8:08am
Unreal Wukong - JetGame001
技能调整:‘定身’时间增长、‘金刚不坏’改为无敌状态,可防御一切伤害
Skill adjustment: 'still enemy' skill increase time, 'dealth proof' now can defend against all damage
PAYDAY 3 - SBZ Haua
We couldn't let you go to court (or shop for a diamond or two) without some new outfits and weapons! You can now find the trailers live on YouTube, and for easy access, below⬇

Weapon Pack Trailer

Tailor Pack Trailer


These will be added with Houston Breakout, coming August 19th!
Fear Calibration - jsong.js.us
  • Phantom distraction jumpscares reduced.
  • Slight Level 4 minigame fixes.
  • Savefiles have been updated so "Continue" sends you to where you need to be after each ending.
Community Announcements - jun-takahashi

Thank you for playing "DEAD OR ALIVE Xtreme Venus Vacation!"

For more information, please check the "Update info" .

Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
Karos - Julia


Multipliers for the next weekdays in Karos:

💚19.08 - Drop x3
💚20.08 - Fletta x3
💚21.08 - Carats x3
💚22.08 - Pet Experience x3
💚23.08 - Experience x3

Play with pleasure!
Karos Classic - Julia


Multipliers for the next weekdays in Karos Classic:

💛19.08 - Carats x4, Fletta x4
💛20.08 - Carats x4, Pet Experience x4
💛21.08 - Carats x4, Experience x4
💛22.08 - Carats x4, Drop x4
💛23.08 - Carats x4, Fletta x4

Play with pleasure!
Rappelz - Julia


Let your favorite game bring a good mood, and let the rates bring you a quick pumping!

In the near future you can fall under the good magic of rates:

⭐21.08 - x2 drop
⭐22.08 - x3 experience
⭐24.08 - x2 drop, x3 varnish
⭐25.08 - x3 experience, x3 varnish

We wish you brilliant victories!
Sphere 3 - Evanesca


Let your favorite game bring a good mood, and let the multipliers bring you a quick development!

In the near future you can fall under the good magic of rates:

🌴19.08 — x2 exp
🌴21.08 — x2 gold
🌴24.08 — x2 craft
🌴25.08 — x2 gold

Please note that the schedule may change during the week.

We wish you brilliant victories!
All Quiet in the Trenches - Totally Not Aliens
We will be exhibiting All Quiet in the Trenches at the Indie Arena at Gamescom from next week. So with 0.7.3, we are now bringing a few improvements to the battle, as well as the first two tutorial levels, in addition to further bug fixes.

We wish you a continued good experience!

Improvements / Changes:
  • Added a new UI element that shows the danger of rifle fire when changing troop actions or providing cover fire
  • Improved system for determining whether a soldier is on an area or the open field
  • New tasks are now slightly highlighted until you click on them
  • Several balancing and display changes in the tutorial levels

  • Removed the requirement to exceed a certain danger level for cover fire
  • Allowed 'Tactical Movement' in addition to 'Retreat' when flanked
  • Prevented 'panic' when troops are in melee or flank positions (too many sources of error for now)
  • Increased aggressiveness of the French NPC troops in the 'Defence into Attack' battle
  • Some minor NPC behaviour balancing in battles
  • Some minor map adjustments regarding movement paths

  • Improvements to highlight camera
  • Increased turn rates for soldiers by a bit
  • Increased fire rate for suppression and flanking
  • Adjusted rifle fire target positions
  • Added a small trail for rifle fire

  • Changed professions for Kohn and Mencke (we went over the information of all the soldiers, as we are printing small cards with the soldiers for Gamescom)
  • Increased Pedersen starting fitness
Bugfixes:
  • Hotfix for the possibility of getting stuck when forced to move (we'll think of a better solution at some point)
  • Fixed a rare occasion where NPC troops would get stuck in an area and never move
  • Fixed inability to loot in a specific area
  • Fixed problem where separated soldiers would sometimes be shown in wrong areas
  • Fixed weird camera behaviour when all currently moving soldiers become separated or wounded
  • Fixed display of wrong attributes when troop position changes due to having no active soldiers
  • Fixed grenades sometimes rotate when still hold in hand
  • Fixed new soldiers not appearing in project detail window when acquired via Karrsbruck favor
  • Fixed wrong text when hovering over flanking action
  • Fixed that the tutorial window overlaps the notification for a task
  • Fixed soldier name not being displayed correctly in 'Eating Rats' story (EN)
Once Human - Once Human
Dear Metas,

We received your feedback, and taking into consideration the online sign-up statistics, we've decided to make the Hard PvE scenario, Manibus, available earlier. In the future, we will also arrange scenarios on different difficulty levels according to our players’needs.

For North America, we added
PVE01-X0023
PvE: Voidbringer, Balance, and Hard
Schedule (PDT): Available on August 21, 2024 at 07:30


For Europe, we added
PVE01-X0025
PvE: Voidbringer, Balance, and Hard
Schedule (UTC): Available on August 21, 2024 at 07:30

For Japan, we added
PVE01-X0006
PvE: Voidbringer, Balance, and Hard
Schedule (JST): Available on August 20, 2024 at 07:30

For South Korea, we added
PVE01-X0007
PvE: Voidbringer, Balance, and Hard
Schedule (KST): Available on August 20, 2024 at 07:30

For Southeast Asia, we added
PVE01-X0015
PvE: Voidbringer, Balance, and Hard
Schedule (SGT): Available on August 21, 2024 at 07:30

For Hong Kong, Macao, and Taiwan, we added
PVE01-X0006
PvE: Voidbringer, Balance, and Hard
Schedule (CST): Available on August 20, 2024 at 07:30


There are differences between scenarios on different difficulty levels. Here's a breakdown of how it is.

Compared to the Normal Difficulty, the Manibus and Evolution's Call scenarios on Hard Difficulty differ in these ways:
1. Survival Challenges:
The Pollution Zone in the open world is larger, and all Pollution Zones have significantly higher Contamination.
Players lose Energy and Hydration twice as fast, and the duration of Full Energy and Hydration is shortened.
2. Combat Environments:
Monsters' stats, sensitivity, movement speed, and attack frequency are increased.
The monsters that spawn in the Territory Purification mode will be changed, with the difficulty raised.
3. Rewards:
The number of Starchroms you can obtain within a season is slightly raised (by about 8% to 9%).
①The number of Starchroms you can obtain by completing the seasonal objectives of each chapter is raised by 20%.
②The number of Starchroms you can obtain by purifying Eclipse Cortexes and Chaotic Cortexes is slightly raised (each Whisper Purification reward yields 10 more Starchroms, but the total cap remains unchanged).

*Other than that, the number of Starchroms you can obtain elsewhere remains the same as that on Normal Difficulty.
...