Mar 27, 2024
SuchArt: Genius Artist Simulator - Voolgi
Fixed some game credit entries
Dual Universe - NQ-Prosper
Hello Noveans,

We've deployed a new hotfix. Dual Universe is now in version 1.4.17.

Improvements
  • [ModelExporter] Added a signout feature.
  • [ModelExporter] Added an option to export to GLTF format.
  • Updated the credit section.

We continue the work on fixing and improving the game thanks to your feedback.
Thank you very much for your support!
Mar 27, 2024
Luck be a Landlord - TrampolineTales
The game has been patched to fix a few bugs.

Changes
  • Fixed a bug where the Options menu could not be opened with a hotkey under some circumstances
  • Fixed a bug where the selector wasn't appearing correctly on the initial language selection screen when using a controller or keyboard
  • Fixed a bug where the controller reminder for the Options menu was sometimes appearing in the incorrect location
  • Fixed a few color tag errors in the Japanese localization
Subterrain: Mines of Titan - Zigger
Version 1.22 [2024-03-27]

[Fixed]
- Fixed power not getting restored after black out and having resources to generate more power.
- Fixed difference in some material recycling duration.
- Reworked Martin side quest.
- Reworked Fang side quest.

[Update]
- Increased counter of one of side quest so it can be completed without having to use special perk.
Unknown 9: Awakening - [BNE] Beru
Looking for a crash course on Unknown 9 lore?

Here’s what we can reveal about the shadowy figures at the core of our universe.






Mar 27, 2024
Mad Miner - LkerX
Hello everyone from another big update of Mad Miner!

In this update, I focused on small details and made some visual and technical changes and added innovations.

Let's quickly examine what has been added and changed in this version:

  • Smokes added to the furnaces and crop machine.
  • Operating sound added to the engine and machines.
  • Added character coughing when approaching the engine.
  • Alternative new appearance added to the chests.
  • Climbing vines added.
  • Heart beating animation added when the heart bars reach their final stage.
  • Inventory performance improved.
  • The last selection of the quick access bar is now saved.
  • The drawings of all bars have been improved and their positions arranged.
  • Our ground floor in the mines we travel to has been increased from 16 to 8.
  • The 3rd stage of potatoes in the crop basket has been reduced.
  • Hook swing speed increased.
  • Engine smoke increased.
  • The bug where bats slept inside walls fixed.
  • Warning animation error of heart bars fixed.

Thank you for playing and continuing to play Mad Miner.
Stellaris - MrFreake_PDX
Hello Stellaris Community!

In time for the weekend (a long one, in some cases), the dev team has prepared a 3.11.3 "Eridanus" Open Beta! This beta addresses some issues that have been left over from the 3.11 release.

The 3.11.3 "Eridanus" Open Beta is an optional beta patch. You have to manually opt-in to access it.
Go to your Steam Library, right click on Stellaris -> Properties -> Betas Tab -> select "3.11.3_open_beta" from the drop-down.

[expand type=details]
[Improvement] The Plasmic trait can now be removed from species if you want to clean up your species tab.
[Bugfix] Fixed global ship designs country type restriction so awakened empires are not allowed to use ai transports
[Bugfix] Fixed refugees happening every day instead of every 90-180 days
[Bugfix] Fixed secondary species in random empires not having a habitability trait.
[Bugfix] Fixed the Abandoned Gateway event not taking into account ruined gateways from the Galatic Doorstep and Imperial Fiefdom origins
[Bugfix] Fixed the accidental nerf to Civilian difficulty
[Bugfix] Fixed the Luminary Bloodline not being inherited
[Bugfix] Fixing council positions not being kept for GC:s after adding civics.
[Bugfix] Made removal of expired leader from leader pool only happen on refresh
[Bugfix] S875.1 Warform no longer disappears from leading their ship
[Bugfix] The Grave Guardians will no longer trap you in an infinite first contact loop.
[Bugfix] The Kaleidoscope no longer double dips in your income from trade
[Bugfix] The Parvus event chain will no longer end too early removing all in progresses special projects.
[Bugfix] Updated some text on the Galactic Community UI that was still referring to envoys instead of Delegates
[Bugfix] Various anomalies and dig site events no longer try and give leaders the Hyper Focus trait if they already have it, instead they level the trait up.
[/expand]

The 3.11.3 full release will come at a later date, but we wanted to get these fixes into our players' hands as soon as possible. If you experience bugs or any other issues with the 3.11.3 open beta, please make a bug report!

Thanks for playing Stellaris and have a great weekend!

Please note save compatibility is not guaranteed between versions. Should you experience bugs or other issues, please first create a new, unmodded save and see if the issues persist. If the issues persist on a new unmodded save, please make a bug report!

Edit: a previous version of this post contained the line: "[Feature] Added a familiar Friend after you explore Astral Rifts." This was mistakenly added to these patch notes, and is not included in the 3.11.3 "Eridanus" Open Beta.
City Game Studio: Your Game Dev Adventure Begins - Binogure

Hello everyone!

You've spent hours playing City Game Studio, on average more than twenty, some with a few minutes on the clock, others with several thousand. This DLC is for all of you. This is City Game Studio's original soundtrack, all 12 tracks.

And for those of you who love the game and want to show your support, now's the time to wishlist the DLC.

Thanks to all of you.

https://store.steampowered.com/app/2893040/City_Game_Studio_Soundtrack/
HELLCARD - Konstanty
Version 1.0.240327 - 27 Mar 2024
  • Fixed card upgrade window getting stuck after pressing the ESC key
  • Updated French and Chinese translations
  • Added missing tooltips to selected cards (thank you ERMAK for reporting this one!)
Mar 27, 2024
Void Strife - solarsailstudios
Added dramatic direction pointers to tell you what you should be doing (temporary until i can figure something else out, but it sounds cool )

Added another dungeon type (darker, cave like - set in an asteroid!)

Changed the floor for the blue station environment

Changed the environment generation - now dungeons can have corridors which span more than the closest room, meaning more “organic” layouts for corridors

Fixed bleed damage multiplier

Added The Keeper NPC - finishing his quest (temporary atm) unlocks the Armadillo

Added the Armadillo Playable character - more damage based on your current speed
...