Big Balance Beta Release Candidate Changes
- After pushing, shields start recovering stamina 50% faster than other weapons.
- Tuned down damage of Repeating Handgun and Brace of Pistols slightly.
- Repeating Handgun reload time increased from 1.3 to 1.6 seconds.
- Sword and Dagger now has 10% crit chance bonus on all attacks.
- Two-Handed Axes got increased damage and cleave of heavy attacks. Removed precision targeting from light attacks. Increased attack speed of third light attack and push attack.
- Increased range of shotgun push.
- Reduced strength of pushes, notably shield pushes.
- Fixed issue with Drake Pistols dealing damage to armored enemies.
- Increased damage and stagger of Flamestorm Staff and Drakegun.
- Reduced 1h Axe armor damage and stagger. Especially versus Chaos Warriors.
After what feels like a very long wait, co-op rat smasher Vermintide 2 now has a PlayStation 4 release date: 18th December. That's just one month away!
Before that, you can try the game on PlayStation 4 via a closed beta if you pre-order Vermintide 2's Ultimate Edition from the PlayStation Store. Doing so will also grant you four days early access to the full game before it launches, alongside some other gubbins.
So far, it seems like the only way to access the closed beta is to put your money down for the game's 45 Ultimate Edition. This also contains extra skins, portrait frames and a keep statue, as well as its two DLCs.
Warhammer: Vermintide 2 is going back to the series’ old stomping grounds of Ubersreik in the upcoming Back to Ubersreik DLC. Cram the teaser into your eyes.
Three maps from the original game have been gussied up and remastered, with new challenges thrown into the mix for good measure. Developer Fatshark also promises a “secret surprise” waiting for the heroes. Is it more rats? I hope it’s more rats.
I can’t say I feel all that nostalgic towards Ubersreik, though I’m a big fan of the level design from the first game and certainly won’t turn my nose up at new maps.
Back to Ubersreik will set you back £6.99/$9.99 and is due out in December, 2018.
Co-op rat smasher Warhammer: Vermintide 2 is returning to its roots for Back to Ubersreik, a nostalgia-filled pack of maps fans of the series will likely remember.
Coming in December priced 7/€8/$10, the DLC is meant as a homecoming for our heroes across a trio of Vermintide 1 maps, including fan-favourite Horn of Magnus. There's a "secret surprise" in there too.
Here's a trailer:
The next DLC for Warhammer: Vermintide 2 will call back to the first game, revisiting and reworking three of the cooperative FPS’s most popular levels. Back To Ubersreik is its name, and making three old levels “Bigger, better, and crazier!” is its game, according to developers Fatshark. They’ve only confirmed one level so far, the game-opening Horn Of Magnus where our four ratsmashers have to blow a big ol’ horn to warn everyone: rats, oh god rats.
The beta uses your account - any progress you make on your characters, or rewards gained will be permanent. Any items salavaged, will be salvaged permanently. You are free to switch between the beta and the live game, by opting out of the beta branch. There will be a download each time you switch in and out of the beta.
* We have received a lot of feedback that both Brace of Pistols and Repeater Handgun are performing below expectation. Therefore we want to experiment with increasing their output quite drastically. We would appreciate a lot of play-testing and feedback from you all with this change.
For this update we want to experiment with increasing the efficiency of all the temporary health talents quite substantially. This take intends to make most combinations of talents and weapons at least viable while making a good talent/weapon combination very strong. Increasing the decay rate of temp health made some of the talents perform below expectation with certain weapons. By keeping the decay rate but increasing the amount of health you receive we hope to strike a nice middle-ground where it's possible to build up a strong buffer of temporary health in combat but it won't be as readily available once the dust has settled. Please try it out and discuss this change on the forums, your feedback is very important when tweaking this.
We are getting close to finalizing this first trial Big Balance Beta. In the future we will hold more dedicated Big Balance Betas as we make changes to the game, to ensure you all are involved in the process. This is just the beginning. The feedback you have provided thus far has been excellent in helping make Vermintide 2 a better game.
This change was made with the change to stamina generation on health gain in mind. After studying feedback and alot of internal testing we want to try and go back to the stamina regeneration rate we had before launching the beta. Experiment and see how this affects your performance and leave feedback. Thank you for your participation.
I’ve seen more inspired ideas for Halloween events than “let’s do some night-time levels”, but it’s still a pretty good one. For the duration of Geheimnisnacht, every level in Warhammer: Vermintide 2 has been plunged into darkness. Geheimnisnacht is “the most ill-omened night of the year”, and lasts until November 4th.
More importantly, there’s also a community-run shitty cosplay competition. (more…)
Geheimnisnacht is the most ill-omened night of the year, and it is marked as an important date in the Old World’s Calendar. The veil between the living and the dead is especially thin on this night, and the Winds of Magic grow stronger. Only the strong and brave dare venture out after the sun sets.