Half-Life - contact@rockpapershotgun.com (Jim Rossignol)

Dead!Over Christmas I drew up a list of little things about games that have always intrigued, interested, or appealed to me. I’ve been adding to it over the past couple of weeks, and I’ll be writing about these little nuances of gaming in the coming months. These are just idle musings, but I hope you’ll find them to be food for thought. Today’s is about the odd joy in seeing AI entities getting into a fight.> (more…)

Portal - contact@rockpapershotgun.com (Craig Pearson)

My mind, it is blown. We’ll just have to come to terms with rule #89: if it exists, it’s in Minecraft. As proof RPS (RedstonePistonSpawner) readers, here’s a look at the newly updated Portal gun mod that, when combined with the Portal 2 gels mod, manages to drop some Aperture Science all over Blockland, or Blockworld. What the hell is the name of the world that Minecraft creates, anyway? I’m calling it Cubea (pronounced like Cuba) from now on. Amazing video and instructions herein. (more…)

Dota 2 - contact@rockpapershotgun.com (Alec Meer)

I'm too tired to make a photoshop of a headcrab vs a zergling, but please imagine it yourself

I was thinking the Blizzard/Valve cold war over DOTA had gone tellingly quiet of late. Here’s why – because it’s gone to the courts. Valve are, of course, gearing up to release Dota 2 as a standalone game of their own, but DOTA – or Defense of the Ancients as it was originally known – sprang to life as a Warcraft III mod. Valve were already facing a trademark-off with some of DOTA’s original team, but now, after some passive aggression in the media, Blizzard have stepped fully into the fray. They have lawyers. And they are contesting Valve’s registration of the Dota 2 trademark. (more…)

Team Fortress 2 - contact@rockpapershotgun.com (Craig Pearson)

I'll bet the Vengaboys sound amazing on that thing.

Uh-uh they did-uhnt. Valve did not >just add a boombox to Team Fortress 2 that plays sounds whenever a Scout taunts… I think they did. Just let me check the server over here [opens server door] WELL, NOW I CAN’T HEAR AND I NEED TO CHANGE MY PANTS. BUT I CAN CONFIRM THAT THEY WENT THERE. They’ve released a paid for (£6.99! – too rich for my roots) community item called the “Boston Boom-Bringer“. Whenever the Scout taunts, it’ll play one of four phat beats. If you want to prepare yourself for the aural wreckage that the game’s about to throw at you, there’s a video below.

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Portal 2 - contact@rockpapershotgun.com (Craig Pearson)

Be very afraid, Space Core.Alongside the Skyrim Creation Kit and the HD Texture Pack that was officially released last night, Valve added their own little addition to Skyrim: Fall of The Space Corp, Vol. 1 adds Portal 2′s jittery little Space Core to the Nord world, voiced by the man that holds the patent on all gaming voiceovers, Nolan North. It’s both proof that clicking things in Skyrim’s Steam Workshop works just like they said it would, and that Valve’s punmasters are missed a trick by not calling him Nolan Nord. When you add the mod to the game, you need to find him. Here’s a video I made that shows you how. (more…)

Counter-Strike: Source - contact@rockpapershotgun.com (Craig Pearson)

Erin sits here. I love her.

Ooh, that’s Dwight’s desk! Remember when Jim filled his phone with coins, so it got incrementally heavier? When he took them out, Dwight hit himself in the face? And Pam’s old desk. I have a small confession: I like Erin a bit more… What? Hmm, sorry, I got a bit lost in fanboying over a video of a Counter-Strike: Source map that recreates the American version of The Office. Oh, that’s where Oscar, Angela and Kevin sit… (more…)

Team Fortress 2 - contact@rockpapershotgun.com (Craig Pearson)

I'm so proud, I'm doing this until the competition is over. Any new Team Fortress 2 Payload maps are relevant to my interests. My interests being defending my themed house from carts of explosives while wearing a very silly hat. I rarely stray from Badwater Basin, but when I do it’s for more Payload fun. So I’m eagerly awaiting the entries of the newly announced TF2Maps.net Dynamic Payload competition, to add a little excitement to the bomb on wheels. (more…)

Half-Life - contact@rockpapershotgun.com (Craig Pearson)

Spaaaace hugs!

Way back in the year 2000 I had a very brief stint on Dreamcast magazine, DC-UK. I won’t bore you with the details of my quick departure: just imagine the most dramatic escape scene you can, then double it. But while I was there I happened across a preview disc with Half-Life on it. I say preview, the damn thing was nearly complete and I played a tonne of it on that bizarre controller. It was cancelled. As is the way of these things, the code found it’s way onto The Google and now someone’s ported it to the PC. (more…)

Half-Life 2 - contact@rockpapershotgun.com (John Walker)

Valve have created themselves an interesting situation. Presenting themselves as bastions of consumers, remarkably accessible to gamers, regularly inviting in groups of modders – often to give them jobs – and always being present to offer a quote on how customers deserve to be treated with more dignity, they establish themselves as being our friend. And then from that position, they sure do like to muck about. And as Eurogamer’s Tom “Tom Bramwell” Bramwell mentioned on Twitter this morning, it’s hard not to sympathise with a growing body of Valve’s customers who are asking for better communication.

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Team Fortress 2 - contact@rockpapershotgun.com (Richard Cobbett)

You know, we remember playing Saints Row 3. It could have been such a good game if it hadn't been so straight-laced all the time...

Celebrated crazy-em-up Saints Row: The Third is handing out a freebie to all Steam players tomorrow, and going a teeny-tiny bit further than most. You know how Team Fortress 2 likes to gives you hats from other games? Saints Row 3 gives you the TF2 gang’s entire heads>, to wear and do with as you will. Fight, dance, love, laugh. The first and the last ones at least.

But you know what else can you expect from this TF2 intrusion?

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