Baldur's Gate is 20-years-old. The influential role-playing game came out on 21st December 1998.
Baldur's Gate was developed by BioWare and published by Interplay, and takes place in the Forgotten Realms Dungeons & Dragons campaign setting. It was built with the Infinity Engine, which Interplay would also use for other Forgotten Realms games such as Icewind Dale, and D&D game Planescape: Torment.
The game was a critical and commercial success, with impressively high review scores and higher than expected sales. There's no Eurogamer review of Baldur's Gate (Eurogamer didn't spark into life until 1999), but Paul Dean penned a retrospective of Baldur's Gate 1 and 2 for us back in 2012.
You'd imagine there's not much left for people to do with Super Mario 64 at this point, but it's the game that just keeps on giving.
This time, we've got an impressive recreation of the original Super Mario Bros. for the NES inside Super Mario 64.
It's the work of prolific Mario hacker Kaze Emanuar, and includes over 30 levels and lets you play as Mario, Luigi, Wario or Waluigi. The video below gives you an idea of how it works.
UPDATE: Studio Wildcard has let streamers play Atlas, but everyone else has to wait.
The streamer branch, as it's called, of Atlas is now live. Atlas is, at the time of publication, the most popular game on Twitch, with just shy of 230,000 viewers.
Studio Wildcard said it's working on the early access release of the game now, which hopefully means Atlas will be live soon.
G2A has come under fire for charging users for not logging in to their accounts.
The controversial digital marketplace faced a backlash after a user took to Reddit to complain about receiving a message from G2A Pay warning about an impending one euro charge for not logging into their account for 180 days.
G2A Pay is G2A's online payment gateway designed for business and personal users. It's separate to the main G2A marketplace but is operated by the same company.
In the winter of 1984 my dad saved me from a fate worse than death - and by that I mean he refused to buy an Oric Atmos home computer. Let me explain. The 8-bit era was rolling on and as a family, we had exhausted the possibilities of our ZX81 - in other words we had played 3D Monster Maze and Chess. Now, we were on the lookout for an exciting new computerised machine on which we could, as my father explained it to my mother, "do homework and, um, accounts, yes that's it". I was with my dad in Stockport town centre that fateful day, and as we passed the local branch of Tandy, I saw in the window the aforementioned Oric, a now utterly forgotten 48k machine by the reliable-sounding Tangerine Computer Systems (You can almost hear them naming the company: "Apple is taken, so is Apricot... what's left? Oh god, Banana? No? What then?!") - and it was being sold with four free games. "Let's get that one, it has FOUR free games," I yelled at my dad like the easily led consumer I was. Dad looked down at me with a mixture of disappointment and quiet poise. "No, son," he said. "My friend at work says we should get a Commodore 64". I never did find out who that friend was, but boy do I owe him.
In every video game generation, there are moments like this - terrifying purchasing dilemmas that can make or break our entertainment futures. It's like Schr dinger's cat, except when you open the box there's the possibility that you both do and do not own a ColecoVision. How many Christmases have been ruined by kindly yet ill-informed parents who excitedly bought and wrapped up an Acorn Electron? Imagine bounding downstairs, all the excitement of youth in your fluttering heart, only to find an Apple Bandai Pippin?
For at least the first 20 years of video game hardware, there was more to this than the games you got to play - your games machine was part of your identity. It's fairly accepted now that the BBC Micro was for posh kids, the Commodore 64 was the sensible middle-class option (steady, sedate, reliable - the upper-range Volvo of games) and the ZX Spectrum was the working class upstart, feisty and confrontational; hell, even its attributes clashed. They all had their roles to play. But then you'd get the Kid Who Bought the Amstrad - we all knew one. Slightly befuddled, always running to catch up, the Amstrad Kid had most of the same games as the Commodore and Speccy kids, but no one cared. My friend Dave was one. He couldn't swap cassettes with us, he didn't read Crash or Zzap 64, he couldn't join in on arguments about platform exclusives. Amstrad kids were just there in the background - like tinnitus or the Liberal Democrats.
Blizzard has moved to reassure its European players that its customer support will not be impacted by the exit of over 100 staff by the end of 2018.
The company runs its main European customer service operation out of a huge office in Cork, Ireland that's home to hundreds of staff, and sources there have told Eurogamer over 100 people have voluntarily decided to accept money to leave later this month.
Sources inside Blizzard's Cork office, who asked to remain anonymous in order to protect their careers, told Eurogamer over 100 people have decided to leave the company, putting a significant strain on the customer service offering.
Valve has U-turned on Artifact card balance after complaints from the game's community called for tweaks.
Valve had employed a no-messing with the cards approach to Artifact, the Dota card game, preferring instead to keep balance changes as a last resort "in large part because we thought players valued immutability very highly".
But since Artifact launched, players have called for Valve to tweak the way some cards work in the game. This feedback, in combination with discussion among the development team, sparked a rethink.
The developers of Darksiders 3 have patched the game to make it feel more like previous Darksiders games.
The game's second update was released to the PC version yesterday, 20th December. Now, when you load a save or start a new game, you'll pick from default or classic combat. The developers said classic mode should feel more like previous Darksiders games in that it lets Fury dodge interrupt her attacks and use items instantly. Default mode is, as you'd expect, the original combat mode for Darksiders 3.
Meanwhile, the update added a few new checkpoints (one of the criticisms of the game revolved around its brutal checkpoint system).
My very first wheel, I guess, would have been the old Fisher Price one stuck to the back of the passenger's seat in an old MG Maestro, so that I could drive along on our frequent jaunts up and down the A40. After that, things got a little more serious: a Jocgon bought alongside Ridge Racer Type 4 in an attempt to divine some of the magic of Namco's over-sized arcade machines in front of the 14-inch TV in my kitchen at home, and then a cheap Microsoft number cabled up to a wheezing PC that was doing its best to run Grand Prix Legends.
Things have moved on since then, if not with my own particular set-up - a primitive Playseat Challenge that is best described as a deckchair with ideas above its station - then with the wider world of racing peripherals. Sim racing is serious business for many people, so it's small wonder there are some serious tools around to help people do the task - full motion rigs, direct drive wheels that will tear your arms out of their sockets as fast as a wookie, all coming in at a cost not too far off the price of a small family car.
I'm a bit more modest with my own sim-racing, if that foldable deckchair of a rig wasn't already a giveaway, and for the past five years or so have relied on a relatively humble Thrustmaster T500RS. It's not perfect - there's a bulk to the set-up that's a bit of a pain, the feedback can be little grainy and the standard rim, while hardly cheap-looking, doesn't feel spectacular in the hand, but it's done an amazing job of handling everything I've thrown at it, from Euro Truck Simulator to iRacing via console games like Gran Turismo Sport and Codemasters' F1 series.
Skybound has done a deal with Epic to bring Telltale's The Walking Dead: The Final Season on PC to the Epic Games Store.
All future purchases of The Final Season are exclusive to the Epic Games Store, in fact. However, if you've already bought the season on a different PC platform, Steam for example, you'll still get the final two episodes from your previous point of purchase.
Skybound picked up development of The Walking Dead: The Final Season after Telltale went under in September (for more, be sure to check out our feature, Telltale's final year: a story cut short). The third episode, called Broken Toys, comes out 15th January.