First of all, Void Invaders turned 1 this week. Woohoo! We’d like to thank the awesome guys at Black Shell Media for bringing Void Invaders to Steam and of course everyone who has played it for the great feedback.
Secondly, we’ve published a small-ish update for you to enjoy. It features new highscore lists, meaning you can now see the top scores as well as your friends’ scores for both Endless and Wave mode. We’ve also added performance improvements and a couple bug fixes. The start-up problem when running the Steam Client beta should be fixed now. The current version is 1.4.0.
We’re still working on adding more content to the game. If you have any suggestions, please let us know in the discussions!
Last of all, we’ve updated the promotional art to be more consistent across Steam. It’s a bit different, but we hope you like it!
First of all, Void Invaders turned 1 this week. Woohoo! We’d like to thank the awesome guys at Black Shell Media for bringing Void Invaders to Steam and of course everyone who has played it for the great feedback.
Secondly, we’ve published a small-ish update for you to enjoy. It features new highscore lists, meaning you can now see the top scores as well as your friends’ scores for both Endless and Wave mode. We’ve also added performance improvements and a couple bug fixes. The start-up problem when running the Steam Client beta should be fixed now. The current version is 1.4.0.
We’re still working on adding more content to the game. If you have any suggestions, please let us know in the discussions!
Last of all, we’ve updated the promotional art to be more consistent across Steam. It’s a bit different, but we hope you like it!
It’s been a while since the last update, but today we’re releasing another one! This update isn’t that big of a deal -- some fixes and tweaks that make Void Invaders a bit nicer.
Here’s what we’ve added and changed:
Added:
More settings (separate music and sound volumes)
Settings have been added to the pause screen
Enemy list (unlocks after you beat level 30)
Improved:
HUD (powerup timers are more readable)
Splash screen (it’s shorter now!)
Settings (separate sections for different settings)
It’s been a while since the last update, but today we’re releasing another one! This update isn’t that big of a deal -- some fixes and tweaks that make Void Invaders a bit nicer.
Here’s what we’ve added and changed:
Added:
More settings (separate music and sound volumes)
Settings have been added to the pause screen
Enemy list (unlocks after you beat level 30)
Improved:
HUD (powerup timers are more readable)
Splash screen (it’s shorter now!)
Settings (separate sections for different settings)
It took us a little longer than expected, but the new update is finally here! Due to some last-minute problems with the save system and Game Maker: Studio we decided to postpone the update, but it’s finished now! Thanks for your patience.
New features:
10 new levels
16 new enemies
2 new bosses
3 new achievements
2 new statistics
1 new powerup
1 new music track for the new levels
Entirely new ranking system
A new game mode: Wave Mode
Another leaderboard (for Wave Mode)
Easily recognisable hit sound and hurt effect for player
New hit effect for invincible enemies
Changes:
Tutorial is now shorter and skippable
Difficulties have been removed due to the new ranking system
Boss Mode has been removed and replaced by Wave Mode
Saves are local again; we’ve decided to remove Steam stats and cloud saves as they were causing trouble for many players
Achievements are now visible in Steam only
Fixes and improvements:
Overall in-game improvements
Enemy improvements
Minor improvements for Endless Mode
Menu improvements and glitch fixes
Optimisation and lag reduction
Particle system improvements
Interface improvements
Steam connection fixes and improvements
Achievements are kept on game reset
Minor graphical improvements
The current version is 1.3.1.
Oh yeah, we've also released the soundtrack as free DLC. Grab it here!
If you encounter any problems or have any questions, please let us know as soon as possible! We’ve done our best to filter out all bugs and to make sure your saves stay intact, but if anything’s not right, be sure to notify us in the discussions.
It took us a little longer than expected, but the new update is finally here! Due to some last-minute problems with the save system and Game Maker: Studio we decided to postpone the update, but it’s finished now! Thanks for your patience.
New features:
10 new levels
16 new enemies
2 new bosses
3 new achievements
2 new statistics
1 new powerup
1 new music track for the new levels
Entirely new ranking system
A new game mode: Wave Mode
Another leaderboard (for Wave Mode)
Easily recognisable hit sound and hurt effect for player
New hit effect for invincible enemies
Changes:
Tutorial is now shorter and skippable
Difficulties have been removed due to the new ranking system
Boss Mode has been removed and replaced by Wave Mode
Saves are local again; we’ve decided to remove Steam stats and cloud saves as they were causing trouble for many players
Achievements are now visible in Steam only
Fixes and improvements:
Overall in-game improvements
Enemy improvements
Minor improvements for Endless Mode
Menu improvements and glitch fixes
Optimisation and lag reduction
Particle system improvements
Interface improvements
Steam connection fixes and improvements
Achievements are kept on game reset
Minor graphical improvements
The current version is 1.3.1.
Oh yeah, we've also released the soundtrack as free DLC. Grab it here!
If you encounter any problems or have any questions, please let us know as soon as possible! We’ve done our best to filter out all bugs and to make sure your saves stay intact, but if anything’s not right, be sure to notify us in the discussions.
Secondly: we’re working on a new update -- which will be packed with new content and huge improvements!
Here’s a few things that are going to be added:
10 brand new levels, including 2 challenging bosses
An improved ranking system
A new game mode, including leaderboards
A lot more enemies
New achievements
Free soundtrack DLC
Bug fixes, gameplay improvements and polishing
We’ve also decided to remove all difficulties, since an improved ranking system will be added. Honestly, it didn’t add any value to the gameplay and just made everything more complicated and unstable. Due to this, the play time might be a bit shorter, but we’ve already partially made up for this with the new levels. We promise we’ll add new level packs in the future too!
We're expecting to release the update around November 14th. If you have any questions or suggestions, please let us know in the comments.
Secondly: we’re working on a new update -- which will be packed with new content and huge improvements!
Here’s a few things that are going to be added:
10 brand new levels, including 2 challenging bosses
An improved ranking system
A new game mode, including leaderboards
A lot more enemies
New achievements
Free soundtrack DLC
Bug fixes, gameplay improvements and polishing
We’ve also decided to remove all difficulties, since an improved ranking system will be added. Honestly, it didn’t add any value to the gameplay and just made everything more complicated and unstable. Due to this, the play time might be a bit shorter, but we’ve already partially made up for this with the new levels. We promise we’ll add new level packs in the future too!
We're expecting to release the update around November 14th. If you have any questions or suggestions, please let us know in the comments.