The latest series of patch over the last two weeks focuses on making combat more engaging. It make hard-points a valid alternative to turrets, amp up brick based ship durability, make system destruction a viable combat strategy and address the ship agility issues following player feedback.
Furthermore we did an important push on accessibility and player locomotion to address some issues and difficulties some player experienced.
Please note that the last few update are being push on the EXPERIMENTAL beta branch, so if you want to help to test you can opt-in! No password required.
Here is a quick recap of the main changes and new additions:
No-clip mode added, an help message will suggest to activate it when player is stuck
Fast speed mode is now a debug toggle
Player being stuck on high fall issue is fixed.
inconsistent jump height issue fixed
Ship turning speed will scale down with mass at a given agility rating.
Ship agility rating is maxed out to 100% (it will still display score superior to 100% though).
Bricks now provide some Armor and Hull Integrity according to their volume, up to 100 HP per voxel.
Gimbal added for fixed weapons.
Hit Marker added.
NPCs can uses fixed weapons.
Target Lead indicator for each hotkey added.
Mouse Power curve setting added: default is at 50%.
System Destroy chain: system blocks have a 75% of destroying a neighbor voxel.
Systems will cease to function under 50% HP.
HUD: system HP for own and target ship added.
Thruster system will emit some smoke when partly destroyed.
We have taken action against the infinite Loath bug. We are also working on a fix it. Be reminded that Spacelord is a game that requires everyone to follow the rules. Any other action would mean an infringement of the EULA and will be severely punished. If you detect this very same or a similar behavior write us right away so we can make a move.
We want to thank from the bottom of our hearts, all the community members that helped us to track this down.
Today I come before you as a bearer of bad news - It seems that we have misinterpreted the signs given to us and thus miscalculated the date of the next turning point in history. After some new calculations and measurements we have come to conclusion that the next Content Update will be released on 13th of August, 2020 AD.
We hope that you understand and can excuse this short delay, but we would much rather present you with fully functioning update, without any significant technical issues, than to be on time, but with a game that is riddled with bugs. Rest assured that the person responsible for this false prophecy has been severely punished.
We are reporting back with a new patch for Shiny! Most of the issues that were fixed were found thanks to you and your bug reports in our Steam forums. We would like to thank all the players who took a time out of their day to let us know and thus improve the game for everyone!
Here's the full changelist
Gameplay:
Jet-Pack velocity fixed;
Fixed the immortal jet-pack bug;
Fixed button bug on the play menu;
Fixed the multiple-choices bug on Main Menu;
Fixed camera bug on the first level;
Fixed the battery that was missing on the last level, it is now there;
Fixed minor visual corruptions from Level 9 - 12;
Fixed freeze-bug when the player jumps around the spawn point on Level 01;
Power Sphere gameplay rebalanced;
Fixed The UI buttons icons for all levels;
Updated the Credits Screen.
Achievements:
Fixed "It's Over, Go Home" achievement trigger on the game credits;
Fixed minor bugs on achievement actions such as on "Hot Tempered", "Cool head", "Go ahead and jump", "Joy The Ride" and "2 Percenter";
Added 2 batteries in the first level, now total of 30 batteries;
Added 3 batteries in the second level, now total of 58 batteries;
Added 3 batteries in the third level, now total of 25 batteries.
Localizations and etc:
Added Danish, Finnish, Japanese and Swedish languages;
Fixed several localization problems and cutoff problems;
Fixed word scaling on several UI screens;
Fixed the sizes of the words;
Fixed the level's titles in the Finished Level Screen for all languages;
Would you like to quickly assemble the full set of awesome Apache weapons which became available in the crafting system after the recent update? Here is a great opportunity to speed up the progress. Just make purchases with Kredits in the game shop and get cashback in "Apache" crafting cards.
ACQUIRE ANY ITEMS VIA KREDITS IN THE GAME STORE AND GET APACHE CARDS!
The offer consists of five stages and will last till 20:59 UTC (22:59 CEST) on the 14th of August. Read on to learn more about the offer schedule and its rewards.
Faefever now have more than 10 000 downloads on Steam! ːsteamhappyː We love the feedback we've received from all around the world and feel very honored.
Feel free to #Faefever or tag us in social media if you make anything Faefever-related and we will share it with everyone!
This update follows through on the latest effort on combat by making systems destruction a more viable strategy. It adds a few new gameplay mechanics and some HUD feedback on players own ship and target ship systems HP.
Improvements and changes.
System Destroy chain: system blocks have a 75% of destroying a neighbor voxel. Systems will cease to function under 50% HP. HUD: system HP for own and target ship added. Thruster system will emit some smoke when partly destroyed. NB: Player will have ways to improve the previous stats through gameplay in upcoming updates.
Bugfixes: #2741 Missing children entities on blueprint load. #2721 #2738 Incorrect chunk information on blueprint load. #2740 Build on a ship that is selected by the tracking cam breaks game. #2731 Can link seat to buttons. #2718 Mag-lock can lock to already locked entity Mag-lock can lock circularly. #2717 Grays paint not applied correctly on light. #2734 Weapon spread not applied with gimbal weapons.
Event: 5th August to 26th August Rewards: 26th August to 2nd September
Want to make your Daeva even more powerful and teach your enemies the true meaning of fear? Now’s the perfect opportunity! During this event the enchantment chances for Daevanion skills are increased, while an NPC will sell you Daevanion items in exchange for the event currency. Plus you’ll find special offers in the AION Shop to make your hero even stronger!
During the event you can get your hands on items such as the [Rune] Daevanion Skill Selection Box (10 types), the [Rune] Daevanion Essence or the [Rune] Enhanced Sports Tournament Skill Card Bundle.
How it works:
Enchant
Offers in the Shop
During the event you can pick up some special bundles in the AION Shop. Each includes the [Rune] Daevanion Skill Selection Box (10 types), the [Rune] Daevanion Essence and a [Rune] Expert’s Letter of Recommendation:
Small Daevanion Expert Set
Medium Daevanion Expert Set
Large Daevanion Expert Set
Enchantment Chances
The chance of enchanting Daevanion skills is increased during the event, so make the most of it!
Become a Daevanion Expert
The [Rune] Expert’s Letters of Recommendation found in the shop bundles can be exchanged for selection boxes containing Daevanion skills and Daevanion Essence in various amounts from Clerkrinerk. You’ll find her in the Inggison Illusion Fortress or the Gelkmaros Fortress.
Special Rewards
If you manage to enchant your Daevanion skills to +15 during the event, you’ll receive a special reward in the form of the [Rune] Enhanced Sports Tournament Skill Card Bundle! This allows you to customise the appearance of some of your skills.
If you enchant 2 of your skills, you’ll receive 1 special reward; for 4 skills you get 2 special rewards. These will be delivered via the AION Shop during the reward period, and can be collected via ‘Manage bonuses’.
Note: The event item [Rune] Expert’s Letter of Recommendation will be removed from the game one week after the end of the event.
The Red Nose Granker King is back! After his humiliating defeat last winter, he retreated to lick his wounds and plot revenge. Now he intends to bring the Daevas to task, having mustered a sizeable army of Sweaties and Redclaw Potcrabs. Even Debilkarim the Maker has joined his cause. Their plan is to hit Inggison and Gelkmaros, so the Daevas will have to be on their guard!
The Hero Trials
Complete Hero Trials and send the Granker King’s army packing. In reward you can look forward to a Selection Box of Ultimate Enchantment Stones, Balaurea Odian Chest, or Class A Minion Contract, Level 4 (5 types) amongst others!
Complete the requisite quests and defeat special enemies in Inggison and Gelkmaros to master the Hero Trials. The quests are available for players of levels 76-80 and can be played in groups.
Seek our your opponents at the following locations:
Sweaties and Redclaw Pot Crabs appear in Inggison and Gelkmaros.
Debilkarim the Maker can be found in Lower Udas Temple.
The Red Nose Granker King is roaming around Inggison Outpost and the Gelkmaros Defence Base.
Rewards
In addition to the rewards for completing the daily/weekly quests, you’ll also receive bonus rewards for completing a certain number of Hero Trials.
In order to rake in all you can for these quests, you’ll need to complete the daily/weekly quests with the same character.
The quest rewards are divided up as follows:
6 of 18 quests completed
10 of 18 quests completed
15 of 18 quests completed
Note: We’ve reworked the appearance of the Hero Trials user interface/window.