Patch Notes:
A tutorial stage has been added at the start of the game.
Fixed a bug where the number of investigated objects was recorded incorrectly as higher than intended.
Fixed an issue where ally names were displayed incorrectly during battle.
In save files from versions prior to 0.99.40, hero names may not display correctly, but they will be restored once you return to camp.
The Barracks upgrade has been removed.
The cost of weapon and armor upgrades has increased.
The cost of skill upgrades has increased.
Big news — Silicone Heart is stepping out of the lab!
This isn’t a demo yet — it’s an early playable prototype, a glimpse into the living world of Silicone Heart. The current build includes the farm, the home area, and the landing site — the heart of our early gameplay and atmosphere. We’re not just sharing a game — we’re inviting you to witness the birth of a world. It’s raw, imperfect, sometimes unpredictable — but that’s exactly what makes it alive.
What matters more to you — polished perfection or the thrill of touching something real, still in the making?
Tell us how it feels to play a game that still smells of workshop dust and creativity.
To join:
Visit our Steam page
Click “Request Access”
Wait for your invite — and step into our rusty, cozy universe
We’re listening, tweaking, and improving. Every bit of feedback matters
Demo updates for Shell Soldier.
Here are the changes that have been made for the demo.
1. Controller support now functional. No aim assist for now.
2. Improved the moving speed of the player.
3. Added Gamma adjustment option.
4. Invert look now only affects Y axis.
5. improved ground detection of the player to prevent falling through floors
6. Added a Shader Compilation feature to reduce game stutters.
7. Fire extinguisher's can now explode.
8. Added the " Dudlemon " radio in the game.
【装神弄鬼愚瞒欺天 神憎鬼厌报应在前】
1、开放势力【福庆班】全部事件。
2、增加【金钱雁】夏侯珺的故事剧情,完成后可解锁夏侯珺新形象以及新结局画面。
3、删除红色词条【逃婚少年】,沈蓉蓉相关事件无需此词条即可触发。
4、调整第八年宁王招贤擂事件,调整为战斗胜利后,再选择结局路线选项,且任意路线均可触发风间月事件。
5、左灵珠、项欺霜、沈蓉蓉最终的解锁事件,从特定时间触发调整为无结束时间限制。
6、将技艺幻术并入百戏。
7、开放新功法【通天绳】、【三清观想法】。
8、开放新成就【神憎鬼厌】、【福庆有余】。
9、修复部分事件和文本错误。
Game Updates / Optimizations
New Feature: Undo (Z) or Redo (U) coloring and marking actions, supporting up to 200 steps.
New Feature: Double-tap R to clear all marks.
Audio Optimization: Lowered the volume of certain BGM tracks.
Level Optimization: Adjusted the structure of some green-number puzzle levels.
Alpha Net 9.3.6
1 Fixed a bug causing errors when jumping.
2 Added female sailor hair.
3 Added female sailor top.
4 Added female sailor pants.
5 Added female sailor arm armor.
6 Added male sailor hat.
7 Added male sailor top.
8 Added male sailor pants.
9 Added male sailor arm armor.
10 Added character display for sailor hat.
11 Added character display for sailor top.
12 Added character display for sailor pants.
Something’s different in the air lately.
The nights feel longer. The wind carries whispers. And some customers… just don’t look quite right anymore.
We’ve been quietly working on a new feature for Midwest 90: Rapid City - one that adds a little more chaos to your operations.
You’ll need to watch your staff, your traps, and most importantly, your customers.
Let’s just say: not everyone who comes in hungry will leave the same way.
This update will soon be added to our still-available Open Playtest, so those brave enough can experience it early. We’ll share another announcement as soon as the new version goes live.
So this Halloween, keep your knives sharp and your wits sharper.
Rapid City’s about to get a little weirder...
Stay tuned.
Patch 4.2283.1
Whoa... The update is finally here! And with it, a complete redo of the banner art, and a brand new trailer! This update has a bit of everything, but is mostly focused on adding more interactions, to really sell the immersion sim part of this game. There's also a bunch of additional items and secrets. And, to top it all off, something that has been requested since day one, a god damn save system! That's right, you can now exit the game and resume later on. This comes with a few restrictions, however.
You can only save as you reach part 3 (the mansion).
You can only load up your save file once.
That means you cannot exploit the save system to get multiple attempts at killing Mistashur. What the save system is for, is to allow a player to spend as much time as they wish in part 2, and then exit the game and continue later on. The game informs the player of this as they attempt to quit to main menu. The reason why a more standard save system is not in place is because the game scope grew a lot as it was developed, and originally the player was not meant to stay in part 2 for longer than 30 minutes. As the game grew, and no save system was implemented, it became more and more complicated to add in so late in development. Additionally, reaching any ending will reset the game anyway, so you would always be able to end the game in a short amount of time. This was a failed assumption on our side, as fresh players would not be aware of this and would not intuitively go to the mansion if they knew they had to quit the game soon. Our hope is that the new save system will take away any doubt, and will allow players to play at their own pace. Be aware however, this does not change the way death works. When you die, you die, regardless of the save system. The entire game premise relies on permadeath! What you bring from part 2 is what you have to fight Mistashur. As you get more familiar with the game, you'll know how to quickly get the items necessary to kill him and escape. The challenges also help you get more items - faster, during part 2.
Part 2
Residents of Stendal will now cower when you fire your gun, explode stuff, or attack someone. They will remain cowered for a few minutes until they... forget.
The scientist now gives you one random box of pills instead of one of each.
Added a new NPC called Green Statue, which can be found in the deep forest.
Part 3
Guards are now armored, which means they need to be shot twice to die unless it's a headshot. Explosions, fire, and electricity still instakills them.
A cool secret.
General
You can now pour the water from a water bucket onto the ground.
Water on the ground can be electrified using a taser, or by using the environment.
Electrified water instantly kills NPCs, will stun and damage the player, and can ignite explosives and gasoline.
You can now pick up the disgusting bucket in the secret bunker.
You can now throw gas cans, which can be shot or burned to explode.
Trees and bushes can now be set on fire.
You can now cook the frozen pizza bought in Reba 50 by putting it in a microwave. It will heal you and give some energy.
The cooked steak is now edible.
Added taser charges, which can be used to reload the charger.
Having multiple tasers now allows you to shoot multiple times.
Added a sort of save system that allows you to close the game and continue later. To do this, you have to be at the mansion level and talk to the save icon.
Added new seeds:
Carrot seeds
Moneybush seeds
Firethorn seeds
Nukeleaf seeds
Firethorn can be traded with the scientist to give you invincibility potions, which make you completely immune to damage for a few seconds, and puts you out of fire.
Nukeleaf can be traded with the scientist to give you nuke potions, which upon consumption makes you explode, killing everything in a huge area around you.
Added seed bags which can be opened to give one random seed.
Revolver now reloads a bit quicker.
The axe is now charged up more quickly.
Gasoline burns for longer.
Fire can now burn doors.
Explosives now ignite gasoline.
The screwdriver now works as a quick one-time use melee weapon.
Guards will no longer sound the alarm the second they see the player, which gives you a chance to kill them before they manage to press the button.
Explosions will now launch rocks and other objects away. A rock launched this way can kill NPCs, but is very difficult to set up.
The greenhouse now has six additional plots that can be unlocked by spending a bunch of Money.
Added a few more dirt mounds, namely in the farm area.
Added a new item called raspberry jam, that gives you a random effect upon consumption.
Added more secrets.
Bug fixes
Bob would sometimes not throw out the player when he caught him in the personnel only area.
Step sounds should now play properly when the ground is steep.
UI
Eating a consumable will show some text telling you what effect you gained.
Other
Added an Italian translation.
Added a French translation.
Probably a bunch of other stuff I forgot about.