One More Night - Wtf Miki
Fixed an issue where killing the Spider Queen meant you couldn't leave the fight area, now it's fixed.
Jul 29
Shadowed: The Demon Castle of Ooe - lrgamesltd
Shadowed's new patch comes with a bevvy of minor changes.

About the recent saving/loading issues: Fixing these is my top priority. This patch *should* fix it. These issues were quite bizarre because everything worked on the test build, the desktop build, the steam client version(on my work computer), the desktop of my other computer, but *not* the steam client version of my other computer. The solution unfortunately means that any builds/saves you have will be deleted, but you may recover your builds if you dig them out of your [game]/saves/data folder and transplant them to users/user/appdata/roaming/godot/Shadowed/builds/. Apologies for any inconvenience.

Gameplay:
-Retooled item spawning. Artifacts and strong weapons are rarer, and when artifacts do spawn, they try to respect the current floor more often.
-Changed the Ox's Vitality perk, it now simply gives HP-8 bonus HP upon taking it.
-Arrow break chance is now 25%, down from 50%.
-Added two new monsters, the Bandit Archer, and Abandoned Quiver. These enemies will drop a small amount of arrows on death.
-Added a new technique, Surge. Most of the classes who don't normally use Ki have it. It uses 1 ki to grant some minor benefits to spellcasting.
-Added a few new mutations.
-Adjusted a few things with Kamikui. Centipedes now costs fatigue. The HP cost of Power Through Pain is now 1.
-Looting shrines now creates noise (in addition to the aggro it could normally cause).
-Relaxed and improved the rules for Innocent Monster.

QOL:
-Changed the text in the help docs to be less eye-straining. The help docs will also automatically disable the CRT screen effect when you are in them in order to reduce blur.
-Added a bar that can be used to resize the size of the help doc window.
-Added an option for brightness.

Bugfixes:
-Hopefully fixed the issues related to saving and loading and builds crashing.
-Fixed a bug where attacking any monster ever would trigger redemption loss. (Honestly no idea how that one slipped by.)
-Fixed some typos.
-Fixed some miscellaneous things being wrong in character generation.
-Fixed a bug where Shifting Soul could give useless "Blood" essence(this was cut, or rather was supposed to be)
-Fixed a bug where sleeping monsters would never wake up due to noise
-Fixed holy monsters sometimes not counting as enemies to the kamikui for targeting purposes
-Holy ground in shrines now works in the forest(it was always supposed to, just bugged)
-Fixed the moon event art not showing up.
Jul 29
Deer Hunting - The Season - BMad29
Last day of spring turkey season patch, menu patches, testing for tracking dog.
Rotego - kbukusoglu

This is a quick announcement to let anyone playing this game know I am removing it from Steam as I believe this game has a number of fundamental issues. I may look into remaking this game with core mechanics changed and releasing something similar in the future.

King of Bones - GlutenFreeGames
OPTIMIZATIONS
  • BONES - Number of bones spawned is now capped to prevent bogging down the game in long matches.
  • DINOSAURS - Improvements to dinosaurs to improve performance when using maximum numbers allowed in spectator mode
  • GPU - Improvements to under the hood UE rendering, especially on the denser foliage maps.
  • PARTICLES - Move more particles over to the GPU to reduce their bogging down the game.
  • ARENAS - Hand combed through arenas to remove clipping and unnecessary foliage to further improve ease of rendering.

GAMEPLAY
  • DODGE - Dodging now aligns with your camera to make more purposeful movements and better keep track of your dinosaurs orientation
  • PARTICLES - Mouth blood now inherets it's velocity from the dinosaurs head creating more realistic splattering effects
  • IMPACT PARTICLES - Impact particles now implemented on all levels

DINOSAURS
  • YANGCHUANOSAURUS - Improved Head Movement and fixed offset jaw
  • ALLOSAURUS - Improved Head Movement and fixed offset jaw

BUG FIX
  • EATING WEAPONS - No more infinitely eating weapons to gain health.
  • GENEREAL - Fixed various small errors and warnings
You And I - Juab
- Fixed Aspect Ratio for Ultrawide Screen (21:9)
Bang Average Football - ruairidx
In case you missed the news last week, Bang Average Football is now Steam Deck Verified!



This is a small update with some QOL fixes for the Steam Deck experience.

  • Improvement: non-functional filesystem buttons (e.g. 'Open Databases Folder') are hidden on Steam Deck.
  • Improvement: whichever gamepad makes a selection on main menu will be assigned/reassigned to Player 1.
  • Improvement: Steam Deck icon for gamepad select screen.

If you run into any issues, bugs or crashes, please let me know in the Discord server, or email support@ruairidx.com.

Ruairi

---

Hotfixes:
  • 1.1.3a: fixed crash when creating database players with a position filter already applied.
O3 - Hollow Descent - Ta2 Games

Hey everyone,

Here in Italy, it’s already starting to feel like autumn, even though we’re still technically in summer. I hope you're all getting some well-deserved sun, rest, and good energy, whether you're already on vacation or still waiting for one. Wishing you a great end of summer wherever you are.

Now onto the update: a new build for 03 - Hollow Descent is live on Steam, bringing new content, improved systems, and better customization options.

Here’s what’s included:


Totem Reward System

After clearing nearly every combat room, a totem-like structure now spawns and drops random loot:

  • Weapons

  • Synthralls

  • Passive upgrades

This new system adds more consistency and depth to exploration and combat pacing.


Faster Dash Refill

Dash cooldown has been shortened to allow quicker evasive movement and support a more aggressive playstyle.


Settings Menu Overhaul

The entire settings interface has been restructured into a single, simplified page. New options include:

  • Movement Type: Switch between World-Based or Screen-Based controls

  • Gamepad Vibration: Toggle On/Off

  • Screen Shake: Toggle On/Off

  • Auto-Aim for Gamepad: Off, Low, Medium, High

  • Keyboard Movement Rebinding: Fully remappable movement keys


Map Tracker Tool + Session Stats

A new map system has been added to help you navigate and track your progress:

  • Room-by-room tracking of explored areas

  • Points of interest are revealed upon entering rooms

  • A Session Stats panel displays key run information:

    • Time played

    • Rooms cleared

    • Enemies killed

    • Weapons found

    • Chests opened

    • Secret rooms discovered


Thank you for playing and supporting 03 - Hollow Descent.
More updates and improvements are coming soon.

Simy

Five Hearts Under One Roof season2 - CS
Hello from the Five Hearts Under One Roof dev team!

Thank you so much for waiting! 🙇
Thanks to all your love and support, Five Hearts Under One Roof? Season 2 is just around the corner.
To show our appreciation, we’ve prepared a special cast preview video!

Ready to see some familiar faces?

🎬 Mal-sook & Min-jung – “High school hearts, incoming!”
The queens of teen crush moments are back, and just as charming as ever.
👉 [Watch the video]

🎬 Manager Dong-geuran – “Why is the manager here...?!”
Somewhere between adorable and all grown up—get ready for peak chaos.
👉 [Watch the video]

And this season, we’re welcoming some brand new faces
brought to you by the Milk Film channel! 🎊

🩺 Bbanggyul – “Nurse energy unlocked.”
Calm and caring, with pro-level bedside vibes. What role will she play this time?
👉 [Watch the video]

💎 Yunamong – “Warning: Elegant chaebol energy ahead.”
The type to steal your heart before your wallet.
👉 [Watch the video]

🌟 Yu-jeong Yang – “Wait, who is she?!”
A rising star discovered by Milk Film. She just might be this season’s biggest surprise—
small beginnings, big impact. Remember the name!

Already having a hard time choosing a favorite?
Let these preview videos steal your heart first. 💘
Once again, this house is anything but peaceful...

Thanks so much for your love and excitement! 💕

📲 Stay updated on all things Five Hearts S2 via our official Instagram:
👉 INSTAGRAM
Worship - Enormous_Rat

Changes & Optimization
  • We further improved the way our navigation is managed for followers (not the same as last hotfix). This should improve even more follower navigation performance.

  • An optimization pass was done on the way we dissolve assets when they are in front of the cultist. This can improve performance a bit for GPU. Bigger improvement for the GPU are in the works.

Bug Fixes
  • Fixed followers not being teleported back to the cult base after a successful test of faith.

  • Fixed an issue making players unable to change tabs (Rituals, Upgrades, Map) in the grimoire UI on controller.

  • Fixed monuments/upgrades being mismatched between the cult base and the upgrades UI in the grimoire.

Bugs we are actively working on
  • We are looking at fixing objects being sometimes impossible to lift or interact with even with enough followers.

  • We looking to fix an issue causing some UI elements to not appear when pressing ESC/Start during loading.

  • We are looking at improving loading times in general.

  • We are aware of an issue causing performance problems when swarming on destructible objects with a lot of followers.

  • We are looking at a couple of more minor annoying bugs in the singleplayer experience.

  • We looking into a few issues regarding summons.

  • We are looking into a potential memory leak when leaving the game open for several hours.

To be added to Worship's roadmap

This new section will now list features and improvements that we are adding to our roadmap planning following player feedback and/or issues that the team judged worth tackling. Keep on telling us how you feel about the game and we'll do our best to focus on what the community is asking for!

  • (Community feedback) We heard the feedback regarding the save system and permadeath. We are looking at both short term and long terms improvements to address your issues in that regard.

  • (Community feedback) We are looking at improvements for the symbol recognition, but these might have to wait for the bigger updates planned in the roadmap.

  • (Community feedback) We will look at how we can add more gameplay differences and impact tied to the choice of god to Worship

  • (Community feedback) More resolutions and aspect ratio support

If you are wondering what we have planned for upcoming content, you can refer to our roadmap on the Worship's Steam page!

Thank you for your patience fellow cultists!
...