Since the latest Steam client update, the mouse cursor could get "stuck" in certain situations. We have issued a hotfix to solve this problem in X Rebirth while the Steam developers investigate the underlying cause.
Since the latest Steam client update, the mouse cursor could get "stuck" in certain situations. We have issued a hotfix to solve this problem in X Rebirth while the Steam developers investigate the underlying cause.
X Rebirth 3.61 is now available, with a few more fixes and small improvements.
• Added ability to toggle HUD display (default mapping Shift-H). • Improved "flight assist off" mode by allowing stop key to operate. • Improved AI pathing and mission guidance to and from Empty Space zones. • Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets. • Fixed multiple causes of "stuck trades". • Fixed construction vessels adding unbuilt upgrades after repairing a station. • Fixed welder drones occasionally working on wrong parts of station after loading savegame. • Fixed player owned ships ignoring the "Refuel automatically" Captain's option when they are not in squad. • Fixed beam weapons not heating up over time. • Fixed infopoint location at several stations. • Fixed secondary resource efficiency effects not showing up in menus when only some resources are present. • Fixed targeting of mission offer or infopoint causing zone map to stop working. • Fixed hotkeys and back button on repair menu slider not working. • Fixed in-game processing of mouse clicks when click is bringing game window into focus. • Fixed Steam Workshop options not being available in Extensions menu if the extension list is empty. • Fixed selection of gates using map. • Fixed several more causes of crashes. • Several small performance and memory optimisations.
X Rebirth 3.61 is now available, with a few more fixes and small improvements.
• Added ability to toggle HUD display (default mapping Shift-H). • Improved "flight assist off" mode by allowing stop key to operate. • Improved AI pathing and mission guidance to and from Empty Space zones. • Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets. • Fixed multiple causes of "stuck trades". • Fixed construction vessels adding unbuilt upgrades after repairing a station. • Fixed welder drones occasionally working on wrong parts of station after loading savegame. • Fixed player owned ships ignoring the "Refuel automatically" Captain's option when they are not in squad. • Fixed beam weapons not heating up over time. • Fixed infopoint location at several stations. • Fixed secondary resource efficiency effects not showing up in menus when only some resources are present. • Fixed targeting of mission offer or infopoint causing zone map to stop working. • Fixed hotkeys and back button on repair menu slider not working. • Fixed in-game processing of mouse clicks when click is bringing game window into focus. • Fixed Steam Workshop options not being available in Extensions menu if the extension list is empty. • Fixed selection of gates using map. • Fixed several more causes of crashes. • Several small performance and memory optimisations.
Our newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on.
Take a look at the video we've made to accompany this update to find out more, and to get a few hints on our future plans.
• New Feature: Target can now be set directly from within the holomap. • New Feature: Flight assist mode can now be disabled. • Added audio feedback for when the game is saved. • Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation. • Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary. • Improved text-readability of distance and destination texts at target elements. • Improved performance and responsiveness of UI. • Improved accuracy of mouse click/pick detection. • Improved shooting behavior in external view. • Improved readability of start menu, options menu and sidebar by removing "scan lines". • Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.
Fixes:
• Fixed memory leak in upkeep missions causing large savegames and long game shutdown times. • Fixed player falling through floor of ship if walking around while in super-highway. • Fixed broken player movement after certain multi-stage conversations. • Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform. • Fixed police not picking up all dropped illegal containers from player when scanned. • Fixed engineer repairing hull too slowly if there are no other damaged elements. • Fixed shipyards potentially starting to build when something is docking/undocking. • Fixed ships/stations still shooting at objects when they shouldn't in certain cases. • Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination. • Fixed combat drones not using evade manoeuvers in several cases. • Fixed missing weapons in playership encyclopedia entry. • Fixed several issues with crafting mission. • Fixed several issues with text and localisations. • Fixed several issues with the Twilight Sentinel plot battle. • Fixed Plutarch Overwatch station repairing itself after being destroyed. • Fixed engine rotation of the Eterscel Raider. • Fixed trade reservation clean up when canceling trade plans on player-owned ships. • Fixed issues with drone capacity after a drone launch pad is destroyed. • Fixed not being able to steer after loading certain savegames. • Fixed several bugs related to launching and docking remote controlled drones. • Fixed some cases where mouse-picking positions on menus were incorrect. • Fixed distance text at target elements not being centered. • Fixed details menu for ships in construction. • Fixed some incorrect speed values in menus. • Fixed problem highlighting station modules by clicking on them in the map. • Fixed incorrect part positions in holomap detail view. • Fixed accuracy issues with trade prices in savegames. • Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target. • Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control. • Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account. • Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered. • Fixed several small glitches with the crosshair in external view. • Fixed player being allowed to dock at ships after they were sold. • Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again. • Fixed architect not asking for enough credits. • Fixed incorrect profit calculations. • Fixed cases of stuck ships in build-areas preventing stations from being constructed. • Fixed missing rare engine reward bug in crafting mission. • Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase. • Fixed drone units being marked as "in use" even if launching them failed. • Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked. • Fixed certain cases of being unable to dock on captured ships. • Fixed issue causing excessive stalls when quitting a game session. • Fixed issue causing performance to degrade slowly over a long game session. • Fixed several more causes of crashes. • Several small performance and memory optimisations.
Our newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on.
Take a look at the video we've made to accompany this update to find out more, and to get a few hints on our future plans.
• New Feature: Target can now be set directly from within the holomap. • New Feature: Flight assist mode can now be disabled. • Added audio feedback for when the game is saved. • Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation. • Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary. • Improved text-readability of distance and destination texts at target elements. • Improved performance and responsiveness of UI. • Improved accuracy of mouse click/pick detection. • Improved shooting behavior in external view. • Improved readability of start menu, options menu and sidebar by removing "scan lines". • Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.
Fixes:
• Fixed memory leak in upkeep missions causing large savegames and long game shutdown times. • Fixed player falling through floor of ship if walking around while in super-highway. • Fixed broken player movement after certain multi-stage conversations. • Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform. • Fixed police not picking up all dropped illegal containers from player when scanned. • Fixed engineer repairing hull too slowly if there are no other damaged elements. • Fixed shipyards potentially starting to build when something is docking/undocking. • Fixed ships/stations still shooting at objects when they shouldn't in certain cases. • Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination. • Fixed combat drones not using evade manoeuvers in several cases. • Fixed missing weapons in playership encyclopedia entry. • Fixed several issues with crafting mission. • Fixed several issues with text and localisations. • Fixed several issues with the Twilight Sentinel plot battle. • Fixed Plutarch Overwatch station repairing itself after being destroyed. • Fixed engine rotation of the Eterscel Raider. • Fixed trade reservation clean up when canceling trade plans on player-owned ships. • Fixed issues with drone capacity after a drone launch pad is destroyed. • Fixed not being able to steer after loading certain savegames. • Fixed several bugs related to launching and docking remote controlled drones. • Fixed some cases where mouse-picking positions on menus were incorrect. • Fixed distance text at target elements not being centered. • Fixed details menu for ships in construction. • Fixed some incorrect speed values in menus. • Fixed problem highlighting station modules by clicking on them in the map. • Fixed incorrect part positions in holomap detail view. • Fixed accuracy issues with trade prices in savegames. • Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target. • Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control. • Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account. • Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered. • Fixed several small glitches with the crosshair in external view. • Fixed player being allowed to dock at ships after they were sold. • Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again. • Fixed architect not asking for enough credits. • Fixed incorrect profit calculations. • Fixed cases of stuck ships in build-areas preventing stations from being constructed. • Fixed missing rare engine reward bug in crafting mission. • Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase. • Fixed drone units being marked as "in use" even if launching them failed. • Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked. • Fixed certain cases of being unable to dock on captured ships. • Fixed issue causing excessive stalls when quitting a game session. • Fixed issue causing performance to degrade slowly over a long game session. • Fixed several more causes of crashes. • Several small performance and memory optimisations.
• Improved extension handling so that loading order of mods now follows defined dependencies. • Fixed several of the most common remaining causes of crashes. • Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases). • Fixed broken buttons on player ship entry in encyclopedia. • Fixed rounding error relating to upgrade counts. • Fixed missing text truncation for objectives in Mission Manager.
• Improved extension handling so that loading order of mods now follows defined dependencies. • Fixed several of the most common remaining causes of crashes. • Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases). • Fixed broken buttons on player ship entry in encyclopedia. • Fixed rounding error relating to upgrade counts. • Fixed missing text truncation for objectives in Mission Manager.