We are not yet in the optimization phase.
Based on our current tests, the demo build can run well on the current minimum system requirements and reach the optimal graphics settings on the recommended requirements, so we have filled in the Steam store page’s system requirements accordingly.
We will continue to optimize the game during development to bring the specs down to the best possible level! The final system requirements will be announced closer to the release date.
The day is set!
This friday Caveman Jump Jump goes live !
After a long development process, we're thrilled to finally launch the first version of Caveman Jump Jump. We can't wait to push the "publish now" button and share this game with all of you.
We want to thank you all for your incredible patience and kind support over these past months. Your feedback has been invaluable, and we've used it to ensure this game is as fun as it can possibly be!
Thank you for being part of this journey.
We're eager to hear your feedback once you've had a chance to play and see if you can beat the game.
See you soon with the next updates!
The announcement of the game had an overwhelming reception on social media, and I’m stoked to see it! I decided to make this blog post to tell you all a bit more about the game. I’m afraid I don’t have anything cool and new to show this time but stay tuned for sneak peeks!
Started development in December of last year and has been developed solely by me since then.
Is around 50% done compared to my vision of the finished version.
The game is fully PvE and the human will not be controllable on release. However, if there is enough interest it might be added in a content patch after release, as a separate game mode.
I have designed the game loop with that thought in the back of my mind. I understand that sometimes you just want to play a game and not talk to other people. I am one of those people! I’ve felt that other games within the genre become too punishing when playing alone, so that’s the main issue I’ve tried to solve regarding the topic.
With that being said, the game is still designed to be played with friends for maximum enjoyment and I hope many people play it that way!
The game will have a freely playable demo before the full version launches. I wish I could give you a concrete timeline when either of those things will happen, but I can’t do that just yet. I will say that the demo version is quite close and will let you know more as soon as possible!
Did you know? Moles are solitary creatures and will fight fiercely to protect their territory…
Thank you all for your interest, and a special shoutout to all the Japanese fans! I feel bad for not being able to translate this post for you to read, but know that I noticed your excitement!
近期,作者(Snowy)发现中国大陆无法正常访问itchio,即无法正常访问《阴桃花》原网页(支持手机)版。
作者现已着手准备有效的解决方案,会尽快保证中国大陆手机用户和网页端用户可以正常体验《阴桃花》内容。
Hello, this is the PUBG: BLINDSPOT development team.
Streamers Cup registration has finally started!
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Registration Link: https://linktr.ee/pubg_blindspot
Registration Period: Aug 14 - 19, 7 PM CEST
Match Schedule: Aug 22 (Thu) 7 PM CEST
Eligibility
Open to all streamers and content creators!
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Two years ago, 11-year-old programmer Askold and his father—a game designer, artist, and musician—decided to remake the retro game Battle City, adding lots of variety and more modern mechanics, and turning the gameplay into a rogue-lite journey where players choose their route on the map while trying to upgrade their tank.
They also wanted to tell a story about war—touching on themes that are rarely discussed or not discussed at all: that in war, it's not faceless units that die, but real people who had dreams, planned their lives, and were then forced to take up arms. And the game doesn’t convey this through text or cutscenes—the player can feel it through metaphors and the way the gameplay mechanics are built.
Two years later, the game is launching on Steam. Meet Threads of War—a game about how Ukrainians embroider the fate of their country with threads of war.
We took Battle City as a foundation, kept what was fun about it, but modernized and added exciting new mechanics—like collecting ammo, passive and active bonuses, boss battles, and more. We also created unique enemies, each with its own mechanic. As a result, you get endless variation: different enemy tank combinations create new challenges, synergy between various bonuses leads to new battle scenarios, and the location generator makes every fight unique.
The game doesn’t just entertain—it reflects our view of war. Behind every tank icon is a human life—a person who lived and dreamed, worked and loved. War is made up of countless human tragedies, and the game lets players feel that through its mechanics.
After each level, you decide how to move forward on the map. Some paths may offer bonuses, others the chance to buy missing shields, and some may let you avoid battle altogether. The map allows you to optimize your route to fit your playstyle. After each run, you earn experience that unlocks new active and passive bonuses.
The game supports a cooperative campaign for two players. After each completed level, the player who scored more points gets to choose their bonus first. This can lead to fun and competitive situations between you and your friend. At the same time, you’ll be able to support each other, snatch upgrades right under each other’s nose, and compete for points.
You can get creative and build your own level. You can design the layout, place ammo and bonus spawns, and set the number and types of enemies.
In the game, you’ll progress through key cities liberated by the Ukrainian army in 2022: you'll free northern Ukraine, take part in the Kharkiv offensive, and drive the enemy from the right bank of Kherson.
With this game, we want to tell the world more about our war and also thank the Ukrainian army for giving us the opportunity to develop it.
If you enjoyed the game, please leave a review on Steam. This will help more people discover it.
is anyone home?
Demo is out ːpoemgː Play it
What's In The Demo?
1 map,
2 bullet hell style bosses,
21 tower upgrades and
10 rounds to beat.
is this a metaphor?