Yooka-Laylee - Ash_Team17


Hey gang,

We just wanted to pop in and let you know about a couple of new interviews with the team at Playtonic Games.

Over on Team17.com, we've been looking back at the first 100 games to be released by Team17 and interviewing the developers behind them. So why not head over there to hear from Yooka-Laylee's creative lead, Gavin Price.
READ HERE

Meanwhile, over at Playtonic, the team have been busy recording a series of Developer Commentary videos, playing through Yooka-Laylee and discussing its creation.
WATCH HERE

That's all for today. See you around!
Yooka-Laylee - Ash_Team17


With the release of PLANET ALPHA on 4th September 2018, Team17 will have released 100 games! This landmark includes games developed and/or published here at Team17, ranging from our early Amiga days with the likes of Alien Breed, Body Blows and Project X, through the explosion in popularity of the Worms series, our work-for-hire period on franchises like Lemmings and Leisure Suit Larry right through to the modern age and our indie games label featuring The Escapists, Overcooked and Yooka-Laylee!

https://youtu.be/CfGBMGPl_5s

Our celebration begins today with the retrospective video above, as well as a new trailer for PLANET ALPHA, available to pre-order now with a 10% discount!

There's more to come too! Keep an eye on Team17's Facebook and Twitter channels for more activities throughout the year, including behind-the-scenes retropspectives, competitions and fun with friends!

What's your favourite Team17 game of all time? Why not join us in the official Team17 Discord server and let us know?
Yooka-Laylee - Lauren_Team17


It’s been a busy week here at Team17 Towers! Overcooked! 2 launched last Tuesday, Sword Legacy: Omen was released this Monday, Forged Battalion has just come out of Early Access and now… We’ve decided to put almost everything we have on Steam on sale! There’s even an extra game in there that we didn’t publish. How ace is that?

In total, you’ll find 75 items on sale from August 14th – 17th 2018 with discounts of up to 90% across the likes of Worms, Overcooked, The Escapists, Alien Breed, Yooka-Laylee and early access title My Time At Portia! In amongst these sales you’ll also find launch discounts for Sword Legacy: Omen and Forged Battalion as well as 10% off pre-orders on PLANET ALPHA Deluxe Edition!

Check out the full list of discounts below and make sure to check our Publisher Sale Page before August 17th to take advantage.

  • Alien Breed 2: Assault - 80%
  • Alien Breed 3: Descent - 80%
  • Alien Breed Trilogy - 90%
  • Alien Breed: Impact - 80%
  • Aven Colony - 70%
  • Aven Colony – Cerulean Vale - 50%
  • Aven Colony – Soundtrack - 50%
  • Beyond Eyes - 75%
  • Dangerous Golf (Published by Three Fields Entertainment) - 75%
  • Flockers - 90%
  • Forged Battalion (Released from Early Access Discount) - 20%
  • Interplanetary: Enhanced Edition - 75%
  • LA Cops - 75%
  • Lethal VR - 75%
  • Light - 90%
  • Mugsters - 25%
  • My Time at Portia - 20%
  • Overcooked - 75%
  • Overcooked – The Lost Morsel - 75%
  • Overruled! - 75%
  • Overruled! (4 for the price of 3 Friends Pack) - 75%
  • Penarium - 75%
  • PLANET ALPHA (Pre-order Discount) - 10%
  • RAGING JUSTICE - 40%
  • Sheltered - 75%
  • Sword Legacy: Omen (Launch Discount) - 20%
  • The Escapists - 75%
  • The Escapists + The Escapists: The Walking Dead Deluxe - 75%
  • The Escapists – Alcatraz - 66%
  • The Escapists – Duct Tapes are Forever - 66%
  • The Escapists – Escape Team - 66%
  • The Escapists – Fhurst Peak Correctional Facility - 66%
  • The Escapists 2 - 45%
  • The Escapists 2: Big Top Breakout - 25%
  • The Escapists 2: Dungeons and Duct Tape - 25%
  • The Escapists 2: Season Pass - 25%
  • The Escapists 2: The Glorious Regime - 25%
  • The Escapists 2: Wicked Ward - 25%
  • The Escapists: The Walking Dead - 75%
  • The Escapists: The Walking Dead Deluxe - 75%
  • Worms - 75%
  • Worms Armageddon - 80%
  • Worms Blast - 75%
  • Worms Clan Wars - 80%
  • Worms Clan Wars 4-Pack - 80%
  • Worms Crazy Golf - 75%
  • Worms Pinball - 75%
  • Worms Reloaded - 80%
  • Worms Reloaded – GOTY - 80%
  • Worms Reloaded – GOTY Upgrade - 75%
  • Worms Reloaded Fort Booster Pack - 75%
  • Worms Reloaded Puzzle Pack - 75%
  • Worms Reloaded Retro Pack - 75%
  • Worms Reloaded Time Attack Pack - 75%
  • Worms Reloaded: The “Pre-order Forts and Hats” DLC Pack - 75%
  • Worms Revolution - 80%
  • Worms Revolution – Customization Pack - 75%
  • Worms Revolution – Funfair - 75%
  • Worms Revolution – Mars DLC - 75%
  • Worms Revolution – Medieval Tales - 75%
  • Worms Revolution – Season Pass - 75%
  • Worms Revolution 4-pack - 80%
  • Worms Revolution Gold - 80%
  • Worms Ultimate Mayhem - 80%
  • Worms Ultimate Mayhem – Customization Pack - 75%
  • Worms Ultimate Mayhem – Deluxe Edition - 75%
  • Worms Ultimate Mayhem – Four Pack - 75%
  • Worms Ultimate Mayhem – Multiplayer Pack - 75%
  • Worms W.M.D - 66%
  • Worms World Party Remastered - 80%
  • Yoku’s Island Express - 33%
  • Yooka-Laylee - 70%
  • Yooka-Laylee Digital Artbook - 66%
  • Yooka-Laylee Digital Deluxe Edition - 70%
  • Yooka-Laylee Soundtrack - 70%
Yooka-Laylee - Lauren_Team17
Overcooked returns with a brand-new helping of chaotic cooking action! Journey back to the Onion Kingdom and assemble your team of chefs in classic couch co-op or online play for up to four players. Hold onto your aprons… It’s time to save the world again!

Overcooked! 2 comes to Steam, Nintendo Switch, PlayStation 4 and Xbox One on August 7th 2018, and you can pre-order now to get the ‘Too Many Cooks’ pack, which contains FIVE bonus chefs – for free!

https://www.youtube.com/watch?v=6zM7ZfonD-Q

So, if a fancy unicorn or a cheeky monkey are your spirit animal chefs, you’ll get them free with your pre-order (along with a calico cat, alien and walrus)!



Interested in pre-ordering Overcooked! 2 and getting some extra chefs before the game’s launch on August 7th? Head to the Steam store page!

Yooka-Laylee - Ash_Team17
It’s that time of year again… The Steam Summer Sale!



This time, every single Team17 game has been discounted by up to 90%! That includes fan favourites like Overcooked, The Escapists 2 and Worms W.M.D! It includes Early Access mega hit My Time At Portia! And it even includes our most recent releases, RAGING JUSTICE and Yoku’s Island Express!

For the full list of games and their discounts, make sure to head to our brand new Steam Creator Page where you can also find some handy lists to help you decide which Team17 game is for you!
Yooka-Laylee - Jonno

Hey Community,

Thanks for your patience whilst we rustled up the latest Yooka-Laylee Patch.

The patch brings with it a whole host of positive changes and fixes to the game that'd even put a smile on Planker's splintered chops - all thanks to your feedback.

The big bits:
  • New camera mode with minimal assist. (Find this in the settings menu)
  • Further, general camera improvements in set locations within the game.
  • Skip cut-scenes.
  • Shorter 'gibberish chat'. (Find this in the settings menu)
  • Skip dialogue by holding Y.
  • The Capital Cashino bugs have been squished with great vengeance and furious anger.

Feel free to check out the rest of the patch notes below to find out all the quality of life changes and tweaks that are packing this patch to the brim!

UPDATE HIGHLIGHTS
  • New music added to the pause menu
  • New optional camera mode added with minimal assist
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds
  • Design tweaks to all arcade games
  • Improved speed when scrolling through Totals Menu
  • New option for shorter ‘gibberish’ voice sound FX
  • New speech volume option
  • New ability to speed through dialogue by holding Y
  • Cut-scenes can now be skipped with Y
  • New moves section added to pause menu, with image guide
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
  • Restart option added in the pause menu during arcade games and Kartos challenges
  • ‘Sonar-able’ objects now have clearer visual identity
  • Laser move no longer requires player to crouch
  • Minecart control improvements and new visual effects
  • Transformation control improvements
  • Improved first-person aiming controls
  • New first-person aiming control options added
  • Improved flying controls
  • When transformed, collecting butterflies now restores energy
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
  • Health UI is now always visible when low
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
  • New icons added for keyboard/mouse controls
  • Arcade games now support per player control settings, such as vibration, inverted aim and sensitivity
  • Improved Rampo boss fight
  • Added PC Display Settings to the in-game pause menu
  • Performance improvements
  • Audio improvements

BUG FIX HIGHLIGHTS
  • Fixed an issue where Pagies would not be saved if the player exchanged Casino Tokens and then closed the game.
  • Fixed an issue where the main environment in Capital Cashino would sometimes disappear when retrying the Knights of Hamalot challenge.
  • Fixed an issue where the game would sometimes crash when closing in exclusive mode.
  • Fixed an issue where players would sometimes not reset if they flew off screen in the Up ‘n’ Nova arcade game.
  • Fixed an issue where players would sometimes not be able to move forward in Up ‘n’ Nova after colliding with a Corplet Drone.
  • The ‘delete’ option for save games is now localised when running the game in Russian.
  • Fixed an issue where a floating bridge would occasionally appear in Shipwreck Creek.
  • Fixed an issue where Yooka’s tongue would sometimes disappear when attached to Space Plumbing pipes.
  • Fixed an issue where it was possible to avoid the death trigger when squashed in Moodymaze Marsh’s maze challenge.
  • Fixed a geometry gap in Capital Cashino which the player could fall through.
  • Fixed an issue where electricity SFX in Power Grid could be heard in incorrect places.
  • Fixed an issue where unlocking a Tonic during the Capital Cashino Knights of Hamalot challenge would sometimes lead to a fail.
  • Fixed an issue where keyboard controls would not work for secondary players in multiplayer Arcade games.
  • Fixed an issue where the player was sometimes unable to use the first switch in Murky Passage on Mac.
  • Fixed an issue where the Up N’ Nova Arcade game’s controls would sometimes change slightly when playing for the second time.
  • Fixed an issue where it was possible to become stuck in the Sonar Course in Captial Cashino if the player didn’t have Lizard Leap.
  • Arcade game menus now list all inputs used for movement when playing with keyboard/mouse.
  • Fixed an issue where the player would receive damage when attempting to go into the first laser in the Capital Cashino vault whilst invisible.
  • Fixed an issue where the player would permanently slide if stood in a small gap between two rocks at the base of the lighthouse in Galleon Galaxy.
  • Fixed an issue where failing any Knights of Hamalot challenge and declining to retry would leave the target circle visible in the world.
  • Fixed an issue where Snowmen would speak as if they were missing their hats despite completing the challenge after re-entering Glitterglaze Glacier.
  • Fixed an issue where the player would remain in the death state after respawning from failing the moving maze challenge in Moodymaze Marsh.
  • Fixed an issue where it was possible to press the first switch in Murky Passage without actually being on it.
  • The save icon is now correctly displayed after selecting either Return To Hub or Save And Quit.
  • Fixed an issue where the player would enter their fall animation when standing in a specific area of Capital Cashino’s vault room.
  • Fixed an issue where dying as you hit the last target in Duke’s target challenge would sometimes softlock the game.
  • Fixed an issue where dying in the first room of the Icymetric Palae maze would cause the player to spawn behind the entrance.
  • Fixed an incorrect German translation during Rampo’s challenge.
  • Fixed an issue where Steam controllers would not function properly on OSX.
  • Fixed an issue where some of the flashing crystals in Crystalline Cave lost their colliders when the challenge was completed.
  • Fixed an issue where dying during the Moodymaze Marsh maze challenge would sometimes prevent the player from being able to use the Grand Tome to exit the world.
  • Fixed an issue where the player would be unable to use the Steam controller again after disconnecting or reconnecting during gameplay.
  • Fixed an issue with Xbox One controllers when playing on a computer with Ubuntu.
  • Fixed an issue where the game would softlock when dying as the timer hit zero in the Adam Ferguson room challenge in Icymetric Palace.
  • Fixed an issue where the player sometimes wouldn’t unlock the Super Sized achievement despite expanding all tomes and completing the game.
  • Fixed an issue where the Steam controller would sometimes lose functionality when disconnected.
  • Fixed an issue where the player was able to go beneath the ice in Tribalstack Tropics.
  • Fixed an issue where the player was unable to select “No” on a question when using mouse/keyboard controls.
  • Fixed an issue where creating a second save would sometimes cause issues in the GoG version of the game.
  • Fixed an issue where multiple players could join an Arcade game when using the spacebar after selecting the Arcade with a controller.
  • Fixed an issue where in multiplayer Hurdle Hijinx, the pause menu would not display which player paused the game when playing on Windows.
  • Fixed Infrequent stuttering on GoG version of the game.
  • Fixed an issue in OSX/Ubuntu where the Arcade ‘continue’ option would remain untranslated in French.
  • Fixed an issue where Swamp transformation challenge pressure switches weren’t in the correct positions on challenge reset.
  • Fixed an issue where Capital B could sometimes damage the player during the final boss fight whilst the player could not move.
  • Fixed an issue where parts of the trees in Shipwreck Creek would be culled when viewed from underwater.
  • Fixed an issue where Capital Cashino target course doors could be triggered multiple times.
  • Fixed an issue where Tongue slot machines in Capital Cashino would sometimes be semi-interactive when they should be deactivated.
  • Fixed an issue where the Capital Cashino Sonar Shot challenge final door would sometimes temporarily lock the player in.
  • Fixed an issue where the oxygen meter would remain on screen and continue to deplete if the player received damage as the gravity room timer hit zero.
  • The VSYNC option is now localised.
  • Fixed an issue where jump height while using Reptile Roll on slopes would be limited.
  • Fixed a hole in the base geometry of the crossed bones island in Galleon Galaxy.
  • Fixed an issue where the player would sometimes be unable to move after being killed and knocked into a doorway.
  • Fixed an issue where changing resolution and graphical quality would sometimes crash the game when launching in Exclusive Mode.
  • Fixed an issue where the Arcade Camera would occasionally become jerky.

Hey you made it all the way through the patch notes!

Thanks for taking the time to check out all the changes we made and thank you for your support. It was your feedback and adventures within the world of Yooka-Laylee that made this patch possible.

We hope you enjoy these changes and good luck on your quest for Pagies.
Yooka-Laylee - Jonno

Hey Community,

Thanks for your patience whilst we rustled up the latest Yooka-Laylee Patch.

The patch brings with it a whole host of positive changes and fixes to the game that'd even put a smile on Planker's splintered chops - all thanks to your feedback.

The big bits:
  • New camera mode with minimal assist. (Find this in the settings menu)
  • Further, general camera improvements in set locations within the game.
  • Skip cut-scenes.
  • Shorter 'gibberish chat'. (Find this in the settings menu)
  • Skip dialogue by holding Y.
  • The Capital Cashino bugs have been squished with great vengeance and furious anger.

Feel free to check out the rest of the patch notes below to find out all the quality of life changes and tweaks that are packing this patch to the brim!

UPDATE HIGHLIGHTS
  • New music added to the pause menu
  • New optional camera mode added with minimal assist
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds
  • Design tweaks to all arcade games
  • Improved speed when scrolling through Totals Menu
  • New option for shorter ‘gibberish’ voice sound FX
  • New speech volume option
  • New ability to speed through dialogue by holding Y
  • Cut-scenes can now be skipped with Y
  • New moves section added to pause menu, with image guide
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
  • Restart option added in the pause menu during arcade games and Kartos challenges
  • ‘Sonar-able’ objects now have clearer visual identity
  • Laser move no longer requires player to crouch
  • Minecart control improvements and new visual effects
  • Transformation control improvements
  • Improved first-person aiming controls
  • New first-person aiming control options added
  • Improved flying controls
  • When transformed, collecting butterflies now restores energy
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
  • Health UI is now always visible when low
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
  • New icons added for keyboard/mouse controls
  • Arcade games now support per player control settings, such as vibration, inverted aim and sensitivity
  • Improved Rampo boss fight
  • Added PC Display Settings to the in-game pause menu
  • Performance improvements
  • Audio improvements

BUG FIX HIGHLIGHTS
  • Fixed an issue where Pagies would not be saved if the player exchanged Casino Tokens and then closed the game.
  • Fixed an issue where the main environment in Capital Cashino would sometimes disappear when retrying the Knights of Hamalot challenge.
  • Fixed an issue where the game would sometimes crash when closing in exclusive mode.
  • Fixed an issue where players would sometimes not reset if they flew off screen in the Up ‘n’ Nova arcade game.
  • Fixed an issue where players would sometimes not be able to move forward in Up ‘n’ Nova after colliding with a Corplet Drone.
  • The ‘delete’ option for save games is now localised when running the game in Russian.
  • Fixed an issue where a floating bridge would occasionally appear in Shipwreck Creek.
  • Fixed an issue where Yooka’s tongue would sometimes disappear when attached to Space Plumbing pipes.
  • Fixed an issue where it was possible to avoid the death trigger when squashed in Moodymaze Marsh’s maze challenge.
  • Fixed a geometry gap in Capital Cashino which the player could fall through.
  • Fixed an issue where electricity SFX in Power Grid could be heard in incorrect places.
  • Fixed an issue where unlocking a Tonic during the Capital Cashino Knights of Hamalot challenge would sometimes lead to a fail.
  • Fixed an issue where keyboard controls would not work for secondary players in multiplayer Arcade games.
  • Fixed an issue where the player was sometimes unable to use the first switch in Murky Passage on Mac.
  • Fixed an issue where the Up N’ Nova Arcade game’s controls would sometimes change slightly when playing for the second time.
  • Fixed an issue where it was possible to become stuck in the Sonar Course in Captial Cashino if the player didn’t have Lizard Leap.
  • Arcade game menus now list all inputs used for movement when playing with keyboard/mouse.
  • Fixed an issue where the player would receive damage when attempting to go into the first laser in the Capital Cashino vault whilst invisible.
  • Fixed an issue where the player would permanently slide if stood in a small gap between two rocks at the base of the lighthouse in Galleon Galaxy.
  • Fixed an issue where failing any Knights of Hamalot challenge and declining to retry would leave the target circle visible in the world.
  • Fixed an issue where Snowmen would speak as if they were missing their hats despite completing the challenge after re-entering Glitterglaze Glacier.
  • Fixed an issue where the player would remain in the death state after respawning from failing the moving maze challenge in Moodymaze Marsh.
  • Fixed an issue where it was possible to press the first switch in Murky Passage without actually being on it.
  • The save icon is now correctly displayed after selecting either Return To Hub or Save And Quit.
  • Fixed an issue where the player would enter their fall animation when standing in a specific area of Capital Cashino’s vault room.
  • Fixed an issue where dying as you hit the last target in Duke’s target challenge would sometimes softlock the game.
  • Fixed an issue where dying in the first room of the Icymetric Palae maze would cause the player to spawn behind the entrance.
  • Fixed an incorrect German translation during Rampo’s challenge.
  • Fixed an issue where Steam controllers would not function properly on OSX.
  • Fixed an issue where some of the flashing crystals in Crystalline Cave lost their colliders when the challenge was completed.
  • Fixed an issue where dying during the Moodymaze Marsh maze challenge would sometimes prevent the player from being able to use the Grand Tome to exit the world.
  • Fixed an issue where the player would be unable to use the Steam controller again after disconnecting or reconnecting during gameplay.
  • Fixed an issue with Xbox One controllers when playing on a computer with Ubuntu.
  • Fixed an issue where the game would softlock when dying as the timer hit zero in the Adam Ferguson room challenge in Icymetric Palace.
  • Fixed an issue where the player sometimes wouldn’t unlock the Super Sized achievement despite expanding all tomes and completing the game.
  • Fixed an issue where the Steam controller would sometimes lose functionality when disconnected.
  • Fixed an issue where the player was able to go beneath the ice in Tribalstack Tropics.
  • Fixed an issue where the player was unable to select “No” on a question when using mouse/keyboard controls.
  • Fixed an issue where creating a second save would sometimes cause issues in the GoG version of the game.
  • Fixed an issue where multiple players could join an Arcade game when using the spacebar after selecting the Arcade with a controller.
  • Fixed an issue where in multiplayer Hurdle Hijinx, the pause menu would not display which player paused the game when playing on Windows.
  • Fixed Infrequent stuttering on GoG version of the game.
  • Fixed an issue in OSX/Ubuntu where the Arcade ‘continue’ option would remain untranslated in French.
  • Fixed an issue where Swamp transformation challenge pressure switches weren’t in the correct positions on challenge reset.
  • Fixed an issue where Capital B could sometimes damage the player during the final boss fight whilst the player could not move.
  • Fixed an issue where parts of the trees in Shipwreck Creek would be culled when viewed from underwater.
  • Fixed an issue where Capital Cashino target course doors could be triggered multiple times.
  • Fixed an issue where Tongue slot machines in Capital Cashino would sometimes be semi-interactive when they should be deactivated.
  • Fixed an issue where the Capital Cashino Sonar Shot challenge final door would sometimes temporarily lock the player in.
  • Fixed an issue where the oxygen meter would remain on screen and continue to deplete if the player received damage as the gravity room timer hit zero.
  • The VSYNC option is now localised.
  • Fixed an issue where jump height while using Reptile Roll on slopes would be limited.
  • Fixed a hole in the base geometry of the crossed bones island in Galleon Galaxy.
  • Fixed an issue where the player would sometimes be unable to move after being killed and knocked into a doorway.
  • Fixed an issue where changing resolution and graphical quality would sometimes crash the game when launching in Exclusive Mode.
  • Fixed an issue where the Arcade Camera would occasionally become jerky.

Hey you made it all the way through the patch notes!

Thanks for taking the time to check out all the changes we made and thank you for your support. It was your feedback and adventures within the world of Yooka-Laylee that made this patch possible.

We hope you enjoy these changes and good luck on your quest for Pagies.
Yooka-Laylee - Jonno

Hey all,

I come to you with news and details on what you can expect from the next, juicy Yooka-Laylee patch coming later this month.

We've heard your feedback, done some tweaks and changes, squished many a nasty bug (including the Capital Cashino one!) and can't wait to see what you think when the patch releases.

So, for the offical word on what's what check out Playtonic's update below...

CH-CH-CH-CHANGES

In the months since launch we’ve been hard at work on Yooka-Laylee’s first big game update, and we’re pleased to confirm that once our test team is done trying to break it, it will be deploying later this month on PC.

This rather plump update will add all manner of exciting gubbins, including the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices (which should please speedrunners), plus a brand new optional camera mode that gives players full control of where it’s pointed.

We’ve paid close attention to your feedback and hopefully the additions we’ve cooked up will make Yooka-Laylee an even more enjoyable experience, whether you’re playing for the first time or reptile rolling in for a second playthrough.

As promised, you can find a detailed breakdown of the updates we’ll be adding in the list below. In addition to these changes, we’ll also have an extensive list of bug fixes – which should resolve most common issues - when the game update is deployed in the coming weeks.

THE YOOKA-LAYLEE SPIT ‘N’ POLISH UPDATE
  • Brand new pause menu music
  • New optional camera mode with minimal assist
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds
  • Design tweaks to all arcade games
  • Speed improvement to scrolling through Totals Menu
  • New option for shorter ‘gibberish’ voice sound FX
  • New speech volume option
  • New ability to speed through dialogue by holding Y
  • Cut-scenes can now be skipped with Y
  • New moves section added to pause menu, with image guide
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
  • Restart option added in the pause menu during arcade games and Kartos challenges
  • ‘Sonar-able’ objects now have more clear visual identity
  • Laser move no longer requires player to crouch
  • Minecart control improvements and new visual effects
  • Transformation control improvements
  • Improved first-person aiming controls
  • New first-person aiming control options added
  • Improved flying controls
  • When transformed, collecting butterflies now restores energy
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
  • Health UI is now always visible when low
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
  • New icons added for keyboard/mouse controls
  • Improved Rampo boss fight
  • Added PC Display Settings to the in-game pause menu
  • Performance improvements
  • Audio improvements

COMMUNITY HIGHLIGHTS: HISTORY OF EVERYTHING

This month has seen some truly epic video content from the Yooka-Laylee fan community, not least the exhaustive retelling of the game’s development from Beta 64, which you can see below. Elsewhere there’s a revealing episode of Boundary Break and another incredible music cover from Gabriel Plourde. Stick your eyes on ‘em!
Yooka-Laylee - Jonno

Hey all,

I come to you with news and details on what you can expect from the next, juicy Yooka-Laylee patch coming later this month.

We've heard your feedback, done some tweaks and changes, squished many a nasty bug (including the Capital Cashino one!) and can't wait to see what you think when the patch releases.

So, for the offical word on what's what check out Playtonic's update below...

CH-CH-CH-CHANGES

In the months since launch we’ve been hard at work on Yooka-Laylee’s first big game update, and we’re pleased to confirm that once our test team is done trying to break it, it will be deploying later this month on PC.

This rather plump update will add all manner of exciting gubbins, including the optional ability to skip dialogue faster, bypass cutscenes or reduce those pesky gibberish voices (which should please speedrunners), plus a brand new optional camera mode that gives players full control of where it’s pointed.

We’ve paid close attention to your feedback and hopefully the additions we’ve cooked up will make Yooka-Laylee an even more enjoyable experience, whether you’re playing for the first time or reptile rolling in for a second playthrough.

As promised, you can find a detailed breakdown of the updates we’ll be adding in the list below. In addition to these changes, we’ll also have an extensive list of bug fixes – which should resolve most common issues - when the game update is deployed in the coming weeks.

THE YOOKA-LAYLEE SPIT ‘N’ POLISH UPDATE
  • Brand new pause menu music
  • New optional camera mode with minimal assist
  • Pagies have added signposts to Hivory Towers to help guide players to new worlds
  • Design tweaks to all arcade games
  • Speed improvement to scrolling through Totals Menu
  • New option for shorter ‘gibberish’ voice sound FX
  • New speech volume option
  • New ability to speed through dialogue by holding Y
  • Cut-scenes can now be skipped with Y
  • New moves section added to pause menu, with image guide
  • Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
  • Restart option added in the pause menu during arcade games and Kartos challenges
  • ‘Sonar-able’ objects now have more clear visual identity
  • Laser move no longer requires player to crouch
  • Minecart control improvements and new visual effects
  • Transformation control improvements
  • Improved first-person aiming controls
  • New first-person aiming control options added
  • Improved flying controls
  • When transformed, collecting butterflies now restores energy
  • Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
  • Health UI is now always visible when low
  • Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
  • New icons added for keyboard/mouse controls
  • Improved Rampo boss fight
  • Added PC Display Settings to the in-game pause menu
  • Performance improvements
  • Audio improvements

COMMUNITY HIGHLIGHTS: HISTORY OF EVERYTHING

This month has seen some truly epic video content from the Yooka-Laylee fan community, not least the exhaustive retelling of the game’s development from Beta 64, which you can see below. Elsewhere there’s a revealing episode of Boundary Break and another incredible music cover from Gabriel Plourde. Stick your eyes on ‘em!
Yooka-Laylee - Jonno


Hey everyone!

You've been getting stuck into Yooka-Laylee for two Pagie packed weeks now and Playtonic have an update for you...but first, a word of thanks from the Developers:

Yooka-Laylee has been in the wild for two whole weeks and we’ve been positively overchuffed by the response from fans and backers around the world! We’ve very much enjoyed reading your feedback, lurking on your livestreams and absorbing your lovely comments, so thanks again for the support! It’s been emotional.

Thanks to you lot, some 20 developers remain off the streets, mostly fed and in a stronger position than ever to continue creating colourful, personality-plump adventures!


What's next?

Your feedback has been amazing, thank you for taking the time to get in touch and sharing both positive and constructive feedback that will allow us to add significant improvements to the game and even add in some of the most requested features. So, coming soon...
  • The ability to skip dialogue faster.
  • Bypass cutscenes.
  • The ability to reduce the dulcet gibberish tones of the characters.
  • Design polish & gameplay tweaks.
And by popular request, Camera changes.

We've heard you loud and clear on how you feel about the camera, so we're going to be making some changes to how the camera operates. This will give more freedom to the player by taking some, if not all of the reigns off the camera.

We'll be sharing a more detailed breakdown of the planned game update in the coming weeks as we make progress.

Until then, we'll be hanging out in the forums chatting to you and helping where we can.

If you'd like a sneak peek of the camera changes and dig a bit deeper into what's going on behind the scenes at Playtonic you can do so over on their official blog HERE.
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