STALCRAFT: X - Gorodskovich


Congratulations to all the small but beautiful part of the project audience on International Women's Day! In honor of such an event we have prepared a special gift set.

To get it, you need to activate the promo code in the PDA - SC8MARCH24

The gift set includes:

◉ 3 unstable abnormal batteries;
◉ 8000 repair parts;
◉ 3 sets of Master armor components;
◉ 3 sets of "Master" weapon components;
◉ 5 containers with camouflage for armor;
◉ 5 containers with weapon camouflage.

🎟 Promo code can only be activated on one character until and including March 11.

Happy hunting in the Zone!

Always with you,
EXBO team.
Eons Away - Anoo
Welcome back to another "Eons Away" development update! I'm thrilled to share with you a lot of new features I've been working on. Today's log includes an improved battle system with "Action Command" mechanics, a detailed skill tree for character development, and a bonding system with alignment consequences that add depth to your in-game choices.

Additionally, I've made significant strides in world-building with the introduction of a village hub that serves as the game's main area. We've also integrated a dynamic day and night cycle that affects gameplay mechanics and quest availability.

To further immerse you in our world, I've implemented a corruption system that visually reflects on characters and enemies. Plus, I've added various quality of life improvements and bug fixes.

I'm eager to hear your thoughts and look forward to engaging with you on our Discord channel for real-time updates and discussions. And don't forget to add "Eons Away" to your Steam wishlist to support the game!
Stolen Realm - JJ


We are incredibly excited to share our 1.0 release with you, out now on Steam, Nintendo Switch and Xbox. You've come on a fantastic journey with us through early access. Here are just a few of the important features we've added since our first debut almost 3 years ago.

  • Full Campaign Storyline
  • Roguelike Mode
  • 36 New Skills in the Nature Tree
  • 35 New Skills in the Monk Tree
  • 3 All New Areas (Emerald Jungle, Dwarven Halls, Sunken Swamp)
  • Hardcore Mode
  • Infinite End Game Progression
  • Exploding Barrels
  • Crafting Modifiers
  • Phased Boss Mechanics
  • Enemy Mods
  • And so much more



Patch Notes v1.0

Features
  • Nature Skill Tree
  • Main Storyline
  • Added 5 new Ranger Skills
  • Added Druid preset
  • Various new events and new fortunes
  • Added a tutorial when you get your first Fortune
  • Added 2 more harder difficulties to Roguelike Mode
  • Character portraits are now color coded by player
  • Improved translations for non-English languages
  • Added new loading screen images and tips

General
  • The Jester now grants Ivory Dragon Scale instead of Wrath of the Righteous
  • Increased return cold damage on Blue Dragon Scale
  • Fishing is now triggered on one specific hex near the water rather than click on the water itself

Skill Changes
  • Ranger summons/and summon passives have been moved to the Nature tree
  • Wrath of the Righteous is now a Tier 5 Light tree passive skill
  • Poison and Bleeding now use all damage multipliers
  • Changed Impaling Shot to Force Shot

Bug Fixes
  • Fixed issue that cause the event window to remain if you exited to main menu during an event
  • Fixed issue that would lock up the next battle if you previously avoided the Ogre Debt Collector battle
  • Fixed issue that would cause the game to lock up if the host returns to town after the quest is complete while the client stays in the loot menu
  • Fixed various typos on skill tooltips
  • Fixed issue where Shield Mastery wouldn't effect all stats on the shield
  • Fixed issue where you could fish infinitely if you return to main menu then continue
  • Fixed various issues for clients joining a game in progress
  • Fixed an issue that could cause the game to lock up in battles with enemies that use fear mechanics
  • Fixed issue with Ball Lightning tooltip information
  • Fixed issue with incorrect values on item modifiers when the the prefix and suffix both alter the same attribute
  • Fixed issue where auras visuals would grow when the player model grows
  • Fixed issue where Might and Intelligence bonuses weren't reflected in the stat values for summon damage and health in the character menu
  • Fixed issue where multiple characters could spawn on the same hex when entering a quest
  • Fixed issue that cause the client player to get stuck after a boss battle if they remain in the loot menu while the host goes to town
  • Fixed various issues with joining a game mid progress
  • Fixed issue where you couldn't join a hardcore battle in progress as a client
  • Fixed various lockups caused by mashing buttons during a loading screen
  • Fixed issue where if you died in hardcore mode, the hardcore death screen would show up anytime you die after than even when in softcore mode
  • Fixed issue where you could access the skill bar controls while a UI window is active
  • Fixed issue where Character Menu wouldn't close when selecting Change Party or Change Difficulty from the pause menu
  • Fixed issue where your cursor would disappear if you try to cancel out of the difficulty select menu on a gamepad
  • Fixed issue where the connection name would overlap the character image on character tiles
  • Fixed various issues with multiplayer connectivity
  • Fixed issue with Seal of Salvation not working when Wrath of the Righteous is active
  • Fixed issue where Shatter wouldn't apply chilled
  • Fixed issue where Frozen targets wouldn't receive bonus damage from Shatter
  • Fixed issue where Lingering Light and Wrath of the Righteous wouldn't work together
  • Fixed issue where you would have to hover to a different hex before action targeting would show after selecting an action
  • Fixed issue with Dragon animations not working correctly
  • Fixed issue where the turn text in battle wouldn't go away if you exit to main menu
  • Fixed issue where you would see all of your owned characters on the overworld outside of battle if you exit to main menu during battle and continue the saved game
  • Fixed issue where the inventory filter tooltips had incorrect positioning when using a gamepad
  • Fixed issue where the Roguelike leveling UI would remain if you exited to main menu while leveling
  • Fixed issue where skills like Overwhelming Power or Break The Ice wouldn't work for skills with projectiles
  • Fixed issue where some hexes would be unusable in battle when it looks like they should be
  • Fixed issue where pressing 'No' on a video resolution change check would just reset the timer instead of revert the resolution
  • Fixed issue with targeting UI staying for too long after a target area is chosen to cast a skill
  • Fixed issue where skills would heal enemies when you have a healing weapon equipped
  • Fixed issue where the main enemy in a battle would sometimes move from its original hex upon battle start
  • Fixed issue with Shapeshift White/Black Dragonkin issues with incorrect descriptions
  • Fixed issue where you couldn't see the result for the 4th character in the party on events where all character individually chose an option
  • Fixed issue where if you tried to selected a skill in local coop mode while hovering over a character you would instead switch focus to that character
  • Fixed issue with the cooldown reduction and mana cost modifier scaling with tier effects on Valler's Pocket Watch
  • Fixed issue where the Summoner roguelike preset had a starting skill which is no longer in the game, which causes a instant level on game start
  • Fixed various issues with the video settings in the Options menu not working correctly
  • Fixed issue where the client didn't get some item bonuses that were based on their character stats
  • Fixed issue with Shadow Walk not working for clients
  • Fixed issue where if you abandon quest on a gamepad while the examine window is open it will stop progress
  • Fixed issue where you couldn't cast a potion if you canceled out of the partial targeted multi targeting skill first
  • Fixed issue where the last person wouldn't see event results in certain events
  • Fixed issue where the next room wouldn't spawn if a player leaves while certain events are active

Mar 8, 2024
1428: Shadows over Silesia - pkubicek
  • Increased controller stick dead zones and fixed phantom movement in some situations when playing with the controller
Mar 8, 2024
Islet Online - yk400
Added



  • Lucky Axe Potion(20m)
  • Lucky shovel Potion(20m)
  • Lucky sickle Potion(20m)
  • Lucky pickax Potion(20m)
You can purchase them in the coin shop.

Improved



Inventory expanded from 4 tabs to 5 tabs, from 36 to 42 spaces per tab. You can now carry more items you need!

Etc
The purchase and exchange of the 8th anniversary random box has ended. Event items can no longer be obtained from event vending machines and coin shop.
Touhou Genso Wanderer -FORESIGHT- - tomomi.hayase
The new Touhou Genso Wanderer -Foresight- game was announced March 2!
The discussion focuses on revamped game elements and some of what couldn't be covered on Touhou Station.
In the livestream, one of the developers has a casual chat.

AQUASTYLE Official Livestream - Touhou Genso Wanderer Developers' Log (tentative) #01 ""Touhou Genso Wanderer -Foresight-""
https://youtube.com/live/eQjPt3Xnfs8?feature=share






■Participants
Jyunya: https://twitter.com/_jyunya

Zassyu: https://twitter.com/_zassyu_


■X (formerly Twitter)
AQUASTYLE: https://twitter.com/_AQUASTYLE

Phoenixx: https://twitter.com/Phoenixx_Inc
Continent of the Ninth Golden - pcanadido


Attention!

We would like to inform you that we have issued an important announcement regarding the Tax Receipt and Pet Expedition's Wealth Cave. To access the full details and updates, please visit the following link:

ENG 🔗: https://vfun-lounge.valofe.com/page/c9-golden/all/14827

TH 🔗: https://vfun-lounge.valofe.com/page/c9-golden/all/14828


Regards,
C9 Golden team
Popmoji - SirShelfu
🤩Pop of the morning to you!🤩


I've been a little quiet as of late because I've been working hard on my next game's release, but I'm excited to share the next big Popmoji update with you! 8 new abilities have been added that significantly change the game's meta. With that, I've also made a proper settings menu!


I will leave exploring the new abilities to you, but here's one of my favorites of the new update, the rocket ability!







This is not the end of Popmoji! I'll start working on adding some new game modes soon, as well as adding even more abilities!
Until then, keep popping, and leave a review while you’re at it😁
You can find the full changelog below.


Enjoy,


TheShelfman




-----------------------------------



Full changelog:


Changes:


  • Changed description for turtle and frog to make more sense
  • You Dropped This ability now plays a sound when deactivating
  • Cursor is now disabled when required to click an emoji
  • Added settings menu
  • Added “confirm ability” setting to help those that accidentally activate abilities
  • Added apple ability
  • Added rocket ability
  • Added mouse ability
  • Added sword ability
  • Added disguise ability
  • Added foot ability
  • Added hole ability
  • Added magnet ability
  • Added average score statistic
  • Added 2 new achievements
  • Added shine effect to glasses emoji when 2 star-emojis are combined






Fixes:


The emojis spawning in the main menu now disappear after a few seconds, so the game doesn’t start lagging after a while



Hyperdrive Inn - RamboAslak
Cheers everyone!

One of my subscribers asked last week why does Hyperdrive Inn look like it's a work in progress. Well, that's because it is. We're launching the game in October, so we're still neck deep in the development work, and we're not focusing our efforts on polish before we're done with the core of the game. This is a good question and deserves an answer, so in this week's devlog we're talking about finishing touches, or rather the lack of them.

Little Lives - mip-mat
And it's out! Little Lives has now officially left Early Access, and version 1.0 is available to download!

Thank you again to everyone who has bought the game and offered feedback or encouragement over the years. Your support is very much appreciated!

Changes in v1.0:
  • Information is now shown whenever you hover over an action to indicate the efficiency of that action - for example, studying is less efficient when your character is tired
  • Lot of UI tweaks & upgrades
  • Characters will now get fat, skinny or muscular over time
  • Added a gym
  • Added yoga & weightlifting competitions
  • Added some more challenge types
  • Fixed occasional crash when viewing Stock Graphs
  • Fixed bug with travel time estimation
  • Added new player traits: Chilled and Workhorse
  • NPCs now sometimes change jobs
  • Added new music track for main menu
  • You can no longer borrow money from the bank if you already have debt
  • Fixed bug with rainy weather taking too long to fade out
  • Fixed scaling of some windows at unusual resolutions
  • Fixed some decoration/placement bugs
  • Initial objectives are now unlocked when the tutorial is not running
  • Standardized some recipes & food to be more American and less British
  • Other characters will now comment on your physique
  • Fixed bug where food doesn't get properly removed if you eat it from restaurant
  • Time is now shown on the clock when you hover over a durational action
  • Fixed bug where lots of NPCs would end up with similar identifying colors
  • Optimized rain particle effect
  • Fixed bug where sold items would remain placed in your house
  • Fixed pathing/navigation in parking lot
  • Added new vehicle audio
  • Tweaked & improved vehicle physics and controls
...