It strikes me as very silly that anyone is trying to declare VR a failure or a success, given that we’re still working out the most basic of control systems for it. Valve’s latest VR project is a new alternate controller for the HTC Vive called Knuckles, and by all accounts it’s a big step in the right direction, allowing complex finger motions to be tracked, on top of offering analogue sticks and buttons. To demo the new hardware, Valve put together Moondust, a Portal-themed minigame collection designed to put the new hardware through its paces.
The beta for Counter-Strike: Global Offensive s shiny new UI, Panorama, is now available to players who fancy a preview. Valve is touting it as the most substantial change to the look and feel of CS:GO since the game was released in 2012. Every part of the UI has been updated, so it might take a bit of time to get used to.
I love discovering subcultures that occasionally spawn from videogames, and trickjumping is a wonderful example. Give Quake players the ability to propel themselves through the air by firing rockets at their feet and a momentum-building jumping bug, and what do they do? They make custom maps and challenge each other to perform feats of aerial ballet, of course. Delightfully, that scene is still going strong nearly 20 years on in Team Fortress 2.
The Beginnings 5 TF2 jumping competition began last week, and features three different events. There’s a speedrun competition on set maps, a trickjumping competition that involves doing something impressive on any map, and – perhaps most excitingly – a live race. (more…)
I’m not sure if Valve’s latest promotional wotsit on Steam knows whether it’s coming or going. On one hand, it’s nice that the Spring Cleaning Event (running until Monday, 28th May) is nudging players into trying out games they may have bought in sales and never touched, but pairing that with nine simultaneous free weekend events does somewhat undermine the message.
Ah well, it’s an excuse to play videogames all weekend. Can’t grumble about that. Plus, there’s an actual free game giveaway running – take a peek within. Oh, and yesterday’s big Steam giveaway is still live until tomorrow, so try that too. Oh dear, there’s just too many games.
The best shooters endure. While the state of the art moves on in other genres and leaves old designs in the dust, it’s as fun to fire a well-made shotgun from an early 90s FPS as from one released today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you inside.
Sometimes you need a hand to hold, so we ve updated our list of the 25 best co-op games to play on PC with a headset-wearing friend or a muted stranger.
Everything’s better with a pal or two in tow, from collaborative puzzle solving to sublime double stealth takedowns. Equally sublime are when those takedowns go awry, your partner shrieks in panic and all hands are needed on deck to clear up the mess. Whether local or online, co-op games offer some of the best fun you can have in 2018.
Having spent around eight months in Early Access and then three in a mysterious state called Phase 2 , Flight Sim World, Dovetail Games’ modernised-but-feature-trimmed-and-unfinished version of Microsoft Flight Simulator, is officially dead. On Monday, out of the blue, DTG announced that work on the project has come to an end. Apparently, there simply weren’t enough customers to justify continuing. As the team assembled by the British train sim tycoons seemed to possess sufficient passion, will and, initially at least, resources to make FSW a success, it’s hardly surprising that some in the flight sim community are blaming the failure of the endeavour on poor project management and the manner in which Dovetail dealt with Flight Simulator’s vital ecosystem of third-party add-on devs. (more…)
Not every game needs to reinvent the wheel. Or even involve themselves in this business of wheels. Sometimes you need only grab a few universally beloved things and jam them together. If you had an arena multiplayer shooter that combined the best levels of Halo with the constant world-bending of Portal and added a dash of the best parts of Overwatch, well, that’s what Wormhole Wars looks like it wants to be. And that’s what I want it to be too.
I d wager most folk around these parts devoured Left 4 Dead back in the day, just as I did. Valve s 28 Days Later with your friends infected my life for a good year, and a bigger, better sequel one year later only strengthened the disease. But as Valve haven t really been in the business of making games for a good few years – hopefully, that s about to change – and while it felt like Left 4 Dead was going to change the world back in (oh no) 2008, for a long time nothing filled the rotten hole where my heart used to be.
That is, until Fatshark s rowdy rat-smash, Vermintide. The four vs the world setup and the UI were highly reminiscent of Left 4 Dead, and what are Gutter Runners and Pack Masters if not reskinned Hunters and Smokers? But there was much more to that game than swapping out zombies for skaven. With both series now/still on their second games, let s look at how Vermintide ran with the legacy of Left 4 Dead, while managing to forge its own identity.
One of my favorite parts of getting a press release is getting a press release that doesn’t reveal any information about the game itself. You get a vague promise about a game that might happen someday if some people get together. Normally, I don’t give that much of my time. This announcement is different. There’s a new MMO and the folks behind it represent some of my favorite games in recent memory. I think you’ll be stoked on this too.