X Rebirth - Egosoft
Here's another hotfix, this time to solve a problem encountered by a few people when trying to load some specific savegames.
X Rebirth - Egosoft
Here's another hotfix, this time to solve a problem encountered by a few people when trying to load some specific savegames.
X Rebirth - Egosoft
Since the latest Steam client update, the mouse cursor could get "stuck" in certain situations. We have issued a hotfix to solve this problem in X Rebirth while the Steam developers investigate the underlying cause.
X Rebirth - Egosoft
Since the latest Steam client update, the mouse cursor could get "stuck" in certain situations. We have issued a hotfix to solve this problem in X Rebirth while the Steam developers investigate the underlying cause.
X Rebirth - Egosoft
X Rebirth 3.61 is now available, with a few more fixes and small improvements.

• Added ability to toggle HUD display (default mapping Shift-H).
• Improved "flight assist off" mode by allowing stop key to operate.
• Improved AI pathing and mission guidance to and from Empty Space zones.
• Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets.
• Fixed multiple causes of "stuck trades".
• Fixed construction vessels adding unbuilt upgrades after repairing a station.
• Fixed welder drones occasionally working on wrong parts of station after loading savegame.
• Fixed player owned ships ignoring the "Refuel automatically" Captain's option when they are not in squad.
• Fixed beam weapons not heating up over time.
• Fixed infopoint location at several stations.
• Fixed secondary resource efficiency effects not showing up in menus when only some resources are present.
• Fixed targeting of mission offer or infopoint causing zone map to stop working.
• Fixed hotkeys and back button on repair menu slider not working.
• Fixed in-game processing of mouse clicks when click is bringing game window into focus.
• Fixed Steam Workshop options not being available in Extensions menu if the extension list is empty.
• Fixed selection of gates using map.
• Fixed several more causes of crashes.
• Several small performance and memory optimisations.
X Rebirth - Egosoft
X Rebirth 3.61 is now available, with a few more fixes and small improvements.

• Added ability to toggle HUD display (default mapping Shift-H).
• Improved "flight assist off" mode by allowing stop key to operate.
• Improved AI pathing and mission guidance to and from Empty Space zones.
• Improved DPS calculations for launchers including one very wrong case of overpowered missile turrets.
• Fixed multiple causes of "stuck trades".
• Fixed construction vessels adding unbuilt upgrades after repairing a station.
• Fixed welder drones occasionally working on wrong parts of station after loading savegame.
• Fixed player owned ships ignoring the "Refuel automatically" Captain's option when they are not in squad.
• Fixed beam weapons not heating up over time.
• Fixed infopoint location at several stations.
• Fixed secondary resource efficiency effects not showing up in menus when only some resources are present.
• Fixed targeting of mission offer or infopoint causing zone map to stop working.
• Fixed hotkeys and back button on repair menu slider not working.
• Fixed in-game processing of mouse clicks when click is bringing game window into focus.
• Fixed Steam Workshop options not being available in Extensions menu if the extension list is empty.
• Fixed selection of gates using map.
• Fixed several more causes of crashes.
• Several small performance and memory optimisations.
X Rebirth - Egosoft
Our newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on.

Take a look at the video we've made to accompany this update to find out more, and to get a few hints on our future plans.

http://youtu.be/o4cqR50re3o

New features and improvements:

New Feature: Target can now be set directly from within the holomap.
New Feature: Flight assist mode can now be disabled.
• Added audio feedback for when the game is saved.
• Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation.
• Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary.
• Improved text-readability of distance and destination texts at target elements.
• Improved performance and responsiveness of UI.
• Improved accuracy of mouse click/pick detection.
• Improved shooting behavior in external view.
• Improved readability of start menu, options menu and sidebar by removing "scan lines".
• Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.

Fixes:

• Fixed memory leak in upkeep missions causing large savegames and long game shutdown times.
• Fixed player falling through floor of ship if walking around while in super-highway.
• Fixed broken player movement after certain multi-stage conversations.
• Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform.
• Fixed police not picking up all dropped illegal containers from player when scanned.
• Fixed engineer repairing hull too slowly if there are no other damaged elements.
• Fixed shipyards potentially starting to build when something is docking/undocking.
• Fixed ships/stations still shooting at objects when they shouldn't in certain cases.
• Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination.
• Fixed combat drones not using evade manoeuvers in several cases.
• Fixed missing weapons in playership encyclopedia entry.
• Fixed several issues with crafting mission.
• Fixed several issues with text and localisations.
• Fixed several issues with the Twilight Sentinel plot battle.
• Fixed Plutarch Overwatch station repairing itself after being destroyed.
• Fixed engine rotation of the Eterscel Raider.
• Fixed trade reservation clean up when canceling trade plans on player-owned ships.
• Fixed issues with drone capacity after a drone launch pad is destroyed.
• Fixed not being able to steer after loading certain savegames.
• Fixed several bugs related to launching and docking remote controlled drones.
• Fixed some cases where mouse-picking positions on menus were incorrect.
• Fixed distance text at target elements not being centered.
• Fixed details menu for ships in construction.
• Fixed some incorrect speed values in menus.
• Fixed problem highlighting station modules by clicking on them in the map.
• Fixed incorrect part positions in holomap detail view.
• Fixed accuracy issues with trade prices in savegames.
• Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target.
• Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control.
• Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account.
• Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered.
• Fixed several small glitches with the crosshair in external view.
• Fixed player being allowed to dock at ships after they were sold.
• Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again.
• Fixed architect not asking for enough credits.
• Fixed incorrect profit calculations.
• Fixed cases of stuck ships in build-areas preventing stations from being constructed.
• Fixed missing rare engine reward bug in crafting mission.
• Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase.
• Fixed drone units being marked as "in use" even if launching them failed.
• Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked.
• Fixed certain cases of being unable to dock on captured ships.
• Fixed issue causing excessive stalls when quitting a game session.
• Fixed issue causing performance to degrade slowly over a long game session.
• Fixed several more causes of crashes.
• Several small performance and memory optimisations.
X Rebirth - Egosoft
Our newest update for X Rebirth, 3.60, is now available to everyone! It includes several handy improvements and the usual array of fixes, as well as an experimental new flight mode that we'd like everyone's feedback on.

Take a look at the video we've made to accompany this update to find out more, and to get a few hints on our future plans.

http://youtu.be/o4cqR50re3o

New features and improvements:

New Feature: Target can now be set directly from within the holomap.
New Feature: Flight assist mode can now be disabled.
• Added audio feedback for when the game is saved.
• Added possibility to talk to Ship Dealers and buy/sell ships remotely via the station's communication conversation.
• Improved behaviour of acceleration/deceleration controls when crossing zero speed boundary.
• Improved text-readability of distance and destination texts at target elements.
• Improved performance and responsiveness of UI.
• Improved accuracy of mouse click/pick detection.
• Improved shooting behavior in external view.
• Improved readability of start menu, options menu and sidebar by removing "scan lines".
• Improved accuracy of out-of-sector trade lane calculations resulting in faster trades via Cargolifters URVs.

Fixes:

• Fixed memory leak in upkeep missions causing large savegames and long game shutdown times.
• Fixed player falling through floor of ship if walking around while in super-highway.
• Fixed broken player movement after certain multi-stage conversations.
• Fixed mouse cursor being stuck hidden and confined when loading a savegame while on a platform.
• Fixed police not picking up all dropped illegal containers from player when scanned.
• Fixed engineer repairing hull too slowly if there are no other damaged elements.
• Fixed shipyards potentially starting to build when something is docking/undocking.
• Fixed ships/stations still shooting at objects when they shouldn't in certain cases.
• Fixed some cases where small ships and drones were dragged by capital ships instead of flying to the correct destination.
• Fixed combat drones not using evade manoeuvers in several cases.
• Fixed missing weapons in playership encyclopedia entry.
• Fixed several issues with crafting mission.
• Fixed several issues with text and localisations.
• Fixed several issues with the Twilight Sentinel plot battle.
• Fixed Plutarch Overwatch station repairing itself after being destroyed.
• Fixed engine rotation of the Eterscel Raider.
• Fixed trade reservation clean up when canceling trade plans on player-owned ships.
• Fixed issues with drone capacity after a drone launch pad is destroyed.
• Fixed not being able to steer after loading certain savegames.
• Fixed several bugs related to launching and docking remote controlled drones.
• Fixed some cases where mouse-picking positions on menus were incorrect.
• Fixed distance text at target elements not being centered.
• Fixed details menu for ships in construction.
• Fixed some incorrect speed values in menus.
• Fixed problem highlighting station modules by clicking on them in the map.
• Fixed incorrect part positions in holomap detail view.
• Fixed accuracy issues with trade prices in savegames.
• Fixed rare cases of turrets trying to shoot through other objects which are in line-of-sight of their actual target.
• Fixed rare cases of sound-effects coming from the wrong positions in the cockpit or during remote control.
• Fixed several causes for managers reporting incorrect recommended budget and transferring too much money to player account.
• Fixed NPC built stations in the plot from sometimes never being completed by allowing a new builder ship to be ordered.
• Fixed several small glitches with the crosshair in external view.
• Fixed player being allowed to dock at ships after they were sold.
• Fixed re-entering ROVs at the last moment causing issues with bomb ammo and exiting the drone again.
• Fixed architect not asking for enough credits.
• Fixed incorrect profit calculations.
• Fixed cases of stuck ships in build-areas preventing stations from being constructed.
• Fixed missing rare engine reward bug in crafting mission.
• Fixed station-owned ships ignoring non-player-owned stations when attempting to sell off products or leftover cargo from their homebase.
• Fixed drone units being marked as "in use" even if launching them failed.
• Fixed Traitor drones not replenishing bomb ammo when bombs are detonated while the drone is docked.
• Fixed certain cases of being unable to dock on captured ships.
• Fixed issue causing excessive stalls when quitting a game session.
• Fixed issue causing performance to degrade slowly over a long game session.
• Fixed several more causes of crashes.
• Several small performance and memory optimisations.
X Rebirth - Egosoft
• Improved extension handling so that loading order of mods now follows defined dependencies.
• Fixed several of the most common remaining causes of crashes.
• Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases).
• Fixed broken buttons on player ship entry in encyclopedia.
• Fixed rounding error relating to upgrade counts.
• Fixed missing text truncation for objectives in Mission Manager.
X Rebirth - Egosoft
• Improved extension handling so that loading order of mods now follows defined dependencies.
• Fixed several of the most common remaining causes of crashes.
• Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases).
• Fixed broken buttons on player ship entry in encyclopedia.
• Fixed rounding error relating to upgrade counts.
• Fixed missing text truncation for objectives in Mission Manager.
...