Geodyssey - Nilpotent
Its all just Bug Fixes:
  • Fixed a case where the portal would turn black when standing in the first room's door. Thanks to @Song for reproducible steps.

  • Fixed two walls not having collisions after going through the mirror.

  • Fixed the case where the player would fall through the mirror, instead of going into it, on low FPS.

  • And some Minor visual bugs have also been fixed.

Thanks to the community for pointing out these bugs!

I'll be working on a big graphical update next, and address the performance issues.

Sokker - rubna

Hi everyone!

Hope you're enjoying the Sokker Demo! Just wanted to let you know I've updated the game! Here's a changelog:

  • The Gym stage is now playable!

  • Improved the character select screen's looks & usability.

  • Added individual CPU difficulty settings.

  • Added Team Scores (so you can play multiple matches while keeping score).

  • Added random stage selection (disabled for demo).

Improvements:

  • Improved controller rumble feature.

  • Made the tutorial easier.

  • Minor bug fixes and improvements all around.

The full game now has a release date: October 24th! Hope to see you there!

Love,

Rubna

Pathologic 3 - Supertehteh
Announcing the release date and launching the demo!
Today we’re finally stepping onto the stage with the very news you’ve been waiting for.

Release Date
Pathologic 3 will launch on January 9, 2026. That date is nailed down, screwed in, wrapped in commitments, and it isn’t moving.

Pathologic 3 is a complex game. It blends many mechanics: sometimes non-obvious and not fitting neatly into a conventional genre, because we built them to best express the Bachelor’s worldview and story. It’s a game that’s hard to explain with “keywords”; the truth is in the details. So instead of one trailer, we made several – each showing Pathologic 3 from its own angle.

Here’s the first:


Expect more in the coming days.

Steam Next Fest Demo
Steam Next Fest kicks off today, and we’re bringing a new free demo of Pathologic 3 – an introduction to the full game with unique content we haven’t shown anywhere before.

What’s in the Demo
This demo is a slice from the beginning of the upcoming game. Daniil Dankovsky, the Bachelor, arrives in the City-on-Gorkhon. He wants to meet an immortal man. And then everything goes sideways.

If you can, please download the demo right away! Even if you’re avoiding spoilers and plan to play only the full game, consider grabbing it now. The more people who download the demo, the higher it rises in the algorithms and the more Next Fest visitors will see it. It costs you nothing but time and disk space, and it helps us a lot.

https://store.steampowered.com/app/4066100

Localizations
At launch, the demo supports Russian, English, Brazilian Portuguese, German, and Italian.

Controller Support
We’ve added experimental controller support! We’d love your feedback.

Add Pathologic 3 to your wishlist so you don’t miss the news!

https://store.steampowered.com/app/3199650/Pathologic_3/

The actors are on stage. The audience is seated. Time for a dress rehearsal.
Ice-Pick Lodge

The Doors of Trithius - Sineso
Hello! Today's update extends the main quest with a new dungeon and adds new legendary enchantments.

Save files from v0.5.18 are compatible, but it's always a good idea to back up your saves just in case.

The Cave of Dreams
Stories tell of a cave where all the roots in the world come together and are there nourished by dreams.

Continue the main quest, entering the Cave of Dreams to remove the Corruption and helping the Leafborn heal their sacred trees.



The Cave of Dreams features 13 new enemy types, new items, and is generated using a new map generation algorithm.

Location Images
All 22 location images have been replaced with hand-designed art. These beautiful images were digitally painted by Drixxel, who customized the look of each to match their associated in-world locations.



Legendary Enchantments
6 new legendary enchantments have been added. These enchantments offer unique and situational benefits that go beyond simple stat boosts.



You can find them in the world (very rarely), or as part of the new Cave of Dreams gain access to one enchantment.

Other Changes
  • Support trading with the shop's owner if they are in the shop, even when they are far from the counter.
  • Treat neutral creatures that visibly aggro to the player (with exclamation mark icon shown) or attack the player, even when player dodges, as a hostile enemy for the purposes of giving skill XP.
  • Mute music when game window loses focus, e.g. on alt+tab.
  • In the dream pane and level up pane primary, confirm, or confirm alt (keyboard E, Enter, Space by default) key presses initiate the continue action.
  • NPC Dialogue - When there's only 1 dialog response, allow selecting it with primary [E] or confirm [Enter] / [Space] keys, so that the player can plow through longer dialog sequences by mashing [E].
  • NPC Dialogue - Pressing numbers also continues NPC dialogue so that the you can continue through longer dialog exchanges after selecting the response by repeating the same key, e.g. [1].
  • Localization - large number of language support improvements & fixes, adding localization coverage and translations where they were missing.
  • Localization - Updated Chinese translation, which has now been 100% human reviewed (shout-out and big thank you to Rico).
Bug Fixes
  • Further improvements to dungeon generation, reducing completely already miniscule probability of dungeons having disconnected rooms.
  • Fixed possibility of an array out of bounds exception on farm dungeon generation.
  • Fixed Blooming Dread quest generating quest location on an overworld tile with already existing settlement or dungeon.
  • Fixed reflected damage (e.g. from attacking hardened Lamassu) not being processed, despite the hit splash being shown.
  • Fixed possibility of War Plans quest breaking due to inability to acquire one or more Gremlin War Plans.
  • Fixed small chance of exceptions on dungeon generation, in particular, with Gremlin dungeons.
  • Fixed possibility of cave dungeons being impossible to fully traverse due to stairs not spawning.
  • Fixed Gremlin Generals not dropping crowns, contrary to their sprite and their description.
  • Fixed player placed campsites removed if Sagohai's stolen staff happened to be placed in the same tile.
  • Fixed misaligned or floating objects caused by world scaling interaction.
  • Fixed possibility of some creatures and NPCs spawning in inaccessible positions. Before the fix it was possible for an innkeeper, governor, civilian, Leafborn civilian, cave hideout bandit, cave snake, cave golem, an enemy in a crypt, an enemy in a central room of Arallu temple, adventurer Durk or a generic adventurer in Trahasis temple, magic mushroom or a farmer to spawn in such a way as to be inaccessible to the player. Now such is no longer possible, all these cases should spawn in an accessible way
  • Fixed towns doors remaining locked after a battle. Additionally, added "battle_unlock" console command to fix saves where this bug already happened with doors in a permanently locked state.
  • Fixed issue to do with how the bonus Damage stat was calculated, causing some abilities to do less or more damage then intended.
What's Next?

We know many of you are waiting the Tempest Order faction, which we foreshadowed in the latest dev blog. This update's main quest extension is the final story prerequisite before adding the Tempest Order faction.

With the Cave of Dreams in place, our primary focus shifts to the Tempest Order, which is planned for the v0.6.0 update. In addition, new weapon skill trees are also in active development. We're excited to get this new content to you as soon as possible. Stay tuned!
Heart of Gaia - Gabrunco

The version 1.25 of Heart of Gaia brings big news!
Now, the game supports 5 new languages, making it even more accessible to players around the world:

  • Spanish

  • Simplified Chinese

  • Japanese

  • German

  • Russian

In addition, we've made general adjustments to improve gameplay and experience for all players.

Get ready to explore Heart of Gaia in a new language and dive deeper into the world of Gaia!

Forestrike - lydiah

Dearest Heroes,

The time for practice is over, the true fight begins now.

Kyoto-based developers Skeleton Crew and publisher Devolver Digital are excited to announce that Forestrike is officially launching November 17 for PC and Nintendo Switch! 🙏

We are also thrilled to bring you a fresh new gameplay trailer to reveal a deeper look into the rich world of our tactical martial arts roguelite. 

For those eager to sharpen their skills before release, we also have an updated Steam Next Fest demo live right now, featuring:

🥋 A third martial arts school to master

🌏 New locations to explore
⚔️ New ways to refine your techniques and prepare for what’s to come

-

🌀 About Forestrike

Step into the role of Yu, a warrior on a quest to free the Emperor from the grip of a ruthless Admiral. The odds are against you - but you wield the secret art of Foresight.

Foresight allows you to preview and replay battles, studying every movement until perfection is within reach. With each enemy's response, turn combat into a meditative puzzle of precision and timing. However, when the real fight is initiated, there are no second chances.

Each run through Forestrike reveals fragments of the greater story and the philosophies of the five great masters. By learning their schools and combining their techniques, you’ll shape your own martial identity. Between fights, rest at inns, rescue fellow travelers, and uncover the truth behind a land divided by loyalty and ambition.

The story of discipline, loss, and mastery awaits all who walk the path.

-

Try out the demo now and wishlist now on Steam. Make sure to also join our Discord to discuss techniques, builds and share your fights with other heroes!

https://store.steampowered.com/app/2325930/Forestrike_Demo/A warrior’s patience sharpens the blade more than any stone. 

Your time has come, Hero. Win the fight before it begins.

Parking Simulator - Perseverance Games

Hello everyone,

I have updated the demo to reflect the latest changes on the full game, there are a few major changes as indicated below:

  • A few controls (windows, parking completion, headlights) have been moved to a new "Interaction Menu", so you will not accidentally put the gear to P and triggered the parking completion check.

  • Performance optimization for the whole game, you shall see improvements in term of FPS, I am hoping that the old potatoes can now play at least from the top view camera (in-vehicle consists of 4 cameras - front view and 3 mirrors for back views, so in-vehicle mode would be more resource hungry)

  • Changes some lightings to the world

  • Added a toggle to switch between Right Hand Drive / Left Hand Drive

  • Changes to the UI for more colors

  • Solved a few glitches where the parking result shows a big empty area with nothing but was indicated as occupied spaces

  • Solved a few bugs in the UI

This will be the final update on the demo as I will focus on finishing the full game in preparation for the Early Access launch on 31 Oct.

If you have enjoyed the game, please do support me as soon as it launches, and if you could even give a review asap, that would be even more awesome. Thanks a lot for playing the demo so far.

See you soon!

A Slight Chance of Sawblades - chinykian_games

It's the Steam Next Fest!! The demo for A Slight Chance of Sawblades is still available - watch Chinykian as he attempt to beat his old highscore. Can he do it??

Vindilis - fmauxion.art

Now the Demo for Vindilis is available and there is a brand new Key Art to celebrate!

You can play the demo for free, and don't hesitate to share your feedbacks on the game.

Oct 13
House Ghost - rivarsstudio
Updated music timing
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