Welcome to the latest update post of Foul, an indie survival game set in a post apocalyptic world.
In May, development was slower due to other priorities, but last week brought exciting progress with the addition of several new features. The biggest addition is the player customization, allowing players to equip clothes and accessories in designated slots to display them on the character. Other minor things added are a new location — the Campsite, various map enhancements and better UI. Expect more updates in a few weeks!
Fix bugs Reduce gas accumulation period upgrade experience Less experience decay in defeating low-level monsters Lowering the early skill threshold Improve the success rate of equipment upgrades
NEW: DLC installation check for Linux @ GoG
UPDATE: Added tooltip to diamond reward on map items in main menu
UPDATE: Localizations (cs: research, tutorials, ui; ru: research, tutorials, ui; zh-Hans: research, tutorials, ui)
PERF: Itinerary recomputing took extreme time in special case
FIX: Accepted one time offered contracts were being rejected on bulldozing the dispatcher office
FIX: Favorite map button was only shown on prague map for first time player
FIX: Tooltips for cycle explenation and rewards where missing on system upgrades page tier progression bar
FIX: Transport Demand Detail displayed misleading text when first and second demand was not generated yet
It's time to celebrate the amazing JellyCar Worlds community! This update introduces the Community Showcase, an area for new packs of levels all created by JellyCar Worlds players, and selected by Walaber! Try out the first community level pack entitled "Theme Park", and look for more packs to be added in the future!
Hello everyone! This update replaces the old Mansion map with a brand new map with 2 planets. With this I have also completely reworked the gravity system for spherical worlds to allow for multiple gravitational forces on the player.
Some match settings have also been added, allowing you to control the time between present spawns as well as toggling friendly fire for Team Deathmatch. The present model has also been reworked to actually be a present and not a cube.
This update also contains a lot more changes such as bug fixes and balancing changes that I forgot about. Enjoy the update! ːsteamhappyː
"In the Emperor's name, I will end you." – Morvenn Vahl
Command the Sisterhood as the highest power of the Adepta Sororitas with a new Steam bundle! Collect Morvenn Vahl, 10 Adepta Sororitas Booster Packs and an exclusive cosmetic in one fell swoop with this huge value bundle: Warhammer 40,000: Warpforge - Sororitas starter bundle
Warpforge is entirely cross-platform, so as long as you log into the game using the same account any progress or content redeemed on PC will also be there when you play on mobile.
First of all, THANK YOU to everyone who has given Knights Within a chance during the first week of early access release! It's been a whirlwind of a fun time meeting and playing with so many of you, and love the ideas/suggestions/feedback headed my way. I can't wait to continue implementing and improving this game for you all.
I wanted to post a fairly simple 'roadmap' to provide some transparency for where my head is at for what's next coming to the game. This is not exhaustive, completely fluid and subject to change, please hop into the discord for more active updates and chats about what's being worked on
Continually Adding:
New Beacons and Mutations
Boss Attacks
Map Areas/Tiles/Modifiers
Objective types
Music Updates
New Quests & Legends
Balance changes and updates
Optimizations
Soon
New Interactables/Map finds/Side events
Preview cosmetic before purchase
Endless mode Integrated into Patrol
New Boss class
Steam Achievements
Pause/break system
Some dialogue & voice acting ;)
After
New Biome
New Weapons
Visual changes based on equipped gear
Armor mesh cosmetic customization
Keep Updates
New Enemy types
Simple Story/Lore Integration
Emotes
New Gear Mods
Leaderboards
Improved controller support
On the Horizon
New Gamemode
New Factions
More Biomes
Deeper Story/Lore additions
I will be keeping a list like this up to date in the Discord
Quick reminder: the initial release sale is still on until May 26th!
Thank you again for joining me on this next stage of Knights Within, we got ways to go!