


New Character: Sun Mage
Sun Mage is a powerful new character, the sixth and final character to be added prior to the launch of 1.0!
Sun Mage has a special ability called Sun Rays, which creates a sun-like circle surrounding the character -- rotating Sun Rays of death to enemies! Damage, Cooldown, and Duration will be available for upgrades to start.
2 New Spells: Time Bubble, Lifeforce Revive
Time Bubble is a dome-like temporal ability that when enemies pass through the Time Bubble, they're heavily slowed down.
Lifeforce Revive is an ability that gives the player a 2nd chance at the run. When the player is normally GAME OVER from their run, with Lifeforce Revive the player is given full Lifeforce + 3 seconds of invincibility to escape danger.
RECAP:
6 playable characters, each with their own unique Special Abilities and mechanically unique
10 meta items to equip/unequip for customized loadouts
3 map locations, each map location having 7-10 levels and their own unique biomes and enemies
Thanks for playing Vanquish Evil! Next update will be a major one too (the first ascended synergy upgrade!)
Hey everyone, long time no see! We're a bit late to the party but as some of you might already heard of, Unity has had a major security issue. So after a very very long time we needed to updated CIPHER 61 to a newer Unity version. Hopefully everything works the way it worked before, but without the... you know... security issue.
For those of you still playing CIPHER: Thanks so much for sticking with our small little game... which is almost 4 years old... time flies.
Cheers
Greetings surveyors!
I’m excited to share a handful of features, enhancements, and fixes inspired by showcasing Periphery Synthetic at MDEV last weekend. These primarily improve the feel of the flight mechanics—especially on the airless lava moon, arriving next month in the final expansion. Yet, there are some smaller details here to help prepare for the expansion as well.
Enjoy!
Added certain artifacts as trinkets when collected.
Added audio notifications for toggling turbo and thrusters charge.
Added Alpha Periphery D3 to the skies of certain worlds.
Added visual labels to some clickable screen elements.
Recharged thrusters when collecting artifacts, caches, and trinkets.
Improved the feel and progression of the RCS system.
Revised thrusters tutorial text with new mechanics.
Fixed a focus memory issue on the material screen.
Fixed an audio ramping issue introduced in Chromium 140.
Upgraded desktop builds to Electron 38.
🎨 Visual Adjustment Improvements
Minor adjustments were made to in-game images and visual elements.
Light & color balance, contrast, and composition tweaks provide a more consistent and immersive environment.
👻 Jumpscare Animation Updates
Timing and transitions in jumpscare animations were improved for a more realistic feel.
Sudden scare moments now hit harder and flow more naturally.
Minor refinements were made to camera shake and close-up effects.
- Fixed item drops, sorry for the huge confusion!
- Fixed spawning asteroids where sometimes more colored asteroids would spawn than they should and less normal asteroids would spawn than they should
- Nerfed the player strafing by dramatically decreasing ability power if the player is dealing damage to asteroids, so more damage dealt = more ability power lost
(Don't worry! You still get ability power back when destroying asteroids!)
- Fix issue where dark green asteroids didn't bounce off all bullets other than rocket type weapons
Also for a limited time until 24th november, weekly planet drops from 65 to 72 will be available as planets you can expect to get due to nobody having a way to get those planets for free
Enjoy!