Congratulations to all the small but beautiful part of the project audience on International Women's Day! In honor of such an event we have prepared a special gift set.
To get it, you need to activate the promo code in the PDA - SC8MARCH24
The gift set includes:
◉ 3 unstable abnormal batteries; ◉ 8000 repair parts; ◉ 3 sets of Master armor components; ◉ 3 sets of "Master" weapon components; ◉ 5 containers with camouflage for armor; ◉ 5 containers with weapon camouflage.
🎟 Promo code can only be activated on one character until and including March 11.
Welcome back to another "Eons Away" development update! I'm thrilled to share with you a lot of new features I've been working on. Today's log includes an improved battle system with "Action Command" mechanics, a detailed skill tree for character development, and a bonding system with alignment consequences that add depth to your in-game choices.
Additionally, I've made significant strides in world-building with the introduction of a village hub that serves as the game's main area. We've also integrated a dynamic day and night cycle that affects gameplay mechanics and quest availability.
To further immerse you in our world, I've implemented a corruption system that visually reflects on characters and enemies. Plus, I've added various quality of life improvements and bug fixes.
I'm eager to hear your thoughts and look forward to engaging with you on our Discord channel for real-time updates and discussions. And don't forget to add "Eons Away" to your Steam wishlist to support the game!
We are incredibly excited to share our 1.0 release with you, out now on Steam, Nintendo Switch and Xbox. You've come on a fantastic journey with us through early access. Here are just a few of the important features we've added since our first debut almost 3 years ago.
Full Campaign Storyline
Roguelike Mode
36 New Skills in the Nature Tree
35 New Skills in the Monk Tree
3 All New Areas (Emerald Jungle, Dwarven Halls, Sunken Swamp)
Hardcore Mode
Infinite End Game Progression
Exploding Barrels
Crafting Modifiers
Phased Boss Mechanics
Enemy Mods
And so much more
Patch Notes v1.0
Features
Nature Skill Tree
Main Storyline
Added 5 new Ranger Skills
Added Druid preset
Various new events and new fortunes
Added a tutorial when you get your first Fortune
Added 2 more harder difficulties to Roguelike Mode
Character portraits are now color coded by player
Improved translations for non-English languages
Added new loading screen images and tips
General
The Jester now grants Ivory Dragon Scale instead of Wrath of the Righteous
Increased return cold damage on Blue Dragon Scale
Fishing is now triggered on one specific hex near the water rather than click on the water itself
Skill Changes
Ranger summons/and summon passives have been moved to the Nature tree
Wrath of the Righteous is now a Tier 5 Light tree passive skill
Poison and Bleeding now use all damage multipliers
Changed Impaling Shot to Force Shot
Bug Fixes
Fixed issue that cause the event window to remain if you exited to main menu during an event
Fixed issue that would lock up the next battle if you previously avoided the Ogre Debt Collector battle
Fixed issue that would cause the game to lock up if the host returns to town after the quest is complete while the client stays in the loot menu
Fixed various typos on skill tooltips
Fixed issue where Shield Mastery wouldn't effect all stats on the shield
Fixed issue where you could fish infinitely if you return to main menu then continue
Fixed various issues for clients joining a game in progress
Fixed an issue that could cause the game to lock up in battles with enemies that use fear mechanics
Fixed issue with Ball Lightning tooltip information
Fixed issue with incorrect values on item modifiers when the the prefix and suffix both alter the same attribute
Fixed issue where auras visuals would grow when the player model grows
Fixed issue where Might and Intelligence bonuses weren't reflected in the stat values for summon damage and health in the character menu
Fixed issue where multiple characters could spawn on the same hex when entering a quest
Fixed issue that cause the client player to get stuck after a boss battle if they remain in the loot menu while the host goes to town
Fixed various issues with joining a game mid progress
Fixed issue where you couldn't join a hardcore battle in progress as a client
Fixed various lockups caused by mashing buttons during a loading screen
Fixed issue where if you died in hardcore mode, the hardcore death screen would show up anytime you die after than even when in softcore mode
Fixed issue where you could access the skill bar controls while a UI window is active
Fixed issue where Character Menu wouldn't close when selecting Change Party or Change Difficulty from the pause menu
Fixed issue where your cursor would disappear if you try to cancel out of the difficulty select menu on a gamepad
Fixed issue where the connection name would overlap the character image on character tiles
Fixed various issues with multiplayer connectivity
Fixed issue with Seal of Salvation not working when Wrath of the Righteous is active
Fixed issue where Shatter wouldn't apply chilled
Fixed issue where Frozen targets wouldn't receive bonus damage from Shatter
Fixed issue where Lingering Light and Wrath of the Righteous wouldn't work together
Fixed issue where you would have to hover to a different hex before action targeting would show after selecting an action
Fixed issue with Dragon animations not working correctly
Fixed issue where the turn text in battle wouldn't go away if you exit to main menu
Fixed issue where you would see all of your owned characters on the overworld outside of battle if you exit to main menu during battle and continue the saved game
Fixed issue where the inventory filter tooltips had incorrect positioning when using a gamepad
Fixed issue where the Roguelike leveling UI would remain if you exited to main menu while leveling
Fixed issue where skills like Overwhelming Power or Break The Ice wouldn't work for skills with projectiles
Fixed issue where some hexes would be unusable in battle when it looks like they should be
Fixed issue where pressing 'No' on a video resolution change check would just reset the timer instead of revert the resolution
Fixed issue with targeting UI staying for too long after a target area is chosen to cast a skill
Fixed issue where skills would heal enemies when you have a healing weapon equipped
Fixed issue where the main enemy in a battle would sometimes move from its original hex upon battle start
Fixed issue with Shapeshift White/Black Dragonkin issues with incorrect descriptions
Fixed issue where you couldn't see the result for the 4th character in the party on events where all character individually chose an option
Fixed issue where if you tried to selected a skill in local coop mode while hovering over a character you would instead switch focus to that character
Fixed issue with the cooldown reduction and mana cost modifier scaling with tier effects on Valler's Pocket Watch
Fixed issue where the Summoner roguelike preset had a starting skill which is no longer in the game, which causes a instant level on game start
Fixed various issues with the video settings in the Options menu not working correctly
Fixed issue where the client didn't get some item bonuses that were based on their character stats
Fixed issue with Shadow Walk not working for clients
Fixed issue where if you abandon quest on a gamepad while the examine window is open it will stop progress
Fixed issue where you couldn't cast a potion if you canceled out of the partial targeted multi targeting skill first
Fixed issue where the last person wouldn't see event results in certain events
Fixed issue where the next room wouldn't spawn if a player leaves while certain events are active
Inventory expanded from 4 tabs to 5 tabs, from 36 to 42 spaces per tab. You can now carry more items you need!
Etc
The purchase and exchange of the 8th anniversary random box has ended. Event items can no longer be obtained from event vending machines and coin shop.
The new Touhou Genso Wanderer -Foresight- game was announced March 2! The discussion focuses on revamped game elements and some of what couldn't be covered on Touhou Station. In the livestream, one of the developers has a casual chat.
We would like to inform you that we have issued an important announcement regarding the Tax Receipt and Pet Expedition's Wealth Cave. To access the full details and updates, please visit the following link:
I've been a little quiet as of late because I've been working hard on my next game's release, but I'm excited to share the next big Popmoji update with you! 8 new abilities have been added that significantly change the game's meta. With that, I've also made a proper settings menu!
I will leave exploring the new abilities to you, but here's one of my favorites of the new update, the rocket ability!
This is not the end of Popmoji! I'll start working on adding some new game modes soon, as well as adding even more abilities! Until then, keep popping, and leave a review while you’re at it😁 You can find the full changelog below.
Enjoy,
TheShelfman
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Full changelog:
Changes:
Changed description for turtle and frog to make more sense
You Dropped This ability now plays a sound when deactivating
Cursor is now disabled when required to click an emoji
Added settings menu
Added “confirm ability” setting to help those that accidentally activate abilities
Added apple ability
Added rocket ability
Added mouse ability
Added sword ability
Added disguise ability
Added foot ability
Added hole ability
Added magnet ability
Added average score statistic
Added 2 new achievements
Added shine effect to glasses emoji when 2 star-emojis are combined
Fixes:
The emojis spawning in the main menu now disappear after a few seconds, so the game doesn’t start lagging after a while
One of my subscribers asked last week why does Hyperdrive Inn look like it's a work in progress. Well, that's because it is. We're launching the game in October, so we're still neck deep in the development work, and we're not focusing our efforts on polish before we're done with the core of the game. This is a good question and deserves an answer, so in this week's devlog we're talking about finishing touches, or rather the lack of them.
And it's out! Little Lives has now officially left Early Access, and version 1.0 is available to download!
Thank you again to everyone who has bought the game and offered feedback or encouragement over the years. Your support is very much appreciated!
Changes in v1.0:
Information is now shown whenever you hover over an action to indicate the efficiency of that action - for example, studying is less efficient when your character is tired
Lot of UI tweaks & upgrades
Characters will now get fat, skinny or muscular over time
Added a gym
Added yoga & weightlifting competitions
Added some more challenge types
Fixed occasional crash when viewing Stock Graphs
Fixed bug with travel time estimation
Added new player traits: Chilled and Workhorse
NPCs now sometimes change jobs
Added new music track for main menu
You can no longer borrow money from the bank if you already have debt
Fixed bug with rainy weather taking too long to fade out
Fixed scaling of some windows at unusual resolutions
Fixed some decoration/placement bugs
Initial objectives are now unlocked when the tutorial is not running
Standardized some recipes & food to be more American and less British
Other characters will now comment on your physique
Fixed bug where food doesn't get properly removed if you eat it from restaurant
Time is now shown on the clock when you hover over a durational action
Fixed bug where lots of NPCs would end up with similar identifying colors
Optimized rain particle effect
Fixed bug where sold items would remain placed in your house