We greatly appreciate your interest, Warriors. Please see below for details.
[Item and Hero Balance Change Cycle Change Notice]
To facilitate precise balance changes based on the analysis of player's gameplay data, the item and hero balance change cycle will go from twice a month to once mid-month. However, additional updates will be conducted in cases of significant balance changes. We appreciate the continued interest and support from the community.
[Tutorial Improvements] - Additional information related to Prime Guardian's damage reduction will be provided. - Due to the addition of the Auto-Purchase system, step 2 of Tutorial will be temporarily deactivated and will reopen at a later date. - As a result, progression from step 1 to step 3 of Tutorial will proceed.
[Auto-Purchase System Added] - Second step of the tutorial is disabled due to the addition of the Auto-Purchase system. - Because of this change, only the first step and third step of the tutorial will proceed.
[New Shop Feature Added] - Added the Recommended Items feature in the [Shop] menu.
[New News Feature Added] - The [News] feature will be added to the [Lobby] menu. You can check Paragon: The Overprime's news via the in-game feature.
[Legendary Skin Exclusive Voice-Over Added] - Added an exclusive voice-over for Legendary skins. - Target Hero: Murdock (Space Travel)/Twinblast (Robo DK-III)/Kwang (Trip to Hell)/Revenant (Dokkaebi)
[Improved Hero Mastery Point] Upon successfully completing a Competitive game, Hero Mastery points will be doubled. This applies to both victories and losses.
[Other] - For Kwang and Revenant, lobby appearance motions, recall motions, and effects will be changed and added when using their Legendary Skins. - Added a Karma effect. - Added shortcut for team chat on/off option. - The tournament emblems that were rewarded at the time of the last update will be replaced. In addition, the winning team, Korean Mafia, will receive an exclusive emblem. - Added mark appearance effect to the MVP Battle Results. - Improved the display of the Basic Attack Range of Ranged heroes. - Improved the Recommended Items system. - Resized the image of the Master Skin in the Lobby. - The resource replacement for the login page will proceed. - Adjusted the enable/disable display of in-game skills for more clarity. - Added Team chat option to the [Smart Key Settings] menu. - Added UI and tooltips related to the Low Priority Matchmaking. - Screen effects for Torment Karma will be improved. - In-game optimization will be implemented.
Bug Fixes
- Fixed an issue where Muriel's landing position is incorrect when the target is hit by Aurora's Frozen Track (Q-Skill) while casting Muriel's Faithful Vow (R-Skill). - Fixed an issue where the turret was not deploying from the caster's position when using Iggy & Scorch's Another Friend (Q-Skill). - Fixed an issue where random penetration occurs when using Karma Teleport into Aurora's Frozen Track (Q-Skill). - Fixed an issue where Aurora randomly knocked far away when using Frozen Track (Q-Skill). - Fixed an issue where the frame dropped when Iggy & Scorch used Another Friend (Q-Skill) while waiting to cast the skill. - Fixed an issue where Wraith's AI Scanner (Q-Skill) would remove stealth even when not in range. - Fixed an issue where the effects for Overheat and sprint mode in Crunch Encore! (R-Skill) skill was visible to enemy even when Crunch was in the Shadow Bush. - Fixed an issue where the sound in the last part of Revenant's Abysmal Prison (R-Skill) was not playing. - Fixed an issue where, upon reconnection during the Murdock's Commence Bombardment (E-Skill) state, the hero did not return to the base. - Fixed an issue where, during the usage of Serath's Summoned Angel of Balance (R-Skill) , triggering Descending (E-Skill) resulted in another airborne motion. - Fixed an issue where, when using the skill in Overheat stage 2 during Crunch Encore! (R-Skill), the start and end sounds of Overheat stage 2 were played simultaneously. - Fixed an issue where, during Kwang's Rumble (Q-Skill), teleportation was not possible when there was a wall between the sword and Kwang. - Fixed an issue where "Sets hard disk location" message is displayed when launching a game from Steam. - Fixed an issue where hero jumps did not work smoothly on certain terrain between the Duo Lane and Jungle Lane. - Fixed an issue where screen effects not being displayed when using Karma "Pain." - Fixed an issue where Desync Correction (network error) text is randomly displayed when using Karma "Teleport." - Fixed an issue where Health info for monsters not being displayed in the spectator state after death. - Fixed an issue where Health bars are overlapped. - Fixed an issue where "Starting Item" window not displaying when first entering the game. - Fixed an issue where Karma remained unusable, despite the cooldown being fully replenished at the base. - Fixed an issue where an effect does not display when reaching 750 gold in bounties. - Fixed an issue where notifications not being displayed when new Karma is acquired. - Fixed an issue where AI located on the Jungle Lane did not hunt all jungle monsters. - Fixed an issue where the enemy core did not hit the heroes inside the area when an allied T-on was within the enemy core attack range. - Fixed an issue where the AI playing Belica could place the Commander's Eye beyond the wall. - Fixed an issue where, after the game ends, the result screen would not transition to the Lobby even when the result screen duration is set to 0 seconds. - Fixed an issue where random crash occurred when spectating an AI playing Sparrow in spectator mode. - Fixed an issue where the AI did not recognize the summoned hero when hit by the summons. - Fixed an issue where, during step 2 of the tutorial, when the enemy Sevarog dies in the destroy the tower step, allied Grux does not move. - Fixed an issue where the R-Skill state indicator was not activated even when R-Skill was available during the step 3 of tutorial progress. - Fixed an issue where the appearance time of Prime Guardian's Underling during step 3 of tutorial was incorrectly indicated. - Fixed an issue where the in-game chat scroll did not work during death. - Fixed an issue where the R-Skill activation icon of the AI did not immediately activate. - Fixed an issue where the appearance guide window on Spectators screen were not displayed correctly upon game reconnection. - Fixed an issue where the Scoreboard was not updated for spectators randomly. - Fixed an issue where, when participating in the game as a spectator, the status of jungle monsters except for Prime Spirit, Prime Guardian, and portals was not updated. - Fixed an issue where, when summoning Prime Guardian's Underling in specific jungle locations, it would stop while moving. - Fixed an issue where the Use Item display UI was displayed for a relatively long time in certain situations. - Fixed an issue where, if a hero and the hero's summons were present in the enemy tower range, the tower did not attack the hero when the summons dealt damage to the enemy. - Fixed an issue where the allied melee T-on, after defeating the targeted enemy T-on, would move to the enemy's tower. - Fixed an issue where the charge count display for Scout Ahead Karma was displayed differently from the actual charge count. - Fixed an issue where the hero's voice would cut off while selecting legendary skins for "Murdock" and "Twinblast" in the Lobby.
The provided information may be subject to change. Please see the update notices for details.
Today we'll be updating the game and adding 'Festivals' and controller support (beta)!
You will also find some bug fixes as well. Patch notes below:
Features: + Added Tomato War + Added Summer Festival + Added Chicken Race
Tomato War A festival that starts in the town square on the 14th of Spring. During this event, you and the other three competitors will throw tomatoes at each other, earning points for hits and losing points for getting hit. The one with the highest score when the time is over wins. Don't worry, all the tomatoes used weren't apt for consumption anyway.
Swimming Festival A festival that starts on the beach on the 6th of Summer. The objective is to be the best swimmer there is. Here, you'll compete against four others to swim to the end of the course and back to the beginning. Do not be too hasty; otherwise, you won't get far.
Chicken Race A festival that starts in the town square on the 23rd of Autumn. Here, you'll set up your favorite egg-layer against the top chicken in town and hope for the best. Do not be too disappointed if your chicken doesn't win, they are chickens, after all.
Some of the other fixes and features:
+ Added controller support (beta). + Now the game has a Main Theme. + Added more tasks. + Vastly improved destruction and interaction with the environment. + Added Saci. + You can now buy kitchen appliances at Serge's Store. + You can quickly switch between items on your hotbar by using the numbers. + You can now switch between the three hotbars by pressing Tab. + Improved the Winter Season with new art. + Improved controls. + Remade tool icons for better visibility. + Improved user interface for menus. + Improved mines. + Added sound effects for placing furniture. + Added more items to Viktor's Blacksmith Shop. + Added Meteorologist. + Button controls now are displayed on the UI. + Added sign messages. + More objects can be interacted with. + A mysterious character shows up more often during the night. + Polished Gabriel's dance. + Visual & audio confirmation after saving. + Tools menu overlay/highlight fixed. + Added animation for earning/paying money. + Added a football.
Fixes:
- Fixed objects not spawning in the farm. - Fixed rocks with snow inside the mines. - Fixed tools disappearing from the hotbar. - Changed distance of the interaction outline. - Removed Farm Lake. - Fixed door passage being too tight to go through. - Fixed interaction with bikes next to Clinic. - Fixed characters walking on place after you talk to them. - Fixed interaction with pet not working properly. - Fixed red can floating over the character. - Fixed balloon pop up during fishing and being displayed below your pet. - Fixed Blacksmith shop UI not displaying anything. - Fixed Blacksmith entrance being too difficult to interact with. - Fixed not being able to purchase animal food. - Fixed not being able to read the INN sign. - Fixed not being able to collect oranges at the Forest. - Fixed overflowing text on tutorials. - Fixed loading animation duplication and showing up after loading is done. - Fixed lots of collisions. - Fixed not being able to pick berries. - Fixed mushroom appearing below the character when held. - Fixed items still being displayed in the inventory even after selling. - Fixed Blacksmith shop showing the items of the previously interacted shop. - Fixed choices window not resizing properly. - Fixed objects spawning on top of each other. - Text input fixed, now caps and spaces work properly. - Tools menu overlay/highlight fixed. - Fixed festival names.
Thanks as always for supporting the game as always.
Please do let us know if any problems come up after the patch.
Hello everyone! It's been a while since the last big update...and that's because I've been hard at work polishing up the game and implementing a bunch of really small features/ bug fixes
It's time for another huge content update!
New Map: Castle
The screenshots really don't do this map justice—the amount of detail I put into this one is incredible :)
Play Capture the Flag on two sides of the same castle! There's huge verticality, bridges, hideouts, and parts of some towers are even enterable!
Other
I've also bumped the number of maps in the map vote to 6 to accomadate
2 new Abilities
Hardened Bullet
This is a new always active passive ability
The first bullet of the mag deals 1.5X damage. For example, the damage for the AK is something like [48, 23, 23, 23 etc]. For the shotgun pistol, one of the pellets is randomly chosen to do 1.5X damage
Overall it's a pretty unique ability, there will be more abilities soon that modify game rules or centre around combat rather than movement. Let me know on the Paint Warfare Discord if you have ideas!
Med Kit
This replaces the old 'Heal' ability with something that's also useful for cooperation team-based modes. If you bought the old heal ability, you'll have this automatically unlocked
You can throw the medkit down to your feet (instantly drops) or anywhere you like
It deals a small explosion where it drops where it heals 30HP for you/teammates in the radius
It then heals 10HP every second for 8 seconds for you/teammates standing in the radius
So essentially if you see one of your allies are low, you can throw the medkit at them and heal them :)
Overhauled: Glider
The glider has been due for an overhaul for ages, it's been hardly used because it was weak and it also wasn't very fun to use.
Momentum: if you fly downwards for long/fast enough, you build up momentum in your glider which you can use to fly up really fast as well
Buffed the overall speed of the glider
Added wind SFX depending on the speed, and the camera now zooms slightly depending on how fast you're going
Overhauled: Radar
The radar was very weak, so now on top of showing enemies through walls, it now displays directional arrows around your crosshair to reveal nearby enemies to you
Overhauled: Super Speed Boots
Super speed boots now increase speed while midair as well
New Map Feature: Giant Fans
This was the suggestion of some of the members on our community Paint Warfare Discord Server. I've only added it to the new castle map for the time being.
Polish & Bug Fixes
Reworked a lot of the code base to minimise bugs and speed up future development time
Fixed the consistency of double jumping—sometimes double jumping would not always work
Fixed the glider not activating correctly
Fixed the equip buttons not updating in the respawn armoury when changing from primary -> secondary weapons
New quality option: Max (increases shadow rendering distance and makes them look a lot nicer by smoothing them)
A new Hero, "Morigesh", is coming to the planet Prime!
See below for details about "Morigesh", the new Hero joining us on Prime!
New Hero "Morigesh" Details
Release Date
After the Update on September 26th, 2023
Hero Introduction
[New Hero "Morigesh" Intro Video]
-영상 공개 후 추가-
[Swamp Mystic] Morigesh
- A spirit who once protected the Eupera Forest alongside The Fey. Among them, she was the Water Spirit who guarded the lake. After The Fey, the forest's guardian, left, she did her best to safeguard the ailing forest alone but soon realized she lacked the strength to do so by herself. Corrupt energies swiftly began converging on the lake, and sometime later for some unknown reason, she awoke in the current body of the mystic. Even at the cost of her own existence, she was determined to seek revenge, particularly against The Fey.
Skill Info
Cursing Dagger (LMB-Skill) - Throws a dagger to deal Physical Damage.
Soul Collection (RMB-Skill) - Deals Magical Damage to the selected enemy hero, then turns a doll into that hero. The doll remains until a new hero is selected, the caster or the selected hero dies.
Bug Bomb (Q-Skill) - Throws a bug bomb to infect all enemies within range. The infected enemies take Magical Damage for a set duration. If the target has the Soul Collection effect, they are Slowed for a set duration, and they are revealed.
Horde (E-Skill) - Turns into a horde of insects to increase Movement Speed and decrease damage taken. Passing through an enemy in this state deals Magical Damage, Slows enemy, and increases the hero's Health Regen for a set duration. The Health Regen increase effect stacks up to 5 times.
Hex Doll (R-Skill) - Summons a giant swarm of insects that resemble Morigesh and deals Magical Damage to the hero with the Soul Collection effect. In addition, 1 soul is added to the vessel when killing an enemy hero with Hex Doll. Each soul increases Magical Vamp, Skill Damage, and Movement Speed. Souls can be stacked up to 5 times.
Warriors, please look forward to Morigesh's arrival on the planet Prime!
The Hokko Festival is now LIVE. To celebrate Hokko Life’s first anniversary since version 1.0 and console release, Oma has put together the Hokko Festival event 🎉
More details on how you can participate and the event schedule can be found here:
Pilots! A special pack “Special license “Ancient instinct” has become available in the official project store. The license is valid until the end of the “Ancient instinct” event on December 14.
This pack includes:
Doubled amount of xenochips obtained from tasks (until the license expires);
Whether you’re signing world-class Wonderkids, looking to offload players that no longer make the grade or anything in-between, squad building is integral to every Football Manager career.
We’ve heard your feedback in recent years that selling players can prove a frustrating experience – as it often is for many clubs and players during every transfer window. With that in mind, our team considered what extra tools could we have in FM24 for players and AI managers to help with this aspect of the game.
As with so many areas of Football Manager, we leaned on our industry access to better understand how clubs look to solve the problem of offloading players in the professional game and then applied that insight to our game world.
9월 26일(화) 정기점검이 진행될 예정입니다. 아래 내용을 참고하시어 게임 이용에 불편이 없으시길 바랍니다. ※ 점검 중에는 게임에 접속할 수 없으며, 점검 일정은 변경될 수 있는 점 참고 부탁드립니다. ※ 안내해 드리는 내용은 점검 예정사항이며, 실제 점검 시 내용이 추가/변경될 수 있습니다.
점검 일시 : 2023년 9월 26일(화) 오전 10시 ~ 오후 3시 (총 5시간)
[h5]【업데이트 내용】[/h5]
2023 가을 달맞이 이벤트
가을 달맞이 접속 보상
10월 레티샤의 시크릿 큐브
10월 주말&버닝 이벤트
주간 보스 레이드 계열 순위 보상 추가
여신의 증표(라다) 상점 물품 추가
대지의 탑, 벨코퍼의 둥지 콘텐츠의 입장 횟수 제한 제거
각 마을의 챌린지 자동매칭 입장 NPC 제거
익스플로전(매트로스) + 아이스 월(크리오맨서) 스킬 연계를 통해 기록한 콘텐츠 랭킹 기록 삭제
포포 상점 23년 4/4분기 업데이트 - 10월 1일 오전 0시, 상품 목록 변경 및 사용하지 않은 포포 포인트가 초기화됩니다.
[h5]【오류 수정】[/h5]
포포 부스트 이벤트 참여 캐릭터의 경우, 1인 챌린지 모드에서 축복받은 조각의 드롭률이 낮은 현상 - 평균적으로 획득할 수 있는 축복받은 조각보다 적게 획득하신 경우, 추후에 부족분을 지급해 드릴 예정입니다. - 소수점은 올림하여 계산됩니다. ex) 부족분이 1.2개인 경우 2개 지급
아래 아이템의 교환 가능한 리사이클 메달 개수가 17개로 변경됩니다. - 이미 해당 아이템을 리사이클 메달로 교환하신 경우, 추후에 부족분을 지급해 드릴 예정입니다. - 대상 아이템