Team Fortress 2
Team Fortress 2 - meet the pyro
DOOMSDAY is the name of a new map added to TF2 today to celebrate the imminent release of the final TF2 class short, Meet the Pyro. The map commemorates the death of aeronautics monkey, Poopy Joe by having players recreate his demise. A quantity of precious Australium must be delivered to a rocket to provide enough power to launch, thus explosively initiating the space simian's ill-fated cosmonautical career.

The addition of Doomsday celebrates the launch of the three day update, which will conclude with the unveiling of Meet the Pyro on Wednesday. You can keep up with the latest updates on the Team Fortress 2 Pyromania page.
Portal 2
portal2_perpetual


GLaDOS is recruiting new test subjects, and they might be your kids. Valve has invited educators to sign up for its "Steam for Schools" beta program, which offers a special edition of Steam featuring only Portal 2 and the puzzle maker. The idea is to use Portal 2's mechanics to teach basic physics and spatial reasoning.



The FAQ explains Portal in educational terms: "The interaction tends to be free-form and experimental and as students encounter new tools and challenges they may develop an intuitive understanding of physical principles such as mass and weight, acceleration, momentum, gravity, and energy. The games also put a premium on critical thinking, spatial reasoning, problem solving, iteration and collaboration skills, and encourage overall inquiry into STEM (Science, Technology, Engineering, Math) learning."

Current lesson plans include "Introduction to Parabolas with the Puzzle Maker," "Spatial Visualization and Perspectives," and "Building a Simple Harmonic Oscillator." Well, when you put it that way, I no longer feel clever enough to play Portal 2.

More information on Aperture Science's educational efforts be found on the official site.
Counter-Strike
steam hours played


A gentleman named Lambent Stew has put together a webpage that gathers some of your Steam data and arranges it like little quantitative ducks in a row. How nice.

There are a number of homemade utilities that reconstitute Steam information, like a Steam sales tracker, and a Steam account value calculator. What's unique to this one is it outputs some useful aggregate data, like total hours played, and what percentage of games you've bought you haven't opened, you jerk. Good lord, I haven't played 1,006 games. Tonight, Nancy Drew: Ransom of the Seven Ships, it's you and me.


Dota 2
Dota 2 Tournament Support


Valve have revealed their plans to support full tournaments within the Dota 2 client. In a post on the Dota 2 blog, the team describe how players will be able to pay for access to live matches and replays that run in-engine. The money raised will be split between Valve and the tournament organiser in a similar manner to the Steam Workshop. This functionality is due to launch later in the week.

The Defence tournament will be the first to use the system, which Valve say is just the beginning of the game's support for competitive play. "This won’t be the end of our features for tournaments, or players, but we think it’s the right first step – helping tournaments become more financially stable helps all the players participating in them."

Valve aren't trying to force out traditional stream-based casting, stating that " continue to do the best we can to support them. Some customers will always prefer to use their web browser to watch matches." They're paying particular attention to the needs of tournament sponsors, who need a way to declare their support and display advertising.

The other major new feature will be Teams, which allows a group of players to declare their affiliation formally within the game. Dota 2 will detect when two teams are playing and make appropriate changes, such as displaying team logos and banners. Ultimately, this will be expanded to include Team vs. Team matchmaking.

Earlier in the week we rounded up a number of the Workshop items that we'd like to see added to Dota 2. Do you think Valve's support for in-game tournaments and player-made add-ons has what it takes to give Dota 2 the advantage?
Dota 2
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On Friday, we showed you my favorite items, equipment, and tool mods built by players that are currently available in Dota 2's store through Steam Workshop.

Today, we take a look under the hood and browse the unrefined, experimental, and sometimes creepy suggestions waiting for judgement in the Steam Workshop. Let's skip the creepy and go straight through 12 of our favorites.


1
Glacial Tiny
I'm starting off strong: this Russian nesting doll of a reskin is my personal favorite in the entire list. Creator gramps has tackled a big project here--Tiny grows in size as you level his Grow ability, meaning that he needs four different models to progress through. Gramps produced an awesome lineup based on a solid concept that lends an icy touch to the granite soon-to-be-giant.

Vote for or against it on its Steam Workshop page




2
Cult of the Anti-Magicae
Now I'm a bit biased on this one--I love the Anti-Mage. This equipment overhaul redesigns the lone mage-stalker as a member of a larger cult, complete with matching robes and formal masks for dinner parties. while the images shown on the Workshop page are concept art, the author (Hawf the super rad) promises that the whole thing has been built as a 3D model ready for use. I'll give him the benefit of the doubt, but I love that it adds to the existing lore rather than simply making him a hair dresser or something random.

Vote for or against it on its Steam Workshop page




3
Dinosaurs Courier
I'm not sure what else you think you need to know about this mod before voting for it, but I assure you you're wrong. It is a dinosaur. He replaces the donkey as your courier. He has armor and a keg. He is a dinosaur. He carries your stuff. He is a dinosaur. Go vote for this now.

Vote for or against it on its Steam Workshop page




4
Storm Spirit Sombrero
Okay, this one's a little more open to opinion. Most absurd/random/silly equipment ideas get thrashed pretty quickly in Dota 2's Steam Workshop. Dota 2 is serious business and most fans don't see room for silly humor in the game's no-nonsense world. The most common comments found on silly item suggestions like monocles, top hats, and butterfly wings are "leave this stuff in TF2" or "don't make this LoL please."

Creator Crocodile Dendi makes a decent argument justifying the sombrero's inclusion, however, pointing out the Storm Spirit's back story emphasizes his "good humor" and he's described as "jovial" and "jolly." Whether or not that'll actually make you feel better about sombreros in Dota 2 is up to you.

Vote for or against it on its Steam Workshop page



5
Twisted Firekeeper
The Warlock has a pretty sweet torch by default, but this gnarled version adds a nice, more natural look to the obsessed sorcerer. Of course, he will still summon flaming golems on top of you while shackling you to your friends so that you all die slow and painful deaths.

Vote for or against it on its Steam Workshop page



6
King of the Desert
The Sand King is king of the dunes--a sand-filled armor shell that is the endless deserts' "guardian, warrior, ambassador" according to Dota 2's official lore. This equipment pack by Anti-(Flux) Mage gives him a wardrobe worthy of a desert ruler (and also makes him look a bit like a Sphinx from the shoulders up). The colors are toned well and don't make it feel goofy or outrageous. It's a nice addition to the theme without taking it too far.

Vote for or against it on its Steam Workshop page



7
Ghostly Kunkka
"It's not fair!" they cry in the comments section. And, well, they're right. Adding this much transparency to a usually very-visible hero gives him an advantage, even if it is minor. But that is a small price to pay for gaining a ghost pirate in your game. Ever since I battled LeChuck in the first Monkey Island game, I've wanted ghost pirates in just about every game I've played. There has to be a way to balance out this transparency perk--adding particle effects around it or lessening the transparency or adding a more noticeable outline--and make the skin work. I love the idea.

Vote for or against it on its Steam Workshop page



8
The Pirate Cap'n voice pack
I'm not just including this one because of my love of all things peg-legged and rum-filled. Bingo Bango provides some of the highest quality voice acting I've seen in the Workshop yet. He delivers his pirate-y lines with enthusiasm and an accent that doesn't induce cringing. This is a great voice pack, but I really think the community can come up with better ideas than a pirate captain. I hope to see a lot more of these added in the future. If anyone needs a nerdy twenty-something for recording lines, you know where to find me.

Vote for or against it on its Steam Workshop page



9
Hammer of the Dingus
The Omniknight is no fun at parties. He's all holy light, wards, and guardian angels--focused on his big moral crusade and all that. This Hammer of the Dingus lightens the mood a bit, replacing his serious silver, runed hammer with something a little more playful. Wrapped leather straps give it a more home-made look while the turquoise and gold mallet keep the regal feel. The shaft probably needs to be a bit longer to work with the current animations, but other than that, I dig it.

Vote for or against it on its Steam Workshop page



10
Pilots Chem Mask
Rememeber Hawf the Super Rad from one of the first slides? He's also built an awesome broken gas mask for the Bat Rider, who'll make good use of it while hurling napalm, molotov cocktails, flaming lassoes, and other large blazes down on the ground beneath him. Like his other projects, only the artwork is shown, but he assures everyone that it's fully modeled and ready to go. I hope the model looks as good!

Vote for or against it on its Steam Workshop page



11
Conicial Hats for Brewmaster
"Stepbrothers is a very entertaining movie." If you know nothing about Dota, that is the only bit of description the author, Vodka Putin Thunder, gives for this equipment upgrade for the Brewmaster. Anyone familiar with Dota, however, will know that the original Brewmaster was a Pandaren monk with a classic chinese conical hat. Dota 2's version is sadly hatless, until you install this pack at least. The author has also been very responsive to feedback, updating his/her textures to incorporate more lore-friendly symbols.

Vote for or against it on its Steam Workshop page



12
Bloodseeker-Legacy Weapon
I may have saved the best for last. This weapon mod for Bloodseeker splits his large blades into multi-bladed shredders wickedly drenched in the blood of all sorts of squishies. It brings back the look of the original Dota model without flatly copying it--which would be an extremely poor choice considering Dota 2's much more powerful graphics engine. I have no reservations here: I want to tear people up with these.

Creator Grimm is working to build an entire mod bundle that incorporates this weapon and changes the entire appearance of the Bloodseeker, shown as a work-in-progress above. He's gotten a lot of positive feedback, and I can't wait to see the finished product.

Vote for it on its Steam Workshop page
Dota 2
DreamHack Summer 2012 logo


Did last week's MLG Spring Championship leave you thirsting for more eSports? Then DreamHack Summer 2012 has you covered. With well-attended tournaments for StarCraft 2, League of Legends, and Dota 2, DreamHack should keep you busy throughout the weekend and into the work-week. It starts tomorrow at 11 AM Eastern, and continues through Monday, with the StarCraft 2 Grand Final scheduled for 5:15 PM Eastern.

A lot of big names are there this weekend, too: HerO, Stephano, Ret, PuMa, NaNiwa, SaSe, ThorZaIN, and HuK will be attending, among others. While the list is missing some of the most notable players who were at the MLG Spring Championship last weekend, it also looks like a good chance to see some of the players on the European StarCraft circuit that don't often make appearances at MLG events. Personally, I like Stephano for the win, but maybe ThorZaIN can repeat.

DreamHack will also play host to the MSI Beat IT League of Legends Tournament, and the Corsair Vengeance Dota 2 Cup. The LoL tournament will feature Moscow Five along with Fnatic, Curse.eu, and Absolute Legends.

Dota 2 has an even stronger lineup set to compete this weekend. Natus Vincere, CLG, Evil Geniuses, Mousesports, Quantic... look, you get the idea. Everyone is there. Dota 2 competition begins at 8 AM Eastern on Saturday. The Finals begin at 3:30 PM Eastern on Monday. You can view the schedule here.

You can catch all the DreamHack streams on DreamHack.tv, including a Heroes of Newerth tournament and some other events. As with MLG last week, the biggest challenge is going to be choosing what to watch.
Dota 2
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One of the smartest things Valve's done with Dota 2 is hook it up to Steam Workshop--the curated platform provided by Valve for players to create and submit mods for the game. The community can vote for the ones they like and, if Valve agrees, it'll get added to the game.

Once added, players can either earn the items by leveling up and playing games through the matchmaking system, trade for them with other players, or just flat-out buy them for cash from Valve.

Dota 2's community has only just begun to scratch the surface of the potential hero skins, ability mods, announcer voice packs, and courier upgrades. Here are my favorites of what's out there so far.


1. The Forgemaster's Tools Bundle
Category: Item bundle  |  For: Axe  |  Price: $2.99

This equipment bundle isn't the most spectacular looking or the most dread-inducing, but it's the best of the cheap low-priced bundles. It doesn't take a dramatic twist or a whimsical flair that morphs his namesake into a bundle of flowers or something. Axe is still about the axe with this bundle--but is portrayed as a humble blacksmith who wasn't trained for battle but picked up his weapon in a moment of desperation to fight for something he holds dear--family, home, or something else. I like the narrative this bundle creates more than the standard "one-man army grunt soldier" that's Axe's official backstory.

 


2. Morok's Mechanical Mediary
Category: Courier  |  For: All heroes  |  Price: $7.99

The official description may claim this wonderful mechanical spider-bot was born from frugality and laziness, but you're only going to need one of those traits to pick up this little guy. $8 isn't pocket change, but for the price of a large burrito you can bring this lovable robot butler into every match (as long as you're the one buying couriers for your team). Sure beats having that jackass courier follow you around.

 


3. Healing Ward of the Kuur-Ashiminari
Category: Ability mod  |  For: Juggenaut  |  Price: $5.99

This one's pretty niche: if you like Juggernaut, use his W ability frequently, and prefer the look of this marble lion over the floating banner-torch that comes as the default, then this is something you might be interested in picking up. If you like trolling by chasing enemy players with the ward (Juggernaut's W ability summons a healing ward that you can move independently of your character), it's even more entertaining with this item mod.

 


4. Wuldastron the Twin-Blade of Giants
Category: Weapon  |  For: Sven  |  Price: $4.99

Sven is one lucky knight-gone-rogue. He has a ton of awesome weapon options available in the Workshop, but this one definitely trumps the rest. Nothing says "Get out of my way, you fool!" like a massive red sword with a wicked blade on top. It's a bit pricier than the other options available to him but, unlike a lot of the rare items in the store, this one's worth it.

 


5. A la carte pirate
Category: Equipment  |  For: Kunkka  |  Price: $3.74
It's a shame there's no scurvy scallywag bundle for Kunkka. He's got some terrific pirate equipment mods, but until Valve bundles them with a discount, you'll have to pick up the pieces separately. Thankfully, they're all pretty cheap. This PCG-approved custom bundle includes the Captain's Hook ($0.75), Pride of the Crew bandana ($1.49), Pegleg of the Cursed Pirate ($0.75), and Sword of the Seventy-Seven Seas ($0.75). Kunkka makes the most convincing pirate in the hero lineup, with the possible exception of this silly/scary Tidehunter bundle.

 


6. Naval Mine
Category: Weapon  |  For: Tidehunter  |  Price: $0.75
Cheap and effective. For less than a buck you can replace that gross half-eaten fish Tidehunter drags around with this much more dangerous it-might-explode-at-any-second naval mine. It's not flashy, it's not particularly clever, but it's not seven bucks and it adds a fun twist without breaking the game's lore. If you like breaking lore, and see ol' Tidehunter as a big softie, you cold toss a cuddly squid plushy in that off-hand slot instead. Tidehunter easily has the best arsenal of items so far--if you play him regularly, you really need to check out all of his item mods.

 


7. Flower Staff of the Peace-Bringer (aka Hippy Stick)
Category: Weapon  |  For: Nature's Prophet  |  Price: $1.49
Confession time: I hate the Nature Prophet's head--his boring, weird face is absolutely offensive to my eyeballs. And since there are no item mods to completely cover up his face (although beards and large horns help hide it), the next best thing to do is distract from it. Enter the giant flower larger than half the heroes in the game. I dig the hippy vibe this powerful flower gives to the tree-huggingest hero around, and, as a bonus, it'll troll any particularly uptight players that want everything Dota 2 to be gritty and serious.

 


8. Fearless Badger
Category: Courier  |  For: All heroes  |  Price: $7.99
Logan would never forgive me if I didn't include this in the list. I'm pretty sure I don't need to convince you on this one. I'll let the official description of this particularly brave badger speak for itself: "Of all the creatures of the forest, the badger makes perhaps the finest courier. Fearless and quick, it bends its will to none save those who have earned its trust."

Have you received or purchased any items in Dota 2 yet? What are your favorites?
Counter-Strike
Counter-Strike Global Offensive 3


Counter-Strike: Global Offensive has received a plump post-E3 patch today. The unerringly accurate bots have been stupidified a little to make things a little easier, the UI has been reshuffled to make things clearer, disappearing props have been bolted down, holes in reality plastered over, grenade arcs tuned and "hostage pain reaction voice overs" adjusted. This patch is laying the groundwork for some bigger patches further down the line, according to the latest post on the Counter-Strike blog. "Over the next few weeks we will be releasing a major audio update, play with friends, new characters, and of course more beta keys."

The devs also say pre-order customers will be able to get into CS:GO "about a month before release" and confirm that there will be an open beta period for everyone to try "sometime between the pre-orders and release." At E3 Valve announced that CS:GO will be coming out on August 21 at the budget price of $15, which is nice. Here are the patch notes in full from Steam.

Gameplay

 
Bot difficulty has been adjusted. They should be a bit easier now.

 
Dedicated Servers:

 
Added support for overriding values in gamemodes.txt via gamemodes_server.txt - See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups.
Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file - See csgo/maps/de_dust_se.kv as an example.
Fixed mp_timelimit not working properly when mp_maxrounds was set to 0.

 
UI

 
net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly.

 
The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless.
The cl_updaterate and cl_cmdrate rate are now labeled as “up:” and “cmd:”, respectively. There is now color coding added to some of the values to indicate out of band values. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars.
Fixed formatting so that the right aligned values are correctly aligned and text doesn’t shift and jump as displayed values change.

 
A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results.
Hint text has been added to the bottom of the Loading screen.
Updated the Armor icon next to the Armor meter to include the Helmet when purchased.
Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices.
Updates to the Arms Race UI:

 
Now when someone reaches the Gold Knife level, the HUD shows a message in the chat text, displays an alert, and plays a sound effect.
The scoreboard now displays the winner of the Arms Race match.
The Arms Race weapon progression HUD element in the lower right now properly displays the data for the person you are spectating.

 
In Casual and Competitive modes, the weapon inventory in the lower right of the HUD displays the spectated player’s information now.
Voting UI updates:

 
Fixed the panel going away right after you cast a vote or saw a vote be cast as a client.
The vote panel has been made smaller and positioned so it doesn't cover other UI elements.
After you cast a vote, the game no longer shows the text instructing you to press F1/F2 to vote.
The Vote to Surrender option has been removed. Voting to Restart serves the same purpose.
When an attempt to vote fails because it had already failed recently, the error message is now more descriptive about what's going on.
If a player casts a vote when another vote is already in progress, they get a message letting them know.
If there are no players or maps that can be voted on when you try to cast a vote, those categories are disabled in the UI.
The vote panel now animates.
Added the proper sounds to the voting events.
A fix was made to a vote you cast in a single player game automatically failing.
Fixed the map you are currently playing displaying in the vote UI as "undefined".
Updated the size, look and translucency of the vote panel.
Added the ability to change the next map in the map list which overrides the next map in the mapgroup.
Changed the text, "Restart the map?" to "Restart the match?"
Voting for the same map you are playing as the next map will extend it and just restart the map instead of loading.
Fixed voting panel displaying during the freeze cam screenshot.
Fixed votes for a certain category failing if they had failed previously but had a different subcategory (for example, a vote failed for kicking player A wouldn't let anyone vote to kick player B)

 
Added a slider to the options menus that allow user to see and edit the numeric value directly.
Removed the Random mapgroup choice from multiplayer Find a Game screen.
Various improvements have been made to the loading screen to improve the layout.
Changed the default bot difficulty option in the Offline with Bots screen to be "Easy" instead of "No Bots".

 
Maps

 
Shoots

 
Fixed some vphysics console error spew by turning off collision on static props that don't have or don't need collision.

 
Baggage

 
Moved some fill lights out a bit from the wall to reduce highlight intensity.
Fixed some prop fading glitches.

 
Dust

 
Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
Set static props with no physics hull to non-solid.

 
Dust 2

 
Added clip brush to a crate at B that fixes an issue with the player getting stuck and dying.
Fixed the misaligned Humvee windows near CT spawn.

 
Inferno

 
Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
Fixed some red console spew with static props without physics.

 
Train

 
Fixed a spawn point at T spawn that was intersecting a pillar.

 
Lake

 
Fixed a number of lighting issues.

 
Office

 
Fixed an error message regarding the slide show projection.

 
Safehouse

 
Fixed hard to see into entry way from back porch on the T side.
The bush prop is now placed against the wall on the T side of the house.
Fixed a hole that went through to the skybox creating a bright blue spot under the CT side porch next to the stairs.

 
St Marc

 
Removed certain phys props.
Fixed a number of bad fade distances for cover props.
Turned some phys props to static props.
Fixed some bad fades on overlays.
Fixed z-fighting in fence.

 
Nuke

 
Moved the forklift and added clip brushes to prevent collision issues.
Added clips to the blue beams in lobby room.

 
Sugarcane

 
Turned a number of phys props to static.
Deleted certain phys props.
Fixed a few bad fade distances.


 
Audio

 
Fix for the ding sound not playing consistently when a new weapon is earned in Arms Race.
Updated the bomb planting sounds.
Updated the helmet hit sounds.
Adjusted hostage pain reaction voice overs.

 
Effects

 
Some minor optimizations to the explosion effects that may help sorting a little bit.
A few more minor optimizations for the explosions.

 
Bug Fixes

 
Fixed a bug in initializing a dedicated server.
Fixed a bug with the ‘Expert Marksman’ achievement.
Fixed the ‘Primer’ achievement not awarding properly.
Adjusted the weapon achievements award criteria to more suitable kill counts.
Changed Game Mode based achievement restrictions. All achievements can now be earned in Arms Race game mode and Arms Race-specific achievements are restricted in other game modes.
Fixed ‘Cold War’ achievement only being awarded to the Terrorist team.
Fixed ‘Wild Gooseman’ Chase achievement.
Fixed incorrect description for ‘Street Fighter’ achievement.
Fixed ‘Dead Shepherd’ achievement not getting awarded.
Fix for spectating your killer by default after freezecam/deathcam – camera will now follow a controllable bot first if applicable.
Fixed 'Magic Bullet' achievement.
Felicitous Fun Fact Fixes

 
Fixed "A former player" shown occasionally.
Adjusted requirements for many fun facts so they no longer show when inappropriate (e.g. "most kills with 1 kills")
Tweaked parameters in order to provide more interesting funfacts.
Require team elimination for fun facts mentioning eliminating the enemy team.

 
Fixed a case where a bot damages a victim and then a player takes over that bot and kills the victim and the death message shows the bot controlling player as the assister and the killer.
Fix for the hitch just before the Gold Knife kill in Arms Race matches.
Removed the display of the crosshair when the C4 is equipped.
Fixed error in grenade throw angle calculation.
Fixed main menu medals disappearing after returning to menu from a game.
Fix for losing mouse cursor after joining a game with Community server browser.
Fixed crashes/errors related to more than 10 players.
Fixed a bug where the taser had no reticule.
Fixed a rare crash in the weapon selection UI.
Fixed some weapons in the UI not showing properly when you were the first player to join a server and it immediately restarted.
Fixed not being able to pick up the C4 if you have a grenade in your inventory.
Fix for the defuse kit icon displaying on the HUD of a T.
Fixed the Warmup panel showing ‘%s1’ at the start of a match.
Fixed medal ranks on the scoreboard not going away in a player slot when that bot or player has left the game.
Fixed the "next weapon" element showing if you were spectating at the end of a round in a non-Arms Race match.

 
Left 4 Dead
Left 4 Dead 2
Shortly after Payday devs, Overkill, announced that they were working on something with Valve, rumours began to pop up suggesting that that something could be a prequel to Left 4 Dead. That might sound like a promising idea, but it isn't happening. Valve developer Chet Faliszek put a swift "woah, nelly!" on those rumours in a chat with PCGamesN.

"I want to make sure that people don't think the prequel is coming," said Faliszeck. "If that happens, then it will make this other thing we're doing feel uncool, when the thing we're doing is really cool."

Chet described Valve and Overkill's new thing as "kind of akin to how in TF2 you might see some other games' weapons get translated and put into that game."

"We're doing something similar to that, but it's a little bit more involved," he explained.

A character crossover perhaps? Criminal clown masks for Left 4 Dead survivors? Tanks in cop hats? Valve are being discreet. "We're trying to be a little coy and a little fun because we want the communities to discover it," said Chet, "but those guys are still making Payday: The Heist, we're still making Left 4 Dead."
Half-Life
Black Measa Source
It's alive! A bunch of new screenshots have gone online for Black Mesa: Source. In case you'd missed it, or forgotten it in these years of silence, BM:S is a fan project that aims to recreate the entirety of Half-Life 1 in the Half-Life 2 Source engine. The devs promised to releaser more details if their Facebook page hit 20,000 likes. It did, and they have. So without further ado, here are eight new screenshots for Black Mesa: Source.

It's been quiet for so long, I never thought I'd get to write that. It's worth keeping an eye on the Black Mesa site for more updates soon. "This is just the beginning. We have more in store for you in the near future! Hold on to your lab coats!" say the team on Facebook.















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