Epic of Brave - EpicOfBrave
Control the fight from afar with Blake! 🎯 The Special Agent snares, pierces armor, and resets skills for non-stop action and unstoppable damage.

🚀 Snare Missile 🔄 Tactical Reset 🎯 Piercing Shot 💥 Hawkeye’s Judgement

Blake, the Special Agent, is the master of long-range precision and tactical dominance. His skills keep enemies on edge, locking down targets and controlling the fight from afar.

With Snare Missile, Blake launches a high-tech projectile that entangles his target, immobilizing them and making them easy prey for his team. Tactical Reset gives Blake the ultimate advantage, instantly refreshing all his skills and letting him unleash another round of powerful attacks when it matters most.

Piercing Shot rips through enemy defenses, lowering their armor and exposing them to even more damage. And when the moment calls for total destruction, Hawkeye’s Judgement fires a devastating missile with pinpoint accuracy, dealing massive damage and finishing the job.

Blake isn’t just a marksman—he’s the one who sets up victory, striking from a distance and deciding every engagement before the enemy can react.

STAY EPIC. STAY BRAVE.
Mystic Explorer - 秘境探险者真好玩
-Modified some text and special effects
-Limited the base movement speed of BOSS
-Restricted weapon duration time
-Fixed bugs caused by the Occult Bond system
-Capped weapon stat maximums
Demon Hunt - Cem
Hello everyone!
I hope this patch will solve most of the crash issues.
That's what I'm focused on right now.
I also uploaded previous builds to the Steam in any case.
You can access them by right clicking the game on library > properties > betas

Again, thank you for your patience!
Last Epoch - Wick93

Hello Travelers,

There are reports flooding in of odd creatures attacking settlements all over Eterra. Our reporters haven’t found any evidence to substantiate these claims, though more than a few have gone missing. These incidents come in on the heels of the missing Wengari Hunter from last month, who has since been found! As these claims continue to thunder in like a stampede, please be on the lookout for our missing reporters. We miss them dearly.

In other news, a report of a pulsing purple gate appearing just outside of Majelka has been making its rounds recently. Some witnesses claim to have seen a Traveler entering the Temple of Majasa only moments before. Whether or not these two events are related, we do not yet know, but this reporter intends to find out! But until then, we have other news to reflect on, so let’s get into the thick of it.

Season 3: Beneath Ancient Skies Trailer

The long-awaited Season 3 Trailer is finally here! If you haven’t seen it yet, check it out below.

Season 3: Beneath Ancient Skies launches on August 21st.

Patch Review

There were no full Patches in July. With Season 3 so close on the horizon, we have a lot of ground to cover before we’re all sent to fight living fossils. The devs have a lot on their hands. With that in mind, we want to take this opportunity to thank you, the Traveler, for helping EHG make Last Epoch the game it is today. Your feedback, Suggestions, and Bug Reports have been integral to the success of Last Epoch, and we will never forget that.
Once Season 3 launches, we invite you all to keep being your best selves. If you see something wrong in-game, let us know using the In-Game Bug Reporting Tool in the ESC Menu. You can also find it on the character selection screen if needed. Once there, please try to use the following template to help our team replicate the issue so they can solve it faster:

1 - (Describe what you were doing, where you were, online or offline?)
2 - (Describe the new action that started the bug. “I used a skill/talked to an NPC/something else)
3 - (Describe what happened as a result. This is where you describe the bug you want to see fixed.)

Using this template will be so helpful to our team. I know it takes a bit more time and can be tedious, but the result is well worth it. I promise.

Hotfix Rollout

1.2.6.2

- Fixed an issue that could result in player log files bloating to extremely large sizes.
- Fixed an issue where the in game shop would flash fully white when attempting to watch preview videos.

Eyes on Eterra

The Last Epoch Planner is here!

Discord user Musholic has been hard at work developing a tool for all of us. But instead of trying to explain it to you, we feel like it would be better to hear it directly from the creator.

“Ever wonder if +10% increased cast speed is better than +10% critical chance for your DPS? Or if +10% ward retention is truly better than +100 armor for your defenses? Last Epoch Planner takes the guesswork out of these crucial decisions. By importing your items, skills, and passives, you can see a detailed breakdown of your stats, with instant feedback on what will be an upgrade for your build.

Last Epoch Planner is built on the foundation of the renowned Path of Building. Please keep in mind that the tool is in active development, not all stats and skills are supported yet, and its accuracy is constantly being improved. But as an open-source project, it will evolve with regular updates, and community feedback is highly encouraged. I invite you to explore your build's potential and watch the tool grow with the community!”


You can check out all of the details on Musholic’s most recent Reddit Post and try it out for yourself.

Mike's Teasers

This month was a touch lighter on teasers, and that can be blamed on two things. First, Mike needed some time to rest. He puts in a lot of work to help the studio bring you content you can enjoy. The second reason is…. Season 3 is just around the corner! Giving away all of the amazing details before it gets here would take all the fun out of the experience.

With that out of the way, here are all the things Mike shared with us in the month of July.

7-18-25

This Week, Mike came back from vacation and had Acolyte players on the edge of their graves.



7-25-25

This week, Mike revealed some changes to factions and… Strange objects? What could they be?

Build Spotlight


Let’s get back to basics. Let’s go back to what being a Beastmaster means. Let’s give bosses a false sense of hope while our wolves feast and we reap the rewards. That’s right. This month, we’re taking a look at the Savage Beastmaster Wolf Carnage build by Pixel Aptitude. All you need is a spear, a pack of wolves, and the freedom to let that primal chaos inside you run free. This build has the ability to push over 590 corruption and can crush Aberroth, so let’s get into it.

First on the docket is your Wolves. Remember, this is WOLF Carnage. They are your main damage source, so the Pack Hunters node should be your priority. Combo this with the gear you’ll need, and you’re running with a pack of 6 wolves beside you. Next is Warcry. Pixel explains this build runs on it being used as a totem, and you should always use Warcry in the middle of enemy packs whenever it’s not on cooldown. When it is, tear through mobs with Swipe. But you can check out those details in the Build Guide Video or on the Build Planner.

Before we move on, I want to tell you about a few pieces of gear you’ll need if you’re not already excited for this build. The first piece Pixel talks about is the Dedication of an Erased Primalist. Grab one of these for +1 level to Primalist skills and Damage Reduction from Slowed Enemies, but you’ll need to roll your own and might even be better off than they were. Artor’s Legacy grants +1 Wolf companions, so this helm is a must. To round this out and avoid giving away too many juicy details, you’ll want to grab a Phantom Grip ring for +2 to All Minion Skills.

Community Fun

Reddit:

mfdoombolt on Reddit has started a Pet-Tax post filled with furry Traveler companions called “Where do your pets hang out?” We encourage you to check it out and share photos of your pets. The staff at EHG are suckers for animals, so here are a few of ours, just because.



Discord:

Discord user ThisAreOr has been blowing up the Fan Art channel with some really fun Last Epoch Magic: The Gathering cards! They’ve already shown off a bunch for you to enjoy and…. They are taking requests! So if you enjoy MTG or just want a cool new way to enjoy Last Epoch, join our Discord and join the fun.

CM Cozy Streams:

The CM Cozy Stream is still kicking, and the team is getting excited to join all of you in Season 3. But until then, we want to remind and encourage you all to join us on Wednesdays at 10:30 AM CST in the Discord. Join Community Managers Kain, Wick, and Vandryll as we play Last Epoch, talk shop, and cause general mayhem with the chat. You can also join the Event reminder in Discord, so you’ll never miss a stream again!

Then, during Hype week, the CM Cozy Stream will be discussing the Hype week posts as they launch live on stream. Read through the notes and theory craft with the Community Management team. Until then, we will see you in Eterra!

What's Next?

Well, I think it’s safe to say we all know what’s coming next. We’ve only been talking about it for 2 months. Season 3: Beneath Ancient Skies is set to launch on August 21st! As is Eleventh Hour Tradition, you can expect Hype Week very soon. Hype week will be 4 days of blog posts breaking down everything coming in Season 3. Management is now standing outside my door menacingly, so I dare not say more.

Join us on August 21st as we get to explore the Ancient Era in greater depth. Navigate the untamed landscapes and see the world of Eterra as it once was.

This has been Eterra Monthly, a report on the happenings and changes in the world of Last Epoch. We hope you have enjoyed this month’s report and will see you all again soon.

EA SPORTS FC™ 25 - TEAM
Watch the Career Deep Dive to learn more about Manager Live Challenges in the new season, the new active Manager Market with realistic sackings and unique job opportunities, Unexpected Events based on the twists and turns of modern football, plus, the Authentic Gameplay Preset tailored specifically for Career realism.



https://store.steampowered.com/app/3405690/EA_SPORTS_FC_26/
EA SPORTS FC™ 26 - TEAM
Watch the Career Deep Dive to learn more about Manager Live Challenges in the new season, the new active Manager Market with realistic sackings and unique job opportunities, Unexpected Events based on the twists and turns of modern football, plus, the Authentic Gameplay Preset tailored specifically for Career realism.



https://store.steampowered.com/app/3405690/EA_SPORTS_FC_26/
Aug 1
Gatekeeper - d3lt4run3
Gatekeeper Is Out Now! Thank you for an incredible year!

Hey Gatekeepers,

Today’s the day — Gatekeeper is officially out of Early Access!

It’s been an unforgettable journey, and we want to take a moment to thank everyone who supported us throughout this wild year.

Because of your feedback, ideas, bug reports, and memes — the game has evolved in ways we couldn’t have imagined. It’s faster, punchier, more fun, and more chaotic than we ever thought possible.

We’ve laughed (and died) a lot while testing it — and it’s all thanks to you.

What’s New on Release?

We’ve added a sneak peek image showing off the new content arriving with 1.0

Launch Discount – 35% Off!

To celebrate the full release, we’re offering the biggest discount the game has ever had — 35% off, for a limited time!

If you’ve been waiting for the right moment to join the fight — this is it. Don’t miss out before the sale ends!

Support Pack – Now Updated!

We’ve also updated the Support Pack for launch. It now includes:

  • Exclusive Gatekeeper Recolor Tool

Customize your Gatekeeper’s look with complete control over body and outline colors.

  • Original Soundtrack by Ilya Nasyrov

25 atmospheric tracks — from intense battle themes to eerie void ambience.

Gatekeeper is now officially Steam Deck Verified!

That means you can dive into all the chaotic roguelike action wherever you are. The game runs great on the Steam Deck, with fully functional controls, smooth performance, and a layout that feels right at home on handheld.

Bundles
Ready, aim, mayhem!

The Pew Pew: A Roguelite Bundle brings together two of the punchiest, shootiest, most explosive roguelites out there — and it's 15% off for a limited time!

https://store.steampowered.com/bundle/57296/Pew_Pew_A_Roguelite_Bundle/

Two roguelikes. One end of the world.

The Rogues of the Endtimes Bundle brings chaos, co-op, and carnage together in one explosive deal — now 15% off!

https://store.steampowered.com/bundle/57297/Rogues_of_the_Endtimes/

Craving chaos, firepower, and endless replayability?

The SURVIVE AS LONG AS YOU CAN Bundle delivers two hit action roguelikes — Brotato and Gatekeeper — packed with enemies, upgrades, and pure survival thrill.

https://store.steampowered.com/bundle/39684/SURVIVE_AS_LONG_AS_YOU_CAN/

Thank you,

Gravity Lagoon

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Contra Spem Spero - DADZINGO
Contra Spem Spero is finally coming out on August 14 — the very day everything changed.

Trapped in an endless night, surrounded by things you can’t explain and creatures that were once human, you’re left with few choices. Listen to them.. and maybe you’ll find a way out.

Whether it’s another lost man, a desperate creature, a wandering observer, a mysterious entity, or someone indescribable — each carries a past that can shape your future. What future will you decide to embrace?

And what future do you truly deserve?

It won’t be long before the answer becomes clear.

Stay connected with us for more on the road to release. After all, one can never have too many souls, right? Go get ‘em already!

Strolling through the forest’s labyrinth,

DADZINGO

Space Base - Fish_Bait01

Space base is finally ready for release, and with it, ALOT of changes since the most recent public build - being the demo. Im going to outline alot of these here, as well as give some information on the games future.

The planets are one of the 2 core things the game needed to have right going in, and i hope that with the base of 10 planets implemented there is enough variety to where every player is able to have their own favourite. Each planet has different mechanics, stats, sizes and designs to make each feel as unique to play as possible. This also comes alongside Sketch, the customisable planet in the game that allows players to create their own experience, or defeat one of the challenging presets already in the game.

As for the towers, being the other thing i wanted to make sure were both fun and unique, there have been some major changes since the demo in both how you unlock them, how they look, and overall how many there are. Towers are divided into 4 main classes: Military, Support, Futuristic and Misc. With each of these, there are different things you can expect from the towers, and there are plenty more ideas in store for potential future updates.... (more on that later).

Both the towers and planets are both unlockable now, contrary to previous builds. Starting with very little, you unlock things by simply playing the game in all its modes, accruing score to purchase towers, and jumping from planet to planet as you do so. Idealy, by the time the player has had the chance to unlock everything they will have had atleast a small taste of every aspect the game has to offer. The save system is also linked to the steam cloud database, so users have the option to carry their data between devices if they wish!

Speaking of steam features, the game also comes with a multitudeof different achievments for the player to unlock, visible through steam and an in-game window. I wanted to have some variety to the achievments, so that completing the game would get you half way while the rest would have you playing in unique and fun ways to test yourself and your skill, because i personally love games where it is a true challenge to reach 100% (Ill be pushing to reach it myself after the release)

The games selection of modes has expanded a bit from the demo, with the inclusion of a few new modes and alterations to others. I wanted each to make the game feel different in their own way, not necesarily more difficult for some, whereas others (looking at glass globe) are meant as a challenge to the player. With this, i tried to have an even balance of good and bad in each, to make sure the playing experience is still fun with whatever mode you might want to try.

Finally, when working on the enemies and bosses for the game i built a core script to base them off of so that there would be a fundimental logic behind them, and looking back i never expected quite how difficult it might be to design unique enemies with this kind of game-style. However, im quite happy with the ones i got out, as well as the different unique bosses i added in an attempt to assue the game was fun. I wanted to have atleast SOME player interaction during the bosses, and i think the way i have it implemented works well enough to where as long as you pay attention, you will do just fine!

And thats about everything thats come from the development of space base! Now, ive talked a fair bit about potential for future updates, and touching on that it all comes down to how the games release ends up, and if i feel the passion to continue. I love the game ive made, and would love to have the opportunity to keep it thriving in the future, however with university looming in the fall ive decided to leave the fate of the games future up to both its performance, and my motivation come fall. Mark my words though, i still have plenty of ideas for different concepts to add to the game if i get the opportunity :D

Thank you all so much for the support over the games growing stages, and i hope you all enjoy playing it!

Gatekeeper - George Prudnik
Greetings, Gatekeepers!

Update 1.0, titled The Nowhere Throne, is finally here — and we have a lot to share with you!

Content
New Gatekeeper
  • Aegis

Final Boss Battle
  • After completing 5 locations, you will encounter the Corrupted Quorium. It leads to the Throne Room, where Chaos awaits.

  • The Corrupted Quorium can be purified to start the next loop.

  • 3 new music tracks have been added, which only play in the Throne Room.

New Objective - Instability Generator

A new objective joins the familiar Chaos Wards, Totems, and Cells of the Ancients: the Instability Generator. Once activated, Instability Capsules begin spawning on the location.

Gatekeepers must deliver the capsules to the generator.

New Locations
  • Cursed Crossing - Aridune

  • Forgotten Depths - Palium

  • Quiet Place - The Nowhere

  • Throne Room - The Nowhere

New Arena Visuals
  • Arena - Aurora

  • Arena - Celestium

  • Arena - Purgatory-17

  • Arena - Palium

New Artifacts
  • Purifier Core - Removes all negative status effects upon reaching a health threshold.

  • Healing Pearl - Restores a percentage of health after taking damage.

  • Keen Fang - Killing with a critical hit temporarily increases critical damage.

  • Runner’s Flask - Increases regeneration while sprinting.

  • Bloodrush - Chance to deal increased bleed damage.

  • Merchant’s Codex - Reduces artifact cost on Delta.

  • Lucky Coin - Chance to get a discount on artifacts at the obelisk.

  • Overcharge - Chance for elite enemy kills to reset skill cooldowns.

  • Fissure - Chance to deal damage to enemies with "Immune" status using any skill.

  • Providence - Chance to drop rare artifacts from Gift of Arcanum.

  • Manifold Key - Chance to expand artifact selection in obelisks.

New Triads
  • Triad of Status - Status effects have a chance to spread to nearby enemies.

  • Triad of Isolation - While the second, third, and fourth skills are on cooldown, the first deals more damage.

  • Triad of Bounty - After a Siren dies, an artifact drops on the ground.

  • Triad of Thorns - Each Root hit applies a bleed stack.

  • Triad of Severance - Momentum deals damage and pushes enemies away.

  • Triad of Bloodshed - Rendstone projectiles apply bleeding on hit.

  • Triad of Breach - Essence and Confines projectiles deal damage to enemies with the "Immune" status.

  • Triad of Heartburst - Triggering Rune of Rebound causes an Extrasystole explosion.

  • Triad of Ferocity - Killing enemies grants multiple Berserker's Token charges.

New Chaos Ward Effects
  • Tornado Grasp - After activation, tornadoes begin moving around the location.

  • Hailfire Disk - After activation, turrets appear and launch wall-bouncing discs.

New Elites
  • Celenic - Each hit triggers chain lightning bouncing between living units. Periodically strikes the ground with lightning around itself.

  • Vesperal - Conceals all other enemies within a radius.

Merchant's Altar
  • A Merchant’s Altar has appeared in Quiet Bay.

  • Initially, the Gatekeeper must restore the altar using Omni stones (progress is saved between runs).

  • Once restored, the altar allows exchanging Omni stones for Prisms. The exchange rate matches current pedestal prices.

New Events
  • Pursuit by Immortals - Immortals appear in the location. One per Gatekeeper. Each Immortal hunts their specific Gatekeeper.

    • Immortals have a permanent Immune status and can only be damaged with specific artifacts. Any hit from an Immortal is lethal.

  • Opaline Shields - All enemies on the location have an Opaline Shield that must be broken before damaging their health.

Omni-Suits
  • Each Gatekeeper now has an alternate skin.

  • Unlock it by finding the corresponding statue and investing a large number of Omni stones.

Achievements
  • 21 new Steam achievements have been added.

Mechanics Changes
  • Fractal now breaks on use. Once broken, a new Fractal can be picked up.

  • Broken Fractals can be melted in the Forge.

  • Triad of Regeneration has been replaced with Triad of Fractal, allowing unlimited Fractal use.

  • Shield Module no longer blocks all incoming damage. It now absorbs only an amount equal to shield units.

  • The Immune status now prevents the application of negative status effects to enemies.

  • All damage over time effects (burning, bleeding, poison, etc.) now deal damage in a single tick to improve clarity.

  • Infurion now grants 1 damage for every 2% of missing enemy health.

  • CD reduction is no longer available in evolutions. Instead, the Injection artifact's cap has been increased to 100% (logarithmically).

  • The Enhancer artifact now works for Void Model, reducing Entropy cost of the second skill (description is also updated accordingly).

Elite, Event, and Siren Spawning
  • In Normal mode, up to 3 Sirens can now spawn from a single statue. Their count and elite status depend on difficulty level and run time.

  • The same logic applies to events and elites. Early on, simple elites appear on lower difficulties, and no events spawn at all.

  • Later in the run, elites get tougher and events start triggering more often, sometimes multiple at once.

  • On 200% difficulty, this escalation begins much earlier.

Quality of Life Changes
  • Max artifact ban slots increased to 10.

  • Minimap icon added for Shrine of Triad.

  • Artifact ban cost reduced from 5 to 3 Omni stones.

  • Pressing Esc no longer closes the lobby screen (to prevent accidental exits).

  • Random Gatekeeper selection added (available if you have more than 2 unlocked).

  • Skill and evolution descriptions have been standardized to match artifact formatting.

  • All skills now display their stats.

  • UI for obelisks, the forge, and artifact popups has been updated for better readability.

  • Astral Elite projectiles no longer fire during damage intake. Instead, they launch upward on death and redirect to Gatekeepers.

  • Significantly reduced healing of Sirens by Exalted elites.

  • Siren shields (from events or elite status) are now visible on the main HP bar.

  • Hovering a locked ban slot in the Emporium now shows your artifact progress toward unlocking it.

  • Burning and bleeding no longer interrupt player sprint.

  • Added option to enable a dark background under the crosshair with adjustable transparency.

  • Small enemies can now be pushed aside to avoid body-blocking.

  • You can now view current run stats on Delta and Arena locations without ending the run.

  • Resurrection count (how many times you've revived teammates) is now shown in the run stats.

  • Any HP penalties (e.g. from Empty Carapace) are now shown directly on the HP bar.

  • Dash mode can now be toggled between movement direction and cursor direction.

  • Lobby code is now hidden by default (streamer-friendly).

  • Minimap readability improved.

  • Option to enable auto-sprint has been added to the settings.

  • Healing numbers now appear when a Gatekeeper is healed by anything other than natural regeneration (can be disabled in settings).

  • Improved visibility of the Fractal activation effect.

Aeonic Elite
  • Aeonic elite effect changed: instead of freezing cooldowns, they now slow them by 50%.

UI
  • Almost all interactive UI elements have been reworked.

    • UI is now less visually cluttered and gamepad navigation is much clearer.

  • Most in-game text has been enlarged for better readability.

Difficulty
  • 80% difficulty has been removed.

  • Other difficulties have been rebalanced so that 100% feels comfortable for new players, and 200% provides sufficient challenge for veterans.

Database

Now displays:

  • Kills per specific enemy

  • Artifact pickup counts

  • Crafted triads

  • Runs per Gatekeeper

Delta Redesign
  • Complete redesign of Quiet Bay.

  • The location was reduced by ~30%, and diagonal paths were rebuilt for easier navigation.

  • Lighting has been improved for better visual clarity.

Bug Fixes & Stability Improvements
  • Astral Elite attacks on Drudge spawned flickers that exploded on the Gatekeeper.

  • Totem charging could fail after death and reconnection.

  • Fixed some abuse cases of Arcanum’s Bounty artifact.

  • Fixed a case where the Forge or Obelisk UI could become unclosable if a full artifact category was banned in the Emporium.

  • Onslaught marker jittered heavily near moving enemies for teammates.

  • Fixed various issues after reconnecting to a run.

  • Drudge count could be incorrect after melting Halfmetal Head in the Forge.

  • Drudges no longer respawn if their owner is dead.

  • Some achievements no longer trigger for dead Gatekeepers when completed by teammates.

  • Major rework of projectile handling for Gatekeepers and enemies over the network to reduce lag and improve stability.

  • Ground artifact pickup popup no longer fails to close.

  • Enemies frequently getting stuck on environmental corners has been fixed.

  • Significant work has been done in collaboration with the developer of the networking plugin we use. Many network-related issues have been fixed.
    Some problems and disconnects may still occur. If you experience any of them, please contact us immediately.

  • Fixed an issue where the camera could get stuck after death and resurrection.

  • Fixed UI lockups when rebinding gamepad or keyboard buttons.

  • Fixed incorrect obelisk spawn chances on some locations — in some cases, they were mistakenly too low.

Other
  • Analytics has been added to the game. You can disable it on first launch. We recommend keeping it on.
    We only collect anonymous in-game data to help identify which systems work well and which need improvement.

  • Supporter Pack functionality expanded:

    • You can now customize the Gatekeeper outline color

    • Blend any other color into their outfit

  • The main menu background has been completely reworked to a brighter and calmer view of the ruined Temple of Time

See you in the Throne Room. Gravity Lagoon

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