Mar 24, 2016
Left 4 Dead - Valve
An update has been released for Left 4 Dead.

- Fixed exploits that could allow remote code execution.
- Remove forced shutdown when ctrl-alt-del is pressed.
- Protect against a reported crash caused by a map name parsing failure.
- Protect against a reported crash when returning to a lobby.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed bugs for the TF2 Competitive Mode beta
  • Fixed client crash related to custom HUDs
  • Fixed round timer not being displayed outside of competitive mode
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed competitive mode UI elements being displayed in non-competitive matches
  • Added Gamers Assembly 2016 tournament medals
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed player names not being displayed correctly during demo playback
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • This update will most likely cause issues with custom UIs and HUDs. We suggest disabling them if you experience any problems.
  • Updated content and features for the TF2 Competitive Mode beta
  • Fixed the Demoknight contract counting suicides as contract progress
  • Updated the Batman: Arkham Knight promo items so they can be traded
  • Updated model/materials for the Escapist and the Cute Suit
  • Last hit sounds no longer consider the time of the previous hit sound
    • Fixes the sound not playing if you damaged an enemy too close to landing the last hit
  • Updated ctf_thundermountain
    • Fixed being able to build on rocks outside of the fence by the capture points
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated content and features for the TF2 Competitive Mode beta
  • Fixed bots equipping the canteen in Mann vs. Machine mode
  • Added new styles for the Dead of Night
  • Updated materials/models for the Trickster's Turnout Gear, The Maniac's Manacles, The Spooky Sleeves, The Lone Survivor, The Killer's Kit, Beep Boy, Dead of Night, and the Employee of the Mmmph
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to player names
  • Fixed some HUD elements remaining hidden after using +inspect and the scoreboard
  • Updated models/materials for the Beep Boy, Dead of Night, and the Graybanns
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Mann Co. will now accept untradable items in exchange for Civilian Grade Stat Clocks
    • The untradability will be applied onto the Stat Clock and onto any weapon the Stat Clock is applied to
  • Fixed not being able to use custom hitsounds and killsounds on servers using sv_pure 2
  • Updated cp_foundry to support the Competitive mode beta
  • Updated the draw sound for the Dead Ringer
  • Updated equip_region settings for the Exorcizor and the Cotton Head
  • Updated models/materials for the Beep Boy, Sidekick's Side Slick, The Rotation Sensation, The Chill Chullo, and The Breakneck Baggies
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed player ready status display issue when playing in lobby-based matchmaking modes (i.e. Mann vs. Machine)
  • Fixed a crash in the matchmaking search screen when right-clicking
  • Fixed new Crusaders Crossbow sounds not working on the Festive Crusader's Crossbow
  • Fixed missing Crusader's Crossbow crit sound
  • Fixed health/ammo cabinet sound regression
  • Removed unintended changes to cp_foundry
  • Updated the Summer Shades so they can be traded
  • Update last Hit sounds
    • Added several options (located in Adv. Options on the main menu)
    • Fixed custom sounds not working in sv_pure servers
    • Fixed not hearing the Last Hit sound for Spies using the Dead Ringer
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added content and features necessary to begin limited public testing of the TF2 Competitive Mode beta
  • Community request: Added SetPlayerPointsOnDeath input to tf_player_destruction_logic and a PointsValue key field to the item_teamflag entity when used in Player Destruction mode
  • Fixed Mann vs. Machine Mann-Up victories sometimes failing to take player tickets and reward loot
  • Fixed security issues when loading certain custom content (thanks to Nathaniel Theis and Simon Pinfold for these reports)
  • Added the Civilian Grade Stat Clock
    • Applies a Strange Stat Clock to a Civilian grade weapon
    • Can be obtained by trading in a combination of 5 Freelance grade or better items through Mann. Co Trades
  • Mannpower update
    • Grappling hook movement speed penalty for powered up flag carriers increased by 10%. Flag carriers with no powerup still have no penalty.
    • Reflect powerup
      • Removed 25% resistance attribute
      • All classes can now have up to 400 health
      • Fixed a bug where reflection damage was being calculated prior to distance falloff reduction
      • Reflection damage increased from 50% to 80% of damage received
      • Fixed a bug where sentry rockets would reflect damage to the owning Engineer rather than the sentry itself
    • Supernova powerup
      • Minimum stun duration increased from 1 to 2 seconds
      • Stun duration increased by 0.5 seconds for each additional victim stunned (max 4 seconds)
    • Vampire powerup
      • Melee attack now returns 1.25x damage as health (up from 1.0x)
    • Regen and King powerup
      • Increased the frequency of health regeneration. Rate of heal is increased for Scout and Spy
      • Increased metal regeneration amount
  • Gift Wrap has returned!
    • Gift wrapped items will be delivered through Steam trading, and are subject to trade holds if the sender doesn't have a Steam Guard Mobile Authenticator
    • Items can now be unwrapped by their original wrapper
    • Moving forward, only tradable items can be gift wrapped. Items that are currently gift wrapped can be delivered regardless of the tradability of the contents of the gift.
  • Giftapults can again deliver items to random players online, but will remain un-craftable
  • Updated The Bounty Hat, Treasure Hat, and Hat of Undeniable Wealth and Respect to be tradable
  • Vote kick events now display that target player's Steam avatar
  • Updated models/materials for Hot Heels, The Trencher's Topper, The Exorcizor, The Mutton Mann, Doc's Holiday, The Cotton Head
  • Updated the Crusader's Crossbow
    • Added a new shoot sound
    • Added a new impact/heal sound when a teammate is healed
  • Fixed the Taunt: Kazotsky Kick not hiding the Heavy's weapon
  • Fixed That '70s Chapeau not being removed when the Sniper taunts
  • Fixed the Catastrophic Companions hiding the player's hat and headphones
  • Fixed an LOD issue for The AWPer Hand
  • Added combat text and hit sounds for damage done to buildings
  • Added a "Last Hit" sound option to Hit Sounds
    • Triggered when one of your attacks causes the death of a player or building
    • Can be toggled in the Adv. Options menu
  • Updated the materials for the Panic Attack to support mat_picmip
  • Updated the Taunt: Zoomin' Broom sound effects
  • PASS Time update
    • Fixed workshop maps not loading correctly
    • Fixed being able to get inside jump pads
    • Removed Sandman long-distance steal
    • Added experimental cvars for playtesting
  • Updated cp_vanguard
    • Removed teleporter exploit on second point
    • Various minor fixes (lighting, collision, optimization)
  • Updated pl_borneo
    • Fixed an exploit related to the final control point and dropped weapons
  • Updated pl_snowycoast
    • Adjusted various spawn point facings to make side exits more obvious
    • Adjusted position of resupply cabinet in RED's 1st spawn
    • Added ledge to 2nd point flank route window
    • Adjusted common sentry nests on 2nd
    • Added stronger light to entrance of lower flank route
    • Door near RED's first spawn now opens on A capture and closes on final bulkhead opening
    • RED no longer get forced respawn when 2nd is captured
    • Added minor spawn for RED once 2nd is captured, active until BLU pushes through kennels
    • Adjusted timing of flank doors at 2nd and in mines
    • Updated door texture for flank exit by 2nd point gate
    • Improved defendability and enlarged 3rd point
    • Adjusted position of 3rd cap
    • Adjusted health & ammo at 3rd
    • Updated door texture for flank exit by mines
    • Changed a medium ammo pack at last to full ammo pack
    • Added door to ledge at last to improve RED defendability (closes when bulkhead opens)
    • Added 3rd exit to BLU's last forward spawn
    • Improved defendability of ledges at last inside building
    • Added new dropdown area to RED's last
    • Adjusted lighting in various areas
    • Fixed dx settings on light pole props
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