Fixed a case where the portal would turn black when standing in the first room's door. Thanks to @Song for reproducible steps.
Fixed two walls not having collisions after going through the mirror.
Fixed the case where the player would fall through the mirror, instead of going into it, on low FPS.
And some Minor visual bugs have also been fixed.
Thanks to the community for pointing out these bugs!
I'll be working on a big graphical update next, and address the performance issues.
Hi everyone!
Hope you're enjoying the Sokker Demo! Just wanted to let you know I've updated the game! Here's a changelog:
The Gym stage is now playable!
Improved the character select screen's looks & usability.
Added individual CPU difficulty settings.
Added Team Scores (so you can play multiple matches while keeping score).
Added random stage selection (disabled for demo).
Improvements:
Improved controller rumble feature.
Made the tutorial easier.
Minor bug fixes and improvements all around.
The full game now has a release date: October 24th! Hope to see you there!
Love,
Rubna
The version 1.25 of Heart of Gaia brings big news!
Now, the game supports 5 new languages, making it even more accessible to players around the world:
Spanish
Simplified Chinese
Japanese
German
Russian
In addition, we've made general adjustments to improve gameplay and experience for all players.
Get ready to explore Heart of Gaia in a new language and dive deeper into the world of Gaia!
Dearest Heroes,
The time for practice is over, the true fight begins now.
Kyoto-based developers Skeleton Crew and publisher Devolver Digital are excited to announce that Forestrike is officially launching November 17 for PC and Nintendo Switch! 🙏
We are also thrilled to bring you a fresh new gameplay trailer to reveal a deeper look into the rich world of our tactical martial arts roguelite.
For those eager to sharpen their skills before release, we also have an updated Steam Next Fest demo live right now, featuring:
🥋 A third martial arts school to master
🌏 New locations to explore
⚔️ New ways to refine your techniques and prepare for what’s to come
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Step into the role of Yu, a warrior on a quest to free the Emperor from the grip of a ruthless Admiral. The odds are against you - but you wield the secret art of Foresight.
Foresight allows you to preview and replay battles, studying every movement until perfection is within reach. With each enemy's response, turn combat into a meditative puzzle of precision and timing. However, when the real fight is initiated, there are no second chances.
Each run through Forestrike reveals fragments of the greater story and the philosophies of the five great masters. By learning their schools and combining their techniques, you’ll shape your own martial identity. Between fights, rest at inns, rescue fellow travelers, and uncover the truth behind a land divided by loyalty and ambition.
The story of discipline, loss, and mastery awaits all who walk the path.
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Try out the demo now and wishlist now on Steam. Make sure to also join our Discord to discuss techniques, builds and share your fights with other heroes!
https://store.steampowered.com/app/2325930/Forestrike_Demo/A warrior’s patience sharpens the blade more than any stone.
Your time has come, Hero. Win the fight before it begins.
Hello everyone,
I have updated the demo to reflect the latest changes on the full game, there are a few major changes as indicated below:
A few controls (windows, parking completion, headlights) have been moved to a new "Interaction Menu", so you will not accidentally put the gear to P and triggered the parking completion check.
Performance optimization for the whole game, you shall see improvements in term of FPS, I am hoping that the old potatoes can now play at least from the top view camera (in-vehicle consists of 4 cameras - front view and 3 mirrors for back views, so in-vehicle mode would be more resource hungry)
Changes some lightings to the world
Added a toggle to switch between Right Hand Drive / Left Hand Drive
Changes to the UI for more colors
Solved a few glitches where the parking result shows a big empty area with nothing but was indicated as occupied spaces
Solved a few bugs in the UI
This will be the final update on the demo as I will focus on finishing the full game in preparation for the Early Access launch on 31 Oct.
If you have enjoyed the game, please do support me as soon as it launches, and if you could even give a review asap, that would be even more awesome. Thanks a lot for playing the demo so far.
See you soon!
It's the Steam Next Fest!! The demo for A Slight Chance of Sawblades is still available - watch Chinykian as he attempt to beat his old highscore. Can he do it??
Now the Demo for Vindilis is available and there is a brand new Key Art to celebrate!
You can play the demo for free, and don't hesitate to share your feedbacks on the game.