v106 is now live with a major graphics update for the maps Vosges and Vauquois (Argonne will follow soon). Furthermore the frontline game matches will now keep on going instead of returning to the squad reserve after every match. This is the first of a few planned tweaks to make the frontline gamemode experience even smoother. In addition we are working on improving overall connectivity and a massive new map which will be deployed somewhere next week.
v106 is now live with a major graphics update for the maps Vosges and Vauquois (Argonne will follow soon). Furthermore the frontline game matches will now keep on going instead of returning to the squad reserve after every match. This is the first of a few planned tweaks to make the frontline gamemode experience even smoother. In addition we are working on improving overall connectivity and a massive new map which will be deployed somewhere next week.
The first update we launched since our early access beta will go live anytime soon. It mainly addresses the artillery system, performance, a start of advanced graphics options and sniper scopes. If you encounter any bugs / issues, please contact us or head to our boards so we can make the game better!
Kind Regards,
Mike, Matt & Jos
V103 - October 1th 2013
French Tirreur elite now uses the lebel
Issued sidearms to the tirreur d’elite and scharfschutze
Point font fixed
Fixed French artillery in vosges firing against the edge of the map
Fixed heads disappearing
Reduced scope glare
Fixed possible hang at game start when server pings fail
Fixed exposed spawnpoints in the “meadows” sector on vosges
Artillery shells now correctly spawned on clients
Fixed buttons in the switch role menu
Fixed sniper scopes, now holds weapon closer to eye when aiming
fewer random planes in free for all
Fixed notification of mortars being fired by other squads
Tweaked ragdoll, limbs now make less extreme angles
The first update we launched since our early access beta will go live anytime soon. It mainly addresses the artillery system, performance, a start of advanced graphics options and sniper scopes. If you encounter any bugs / issues, please contact us or head to our boards so we can make the game better!
Kind Regards,
Mike, Matt & Jos
V103 - October 1th 2013
French Tirreur elite now uses the lebel
Issued sidearms to the tirreur d’elite and scharfschutze
Point font fixed
Fixed French artillery in vosges firing against the edge of the map
Fixed heads disappearing
Reduced scope glare
Fixed possible hang at game start when server pings fail
Fixed exposed spawnpoints in the “meadows” sector on vosges
Artillery shells now correctly spawned on clients
Fixed buttons in the switch role menu
Fixed sniper scopes, now holds weapon closer to eye when aiming
fewer random planes in free for all
Fixed notification of mortars being fired by other squads
Tweaked ragdoll, limbs now make less extreme angles
We are very happy to be able to welcome you to our Early Access on Steam!
Now that we have Steam working we will focus on game fixes & improvements. You can expect frequent updates so please keep coming back to see how Verdun improves in the coming weeks. However, tonight we're celebrating with some champagne!
We are very happy to be able to welcome you to our Early Access on Steam!
Now that we have Steam working we will focus on game fixes & improvements. You can expect frequent updates so please keep coming back to see how Verdun improves in the coming weeks. However, tonight we're celebrating with some champagne!