your keybindings, you may want to double-check your settings to avoid confusion with the new functionality.

Kiran Balance Updates

Several major updates to Kiran's abilities.
Kiran's ability names now share consistent naming conventions to indicate if they are Physical- or Magic-based abilities. Additionally, his Dying Light ability (now called Manaheart Blade) is much cheaper to cast, and his Foothold mod has been reworked to give Kiran an MP floor of 15, rather than giving him a one-time MP boost at the start of battle. These changes make Kiran slightly more intuitive to use, and give more value to more of his mods.

Campaign Improvements

Several quality of life adjustments to the campaign.
New one-way shortcuts, flames that die when their allies are killed, and a few visual enhancements are just the beginning of improvements we've made to the campaign. Overall, we continue to seek ways to make the campaign smoother for players to experience!

New Save UI

New look and syntax for save files.
The save menu has a new look, which prevents the muddled text from appearing once players got to higher numbers of save slots. In general, it's easier to read, and the save file naming convention makes it more clear which campaign you're in and where.

Equipment
  • Elementalist items now cost an additional 100 Dust to craft but can now be reforged back to base materials
Characters
Akeno
  • Akeno's skills have been re-sorted in the skill menu such that there is a clear distinction between the skills that build SP and cost SP.
  • Mudquake, Mudwall, and Stonewall have been given new icons for better clarity.
  • Hard Water reworked: Cleanse all negative states from an ally. If Akeno has Water Spirit, the ally will also receive Blessed Armor. Grant Akeno Water Spirit if he does not already have it.
Ezoan
  • A new icon has been added for Ezoan's Technomancer battle command window option.
Kiran
  • Several skills have had their names changed to better clarify whether it is a Magic attack or a Physical attack.
  • Dying Light renamed to Manaheart Blade; now a Tier 4 mod that replaces Manasoul Blade; MP cost reduced to 15.
  • Foothold reworked as a Tier 3 mod: When Kiran casts a spell, his remaining MP will never go below 15
  • Indomitable: Now a Tier 4 Skill and a free action
  • Mana Strike renamed to Manasoul Blade
  • Soulblade renamed to Knight's Strike
  • Spell Breaker renamed to Mana Break
  • Steel Hurricane: Renamed to Hurricane Strike, and is now a Tier 2 mod that does not replace Mana Storm
Tali
  • Tier 1-3 Wand MP penalties reduced. This also ensures Tali can cast Volatile Spray with a full MP bar at Level 3, even when using the wand.
Prologue
  • Intro Encounter: Difficulty slightly increased.
  • Main Hall Encounter: Difficulty moderately increased.
  • Errant Flame: Now automatically destroyed when its allies are defeated; no longer uses Heat Sink on overheated allies.
Chapter 1
  • Guhar: Improved overworld map scene
  • Emerald Woods: Improved miniboss scene and removed a log from the player's natural path
Chapter 2
  • Excavation Site: Mine cart no longer defies physics to make an initial right turn; improved level design
  • Shipping: Improved level design
Chapter 3
  • Vistham entrances are now more intuitively presented for mouse players
Chapter 4
  • The Armin Range entrances are now more intuitively presented for mouse players
  • The Armin Range is bypassable on the overworld once Chapter 4 is complete
  • Sandwyrm: Will now use Devour even if the stomach is killed.
  • Chapter Boss: Phalanx Formation will now target 2 random allies instead of all allies
Chapter 6
  • Players can now unlock a one-way shortcut after solving the Bridge crystal puzzle
  • Akeno now steps into the empty basin during the Creche pool scene, making it clear the drained pools are traversable.
  • Improved the pacing and dialogue clarity of several Fire Tower cut-scenes.
  • Implemented a sprite to represent the Tower Song impeding Kiran's progress in the Echo
  • When returning to the Fire Tower, Kiran now starts closer to the Echo entrance
  • Removed one Source-Linked Flame from the optional encounter in the Fire Tower Source Distribution room.
  • Forge Golems: Damage and health increased; Discharge Arsenal and Inferno renamed to better communicate what they do
  • Final Boss: Damage and magic increased; Eternal Forge can no longer be evaded; Vision of Contrition's cooldown has been reduced
Side Quests
  • Lharif's Doom: The game now autosaves before you approach the boss
  • Lharif's Doom: Elemental chambers are now drawn with more distinct flooring
UI/UX
  • Adjusted some of the behaviors for selecting characters in the menu, swapping party members, and scrolling up and down in the quest log to better standardize the experience across keyboard and controller players. Note: It is recommended for players to reset their bindings to default or re-bind their desired keys again to ensure consistent and most up-to-date behavior given the internal changes.
  • Save file UI has a slightly new look, showing more save slots at once, and with slightly more descriptive names. This also addresses a bug where save slots would render incorrectly if the current save slot was in the double-digits. Older saves may still render incorrectly, but as you continue play, over time it should look correct. To trigger the updated naming convention, simply interact with a campfire. Note that as a result of this change, background images are no longer shown in save slots.
  • New animation effects for taunting an enemy and taunting multiple enemies have been chosen for better performance.
  • Animations on status effect applications/removal will no longer play if the Battle State Animations option is set to "Off" in the Graphics options
  • The Party Swap tutorial now makes it clear you can leave the Fire Tower and describes how swapping works if you do
  • The Reforging tutorial now has an icon
  • The text display formatting for skill costs have been standardized
Credits
  • Icon artist credits for A-Ravlik and Rexard are now attributed to Olekzandr Zahorulko
  • Icon artist credits for lightUP is now attributed to Juliano Ferreria de Lima
Bug Fixes
  • Fixed a bug where the Windows taskbar icon for the game was not displaying properly
  • Fixed an issue where Porphry's item description was shown for Tali's item
  • Fixed a bug where the incorrect icon showed for Ezoan's Techlance and Exosuit states.
  • Fixed a bug where Kiran's Spell Breaker's potential max damage was improperly calculated.
  • Rings of Greater and Supreme Protection now grant the advertised defense
  • Party members will no longer play conversations early in Fort Elledis
  • Fixed an issue where the game could crash if Solace used Flanking Fire on a enemy who taunts the party
  • Prologue: Certain enemies during the final boss are no longer untargetable with the mouse
  • Prologue: Fixed an issue where duplicate dialogue plays when fighting gargoyles on the Turbine
  • Prologue: Fixed an issue where players couldn't re-enter the Qadam Market from the town map
  • Chapter 1: Fixed an issue where Ezoan would speak to a clone when manipulating his first exosuit
  • Kido Highway: Ezoan no longer references a non-existent hat on Hudson's head
  • Fixed a bug where a slowdown would happen during a conversation between Hudson and Kiran in Chapter 3
  • Fixed a bug where Twin Strikes was not resisted by Blessed Armor
  • Solace's portrait now appears if chatting with her in Chapter 5 somewhere other than the Fire Tower entrance
  • Barrels in indoor maps now have more intuitive collision with the player
  • Armin Range: Rearranged pot that blocked player movement in an unnatural way
  • Militia Kitchen: Moved crate that created an invisible barrier
  • Qadam: Kiran no longer has knowledge about the Naudillon village if the player has yet to speak to the Naudillons
  • Lharif's Doom: The foyer broom no longer clips the player's head
  • Lharif's Doom: Removed a ghostly crystal that had improper collision
  • Lharif's Doom: Removed a pillow that was getting punctured by the spike floor. Quite unseemly.
  • Lharif's Doom: Kiran no longer drops a spoiler. Rude!
  • Lharif's Doom: Fixed some punctuation errors in the journal entries.
  • Lharif's Doom: The player now appears when Solace is addressing them after solving the second room.
  • Lharif's Doom: Players can no longer walk through an active door in the Earth chamber.
  • Lharif's Doom: Doors no longer collide with player after disappearing
  • Fire Tower: Solace is no longer missing from party followers when first entering the Tower
  • Fire Tower: Taking the lift to Tower Control can no longer place players inside of a crystal
  • Fire Tower: Kiran can no longer go missing if he's in the Echo when control swaps back to him after defeating the Ond Doula
  • Fire Tower: Fixed an issue where the game could enter an improper state if fighting skipped Prologue battles with Kiran
  • Fire Tower: Solace no longer drops a spoiler. Gees, girl!
  • Fire Tower: Removed miss-timed music cue from final party cut-scene
  • Fire Tower: Fixed an issue where you could get Hudson and Fred to join during the final battle by changing loadout
Aug 16, 2024
Virus Hunter - Adult Only - twoholestudio
a sharp drop in difficulty
ARK: Survival Ascended - ARK: Survival Evolved

We’re thrilled to reveal the key art for ARK: Aberration Ascended, launching on September 4th!

Aberration is a hauntingly beautiful, derelict ARK with a complex underground biome system. This upcoming release will bring us one step closer to remastering all of the content and sets the stage for the next chapter in Bob’s Tall Tales: Steampunk Ascended.


Download in full resolution

The Aberration Ascended DLC is included for free with ARK: Survival Ascended, allowing you to explore, tame, and conquer alongside our newest community-voted creature, the Yi Ling.

Plus, don’t miss the second installment of Bob's Tall Tales: Steampunk Ascent, included for all Tall Tales owners! This chapter introduces Cosmo, a web-slinging shoulder pet, and a gear-shifting steampunk-themed adventure.

We can’t wait for you to dive into this intoxicatingly dark chapter in ARK: Survival Ascended’s saga!




Download & play new custom content created by players, including new maps, creatures, items, and game modes, through a dedicated new Mod-browser directly within the game. Enjoy an endless stream of new ARK content as the creativity and talent of the community is fully unleashed for the first time ever across gaming platforms and stay tuned as we spotlight more Cross-Platform Mods each week!

This video features:
65 million years before the Genesis Catastrophe, a world flourished, teeming with giants and powerful beings. Althemia, a realm of ancient splendor, a home to a rich tapestry of life—predators of untamed ferocity, majestic fliers gracing the skies, and aquatic creatures that ruled the depths.

This long-lost paradise was a land of magic and wonder, overflowing with trials and extraordinary moments that would test even the strongest of wills. Will you dare to challenge HEROS, a god who slumbers in peaceful stillness, awaiting his awakening? Or perhaps your path leads to the hidden caverns of Althemia, where untold dangers lurk in the shadows.

Venture through its vast, enchanting landscapes, each more exotic than the last. Are you destined to be a true survivor in this ancient world?





Our partners at Snail Games are excited to announce Season 2 of Official Conquest coming soon!


  • 12 servers will be launched on Friday, September 6th at 10 am PDT.
  • The tribe limit is set to 25 with tribe Alliances allowed.
  • Limited Tek enabled (Tek structures, Tek Rifle)
  • No cave building or rat holes.
  • 0.5x Mating Interval.
  • 5x XP, Harvesting, taming, and Breeding (imprint, maturation, hatch/gestation)
  • Additional servers will be announced soon.
  • Maps include The Center, The Island, Scorched Earth, and Aberration.
Jump into the Conquest Discord to mingle with the community and stay up to date!



ARKpocalypse servers have been wiped today!

What are ARKpocalypse?
  • ARKpocalypse are monthly-wipe servers with higher than usual rates and monthly-curated mods.
  • Next wipe: September 13th
For the first round, the following mods will be included: 
Get ready for a fresh, thrilling PVP experience every wipe!
You can join them by searching in the server browser! Happy Surviving!

Please note that Aberration will be added to ARKpocalypse servers next wipe on September 13th!



This weekend, the Official Network will be receiving bonus rates! It will be active until Monday, August 19th.
  • PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding
  • Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding
  • ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding



Fan Art Gallery | Screenshot Gallery | Artist Feedback Form



Creator: LolsAtLance
In this video, LolsAtLance guides you through creating a cozy medieval house, combining medieval aesthetics with modern functionality, making it an ideal home for any survivor.


Creator: FeralMoonDesigns
The Jerboa marks FeralMoon's biggest project so far. This incredible piece of art was made using Cosclay, acrylic paints, various flocks, sand ballast, and varnishes!




Hot! by @ebiflyyyy4


Gift from my girlfriend. Eyeball pen done from studying the in-game dossier. by .unknowntitle


Here's my idea (or take) on a ARK 2 Spinosaurus by gman2006


Ambushed by Nachara


Back with another Render by @torres_visuals


Take Back The Ark by Alkonavi


Night by Spinogamer66




This Owl Griffin is the single cutest Creature ever! by @xSeamair


Establishing the first base in ASA by @OniwaYUKIUSA


Ghost by @cfcsoccer36


Everyone loves the dodo by @Muni_ark


You Can't Hide From Me by Bluejay


Enjoy your weekend!
Studio Wildcard

Twitter: twitter.com/survivetheark

Discord: discord.com/invite/playark

Reddit: reddit.com/r/playark

Instagram: instagram.com/survivetheark

Twitch: twitch.tv/survivetheark

Steam: steamcommunity.com/app/346110

Youtube: youtube.com/survivetheark

Facebook: facebook.com/survivetheark

Threads: threads.net/@survivetheark

Official Wiki: https://ark.wiki.gg/wiki/ARK_Survival_Evolved_Wiki


The Unwanted War Playtest - TheUnwantedWar
As the playtest period has come to an end I want to extend my thanks to everyone who took the time to give it a try! The feedback has been incredibly helpful and there has been a lot of it!

The development has continued during it and there have already been numerous new features been added! And thanks to the feedback many details have already been tweaked and adjusted!

Keep your eyes open for more news in the near future!

Bardaky,
developer
Aug 16, 2024
ERO TRAP DUNGEON ROGUELIKE - mayo
- Fixed display issues with NPC costumes affected by capsule traps.
- Fixed a bug where the timing bar remained after canceling "strive"

Aug 16, 2024
Momentum Mod Playtest - Gocnak
Added (2)
  • Added modelbrowser-like search mode to texturebrowser
  • Added support to VRAD for L4D1/ASW static prop models (those using `.vtx` instead of `.dx90.vtx`)
Fixed (2)
  • Fixed VRAD crash when using `-textureshadows` with opaque materials using `$basetexturetransform`
  • Fixed VRAD regression with maps being too bright
Improved (4)
  • $color value is now applied in linear space for previews in texturebrowser
  • Hammer is now more stable
  • Reduced VRAD memory utilization when using `-textureshadows` with multiple materials that refer to the same texture
  • mat_picmip now allows its full -10 to 4 range
...