All platforms are important to us and therefore we’re sure that you will understand that this release will not affect the PC version. In fact the PC version is still evolving each day, and guess what? More is yet to come …:)
For those wanting to play the game on the Xbox One as well, make sure to participate in our giveaway event. Simply share how you would heat things up in the trenches via Twitter with the #fireupVerdun hashtag or Facebook and get a chance to win an Xbox One Verdun key or a Verdun thermos flask….
All platforms are important to us and therefore we’re sure that you will understand that this release will not affect the PC version. In fact the PC version is still evolving each day, and guess what? More is yet to come …:)
For those wanting to play the game on the Xbox One as well, make sure to participate in our giveaway event. Simply share how you would heat things up in the trenches via Twitter with the #fireupVerdun hashtag or Facebook and get a chance to win an Xbox One Verdun key or a Verdun thermos flask….
Great news! On the 8th of March we will be releasing Verdun on Xbox One!!
It would be great if you could help us launch this game with a bang on Xbox One by sharing your WW1 Verdun war whoop via http://verdun.nouncy.com/VerdunX1
Great news! On the 8th of March we will be releasing Verdun on Xbox One!!
It would be great if you could help us launch this game with a bang on Xbox One by sharing your WW1 Verdun war whoop via http://verdun.nouncy.com/VerdunX1
About two weeks ago, we opened a discussion thread with links to a few spreadsheets that we had been working on with the Verdun community. These were balancing sheets for squad loadouts, weapon stats, and abilities. We were looking for more feedback from all of you, and we got it!
We now have released these loadout changes which shall improve the balance between the Entente and the Central Powers for similar squad types (e.g. Alpenjager and Chasseurs Alpins) and to make all loadout options viable.
We would now like to look into the other aspects such as individual weapons and squad abilities. Therefore we invite everyone to provide feedback on the current document.
About two weeks ago, we opened a discussion thread with links to a few spreadsheets that we had been working on with the Verdun community. These were balancing sheets for squad loadouts, weapon stats, and abilities. We were looking for more feedback from all of you, and we got it!
We now have released these loadout changes which shall improve the balance between the Entente and the Central Powers for similar squad types (e.g. Alpenjager and Chasseurs Alpins) and to make all loadout options viable.
We would now like to look into the other aspects such as individual weapons and squad abilities. Therefore we invite everyone to provide feedback on the current document.
After going through a lot of open testing, we just released a nice selection of adjustments and fixes.
You can find a full list of changes on our Changelog. But some notable changes in this update are:
Fixed an issue with damage reduction over distance. Pistols can no longer one hit kill over long distances, and damage curves have been adjusted based on this fix. NOTE: Suggestions on the damage balance can be given via this Google Doc
The torso area of character hitboxes has been increased, so that stomach/belly hits will be less common.
Various ragdoll improvements.
Animation improvements and fixes.
Better map cycle which will stop cycles like Map A -> Map B -> Map A again.
After going through a lot of open testing, we just released a nice selection of adjustments and fixes.
You can find a full list of changes on our Changelog. But some notable changes in this update are:
Fixed an issue with damage reduction over distance. Pistols can no longer one hit kill over long distances, and damage curves have been adjusted based on this fix. NOTE: Suggestions on the damage balance can be given via this Google Doc
The torso area of character hitboxes has been increased, so that stomach/belly hits will be less common.
Various ragdoll improvements.
Animation improvements and fixes.
Better map cycle which will stop cycles like Map A -> Map B -> Map A again.
We have seen some great initiatives these past months in the community and we wanted to make sure they become more visible for others. We’ll make sure that tournaments for example are shown more prominently in the ‘Competition and Event’ sub-forum: http://steamcommunity.com/app/242860/discussions/7/ Also, we will be highlighting a few of these initiatives such as now…
Players are welcomed in the following tournaments:
We have seen some great initiatives these past months in the community and we wanted to make sure they become more visible for others. We’ll make sure that tournaments for example are shown more prominently in the ‘Competition and Event’ sub-forum: http://steamcommunity.com/app/242860/discussions/7/ Also, we will be highlighting a few of these initiatives such as now…
Players are welcomed in the following tournaments: