Warhammer 40,000: Mechanicus

Warhammer 40,000 has crammed the intervening 38,000 years between now and its dark future with history and incident, while also giving ancient alien civilizations like the necrons, c'tan, and old ones stories that spread back into prehistory. We'll be skipping past that stuff here for the sake of sanity, but even so there's a lot of ground to cover and things will have to be summarized. While the 41st millennium is worth breaking down into individual years, what precedes is lumped together into broad ages. Which isn't to say that stuff doesn't matter—the 31st millennium gave us the Horus Heresy, an event that set up much of what happens after and spawned an entire line of over 50 novels.

It's a lot, is the general point here. And it's a confused lot too. Dates are given according to the Imperial system, which is a problem because the vast interstellar bureaucracy of the Imperium of Man contains an entire division called the Ordo Chronos who are supposed to set official dates, but are currently experiencing a civil war called the Chronostrife. Their task is basically impossible because the Great Rift—a tear in reality established near the end of the 41st millennium—has caused temporal shifts and fluctuations. 

These are all very good reasons for Games Workshop to change their minds about specific dates and times given in various sources, and any look back through the older books is fraught with uncertainty. But we do what we can, and here's how the history of Warhammer 40,000 looks today.

Age of Terra, M1 — M15

In this age humans slowly begin understanding the universe beyond Terra, eventually terraforming Mars and from there other nearby worlds.

The Dark Age of Technology, M15 — M25

Warpspace is discovered around M18, enabling the invention of warpdrives and FTL interstellar travel. This expansion leads to the first encounters with xenos.

Age of Strife, M25 — M30

Warp storms separate and isolate human colonies, and wars break out both between them. Various xenos species take advantage of this separation to invade.

The Great Crusade, M30

The Emperor becomes leader of Terra, creates the Primarchs and Space Marine legions, and sends them to unite the scattered human worlds into an Imperium. Mars is the first to rejoin the fold, and its Adeptus Mechanicus provide the technology that drives the crusade.

The Horus Heresy, M31

Horus, Warmaster of the Great Crusade, betrays the Emperor. The legions are divided, and many side with Horus. His forces are eventually defeated when they lay siege to the Imperial Palace on Terra, but the Emperor is wounded has to be encased in life support within the Golden Throne to keep him alive. The traitor legions are driven to the Eye of Terror in the Great Scourging, from which they emerge periodically in actions called Black Crusades.\

(The videogames Betrayal at Calth, Battle of Tallarn, The Horus Heresy: Legions, and Talisman: The Horus Heresy are all set in this period. So is the tabletop game Adeptus Titanicus, and presumably the forthcoming campaign of its videogame adaptation will be too.)

The Rise of the Ecclesiarchy, M32

While the Emperor maintained an Imperial Truth that held there were no gods and used the Great Crusade to spread this message, during the Horus Heresy many within the Imperium began to worship him as God-Emperor. With his encasement in the Golden Throne this movement gains power and becomes the official religion of the Imperium.

The Nova Terra Interregnum, M34 — M35

The Imperium is split in half by another civil war, this time caused by Nova Terra and the entire Segmentum Pacificum seceding. For nine centuries there are two warring Imperiums of Mankind.

The Age of Apostasy, M36

A conflict between the Ecclesiarch and the other High Lords of Terra called the Reign of Blood is followed by a Plague of Unbelief in which an apostate cardinal challenges the church itself.

The Age of Redemption, M37 — M41

Multiple crusades of faith burn out the apostates and heretics at the heart of the Imperial Cult and renew the faith of the Imperium.

The 41st Millennium, M41

139

Abaddon the Despoiler leads the 12th Black Crusade, opening with a raid on Arx Station. This is the first battle in what becomes the Gothic War.

(Battlefleet Gothic Armada is set during this conflict.)

151

Eldar come to the aid of the Imperial forces in the Gothic War. The combined force is victorious, though they spend several more years pursuing the fleeing Chaos forces all the way back to the Eye of Terror.

240

Inquisitor Gregor Eisenhorn's six-year hunt for the heretic Murdin Eyclone comes to a head on the planet Hubris, within the cryonic vaults where the frozen planet's wealthy citizens sleep through its winter.

(These are the events of Eisenhorn—Xenos, both the game and the novel it's based on.)

312

War between the Deffsmasha orks and Imperial forces in the Garmos system drags on as dark eldar launch well-timed raids on both sides to maintain the balance of power.

392

Lord Commander Solar Macharius leads a seven-year crusade that brings almost 1,000 worlds into the Imperium, many of them former colonies lost in the Age of Apostasy.

400

Macharius dies and becomes an Imperial Saint. The generals who fought for him squabble over the territories they control, beginning a civil war called the Macharian Heresy.

444

Chaos Marines of the World Eaters legion attack the Imperial world of Armageddon, and are defeated by the Space Wolves and Grey Knights chapters.

589

A space hulk called the Sin of Damnation emerges from the warp. Previously, in 996.M40, Marines of the Blood Angels had attempted to assault it and failed disastrously. They return and this time successfully recapture it.

(These events are the basis for Space Hulk, Space Hulk: Vengeance of the Blood Angels and one of the campaigns in Space Hulk: Ascension.)

696

In the Koath system a probe is found that, when translated, bears a message of greeting from a xenos species called the tau.

698

The Ultramarines lead a united force in the Corinthian Crusade, defeating the orks of Charadon.

738

A new chapter of Marines called the Mentor Legion is created as part of the 26th Founding.

742

The Inquisition investigates trade between tau and the Imperium in the Damocles Gulf, declares the xenos to be a threat, and begins the Damocles Crusade against them.

744

Szarekh, Silent King of the ancient cybernetic beings called necrons, learns that creatures from beyond the galaxy are approaching. The tyranids are a conglomeration of species ruled by a hive mind who incorporate each world they conquer into their biomass. Szarekh begins awakening the necrons on their Tomb Worlds to fight the tyranids.

745

The First Tyrannic War takes place as the Imperium fights back against the invading tyranids, whose spread is halted by the Ultramarines at the Battle for Macragge. The Inquisition investigates and determines this invasion force, named Hive Fleet Behemoth, is only the first.

801

A tyranid hive fleet dubbed Naga enters the galaxy in eldar space, and is eventually destroyed by them at great cost.

835

The hive world Piety emerges from a warpstorm overrun by Chaos. Sisters of Battle descend to recover several holy artifacts, but only a handful survive. The planet is eventually destroyed by Grey Knights via Exterminatus.

897

The first contact between the Imperium and necrons occurs at a Sisters of Battle fortress-convent called Sanctuary 101, which the necrons destroy completely.

901

The Chapter Master of the Astral Claws Space Marines rebels, destroys an Imperial fleet sent to investigate while they are in orbit around their homeworld Badab, and declares himself the Tyrant of Badab.

903

The Tau Empire is beset by Hive Fleet Gorgon. The tau are forced to ally with the Imperium to stop them.

941

The Second War for Armageddon. A huge force of orks led by Ghazghkull Mag Uruk Thraka attacks the hive world Armageddon, but are held back by Imperial Guard under the command of Commissar Yarrick long enough for Space Marines to arrive and drive them off.

(These are the events of Warhammer 40,000: Armageddon and Warhammer 40,000: Armageddon—Da Orks.)

975

The tau fight a gigantic ork invasion fleet in the Great War of Confederation.

989

The orks of Charadon are united under Arch-Arsonist Snagrod and rampage through the Loki Sector. At Rynn's World they defeat the Marines of the Crimson Fists, but reinforcements from the Dark Angels chapter arrive and purge them from Loki Sector.

993

Hive Fleet Kraken is destroyed in the Second Tyrannic War, but not before devastating the eldar craftworld of Iyanden and two chapters of Space Marines—the Scythes of the Emperor and the Lamenters.

998

The Third War for Armageddon. Troops from over 20 Space Marine chapters are required to hold Ghazghkull Thraka's orks this time, dragging the battle out until the warlord grows bored and departs.

999

Following a warp anomaly called the Great Awakening, which triggers multiple daemon invasions, Abaddon launches the 13th Black Crusade. The planet Cadia is destroyed. Roboute Guilliman, Primarch of the Ultramarines, is awakened after 10,000 years in stasis and becomes Lord Commander of the Imperium's armies.

(Battlefleet Gothic: Armada 2 is set during this conflict. Dawn of War happens in the same year, although that's according to a novelization which is probably not canon.)

M42

Roboute Guilliman, having defeated the 13th Black Crusade, launches the Indomitus Crusade to reunite the Imperium it tore in half. With a new and improved generation of Space Marines called the Primaris under his command, he dedicates the first century of the 42nd millennium to this crusade.

Warhammer 40,000: Mechanicus

Mechanicus was one of the better Warhammer 40,000 games to come out in recent years. Squad level turn-based tactics with a layer of exploration on top, it pitted cyborg cultists of the Adeptus Mechanicus against the skeletal, robotic Necrons. 

Patches improved its difficulty, but one thing still holding it back is the tight theming—one faction against another can get tiring after the first 15 hours of a 30-hour campaign. Developers Bulwark have a solution in the Heretek expansion, which will add renegade tech-priests as new enemies.

Heretek will also add a new tech-priest class called the Xenarite, who use forbidden alien technology, two new troop types called Infiltrators and Ruststalkers, more weapons, missions, and combat that takes place on board your spaceship, the Ark Mechanicus.

Altogether it sounds like something on the scale of the Enemy Within add-on for XCOM, and fingers crossed it can reinvigorate the base game as much as that did.

Heretek will be out on July 23.

Warhammer 40,000: Mechanicus - Alt

Skulls for the Skull Throne is back and Mechanicus is proud to be taking part with a massive 35% discount on both the special Omnissiah Edition as well as the standard base game.

The festival of Warhammer Gaming continues over the weekend and along with the savings, players can also take advantage of the brand new, and totally free, update to the game.



Augment Update = LIVE
After three weeks of public beta testing the Augment Update is now live!
Over those weeks we’ve been able to tweak the numbers to get the experience just right. With the help of the community (thanks guys you’re the best!) we’ve also been able to iron out the experience.

How much is the Augment Update?
Free! The whole thing is free of charge!

What’s in the Augment Update
Lets just rehash what we said three weeks ago.
There's a lot! Here's a really brief summary;
  • IronMan Mode
  • Permadeath
  • Difficulty settings
  • A huge array of Customisation option for those difficulty settings
  • Exploration has been polished
  • Tons of polish to UI elements, enough to make a servo-skull weep sacred oils
  • Fonts are cleaner
  • Balance changes for a couple of things
  • Turkish localisation added!

Check out all the Patch notes, future, current or past in this ultimate ChangeLog


But I want to play Mechanicus Classic
We understand that some people don’t like change. That’s understandable, certainly from my personal point of view, us brits can be traditional! Rambling aside, you can still access Mechanicus Classic through the steam beta branch titled mechanicus-classic – 1.1.4 – pre-Augment Update. You can find out how to do this here
https://steamcommunity.com/sharedfiles/filedetails/?id=1571440010
The mechanicus-classic branch will stay as 1.1.4 forever. This is to avoid any issues should saved games not be backwards compatible for whatever reason, or you’re a huge fan of vanilla.

Heretek Expansion is available for wishlisting!
https://store.steampowered.com/app/1049290/Warhammer_40000_Mechanicus__Heretek/

Heretek is the expansion to the critically acclaimed tactical turn-based Warhammer 40,000: Mechanicus. Opening a whole new plot line, Heretek exposes the dark underbelly of the Adeptus Mechanicus faction like never before. Brand new narrative events have been handcrafted once again by Ben Counter, allowing players to uncover what has brought civil unrest to The Caestus Metalican during its campaign at Silva Tenebris. Take on frighteningly familiar foes, a cohort of heretek Tech-Priests that have changed their beliefs and forsaken the name of the Omnissiah. Can you, Magos Dominus Faustinius manage both an assault on the Necrons while being corrupted from within?

Features
  • New Discipline to utilise: Unlock the Xenarite. A discipline that is specialised in using xenotech, a largely forbidden practice for those that follow the Omnissiah! Plus all new augments for you to customise the appearance of your Tech-Priest.
  • 5 new missions: Experience five new missions based in the Ark Mechanicus, each with a new delivery system for narrative. The choices you make will impact the battle for that mission.
  • New weapons to discover: Xeno-altered weapons open up devastating possibilities, coupled with support tech that opens up new play styles.
  • Two new Troops to command: Sicarian Infiltrators and Ruststalkers are now available to unlock. Pass through Necron and Heretek limbs alike with the Transonic Blades of the Ruststalker or take the stealthy route with the Infiltrators and spring an unexpected ambush.
  • New but familiar enemies to face: Face your fellow brother Tech-Priests in an internal conflict over Necron xenotech while also holding back the wakening of the Necrons.
  • New mission environment: Experience combat inside an Ark Mechanicus for the first time in Warhammer 40,000 history.
Warhammer 40,000: Mechanicus - contact@rockpapershotgun.com (Dominic Tarason)

Warhammer 40,000: Mechanicus was such a pleasant surprise last year, so I’m glad to report that there’s an expansion on the way. Heretek, due this summer, is the first DLC announced for Bulwark Studios’s offbeat squad tactics game. In the main story, the bickering factions of the Adeptus Mechanicus worked together against the Necron threat, but Heretek escalates to full-blown infighting. It will add a new set of missions aboard an Ark Mechanicus ship, and a bunch heretical cyber-monks to murder. Plus the option to recruit a few along the way, pragmatically.

(more…)

Warhammer 40,000: Mechanicus - Alt
Let's keep this short,
but informative,
and awesome.

We have an Open Beta!
and here's the run down.


Oh, how busy we have been!
We know we've been silent recently, but all for good reason! We've put our heads down focusing on some things we're not able to announce right now, some things that a few people have discovered over on our Discord channel, and finally, what we're all here for, the purpose of this post, the Augment Update!!!

Now, this isn't the official release, but it's no less important!
This is access to the update before the official release. You can access the update on our PTR beta branch, which you can find out how to join here https://steamcommunity.com/sharedfiles/filedetails/?id=1571440010

What are the key points of the update
There's a lot! So here's a really brief summary;
  • IronMan Mode
  • Permadeath
  • Difficulty settings
  • A huge array of Customisation option for those difficulty settings
  • Exploration has been polished
  • Tons of polish to UI elements, enough to make a servo-skull weep sacred oils
  • Fonts are cleaner
  • Balance changes for a couple of things
  • Turkish localisation added!

Now, this is a really brief list! Check out all the Patch notes, future, current or past in this ultimate ChangeLog

We'd really appreciate any feedback on this build, the more the merrier! If you do please make sure you put 1.2.0 beta into your posts either here or on Discord.

I have an idea for a tickbox or modifier, how do I share this
Well, now we've worked hard at the structure of the Customisable Difficulty while also finding meaningful options for you guys to play with, we want to hear what you have to say!

Please post your ideas in the Customise Difficulty suggestions sub-forum so that we can easily identify them for consideration. Please note not all idea are possible. We will do what we can.

I'm going to wait for final release
Just so you know your saves for the beta will be able to carry over to release ;)
But if you're not a beta person that's fine, we will push this build live sometime in the future.
Now if you're currently in a game, we've made a branch called Mechanicus-Classic for all those that want no disruption from this update.

The Mechanicus-Classic branch will stay as 1.1.4 (the current version) forever. This is to avoid any issues should saved games not be backwards compatible for whatever reason.

-------------------------------

The original post can be found here https://steamcommunity.com/app/673880/discussions/0/1678064284152184946/
Warhammer 40,000: Mechanicus - Alt

Just clearing out some bugs... nothing to see

Find all Patch notes, future, current or past in this ultimate ChangeLog

Gameplay & UI:
  • Fixed: Arc Pistol - Logic with friendly fire = broken.
  • Fixed: Deathmarks are phasing into walls, again.
  • Fixed: Enemy trapped (poor guy) (Supreme_Bananas on Steam)
  • Fixed: Missing CP icons
  • Fixed: “From the Mouth of Malediction”: Lifting platforms sometimes not allowing movement.
  • Fixed: HUD disappears in final fight.
  • Fixed: Dead unit deployable on next battle, invisible.
  • Fixed: Servitor T3 skill logic broken.
Localisation:
  • If it "is" worth doing, it is worth doing to completion. -Aphorisms 97
  • Word removed as it had no "purpose", or maybe too much purpose?
  • Typo "an" not needed
  • Recieved has received some fixes

Discuss here
Warhammer 40,000: Mechanicus - Alt

Mac OS X and Linux
Great news! Mechanicus is now fully supporting MacOS and Linux.

Unity Engine update
Not groundbreaking, but if it's better... then it can't be worse, right?

Patch 1.1.3 - the clean up servitor
There have been some none critical bugs just scrapping-up our precious code for some time now. It's probably fair to say that this patch deals with a fair share of those issues.

As you may or may not know (still new fans every day ːsteamhappyː) you can find all Patch notes in our ChangeLog.

What's Next?
We'll be really secretive about the details right now, but here's a Necron Skeleton outline for you.
- An update that will deliver a custom difficulty challenge for all
- more content! (Troops, a discipline, environment and more)
- more polishing... because we can!

Another Thank YOU
Thank you all for the kind words you still keep sharing with us. We just can't get over how much you all appreciate the game we have created and we cannot be more satisfied.
:admech::blackstone::poweraxewpn::skitarii::techpriest:
Warhammer 40,000: Mechanicus - contact@rockpapershotgun.com (Alex Wiltshire)

The Adeptus Mechanicus are one heck of a Warhammer 40K faction. These shadowy racist warrior monks are more machine than human and worship a trinity of machine gods. They say stuff like, From the moment I understood the weakness of my flesh, it disgusted me. I prayed for the strength and certainty of steel. I aspired to the purity of the blessed machine.

Those words are from the intro to Warhammer 40,000: Mechanicus, an excellent turn-based tactics game that really gets> the AdMech. Yet developer Bulwark Studios hadn t even played 40K before they took it on. In order to make it, this small team had to negotiate decades of sacred lore and intense fan expectation while also being disallowed from following existing tactics templates, even 40K s. Such is the challenge of making a licensed game, but sometimes great things can emerge from stricture and a dose of inspiration.

(more…)

Jan 16, 2019
Warhammer 40,000: Mechanicus - Alt

Welcome to 16.01.19.2M
Welcome to 1.1.1

This patch is our focus on some small bugs within the Mechanicus code. Effectively some polishing that will improve certain elements of the game.

Here's a bugged summary of 1.1.1
  • Some guys are no longer flying, and ultimately living in walls. It was rare but annoying.
  • Logic is more logical for logic sake
  • no more #ERROR, yeah that was an error!
  • localisation tweaks
  • Walk on platforms
  • Attacks of opportunity
  • Linux fixes
  • if you've read this far... why? Go look at the proper list. This list is bugged.
Find all Patch notes in our ChangeLog.


[[[Reminder]]] = Previous patch content 1.1.0
If you haven't already, you should really check out the Tiresus Patch 1.1.0 which added new hidden content to Mechanicus.

It features glowing stuff, you should really check it out 😉



Divinity: Original Sin 2 - Definitive Edition - contact@rockpapershotgun.com (Rich McCormick)

I realise, at the end of 2018, that I ve spent much of the year digging back over games released in 2017 and earlier. That s in part because I ve been subject to the demands of evil overlord Graham, but also because I ve been trapped in the gravity well of monster timesinks like Destiny 2 and Divinity 2. When I did reach escape velocity, I cherished my time in the kind of small-and-perfectly-formed games that 2018 did so well: Dead Cells, Celeste, The Banner Saga 3. All of which get honourable mentions in my list, but get beaten out by (more…)

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