Following the transition, the sale of Thunder Tier One as a paid title has ended. If you previously purchased the game, you may request a refund by referring to the information below.
Free Transition Date
May 12, 2025 (Mon) at 18:00 UTC
Refund Information
All players who previously purchased Thunder Tier One will be eligible for a refund through Steam Support, regardless of their purchase date or playtime.
If you would like to request a refund, please contact Steam Support through the link below:
Select ‘Purchases’ > ‘View complete purchasing history’, then click on the transaction for Thunder Tier One.
Select ‘I have a question about this purchase’.
Enter your refund request message and click ‘Send’.
Through this transition, we hope more players will be able to create new memories on the battlegrounds of Thunder Tier One. We will always be cheering for your journey.
Once again, we would like to express our sincere gratitude for all the support you have shown to Thunder Tier One.
As a game designer, among the three types of gameplay offered in Recycle Bin Battle, I integrated a button-mashing gameplay phase to charge the cannon with energy to shoot at the Kaiju, adding a unique physical and strategic dimension. This mechanic is not just a nostalgic nod to classic games; it transforms the gaming experience into a captivating challenge. Let's explore together the origins, interest, risks, techniques, and sporting component of button-mashing, as well as its integration into "Recycle Bin Battle."
Origins of Button-Mashing
Button-mashing has its roots in the early arcade and console games of the 1980s. Games like **"Track & Field"** by Konami, released in 1983, popularized this mechanic by requiring players to frantically press buttons to make their athletes run or jump. This technique became synonymous with games that required quick reflexes and physical endurance, adding a competitive and immersive dimension to the gameplay.
Interest of Button-Mashing in Recycle Bin Battle
Simplicity and Accessibility: Button-mashing allows players of all levels to participate and have fun quickly without having to master complex button combinations. This simplicity makes "Recycle Bin Battle" accessible to a wide audience, including casual gamers. Competition: In multiplayer phases, button-mashing adds a purely physical competitive dimension. Players must quickly press buttons to charge the cannon, creating intense and memorable moments among friends or family. Immersion: Button-mashing enhances immersion by simulating the physical effort required to perform intense actions, such as charging a cannon to defeat a Kaiju. Players feel more involved in the action, increasing their engagement and enjoyment of the game.
Risks of Button-Mashing
Physical Injuries Rapidly pressing buttons can lead to pain or injuries in the hands and wrists, such as tendinitis or carpal tunnel syndrome. To mitigate this risk, I included regular breaks and safety tips in the game. Wear and Tear on Equipment Controllers and keyboards can wear out more quickly due to the intense use of buttons. To address this issue, I designed adjustable difficulty levels, allowing players to choose the intensity of button-mashing required. Lack of Depth To prevent the gameplay from becoming repetitive, I integrated strategic elements. Players must not only press buttons quickly but also plan their actions to optimize their performance without getting too tired too quickly.
Button-Mashing Techniques
Muscle Tension Some players tense the muscles in their arms to limit the range of motion and increase the speed of button presses. This technique helps reduce fatigue and improve performance. Use of Accessories Accessories like gloves or specialized controllers can enhance button-mashing performance. I designed "Recycle Bin Battle" to be compatible with various types of controllers, giving players the option to choose the one that suits them best. Training Like any skill, button-mashing can be improved through regular practice. I included training modes in the game to help players develop their techniques and maximize their speed and endurance.
Sporting Component
Button-mashing in "Recycle Bin Battle" can be compared to certain sports activities due to the physical effort it requires. The speed and endurance needed to press buttons can be likened to those required in sports like sprinting or martial arts, where precision and speed of movement are crucial. However, unlike traditional sports, button-mashing does not necessarily develop muscle strength or overall body coordination. It remains primarily a fun activity that mainly engages the muscles of the hands and arms.
Integration into Recycle Bin Battle
In "Recycle Bin Battle," button-mashing is used to charge the cannon and defeat the Kaiju. This mechanic requires not only physical effort but also strategy to avoid fatigue while optimizing performance. Players can alternate between different fingers or hands or adopt specific techniques to maximize their speed and endurance. I designed the game to encourage players to experiment with different approaches and find what works best for them.
Conclusion
Button-mashing is an iconic video game technique with roots in early arcade games. By integrating this mechanic into "Recycle Bin Battle," I wanted to pay homage to the classics while adding a physical and strategic dimension to the gameplay. Although button-mashing carries risks of injury and equipment wear, I have taken measures to mitigate these issues and provide a balanced and engaging gaming experience. Ultimately, button-mashing in "Recycle Bin Battle" is more than just a nostalgic reference; it is an essential component of the gameplay that challenges players to demonstrate speed, endurance, and strategy.
With this patch we are adding 3 highly requested randomizer options that you can opt into when starting a new campaign, which are as follows:
Random Passives: When promoting or class changing, units will receive a random passive in the slot for that class tier
Random Abilities: When promoting or class changing, units will receive a random ability in the slot for that class tier
Random Loot: When killing an enemy with loot or looting a chest, that loot will be randomized
I think these are our most fun randomizer additions yet, can't wait to see what goofy things happen in your campaigns with these now available! I am a big fan personally of random loot in particular, as it really changes the meta progression in significant ways.
Changes
Significantly improved performance optimization in base and premap, particularly for lower end devices
Significantly improved performance optimization in general gameplay, particularly for lower end devices
Fixes
Fixed a variety of issues with unit interaction
Fixed an issue where the rings menu was incorrectly displaying multiple rings in the same slot
Chapter 6 of Book Two is complete. I sincerely apologize for the radio silence as we passed Q1 of this year, which I estimated Book Two would enter Early Access. On Steam, I keep personal matters personal. But I've seen some posts mentioning the passing of my mother in 2024, which happened and caused for significant delay working on Chapter 6. As 2024 came to a close, I stressed over how delayed the Chapter was and had to keep focused on completing it. Which meant I lost track of a lot of things. I completed the chapter on April 7th, 2025 and stepped away to give myself some space to collect myself and give me a moment to properly mourn and deal with many things I put aside.
There were some setbacks with the recent update. Since I'll be releasing Book Two as Early Access, I figured I'd merge the code with the Steam build. This caused some bugs with the SDCards and the achievement for that. I stripped that part of the code from the latest build, which means I'll be working on solution since my old code somehow broke. I'll likely just remove the SDCard hunt from the achievement since it will require an entire re-work and push the update later. You'll still have the SDCards to track down, but for the moment there will be no achievement for it until I code a new system for that.
I'm also working on some re-renders in Chapter 6. There is a scene that takes place in Chapter 6 that needs to be re-done. As well as fixing the textures on a couple of the lewd animations.
Since we're well within Q2 of this year, I'm pushing the Early Access release to August 2025. Once the Steam page for Book Two is approved, it will say Q3 2025 and I'll post progress leading up to release.
Thank you all for your patience and again, I apologize for the delay in this announcement.
We are thrilled to announce that Backrooms:The Lost has undergone a significant update to its scenes and gameplay! This update brings a complete overhaul of the game's environments, from eerie corridors to dilapidated halls, with every detail now more immersive and captivating. Additionally, we've introduced a variety of new puzzle mechanics, such as:
Mysterious arrow guides Interactive phone clues Hidden environmental puzzles These ensure that your exploration of this strange world is both challenging and fun. Please take a look at the latest screenshots we've attached to get a sneak peek of the upgraded atmosphere—dim lighting, damp floors, lonely chairs, and teddy bears—all of which will be part of your future adventures.
If you like what you see, please add the game to your Steam wishlist and stay tuned for updates! We will also be releasing a free demo in June or July, so you can experience the mystery and excitement firsthand. Stay tuned!
We currently have an 80% discount for Luminous Skies: Horizons until May 19th.
If you have any questions, feel free to reach out to us on the discussion board. There's even a leveling guide there for Luminous Skies: A Short Adventure and Horizons. It's probably the best point of contact.
This would be a great opportunity to pick up this DLC on its own. Then you could pick up the others when they go on sale and combine it with the discount bundle (a complete the set bundle). Or you could pick up all of them up when they are all on sale and use the bundled discount.
Hey VR diehards – we’re back with HexWind Update 26 and our biggest chuck of new content yet! We have a new elemental level, a new boss, plus 12 new and revamped gameplay missions. Let’s get into it.
Storm World
We’ve previously added Fire, Ice, and Earth magic-themed levels to HexWind, and in this update we’re adding a Storm magic-themed level. You may have noticed that Storm magic is a thematically important alignment in HexWind, so having this world in place is a big step. You’ll also see a new Storm Knight enemy in Storm World and scattered through other missions in the game.
LochMog the Harrowking
This update introduces HexWind’s newest boss - LochMog - a lich and necromancer commanding the legions of the House of Dread. You’ll encounter him in the Chaos Citadel at the end of Act 2 in Campaign Mode. Make sure to stop by one of the revamped stores to optimize your loadout or to replenish health before jumping into the fray.
New Missions
This week brings the first of three missions dumps we’re going to do over the coming weeks. There are 8 new missions – 2 each for Fire, Ice, Storm, and Earth magic – and 4 of the existing missions have had significant overhauls for pacing and difficulty. You’re a lot less likely to see repeat missions now in Daily Run or Campaign Mode.
We love hearing your feedback, so come on over to our Discord server at Discord server to let us know what you think!
It's time to announce all the good stuff coming with this year's House Flipper Franchise Birthday Event!
Oh my, this is gonna be exciting, so first and foremost:
😱 House Flipper 2 Free Weekend!
That's right, tell everybody, invite your friends, and play together! This weekend, everybody should try House Flipper 2 for free and enjoy all the new content that arrives with the Free Co-op DLC release. It's a great chance to see if you like the game and get it on an all-time high discount!
The Free Weekend is not really just a weekend, as it lasts a bit longer, from 15 to 19 May. Enjoy and make sure to grab someone to play with... because:
🤝 Free CO-OP DLC is right around the corner!
It also arrives on May 15! It is officially the first DLC for House Flipper 2, and it provides the Co-op mode fans with some extra content designed specifically for multiplayer fun. If you prefer to flip alone, all the new content can also be completed solo! These are gonna be some chunky properties, so fasten your seatbelts, flippers!
🎥 Celebration Stream!
As always, we're about to organize a little fun time with our community! Twitch is where you'll be able to find us, and May 15, 6:00 PM CEST is the time! Further details can be found below, the most important one is that YOU GOTTA BE THERE!
🤫 There's more! But not yet!
Ah yes, after dropping all that info, let's throw some secrecy vibes at ya! This is not all, we still have some spicy aces up our sleeve.
See you in 3 days! Hugs and kisses from your flipping dev team! 😗