The newest update v1.0.1070 of VN Maker is here and now available in the STABLE branch! Just simply download the update and it will do it automatically.
If the migration didn't work as intended and your game remains at a black screen, please do the following:
Open your Project
Menu Bar -> Game -> Open Game Folder
Delete globalData.vndata file.
And as always, Please make a backup of your project! You cannot downgrade to a previous version if you open them with BETA/Newest Version.
Bug Fixes
Background Layer doesn't affect the Z-Index of a Background
BGM not looped anymore after loading a game
Image-Map Issues after load in special cases
SLK text code not working correctly
VN Maker crashes immediately on start up on certain PC configurations
The Script Editor doesn't work with Korean characters. (We updated now to 1.2.9 ACE).
VN Maker or Live Preview crashes if you try to detach Live Preview on a Chapter
Renaming a Chapter and then clicking to other chapters and scene can cause a rename of other chapters.
Live Preview sometimes disappears until restart if you select a chapter and then a scene directly after startup.
Project can't be opened anymore if one of the JSON files contains BOM (Byte Order Mark).
Sometimes same texts are added multiple times to Language Configuration View.
VN Maker Crashes if you type into a text input field in scene editor sometimes.
VN Maker Game crashes with persistent variables in some cases
32 Bit Windows Export can crash in certain cases
Wait for Input not working in parallel with Common Event Wait for Input
Audio Memory Issues
Improvements
Play Sound command has a Loop setting now to control if the sound should be looped or not.
Play Music command has a Loop setting now to control if the music should be looped or not.
Show Movie command has a Loop setting now to control if the movie should be looped or not.
Play Sound & Play Music commands now support "Wait for Completion" setting.
New Easings: Elastic, Bounce and Back
The LK and SLK text codes can jump to label now too. Just pass the label name.
The {E:<expression>} text code to change character expressions now supports the expression name too in addition to the UID.
The {A:<animation>} text code to display animated icons in message text now supports the animation name too in addition to the UID.
The Jump to Label command now allows a Target setting. That allows you to jump to a label in a scene from a common event.
The Jump to Label command allows you now to calculate the label to jump to by variable.
Show Picture > Visual Type > Frame/Quad/Three-Part-Image size can now be calculated by variable.
Set Game Data > Message Speed now allows decimal values like 1.5 for more accuracy.
Scripted-UI: Chapters which have no CGs associated are no longer listed in the CG Gallery
It is now possible to collect missing texts of a scene in Language Configuration with Right Click > Collect Missing Texts action.
"NOW LOADING" message will now be displayed for Web games.
The newest update v1.0.1070 of VN Maker is here and now available in the STABLE branch! Just simply download the update and it will do it automatically.
If the migration didn't work as intended and your game remains at a black screen, please do the following:
Open your Project
Menu Bar -> Game -> Open Game Folder
Delete globalData.vndata file.
And as always, Please make a backup of your project! You cannot downgrade to a previous version if you open them with BETA/Newest Version.
Bug Fixes
Background Layer doesn't affect the Z-Index of a Background
BGM not looped anymore after loading a game
Image-Map Issues after load in special cases
SLK text code not working correctly
VN Maker crashes immediately on start up on certain PC configurations
The Script Editor doesn't work with Korean characters. (We updated now to 1.2.9 ACE).
VN Maker or Live Preview crashes if you try to detach Live Preview on a Chapter
Renaming a Chapter and then clicking to other chapters and scene can cause a rename of other chapters.
Live Preview sometimes disappears until restart if you select a chapter and then a scene directly after startup.
Project can't be opened anymore if one of the JSON files contains BOM (Byte Order Mark).
Sometimes same texts are added multiple times to Language Configuration View.
VN Maker Crashes if you type into a text input field in scene editor sometimes.
VN Maker Game crashes with persistent variables in some cases
32 Bit Windows Export can crash in certain cases
Wait for Input not working in parallel with Common Event Wait for Input
Audio Memory Issues
Improvements
Play Sound command has a Loop setting now to control if the sound should be looped or not.
Play Music command has a Loop setting now to control if the music should be looped or not.
Show Movie command has a Loop setting now to control if the movie should be looped or not.
Play Sound & Play Music commands now support "Wait for Completion" setting.
New Easings: Elastic, Bounce and Back
The LK and SLK text codes can jump to label now too. Just pass the label name.
The {E:<expression>} text code to change character expressions now supports the expression name too in addition to the UID.
The {A:<animation>} text code to display animated icons in message text now supports the animation name too in addition to the UID.
The Jump to Label command now allows a Target setting. That allows you to jump to a label in a scene from a common event.
The Jump to Label command allows you now to calculate the label to jump to by variable.
Show Picture > Visual Type > Frame/Quad/Three-Part-Image size can now be calculated by variable.
Set Game Data > Message Speed now allows decimal values like 1.5 for more accuracy.
Scripted-UI: Chapters which have no CGs associated are no longer listed in the CG Gallery
It is now possible to collect missing texts of a scene in Language Configuration with Right Click > Collect Missing Texts action.
"NOW LOADING" message will now be displayed for Web games.
the next update v1.0.1048 of VN Maker is here and now available in the BETA branch! Also, the Stable/Default branch got updated to v1.0.1045. More updates will come soon!
Bug Fixes
Fixed: Background Layer doesn't affect the Z-Index of a Background
Fixed: BGM not looped anymore after loading a game
Fixed: Image-Map Issues after load in special cases
Fixed: SLK text code not working correctly
Improvements
Play Sound command has a Loop setting now to control if the sound should be looped or not.
Play Music command has a Loop setting now to control if the music should be looped or not.
Show Movie command has a Loop setting now to control if the movie should be looped or not.
Play Sound & Play Music commands now support "Wait for Completion" setting.
New Easings: Elastic, Bounce and Back
The LK and SLK text codes can jump to label now too. Just pass the label name.
The {E:<expression>} text code to change character expressions now supports the expression name too in addition to the UID.
The {A:<animation>} text code to display animated icons in message text now supports the animation name too in addition to the UID.
The Jump to Label command now allows a Target setting. That allows you to jump to a label in a scene from a common event.
The Jump to Label command allows you now to calculate the label to jump to by variable.
Show Picture > Visual Type > Frame/Quad/Three-Part-Image size can now be calculated by variable.
Set Game Data > Message Speed now allows decimal values like 1.5 for more accuracy.
Scripted-UI: Chapters which have no CGs associated are no longer listed in the CG Gallery
the next update v1.0.1048 of VN Maker is here and now available in the BETA branch! Also, the Stable/Default branch got updated to v1.0.1045. More updates will come soon!
Bug Fixes
Fixed: Background Layer doesn't affect the Z-Index of a Background
Fixed: BGM not looped anymore after loading a game
Fixed: Image-Map Issues after load in special cases
Fixed: SLK text code not working correctly
Improvements
Play Sound command has a Loop setting now to control if the sound should be looped or not.
Play Music command has a Loop setting now to control if the music should be looped or not.
Show Movie command has a Loop setting now to control if the movie should be looped or not.
Play Sound & Play Music commands now support "Wait for Completion" setting.
New Easings: Elastic, Bounce and Back
The LK and SLK text codes can jump to label now too. Just pass the label name.
The {E:<expression>} text code to change character expressions now supports the expression name too in addition to the UID.
The {A:<animation>} text code to display animated icons in message text now supports the animation name too in addition to the UID.
The Jump to Label command now allows a Target setting. That allows you to jump to a label in a scene from a common event.
The Jump to Label command allows you now to calculate the label to jump to by variable.
Show Picture > Visual Type > Frame/Quad/Three-Part-Image size can now be calculated by variable.
Set Game Data > Message Speed now allows decimal values like 1.5 for more accuracy.
Scripted-UI: Chapters which have no CGs associated are no longer listed in the CG Gallery
Visual Novel Maker is now out in Japan and to celebrate, we've added a plethora of assets for FREE as well as two new DLC!
VitaminX Collection vol. 1 DLC Make your own story with the teacher and student team B6, with a large variety of character art and backgrounds! Steam store page
Light Novel Standard Music DLC 100+ tracks from up-and-coming artist, MoppySound. Steam store page
40 BGM tracks
6 BGS tracks
53 ME tracks
52 SE tracks
FREE Light Novel Game Maker assets added We've imported assets from the Japanese-only Light Novel Game Maker mobile app
43 new characters
Each with different clothes and poses
FREE Character Assets from artist Yanagi Yuu added Japanese anime artist Yanagi Yuu brings his signature style sure to spice up your next visual novel.
5 original and unique girls with different uniforms and poses
Each with 4 different uniforms
Each uniform contains 14 poses
FREE assets from RPG Maker MV added In addition to all the above, we've imported a TON of RPG Maker MV assets to substantially increase the asset library of Visual Novel Maker.
76 backgrounds
78 battle backgrounds​
40 characters
What Rice Digital has called "...absolutely the best all-around VN creation tool available" is now even more powerful with new and exciting assets available at your disposal. We look forward to seeing you create the next Steins;Gate ;)
Visual Novel Maker is now out in Japan and to celebrate, we've added a plethora of assets for FREE as well as two new DLC!
VitaminX Collection vol. 1 DLC Make your own story with the teacher and student team B6, with a large variety of character art and backgrounds! Steam store page
Light Novel Standard Music DLC 100+ tracks from up-and-coming artist, MoppySound. Steam store page
40 BGM tracks
6 BGS tracks
53 ME tracks
52 SE tracks
FREE Light Novel Game Maker assets added We've imported assets from the Japanese-only Light Novel Game Maker mobile app
43 new characters
Each with different clothes and poses
FREE Character Assets from artist Yanagi Yuu added Japanese anime artist Yanagi Yuu brings his signature style sure to spice up your next visual novel.
5 original and unique girls with different uniforms and poses
Each with 4 different uniforms
Each uniform contains 14 poses
FREE assets from RPG Maker MV added In addition to all the above, we've imported a TON of RPG Maker MV assets to substantially increase the asset library of Visual Novel Maker.
76 backgrounds
78 battle backgrounds​
40 characters
What Rice Digital has called "...absolutely the best all-around VN creation tool available" is now even more powerful with new and exciting assets available at your disposal. We look forward to seeing you create the next Steins;Gate ;)
the next update v1.0.1037 of VN Maker is here and now available in the BETA branch! Also, the Stable/Default branch got updated to the to v1.0.1034
New Languages
New languages have been added to VN Maker's Editor:
- Traditional Chinese - Simplified Chinese - German - French - Spanish - Portugal / Brazil - Russian. We originally did an own translation here but please check this thread from Naito who made a russian translation too which might be a better choice: http://steamcommunity.com/app/495480/discussions/0/3183345000082310067/
Please understand that those languages are still in BETA and only available in BETA branch. Please give us feedback so we can improve the translation together. We are setting up a system so that everyone can request changes to the official translations.
Changelog
Improvements: - Click anywhere proceeds message now - Hide Window/UI with Space-Key. (Only Built-in/Scripted-UI) - New Text Code: {P} to erase message after user-action. - New Text Code: {CP} to erase page in NVL mode after user-action - New Text Code: {CR:<name>} to change the current speaking character - Copy & Paste Records between projects - Access to all keyboard keys via Input Data & Wait for Input command - Any Key, Any Button and Any Input option added to Input Data & Wait for Input command - Delete key in Scene Editor is now used instead of Ctrl+Delete. - Variable Names can now be used for variable text code too. So instead of {GT:0} you can just write {GT:PlayerName} for example. - Skipping can now be turned ON/OFF via Set Game Data command
Bug Fixes: - Y-Coordinate for Zoom Screen command works now - Fixed some issues with Skipping - Instant Text Speed fixed (via {DI:Y} text code) - Fixed: Open Project > New Project > Delete New Project > Error Message
1080p Templates
First of all, no there are not part of this update. But we heard you and we are working on a 1080p Template for the Action-based UI and you will be able to use it soon!
the next update v1.0.1037 of VN Maker is here and now available in the BETA branch! Also, the Stable/Default branch got updated to the to v1.0.1034
New Languages
New languages have been added to VN Maker's Editor:
- Traditional Chinese - Simplified Chinese - German - French - Spanish - Portugal / Brazil - Russian. We originally did an own translation here but please check this thread from Naito who made a russian translation too which might be a better choice: http://steamcommunity.com/app/495480/discussions/0/3183345000082310067/
Please understand that those languages are still in BETA and only available in BETA branch. Please give us feedback so we can improve the translation together. We are setting up a system so that everyone can request changes to the official translations.
Changelog
Improvements: - Click anywhere proceeds message now - Hide Window/UI with Space-Key. (Only Built-in/Scripted-UI) - New Text Code: {P} to erase message after user-action. - New Text Code: {CP} to erase page in NVL mode after user-action - New Text Code: {CR:<name>} to change the current speaking character - Copy & Paste Records between projects - Access to all keyboard keys via Input Data & Wait for Input command - Any Key, Any Button and Any Input option added to Input Data & Wait for Input command - Delete key in Scene Editor is now used instead of Ctrl+Delete. - Variable Names can now be used for variable text code too. So instead of {GT:0} you can just write {GT:PlayerName} for example. - Skipping can now be turned ON/OFF via Set Game Data command
Bug Fixes: - Y-Coordinate for Zoom Screen command works now - Fixed some issues with Skipping - Instant Text Speed fixed (via {DI:Y} text code) - Fixed: Open Project > New Project > Delete New Project > Error Message
1080p Templates
First of all, no there are not part of this update. But we heard you and we are working on a 1080p Template for the Action-based UI and you will be able to use it soon!