Developer Chucklefish has unveiled Double Trouble, a free new slab of DLC coming to its Advance-Wars-inspired turn-based strategy game Wargroove in the future.
Double Trouble, as its name suggests, has been designed with co-op play in mind, and, to that end, adds a new story campaign intended for two players. "After an unexpected kidnapping and some severe ransom demands," teases Chucklefish, "your group of rogues have no choice but to perform the biggest heist that Aurania has ever seen..." It'll support couch-based co-op, online co-op, and can even be played solo if there are no pals around.
Double Trouble will also introduce three new Outlaw Commanders - Wulfar, Vesper, and "troublemaker twins" Errol and Orla (who technically count as one Commander, in case you were wondering), as well as two new units in the form of Thieves and Riflemen.
Oh, we all love an underdog story. Fantastical Advance Wars-alike Wargroove had its fair share of politicking and magical horrors, but what were these Outlaws doing all over the place? And why did they care so much about pastoral macroeconomics? Wargroove’s upcoming free update, Double Trouble, is bringing the cannon-fodder bandits into the spotlight, ditching fantasy warfare for a cooperative heist adventure.
The 'Red Hot Sale' continues to burn at Fanatical and this week has introduced a few new titles to spice up the mix of digital gaming deals.
Right away, you can get an absolute scorcher of a deal with Wargroove for just 9.59/$11.99 for the next 48 hours.
Seen as a spiritual successor to the likes of Advance Wars, the strategy RPG from Chucklefish was generously and carefully created according to Donlan, but he's still saving his love for the real thing. Even if Wargroove allows you to play as a canine commander called Caesar!
Life has become a little friendlier in Wargroove, as Chucklefish’s Advance Wars-y strategy game today launched its keenly-awaited “quality of life patch.” Handy features include checkpoints in missions, difficulty setting changes, getting to add AI-controller players to multiplayer matches, and lots of little tweaks and fixes. War may be hell, but that doesn’t mean we should accept it being inconvenient.
Wargroove should be quite a bit more welcoming when an update hits the cheery but tough turn-based romp today. It's not easy to save the kingdom of Cherrystone, but difficulty presets and a new, flexible checkpoint system should make the journey a bit less perilous if you choose.
The default difficulty has been giving people problems, and changing the sliders to give you even a tiny bit more damage or income knocks the game into 'easier mode', immediately limiting you to a maximum of one star per mission. It's a tad harsh. The update, thankfully, introduces a bunch of presets and reduces penalties.
Wargroove's default difficulty is Hard and the only way to achieve S-ranks (aside from making it even harder, if you're bold), Medium is a bit easier and lets you get three-star ranks, Easy knocks it down to two, and Story is the easiest of them all, limiting you to one star.
The checkpoint system essentially gives you a single battle save. Instead of having to start all over again because you messed up—maybe you lost a unit you were ordered to protect—you can set a checkpoint anywhere. You only get one in every battle, but it can be overwritten.
There are plenty of other changes, too, including a CPU player option in multiplayer, shared vision among allies, better unit information and S-rank requirements clearly displayed. The game's pace, which can be rather slow, has also been cranked up a bit. A movement speed option will allow you make battles brisk, and skipping animations should be faster.
Wargroove's update will be live from 1 pm GMT/8 am EST today.