Oct 22, 2013
Verdun - VerdunGame
Verdun Players!

v106 is now live with a major graphics update for the maps Vosges and Vauquois (Argonne will follow soon). Furthermore the frontline game matches will now keep on going instead of returning to the squad reserve after every match. This is the first of a few planned tweaks to make the frontline gamemode experience even smoother. In addition we are working on improving overall connectivity and a massive new map which will be deployed somewhere next week.

Kind Regards,

Mike, Matt & Jos


V106 - October 22nd 2013
  • Vosges map update
  • Vauquois map update
  • Frontline map cycle





Oct 22, 2013
Verdun - WW1GameSeries
Verdun Players!

v106 is now live with a major graphics update for the maps Vosges and Vauquois (Argonne will follow soon). Furthermore the frontline game matches will now keep on going instead of returning to the squad reserve after every match. This is the first of a few planned tweaks to make the frontline gamemode experience even smoother. In addition we are working on improving overall connectivity and a massive new map which will be deployed somewhere next week.

Kind Regards,

Mike, Matt & Jos


V106 - October 22nd 2013
  • Vosges map update
  • Vauquois map update
  • Frontline map cycle





Verdun - VerdunGame
Verdun Players!

The first update we launched since our early access beta will go live anytime soon. It mainly addresses the artillery system, performance, a start of advanced graphics options and sniper scopes. If you encounter any bugs / issues, please contact us or head to our boards so we can make the game better!

Kind Regards,

Mike, Matt & Jos


V103 - October 1th 2013
  • French Tirreur elite now uses the lebel
  • Issued sidearms to the tirreur d’elite and scharfschutze
  • Point font fixed
  • Fixed French artillery in vosges firing against the edge of the map
  • Fixed heads disappearing
  • Reduced scope glare
  • Fixed possible hang at game start when server pings fail
  • Fixed exposed spawnpoints in the “meadows” sector on vosges
  • Artillery shells now correctly spawned on clients
  • Fixed buttons in the switch role menu
  • Fixed sniper scopes, now holds weapon closer to eye when aiming
  • fewer random planes in free for all
  • Fixed notification of mortars being fired by other squads
  • Tweaked ragdoll, limbs now make less extreme angles
  • Improved sniper scope performance
  • Advanced GFX now individually selectable (Deferred lighting, HDR, PostFX, DOF, SSAO, AA)
  • Fixed black screen issue for OSX/Linux users by default (Be warned: postfx maybe cause black screens on osx/linux, this is a bug in the engine)
  • Mainmenu disconnection will now bring you back to the mainmenu
  • Updated descriptions for squads and roles
  • Updated weapon descriptions
  • Weapon stats/description now showing in lobby
  • Fixed weapon sounds volume (4.2 engine bug workaround)
  • French 75mm and german 77mm artillery shell significantly more powerful
  • Slightly updated artillery explosion visuals
Verdun - WW1GameSeries
Verdun Players!

The first update we launched since our early access beta will go live anytime soon. It mainly addresses the artillery system, performance, a start of advanced graphics options and sniper scopes. If you encounter any bugs / issues, please contact us or head to our boards so we can make the game better!

Kind Regards,

Mike, Matt & Jos


V103 - October 1th 2013
  • French Tirreur elite now uses the lebel
  • Issued sidearms to the tirreur d’elite and scharfschutze
  • Point font fixed
  • Fixed French artillery in vosges firing against the edge of the map
  • Fixed heads disappearing
  • Reduced scope glare
  • Fixed possible hang at game start when server pings fail
  • Fixed exposed spawnpoints in the “meadows” sector on vosges
  • Artillery shells now correctly spawned on clients
  • Fixed buttons in the switch role menu
  • Fixed sniper scopes, now holds weapon closer to eye when aiming
  • fewer random planes in free for all
  • Fixed notification of mortars being fired by other squads
  • Tweaked ragdoll, limbs now make less extreme angles
  • Improved sniper scope performance
  • Advanced GFX now individually selectable (Deferred lighting, HDR, PostFX, DOF, SSAO, AA)
  • Fixed black screen issue for OSX/Linux users by default (Be warned: postfx maybe cause black screens on osx/linux, this is a bug in the engine)
  • Mainmenu disconnection will now bring you back to the mainmenu
  • Updated descriptions for squads and roles
  • Updated weapon descriptions
  • Weapon stats/description now showing in lobby
  • Fixed weapon sounds volume (4.2 engine bug workaround)
  • French 75mm and german 77mm artillery shell significantly more powerful
  • Slightly updated artillery explosion visuals
Verdun - Stemmerder
We are very happy to be able to welcome you to our Early Access on Steam!

Now that we have Steam working we will focus on game fixes & improvements. You can expect frequent updates so please keep coming back to see how Verdun improves in the coming weeks. However, tonight we're celebrating with some champagne!

Thanks for playing!
Jos, Matt & Mike.
Verdun - M2H_Mike
We are very happy to be able to welcome you to our Early Access on Steam!

Now that we have Steam working we will focus on game fixes & improvements. You can expect frequent updates so please keep coming back to see how Verdun improves in the coming weeks. However, tonight we're celebrating with some champagne!

Thanks for playing!
Jos, Matt & Mike.
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