Blair Witch - Saucerhead
"Haunting, eerie, and genuinely mind-bending" - Blair Witch has been chosen the no. 2 horror of the year (second only to the unmatched Resident Evil 2, so we feel no shame in it) and one of the scariest games of the decade by Rely on Horror!

Haunting, eerie, and genuinely mind-bending on a scale one rarely sees in the “walking sim” horror genre, Bloober Team’s Blair Witch offers a dive into the darkness of Burkittsville’s Black Hills forest that will leave you paranoid and trembling.

What's your take on their Top 20?

https://www.relyonhorror.com/articles/top-20-horror-games-of-the-decade-2010-2019/
Lost Flame - hugeowl
Hi!
This weekend you can try out Lost Flame for free and get it 20% cheaper as well!
Have fun!
Bartek
Hell Let Loose - Jonno
Hey everyone,

Welcome to Developer Briefing 59!

This week we're going to be sharing more of our next map, Purple Heart Lane, with you all.

Purple Heart Lane will be arriving in Update 5 and launch with both Warfare and Offensive (USA) Modes!


The Battleground

Prepare to deploy to Highway N13, near to Carentan, France. This location earned its name from a brutal clash between US and German forces in June 1944.

One confrontation in particular, now known as "Cole's Charge" earned Highway N13 its nickname, Purple Heart Lane...

Under a barrage of intense German artillery, Lt. Col. Robert G. Cole and his unit of 400 men charged the German position head-on. The Americans overran the Germans, but it came at a high price - the lives of 118 of Cole's men.

In Purple Heart Lane you will fight for control of the causeway and each of its four bridges. Get ready for a water-logged map with uneven terrain, new combat environments and an intense mix of short and longer range combat.


Map Recon


The bridges will be key strategic locations, particularly for map control.


Armoured crews will need to work closely with infantry to ensure safe passage through choke points.


Uneven terrain and abandoned fortifications will provide useful cover locations.


Smart use of cover can lead to sneaky manoeuvres, even in enemy held territory.


Flooded plains and bridge choke points - a new challenge awaits you.


Seems like a strong location for a Garrison, wouldn't you agree?


Be aware, there's more to this map than bridges and a causeway...


A defensible location, or shooting fish in a barrel? You decide.


Will the rivers and streams be a welcome ally, or a foe to your plans?


Those Pillboxes could be very useful in the right hands!


That wraps up our look at Purple Heart Lane, coming in Update 5!

All going well, next week we'll be looking to reveal our updated 'Markers' system and how it'll bring a new strategic option to Units in Hell Let Loose.

What do you think of our next map? Let us know in the comments!

See you on the frontline.
FPS Monitor – hardware in-game & desktop overlays - CyberDemon
Hello boys and girls!
We worked hard during last several months and we hope you will like this new update ;)

New features in this build:
  • At last :) added support for Chinese Simplified
  • Added new hardware support which were released after latest update
  • Added new simple ping sensors (4 sensors, you will find it at Settings -> Sysinfo extension, then just add new ping sensors in your overlay from new SPC (special) tab)
  • Added support for TTC fonts collections

Bugs fixes and minor changes:
  • Fixed UWP applications crash
  • Fixed DX12 games detection
  • Fixed bug with cores temperature sensor on AMD Ryzen CPUs (1600X, 2600X, 1700X)
  • Fixed possible crash after statistics reset
  • FPS min, max and average are now not instant values but as 0.1/1% FPS values - exactly according frame times in the last N seconds
  • Fixed bug not saving scene if system were restarted with running Fps Monitor
  • Fixed unwanted CPU load when Fps Monitor is minimized in system tray
  • Fixed infinite loop in attempt to activate software if you start standalone version with existing steam license
  • Fixed bug with Total Physical Memory sensor if SMBIOS is corrupted
  • New max possible value for alert is not limited with 32767 but almost unlimited :)
  • Fixed bug binding some hotkeys in hotkeys editor
  • Fixed bug with GPU numeration in macros
  • And more ... minor but annoying things :)
Freeman: Guerrilla Warfare - Tina
Happy Lunar New Year! Let's celebrate it with a 20% Discount on Freeman: Guerrilla Warfare!🧧🎉

Witch It - BarrelRollGames
The Chinese New Year event & Valentines day event are now live! They will be active from January 24 to February 17. During the event, you will get 3 new items and one new player icon. Also, the rocket layouts are enabled during that time.



Added: Event items

Changed: Improved performance in the prop collection

Fixed Gravestone collisions: there was an exploit to get under Sleeping Rose Cemetery map
Fixed: Mushroom projectile couldn’t spawn while being the Hairbrush prop
Fixed: You no longer get slowed when your decoy is getting hit by the vacuum trap
Vegas Infinite by PokerStars - LuckyVR


The Lunar New Year Update is now live!
Come and celebrate The Year Of The Rat in PokerStars VR with the Lunar New Year Lobby, special themed props/apparel and a limited time 2x Chips & Creds Sale!

There is now less than 2 weeks left to qualify in the PokerStars VR Ambassador Contest!!! It’s still not too late to make the Final 10 the qualification period ends Feb 3rd 12pm ET

Here’s the previous dev diary video with details on the 10 ways to qualify to be a finalist. All 10 Finalists will be receiving an exclusive Final 10 Pin.






MAKE SURE TO OPT IN THE KYC FORM TO QUALIFY: Ambassador KYC Opt In Form


VRPT Monte Carlo the final stop of VRPT Season 1 is happening next weekend registration is open and selling out fast in Discord.gg/PokerStarsVR under the VRPT sub-section. Everyone who plays in a VRPT event will receive a great goody bag of exclusive VRPT Monte Carlo items.

New Features

Grey avatars now choose a random preset avatar instead.
Store purchase confirmation
Catch the giant golden rat for a lucky money envelope in CNY lobby
In game pictures are now saved in the Quest Photo Gallery
Updated to Unity 2019.2

Existing Feature Improvements / Modifications

Reduced CPU overhead on lighter flames
Prop destruction has been optimized
Switch to CNY lobby
Mute Selfie Stick
Disabled menu interaction while teleporting
CNY Props/Apparel Optimizations
GPU Instanced enabled on props

Bug Fixes

Dart Gun Ammo shows correct amount of darts
Plasma Blade and Machete no longer float when you don't grab them when they come back to you after throw
VRPT Wild West Bracelets no longer change color
Updated Revolver logic to make water shootable
Player_WristWatch_Manager null ref fix
Dart size is now normal when shooting cow while its being absorbed by UFP
Nautical Pipe and Ashtray will not float away anymore
Silver Ball O74 texture has been updated to reflect prop
Store Image for Ball B14 has been added
Assert fired when taking picture (only for other players not for one who takes pic)
Fixed uncommon spinning top logic so it will collide with table properly
Plasma Blade no longer floats when player leaves
Plasma Machetes now drops props that lay on top of them

New Content

Golden Rat Chain
Construction Helmet
Golden Rat Card Protector
River Rat Rubber Ducky
Year Of The Rat Card Skin
VRPT Monte Carlo 2020 Flare Gun
VRPT Monte Carlo 2020 Microphone
VRPT Monte Carlo 2020 Flip top Lighter
VRPT Monte Carlo 2020 Ultra High Roller Chain
VRPT Monte Carlo 2020 Main Event Bracelet
VRPT Monte Carlo 2020 Mini Main Bracelet
VRPT Monte Carlo 2020 Ultra High Roller Bracelet
VRPT Monte Carlo 2020 Pool Unicorn
VRPT Monte Carlo 2020 Captains Hat
VRPT Monte Carlo 2020 Card Skin
VRPT Monte Carlo Main Event Entry Plaque
VRPT Monte Carlo Mini Main Event Entry Plaque
VRPT Monte Carlo Ultra High Roller Event Entry Plaque

Make sure to check out community member The Growlers new in depth 2020 Tutorial Video

Broken Lines - Darkfall
Izkor - The Friendly Local
Early on in your campaign, you will rescue Izkor, a very interesting elderly local that decides to help the squad. What does he bring to the table? Well, he has special contacts that give him access to some more exotic weaponry! Perhaps that’s why he was in a prison when you first met him?

These weapons are far stronger than the basic rifles, shotguns, and SMGs that your squad has been equipped with, so it is wise to check what he has in store.

Izkor also has some supplies to help feed the squad so you may have to make a decision. Will you buy the better weapons, or will you buy the supplies to feed the squad?



The Shotgun
The shotgun is a powerful, close-ranged weapon best used to clear out enemies that have limited room to manoeuvre such as if you need to clear out an occupied building!



Broken Lines Community Discord
If you want to talk to the developers, get to know the other people playing Broken Lines, or simply want to learn more about the game, join us on Discord today!

The Developer Diaries on YouTube
As we’re reaching the end of the development process for Broken Lines (we’re mainly sorting out bugs now) we’ve begun to put together a few developer diary videos where we talk about the various mechanics of the game.

Other than giving you a good look at what the game plays like, these videos will help you understand how the game works, and give you the edge that you need if you want to challenge the game’s harder modes!

Check them out in our YouTube Channel

And that’s it for this week’s news blast, we hope that you’ve enjoyed it! If you have, please consider following us on our Social Media platforms for more Broken Lines content:

Facebook: https://www.facebook.com/brokenlinesgame/
Twitter: https://twitter.com/BrokenLinesgame
Instagram: https://www.instagram.com/brokenlinesgame
Discord: https://discord.gg/AvkDwuU

DemonCrawl - Therefore Games
Hello folks!

Today, we are releasing one of DemonCrawl's biggest patches since launch! The theme of this update is balance changes, which happened to rank quite high in our feature poll. (Speaking of which, we will be creating a separate post for the poll results later today - so stay tuned for that!)

In the meantime, let's go over some of the highlights in today's patch. Full patch notes are available below as well.



We have extended the Token Shop with a few new legendary items. These items are meant to help out certain builds that lacked powerful, synergistic enablers (specifically Electric, Canker, and Bone builds.)

We have also re-classified Thicker Skin as a passive item. We like Thicker Skin's effect, but it simply doesn't match up against the other legendary items in the pool.



7 items have been completely reworked, in additional to several smaller changes to other items. Over 30 items have had their prices adjusted.



We are continuing to support our favorite DemonCrawl content producers with exclusive in-game cosmetics! If you would like to unlock these new avatars, check out the following channels on Twitch - each streamer may have his or her own method of distributing their avatar:

For a complete list of changes, please check out the patch notes below!

---

New Features
  • Added 3 new avatars in cooperation with some fantastic DemonCrawl Twitch streamers
  • New Casual Mode setting to enable or disable stage mods
  • A new tab has been added to the Help menu for stage mods
  • New Token Shop legendary item: Bone Casket - "Item chests also contain Bones. If you are not injured when you bury Bones, gain souls instead of restoring life."
  • New Token Shop legendary item: Ointment - "Whenever you discover a 4 or greater, pacify a Canker. If there are no Cankers to pacify, spawn one instead."
  • New Token Shop legendary item: Electroscope - "At the start of each stage, all 0-value cells gain Electric."
  • Adventurer's Hat rework: "[1 Armor] Fortify by 5 whenever you gain a legendary or divine item."
  • Cornucopia is taking the place of the old Adventurer's Hat and has been slightly reworked
  • Welding Mask rework: "[2 Armor] Every 100 cells opened, equip a random armor."
  • Sledgehammer is taking the place of the old Welding Mask
  • Bullet Time rework: "Projectiles and orbs travel slowly."
  • Iron Will rework: "Gain 2 defense whenever your armor breaks."
  • Patron Saint rework, changed from passive to magic: "[20/20 Mana] Spend 5 coins on target stranger and convert it to a familiar."
  • Arcane Staff rework, changed from magic to passive: "The first diamond you collect each turn will fully charge a random magic item."
  • Divine Lantern rework: "[300 Mana] Glean target hidden cell. If it's not a 0, this item retains its mana."
  • Scribe rework, there are now 3 different types of Scribes
  • New Daily Mission: Down With the System - "Destroy 3 signs."
  • New Daily Mission: Waive the Flag - "Earn 100 points from Flagless awards."
  • New Daily Mission: Think of the Children - "Earn 100 points from Charitable awards."
  • New Daily Mission: Don't Blink - "Earn 100 points from Fast awards."
  • New Daily Mission: Float Like a Butterfly - "Earn 100 points from Untouchable awards."
  • New Daily Mission: Tightwad - "Earn 100 points form Thrifty awards."

Balance Changes
  • Thicker Skin is now a passive item
  • Tithing Plate buff: "Whenever you spend coins, gain twice that much mana."
  • Astrolabe buff: "At the start of each stage, reveal any cells that have guaranteed objects in a 3x3 area."
  • Purveyor Charm renamed to Merchant Amulet and buffed: "Strangers activate two additional times."
  • Bloodbank buff: Generates max life instead of life
  • Lantern nerf: mana cost increased from 60 to 90
  • Mortar nerf: "Whenever a visible monster dies, it explodes in a 3x3 area."
  • Divine Mortar nerf: "Whenever a monster dies, it explodes in a 3x3 area."
  • Sword price reduced from 38 to 27
  • Blissful Amulet price reduced from 40 to 30
  • Silver Bullet price reduced from 29 to 24
  • Singing Bowl price reduced from 24 to 14
  • Hook Hand price reduced from 29 to 26
  • Evermetal price reduced from 30 to 28
  • Cauldron price reduced from 28 to 21
  • Witchcraft price reduced from 36 to 30
  • Stocking price reduced from 34 to 25
  • Chainsaw price reduced from 40 to 35
  • Troll Cross price reduced from 33 to 29
  • Guardian price reduced from 20 to 16
  • Wishbone price reduced from 16 to 10
  • Divine Wishbone price reduced from 14 to 9
  • World Wonder price reduced from 22 to 19
  • Scalpel price reduced from 25 to 22
  • Lotus price reduced from 50 to 40
  • Jumprope price reduced from 29 to 21
  • Barbecue price reduced from 17 to 15
  • Purify price increased from 28 to 40, mana cost increased from 300 to 500
  • Fake Moustache price increase from 35 to 50 coins
  • Walking Stick price increased from 22 to 35
  • Talisman price increased from 15 to 19
  • Sapling price increased from 15 to 18
  • Alcohol price increased from 20 to 21
  • Chaos Portal increased from 18 to 30
  • Magic Hammer price increased from 16 to 24
  • Magic Smoke Bomb price increased from 20 to 30
  • Bone Baton price increased from 15 to 27
  • Spirit Jar price increased from 27 to 37
  • Lion Tail price increased from 21 to 24
  • Lightning Rod price increased from 25 to 30
  • Punchbag price increased from 11 to 17
  • Nightmare Gut price increased from 15 to 24
  • Explosive stage mod rework: "Objects have a 50% chance to explode in a 3x3 area when interacted with. Whenever an object blows up, you take 1 damage."
  • Devouring stage mod now triggers on mistake instead of reveal
  • Brooding stage mod now triggers on reveal instead of at random
  • The Nomad that buys items can no longer spawn if your inventory is empty
  • Updated drop tables for strangers

Quality of Life
  • Added dictionary term for "obscure"
  • Added dictionary term for "orb"
  • Clarified Fake stage mod tooltip
  • All instances of "undiscovered cell" tooltips have been changed to "hidden cell" for consistency
  • Fixed title casing on "soul" tooltips for consistency
  • Android only: updated item descriptions to say "tap" instead of "click"

Bug Fixes
  • Fixed Fake mod alert showing up multiple times
  • Fixed Totem activating every 20 turns instead of 30
  • Fixed Chromatic armor not counting for "Matching Metals" achievement
  • Fixed Divine Time Capsule not destroying itself on use
  • Fixed Library specialization not persisting between loads
  • Fixed a visual glitch related to Purify
  • Fixed a cause of Dark Hearts lingering on boss stages
  • Fixed Electric cells not affecting Mega Tokens
  • Fixed some stats not resetting properly when launching the tutorial
  • "Stage shaders" setting now applies to cutscenes as well - helps avoid crashes on devices that don't support our shaders
  • Fixed Dimensional Portal not choosing from list of sacrifices properly
  • Fixed Blacksmith not saving properly after completion of an armor
  • Added check for "Infinite Devotion" achievement whenever you launch the codex
  • "Very Fast" and "Insanely Fast" awards now state their respective thresholds
  • Speculative fix for Unstable Compound crash

---

Hotfix #1 @ 9:40 PM - Fixed a softlock in the final stage when stage shaders are disabled.
Overcrowd: A Commute 'Em Up - pH_101
Hi all

For a few days there has been a bug affecting new players, preventing the creation of the Sandbox folder. Apologies to anyone this has affected, it's frustrating to lose data. It is now fixed, thanks for letting me know and for your patience.

If you see a temp_dat.dat file and move it from your Documents/Overcrowd folder into the newly created Overcrowd/Sandbox (the folder is made when you first successfully save a sandbox game) you may also be able to retrieve the most recently lost sandbox save.

Build 228:
-new sandbox saves created correctly
...