Multiplayer:
Plasma Rifle and Shotgun unwield animation was slowed down slightly, but only if you attempt to swap weapons at the exact moment of firing to bypass native timers.
Explanation: This was done to softly weaken weapon swap abuse, where you can cancel recoil animation and even the native refire penalty timer to shoot faster and also make extra shots from other weapons in-between. For example, firing 2 plasma shots and a shotgun blast in just 1.1–1.5 seconds, while the plasma rifle should not fire faster than once every 1.5 seconds (or 1.9 seconds with the OG-Plasma mutator).
Cerebral Bore native refire delay reduced from 2.0 sec to 1.5 sec, since the lock-on feature requires a comparable amount of time.
Updated Instagib and Cannonball mutator behavior: You can now pick up most items (instead of ignoring them), but they will have no effect except adding 1 point to your stats. This resolves issues with Items+Platforms scenarios and adds minor incentive to collect scrap. Also fixed CTF for these mutators.
Fixed an issue where updated Raptor stats were not applied across different map packs.
Fixed a bug in the Pistol world model that broke shading for other items.
Fixed a critical original bug: Rarely, some items would grant nothing if other players were nearby, or could even cause a crash if the item was unobtainable (e.g., max health, max ammo, playing as Raptor, etc.).
Moved some items very slightly in Harbor-9, as they were blocking the Raptor from climbing ladders.
Added one new item in Harbor-5: Box of 40 Bullets (replacing a broken, out-of-bounds rocket pickup).
Significantly improved "The City" level tint for better visibility and cleaner colors.
Your total kills with the Plasma Rifle are now saved to Steam Leaderboards. The counter updates only at the end of the round.
Disabled 3D Shadows on the following maps: Blind One's Den, The Queen's Lair, Talisman Room. Reason: Eliminates glitchy, annoying falloff from scripted objects.
GameSpy Lite Server Browser:
Server response timeout reduced from 2 sec to 1 sec for faster searching. (No one plays on servers with 1000+ ms ping anyway).
Removed the original 2.5-second delay before auto-search; now starts after just 0.25 sec.
Rewrote the Tip Window to be more helpful for new players.
Removed the "Favorites" button as requested — it was confusing and never useful (T2 doesn’t have hundreds of active servers).
Single Player:
Fixed extreme green blood overspam during the Blind Boss fight that could temporarily block weapon firing.
Fixed Elite Guard enemy in the Primagen level having an uncapped secondary attack, which could drain all player health in under a second at high FPS.
Primagen Trooper white smoke is no longer uncapped.
New sound option: "Disable Unused Track" — restores the original duplicated Primagen music during the Queen boss fight.
"Disable Crosshair" option now works in Single Player.
Original unmodded Easy and Normal difficulties have returned as launcher options. The current default balanced difficulty is now called "Rok". A "Check Difficulty Rules" button has been added — click to view full details.
Since many enjoyed the "Adia Time Trial" achievement, the following improvements were made:
Upon completion (or failure), a detailed timer popup appears immediately.
Your best time is now saved to Steam Leaderboards for global competition!
Entering the save menu now adds a 1-minute penalty to your run time (with notification) to prevent abuse. Applies only during the first 3 minutes of gameplay.
Improved timer start/end accuracy — previously could miss some frames due to lack of competition-grade precision.
Other:
Fixed incorrect mode order in the Jukebox help file.
Slightly updated GPU profile.
Minor code improvements.
Renamed "Active IP" to "Browser IP" in the Launcher.
Keybinds are now saved to Steam Cloud.
	Autumn Update is here, introducing seasons, lots of fixes and a new prop!
I had a few problems with this update that are hopefully solved. If the game crashes or has issues, don't hesitate to report them on Discord
- New prop: Umbrella
- Add 2 more colors to the game
- Add autumn to the game, it only affects the lobbby's appearance
- Events and powerups are now unlocked after a few levels, instead of being available for new players directly
- "Tsunami" now has a real collision shape (it was a square before)
- Rain background now interacts a bit with the world
- Rename "Chromatics" to "Trip" and change its behaviour
- Change "Deform" effect processing
- Add a few emotes
- Update to Godot 4.5 (the game should now launch faster)
- Add some missing translations
- Juice Pogostick, Cross and Football a bit
- Enhance the explosion fx and the outlines with a bit of IGN dithering (thanks acerola)
- Fix a lot of small (or less small) bugs all around the game
If you want to add translations, contact me on Discord, I can send you the locale file.
	
	
	
	
	0. Map Magic Sound Management Fix
 Fixed an issue where map-based magic effects were not controlled by the sound management system. These effects are now properly handled by the global audio manager.
1. Dodge Direction Save Optimization
 Resolved an issue where the dodge direction had to be reset every time the game was restarted. Settings are now saved correctly.
2. Fusion State Pause Logic Fix
 Fixed a problem where the game could not properly pause or cancel during Fusion State. The transition is now smoother and more stable.
3. Mech Switch Movement Bug Fix
 Fixed a bug where players could still move while switching between mechs.
4. Old Tutorial Removal
 Removed the outdated tutorial system to make way for the new guidance experience.
5. Battlefield Double Drop Timing Adjustment
 Adjusted and clarified the timing rules for double drop events in battlefields for more consistent loot tracking.
6. Controller Map Opening Fix
 Fixed an issue where opening the large map with a controller caused errors or unresponsiveness.
7. Battlefield 4 Size Reduction
 Reduced the overall size of Battlefield Map 4 to improve pacing and gameplay flow.
8. Ranged Mech Visual Update
 Reworked the appearance of ranged-type mechs with new visual designs.
9. Ranged Mech Attack Enhancement
 Ranged mechs can now perform continuous or extended attacks, improving combat feel.
10. Default Skills Added for All Mechs
 Each mech now starts with two default skills, allowing for more tactical variety right from the beginning.
11. Added 5 New Regions
 Introduced five new maps or regions, expanding exploration and gameplay content.
12. Early-Game Random Mode
 Added a new Random Mode option early in the game for increased replayability and unpredictability.
13. Added Three New Crystal Types
 Introduced three new crystal categories: Star Map Crystals, Fate Crystals, and Miracle Crystals, each unlocking or enhancing different systems.
14. Battlefield 4 Stair Size Adjustment
 Adjusted stair size in Battlefield Map 4 to improve movement and combat flow.
15. Sanctuary Stair Expansion
 All stairs in the Sanctuary area have been enlarged for better visibility and smoother navigation.
16. Map Ground Layout Adjustments
 Optimized several ground collision and layout issues across multiple maps for better stability and gameplay.
17. Split Miracle Attribute Fix
 Fixed incorrect or missing attribute values on Split-type Miracle items.
18. Split Star Map Count Fix
 Resolved an issue where the number of Star Map splits was calculated incorrectly.
19. Energy Crystal Map UI Update
 Updated and improved the Energy Crystal map user interface for clearer display and usability.
20. New Reverse Dodge Skill Added
 Added a Reverse Dodge skill, allowing players to dodge in the opposite direction of input — adding new layers of tactical play.
Other Improvements
 Various minor bugs and stability issues have been fixed, improving overall performance and gameplay smoothness.
	
	\[AUDIO]
Reworked audio for Cry, Blaze, Bite, Scream, TakeOf and Winggust actions
	
	We’re thrilled to announce that the Elysium demo is now available on Steam! ✨Explore the beginning of an exciting open-world survival crafting adventure set in a world full of ancient mysteries and advanced technology. Whether you're crafting, exploring, or uncovering secrets, your journey in Elysium begins here.
As a small indie team, your feedback means everything to us. If you enjoy the demo, consider adding Elysium to your wishlist and let us know what you think in the comments! Your support helps us bring the full version to life.
Thank you for being a part of the adventure! 💚