Void Bastards - dualryan


Dear Client,

Thank you for cooperating with WCG administrative procedures to facilitate the return of the Void Ark. Your performance has been noted and we are pleased to inform you that additional workplace challenges are now being prepared. These challenges will test your occupational competencies as never before! Can you lift your KPIs and push your personal performance envelope to the limit?


Hey everyone! We know you’ve been hankering for some new content for Void Bastards. We heard you, and we’ll be rolling out some FREE challenge modes to completely change the way you navigate through the Sargasso Nebula. We're still ironing out the details but expect challenges like: stealthing your way past super tough enemies, being forced to rely on amped up authorisation skills to take over ship systems and managing a super fast but hard to control client. Did we mention this will all be FREE?

Have you noticed how dirty the Sargasso Nebula is? Tydy did and is standing by to deploy its fleet of cleaning vessels and automated cleaning units to really spruce things up. Warning: don’t stand too near a Tydy Bot as their dirt recognition units have been known to malfunction when exposed to nebula radiation.



Translation: we are also working on DLC with an entirely new organization, complete with a new opponent, new ships and never before seen rewards!

Stay tuned for more news next week about the NEW WEAPON in our upcoming DLC!
Void Bastards - Blue Manchu
The latest patch for Void Bastards (1.2.2) is now available.

Patch notes:
Fixes
  • Steam achievements are now posted during gameplay rather than when exiting the game.
  • Fixed Void whale encounter text (English).
  • Fixed some walls in Security which enemies could see through.
  • Fixed some rifts that were placed below the ground in the Dock.
  • Fixed citizens not roaming into new rooms as much as they should.
  • Fixed the fix to progress and locate parts being found on the same ship.
  • Fixed jiggling on player proximity light in dark ships.

Improvements
  • Don’t generate fixed tutorial vessels when replaying the campaign after completing it.
  • Care packages will no longer grant parts that aren’t useful due to current campaign weapon restriction mode.
  • Food and fuel in care packages will reflect Travel Subsidy and Travel Rort upgrades even when not starting a new client.
  • Oily footstep cadence is faster.
Void Bastards - Blue Manchu
Void Bastards patch 1.2.2 is now available on the pre-release Beta. If you want to try out the pre-release Beta, you can find instructions here: https://steamcommunity.com/games/857980/announcements/detail/2427918161437433843

Patch notes:
Fixes
  • Steam achievements are now posted during gameplay rather than when exiting the game.
  • Fixed Void whale encounter text (English).
  • Fixed some walls in Security which enemies could see through.
  • Fixed some rifts that were placed below the ground in the Dock.
  • Fixed citizens not roaming into new rooms as much as they should.
  • Fixed the fix to progress and locate parts being found on the same ship.
  • Fixed jiggling on player proximity light in dark ships.

Improvements
  • Don’t generate fixed tutorial vessels when replaying the campaign after completing it.
  • Care packages will no longer grant parts that aren’t useful due to current campaign weapon restriction mode.
  • Food and fuel in care packages will reflect Travel Subsidy and Travel Rort upgrades even when not starting a new client.
  • Oily footstep cadence is faster.
Void Bastards - Blue Manchu
Hi, we've created a new beta of the game which we will be using for the latest patches before they are released. If you would like to preview what's coming and help us test new builds, please consider switching to this beta using the following process:

  • Navigate to your Steam library.
  • Right click on Void Bastards and select Properties.
  • Select the Betas tab.
  • Enter the super secret beta access code: voidbastards.
  • Push the check code button.
  • Now select prerelease - latest prerelease test build from the drop down menu.
  • When you return to the library, Steam should now automatically download the latest prerelease build (assuming you have the game set to automatically update).

Note that this prelease build is exactly that. It may contain bugs or other errors so you should not install this beta if you are concerned about potentially losing your progress or otherwise experiencing problems with the game.

If you do wish to install this prerelease test beta you will greatly help us if you can report any issues with it in the forums or on our Discord. Please mark any such reports as "prerelease beta" so that we know which build of the game you are reporting on. You can also check the build version by opening the game console with Alt ~ and typing version.

Thanks for your help!
Void Bastards - Blue Manchu


Welcome to the first patch for Void Bastards, released today June 6! We've been listening to feedback and problems and attempting to address the most urgent issues and we'll be continuing to support the game from here on out.

New Features
  • Added option to change border colour to black or grey instead of white.
  • Added option to adjust gamma.
  • Quitting the game while on board a ship no longer kills your character. If you exit the game, return to the main menu or the game crashes while on board a ship you will be able to resume from just prior to boarding that ship.
Fixes
  • Various attempted fixes to issue where weapon sprites become giant and camera gets locked in place.
  • Fixed amounts in the various health upgrade descriptions.
  • Fixed wording in health upgrade description (Russian).
  • Fixed a portrait that had two sets of hair.
  • Moved turret projectile spawn so that it is no longer possible to stand right next to a turret and be safe.
  • Fixed oxygen terminal giving too much oxygen.
  • Vsync default setting is applied correctly (before vsync is changed in options).
  • Fixed progress part location arrow disappearing when a target ship is in the exact center of the nebula map.
  • Fixed occasional issue where progress and locater arrows point to the same ship but one moves to another location when you arrive at that ship.
  • Fixed ammo count overflowing when you have four digits worth of ammo.
  • Adjusted collision mesh on round table to help player getting stuck on it.
  • Removed “good source of staples” from the description for the CNT Tax Boat.
  • Fixed recycling the next part as well when recycling a part that has no current or future use.
  • Don’t show the BACS prompt to build a glow bulb if you have already built the part locater.
  • Don’t allow bringing up the full screen map over the introductory screen at the start of the tutorial.
  • Removed some couches that created a small gap that the player could get stuck in in the spin and win module.
  • Stop radiation audio feedback when you are incurring radiation from an irradiated enemy and that enemy dies.
  • Spin terminal uses counter updated to use numbers instead of green lights.
  • Fixed a typo in final comic.
Balance Changes
  • Doubled authorisation cost for oxygen terminals.
  • Bushwhackers never break on pick up.
Void Bastards - contact@rockpapershotgun.com (Dominic Tarason)

According to some, who shall go unnamed, rogue-y FPS Void Bastards is too easy a game even if you crank its difficulty slider all the way up to the amusingly named ‘Hard Bastard’ mode. Developers Blue Manchu are obviously listening to them, because they’ve just added a new super-high-end challenge mode to the game. Unlocked by completing the game on Hard Bastard mode with the Ironman modifier, Foon mode asks you to do it all again, this time armed with nothing but a piece of cheap plastic space-cutlery. See how it works in a cheeky trailer below.

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Void Bastards - dualryan


Looking for an extra challenge? We’ve got you covered.

If you thought Ironman difficulty was tough, wait until you unlock the Foon. Here’s how you do it:

1. Finish Void Bastards on any difficulty to unlock Ironman difficulty
2. Finish Void Bastards on Hard Bastard + Ironman
3. You’ve unlocked the Foon game modifier
4. Start a new game
5. Enjoy your newfound cutlery

Foon mode allows you to ONLY use the Foon. No other weapons or devices can be used.

The upside is that the Foon allows you to backstab for one hit kills! Otherwise, it just does 10 damage. You might have a hard time with Secbots and Peepers.

Good luck, client.
Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

Good hello. Please, grab hold and sit, for this is some Steam Charts.

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Void Bastards - contact@rockpapershotgun.com (Graham Smith)

If Gone Home is the answer to the question, “What if BioShock without guns?”, then Void Bastards is the answer to the question, “What if BioShock without story?” On a series of post-disaster spaceships, each rendered in a slick comic book style, you fight or avoid grumpy mutants, circumvent security systems, hack turrets, and rummage through bins like yer da after that time he accidentally threw away all his Euros on a Spanish holiday. Your motivating force on this hazardous journey isn’t to hear more dialogue from Andrew Ryan or SHODAN, but to serve systems borrowed from the likes of FTL, Rogue Legacy, and other modern roguelites. It works: I am motivated.

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Void Bastards - dualryan


Void Bastards is now available on Steam! 😎

See you in the Sargasso nebula~
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