Infinity Wars: Animated Trading Card Game - Lightmare Studios

Welcome everyone to the newest patch for Infinity Wars Classic, Pre-Alpha version 0.31. This also comes with some news on our focus being renewed from community feedback, and the end result of that feedback already coming through.

So, let's dive right into what's new!

A New Priority & 50+ IW1 Cards!

We've been working on the Infinity Card Engine to support new and old gameplay options while also creating a new set of cards in Intrigue, giving fans a huge chunk of nostalgia, while also giving them something new and exciting. However, our approach to designing this new set was a little experimental, as the strength of a digital, in-production product is we can make changes, and nothing is set in stone. However, many of our active players have been clear that they're much more excited for old content returning, and the game having increased functionality. So, we're making some changes.

Going forward, you should be seeing somewhat less brand new content in the game, and more old content imported and remastered. And, as a way to speak with our actions over our words, a lot of focus has been placed on the Wish system the past month, which was required for a number of cards to be imported into IWC. The result? Over 50 IW1 cards are making it into the game this week!


Patch Notes

Major Features:
Wish Card System
We have expanded the Infinity Heroes Upgrade system to support a far far larger range of cards that require multiple choices or modes. This means we can begin adding activated abilities with multiple modes, Wish cards, and much much more. We are really excited about how many cards this now allows us to impliment as well as new design place in the future.
While only a handful of cards use the system in this update, many more are on the way.

More Battlefields
28 IWC Battlefields Are Now Available by Default for all players.
The following are not included, either due to their assets requiring further cleanup or us wanting to make them available on a more limited scale:
  • Practice Fortress (IW1 Alpha)
  • Dragon Factory (IW1 Beta)
  • Corrupted Forest
  • Dimensional Rift
  • Hellmouth
All location cards available will change your selected battlefield ingame as well to copy their original Infinity Wars behaviour.

Minor Features:
  • Lots of new trigger types and modifications to the resolution window.
Balance Changes:
  • Reverted Bombard's change now that the engine allows original functionality.
New IWC Cards:

Merlin, Master Tactician

Cost: 3 Morale: 8 (Factionless)
Unique Character - Human
When you deploy Merlin, Master Tactician, choose a faction in your deck's purity or factionless and gain that effect.
6/6

The rest of the effects do get a little complicated, and it's too much to fit on the text of the card, but here's what each of those choices does.

FD: +2/+0 and is moved to the assault zone.
DoD: +0/+4 and is moved to the defense zone.
GI: Merlin becomes Artificial and gives another target Artificial Character +3/+3
SoA: Merlin or target Undead Character you control gains infect.
OoS: Merlin gains flying. Restore 6 HP to your fortress.
CoV: Deal 4 damage to target deployed Character.
Ex: Target Character gets -2/-2.
WP: Merlin becomes a Beast and gives all Beasts you control +1/+1.
Factionless: Shuffle the left-most card in your hand into your deck, draw a card.

Or click here to see the image version in full.


IWC Cards:
  • Aberion's Banner
  • Agent Coyle, Alpha One
  • Ancient Aether
  • Ancient Aggression Emblem
  • Apparition
  • Azael
  • Best Fiends
  • Bloodbath
  • Bombard
  • Brimstone
  • Call the Warpath
  • Cheryl, The Forward Scout
  • Dead Feaster
  • Decrepit Crystal
  • Defender of the Realm
  • Engine of Reincarnation
  • Fiery Wish
  • Flame Dawn Fanatic
  • Heaven's Assistance
  • Heavenly Wish
  • Honor Hill
  • Infected Drone
  • Infectious Zombie
  • Infested Scavenger
  • Jialan, Guardian of Life
  • Ju-Lin, Who Rewrites History
  • Kyrallic, Origin Of The Virus
  • Luftkrieg Xi, Anti-Air Array
  • Mark Of The Demon
  • One of Many Exhumed
  • Overclock
  • Overload
  • Placebotron
  • Primal Rage
  • Protector of the Dead
  • Radariah, The Untouchable
  • Reckless Zealot
  • Shifting Stone
  • Sleeper of Avarrach
  • Soldier of the Wall
  • Sol, Champion of Vengeance
  • Splatterer
  • Survival Swarmer
  • The Strength of Unity
  • Tusked Behemoth, Exhumed
  • Undead Corruption
  • Undistrubed Necropolis
  • Unfazed
  • Verorian Hydra
  • Yobo, Who Nobody Likes

New Restricted Intrigue cards:
  • Battlefield Shade
  • Ao Shun, incognito
  • Umbral Warden
  • Mutating Dead
  • Augmented Ninja
  • Extirpate
  • United Front
  • Covert Battlesuit
  • Cathleen
  • Sol, Tyrant of Solace
These cards are locked behind a dev only token, and you can play with them by tuning into a livestream and challenging one of our devs to a game and getting permissions sorted. These are cards currently still having their designs finalised, so their effects stats ect. may change completely.

Bug Fixes:
  • IH - Heroes can now use use their abilities without throwing a nullRef error.
  • Tech Knight's spritesheet is now fixed.
  • Avatar of Lingbao and Spirit of the Serpent no longer deals morale damage at incorrect timing.
  • Tygris no longer causes infinite attack and health loop. External passive not setup correcty.
  • Targeting a card with an ability then, undoing then trying to target the same card no longer throws an assertion error, the card becomes unable to be targeted by that ability card.
  • Re-targeting or undoing a targeted On-Field ablity no longer seems to break the game.
  • Transforming functionality now performs properly if it has modifiers on it that are controlled by an external passive.
  • Fixed Disarm targeting effect and incorrect purity labels.


Other News: Card Design Competition

in April, we held a Card Design Competition on our Discord server, and it received a lot of attention, with over 90 entries! And while a lot of designs definitely have sparked our curiosity for the future, only one had the honor of being selected as the winner. So, congratulations to Xeyron, for their suggested design of Duct-Tape Enthusiast. The card will be making it's way into the game in the coming months, once we have the art created.

Going from this, we also get to announce that the new card design competition is now live! The premise is a little more restrictive, as you're given design limitations to work within. You need to make a non-unique Flamedawn unit. Cost, style, effects and such are completely up to you, but that's the core idea. So, get in there and good luck!

Thanks for reading, and as always you can join us on Discord to be a part of the conversation, or sign up on Patreon to get into the game and support Infinity Wars coming back in a big way!

Discord: https://discord.gg/y8KGxk4
Patreon: https://www.patreon.com/lightmarestudios
May 13, 2021
異星病毒Alien virus - aassdd2135
1. Fix the problem of inaccessibility of 75 and other desert tribe maps.
2. Repair the stealth technique of wind magic LV.1 and LV.2 cannot be displayed.
3. Fix the incorrect number of gold coins actually obtained when stealing from NPC.
4. Now farmland can also start sprinting.
5. In the Secret Lab mission, the location of [Find Lab Key] has been added a little hint on the map.
(It still needs to be carefully observed by the player where it is)
6. Repair the abnormal position transmitted from the mine at the third level of the farmland.
LoveBeat - GMLove
Dear Players.

We will do temporary maintenance from April 18 22:00 to 22:30 (Pacific time).
By maintenance. We fill fix these issues.

1. Fix Tournament League Season 2 Issue.
2. Fix Game start failure after Monthly reward claim

Thank you for your assistance and support.

Regards.
GM Lovebeat.
Death Dream - Artyom Taldin
What`s new:
  • bag fixed
  • you will now spawn where you last fell asleep
  • Menu training
  • Terrain improvement
  • new landscape sand straight
  • new landscape sandy hilly
  • now there are sticks and stones on the street that you can pick up
  • New animal: pig
Exorcist Fairy - 三脚猫工作室
全新的地形


全新的机制与敌人

熔岩火洞中有许多与火焰相关的机制与敌人:
能够发射火焰飞弹的怪异岩石。

悬挂在天空中的奇特火焰。

可怕的石魔,有着熔岩构成的坚硬身体,挥舞拳头时还会喷涌出灼热的岩浆!


诡异的熔岩石像,能够喷射出大量的火焰!

全身都喷涌着灼热岩浆的危险石魔!其令人不安的能力是?!

全新的能力——九灵之冰灵
据传闻,熔岩火洞的深处正是九灵——极寒冰灵之所在!

玄女也将获得继火之灵后的第二个元素九灵之力,这项能力对玩家探索熔岩火洞也大有帮助!

神秘的巨型魔像是???
玄女镇守着深渊入口的谜之巨像,庄严的造型却会让玄女陷入前所未有过的苦战!!!
May 13, 2021
Wild West Survival - altair.games.llc
ALPHA 1.4.9

ADDITIONS:
- NEW town buildings
- NEW stylized textures for the player's buildings
- NEW stylized ground texture and grass
- Added map icons for the cave entrance locations

CHANGES:
- Iron ores will only spawn in caves
Subnautica: Below Zero - DamJess
The big day is finally here! Subnautica: Below Zero 1.0 is now available on Steam.

This update includes even more bug fixes and polish, improving on our final Early Access release, Seaworthy, and also unlocks the endgame for all players. If you have a save file from Early Access, you can continue to play it and progress as normal!



Once again, we want to thank you all for your continued support throughout Early Access. Without your feedback, passion, and love for Subnautica, the game would not be what it is today. Please continue to give us feedback too, as you dive into the mysteries of Planet 4546B: support will be on-going for both games.



We hope to see you at 5PM UTC, Friday May 14th, for the Launch Livestream, to celebrate the release of Below Zero with you all. Make sure that you don’t miss it!

Keep diving,

- Unknown Worlds

https://store.steampowered.com/app/848450/Subnautica_Below_Zero/
Jurassic Fantasy - Cnmt
Hello!

The Jurassic Fantasy Speedrun Contest is finished!

There were four entries to this event (in order of upload):

qwqw - 9m33s
IGAO - 5m17s
rigdy-digdy - 4m35s
IGAO - 4m29s ːsteamthisː

IGAO is the great winner! And takes home the prize of a R$100,00 Steam Gift Card!

Please notice: IGAO must add a LGV developer to claim his prize. Please follow the Steam Quick Invite bellow:
https://s.team/p/gcmg-kgww/tcqbwwqn


Thank you all for participating, and have fun playing! :)
Wayward Strand - 🛳️ Jason ~ Wayward Strand
May 20th is the 10th annual Global Accessibility Awareness Day! To celebrate, we're announcing that the wonderful Cameron Hopkinson (they/them) is providing accessibility consultation and advice for Wayward Strand, and that we will be hosting a live-stream where Cameron and Maize Wallin (they/them) discuss accessibility in Wayward Strand, and in indie games generally. The stream will begin at May 20th 10:00 pm PT / May 21st 3:00 pm AEST

Having a focus on accessibility during game design and development is incredibly important - it reduces barriers to your experience for so many players. For the other game makers out there, here are a few links to some really useful resources:

http://gameaccessibilityguidelines.com - this is an list of accessibility feature and improvements for games, grouped by ease-of-implementation! It's an incredibly useful resource - thanks so much to all the accessibility experts that put it together.

https://www.accessunlocked.games - this is a collective that Cameron is a part of, whose goal is to put a spotlight on accessibility, both in games and in game development, helping disabled developers connect to each other.

https://twitter.com/ga_conf The Games Accessibility Conference is a regular event including talks and meetups around accessibility in games. Many talks from previous events are accessible on their Youtube channel; it's a treasure trove of information.

Look forward to more info from us on accessibility in Wayward Strand, and if you have accessibility needs and played the demo, or are keen to play Wayward Strand, reach out and let us know what accessibility options/considerations would have the most impact for you!
Myth of Empires - Imperium


https://youtu.be/OkyNyMJfC2s
As the gaming industry has matured and games have become more cinematic, music has likewise become a critical part of the gaming experience.

The second video in our Behind the Scenes series takes a look at how the music for Myth of Empires was produced, composed, and brought to the game. The music was directed by famous Hong Kong producer, Paco Wong; produced by graduate of the Berklee College of Music, Walter Wong; and conducted by Alex Au, who has a master’s in music from the University of York.

Paco Wong and his team worked with Angela Game to provide most of the music in the game, including the theme song, background music, battle music, and faction themes. Their orchestra has finished recording, and their work will appear in the game at a later date.

In addition to the music accentuating the game’s Eastern themes, we also hope that it makes Myth of Empires a more cinematic and immersive experience for our players.

We will have more to announce soon, so stay tuned. Until next time!

Check out the first video in our Behind the Scenes series, about how we animated our horses: https://youtu.be/lHI21W6MNyA

Join our Discord: discord.gg/mythofempires
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