Indies' Lies - Willow
Dear Mekaa Adventurers,

After brainstorming and exploring for some time, we are presenting Desires Flowing DLC to you! We are creating this DLC not just to provide a new class option, but a new Follower gameplay, to explore more possibilities of deckbuilding gameplay.

Desires Flowing has a unique stand-alone gameplay, where the new class Puppeteers control followers and dead spirits to fight for them. Expanding from the core gameplay of roguelike deckbuilding, players need to choose and manage a team of followers that match their cards, so as to maximize the effects of both the follower abilities and the deck build.

As the 2nd DLC, Desires Flowing is a bolder attempt that reveals the dark side of Mekaa. We hope that it gives you a whole new experience different from the existing content.

DLC Content Preview
  • Puppeteer class and 3 new characters
  • Follower gameplay
  • 100+ Puppeteer cards
  • 30 follower options each with unique abilities
  • 13 new monsters
  • Follower events and Puppeteer adventure stories
  • Stories blended in the adventure mode and adjusted talents

Desires Flowing DLC page is now live! Add to wishlist to get notified upon launch!
There will be a 20% launch discount for early buyers so you don't want to miss it!
Right now we're still working on the DLC content. More news will be coming - stay tuned!


https://store.steampowered.com/app/3097790

Salute,
Fun Square
LOVE ON - joe
Hello,

We sincerely appreciate all the love and support you have shown for LOVE ON.

For our VR game and visual novel fans, we have maintained the "Early Access" price of USD $17.99 for about a month after the official launch.

Now, with the next patch, we will be updating the price to the official launch price of USD $19.99.

Until this weekend, we will maintain the current price of USD $17.99, so we encourage any interested users to take advantage of this final opportunity.

In addition to the price increase, the game has also been improved in the following areas:

1. NPC Detail Polishing
ㄴThe modeling, textures, materials, and animations of NPCs in Ch.02 Classroom, Ch.04 Beach, and Ch.05 Festival have been updated.
ㄴWe have significantly improved the previously rather flat NPCs.

2. Build and Resource Optimization
ㄴWe are continuously working to modify the game for a more stable gameplay experience. We appreciate your additional feedback!

3. Other Bug Fixes
ㄴWe have corrected issues that were affecting in-game cinematics and gameplay progression.

We are grateful for the diverse feedback and support. LOVE ON will continue to be updated and improved to satisfy our players.

Thank you.

LOVE ON DISCORD - https://discord.com/invite/VEDQRDbxfk

Community Announcements - 晨昏线
本次更新主要内容:

  1. 千卷平戎策,万里定江山!风林火山阴雷套系皮肤:量子博士-徐如林酷炫来袭!


  - 同时或分批购买此套系中多款皮肤,均可尊享折上折。累计解锁此套系6款皮肤享最低价!5月31日-9月5日限时出售,不可错过!

  - 收集风林火山阴雷套系皮肤达到要求,即可领取全新头像框、表情、守卫皮肤、传送特效、小兵皮肤! 还可领取额外VIP经验奖励!

  - 参与珍宝幸运领奖有机会获得量子博士-徐如林全新皮肤,幸运女神快降临!

  2. 整理好妆容与旗袍,该享受时光了。7月19日-8月15日期间,神秘冒险家-秀雅如馨皮肤限时返场!


  3. 副本翻牌活动开启,7月19日-7月25日期间参与试炼副本,翻牌即赠副本双倍卡,还可获得试炼秘宝券,不限量兑换Boss礼包。快来参与吧!

  4. 世界首领补偿:因7月16日世界首领活动期间部分线路卡顿的问题,为表示歉意,2024年7月19日维护后,全区全服所有角色,登录游戏前往邮件处可领取1个【元素首领战利品】。

  请大家互相转告,谢谢大家的支持,支持国产支持英魂!
Astro Combat - Bladestorm Games
• Fixed a rare crash when selecting a mission with modifiers.
• Fixed a rare crash when crafting a mission with modifiers.

• Tutorial - Confirm button only visible on final page rather than all pages.
• Tutorial - Slight improvement to Itemization page.

• Skill Tree Menu - If a player hasnt invested into the Skill Tree, the invest button will flash.
• Skill Tree Menu - If a skill on the Skill Tree hasnt met the Skill Tree Level requirement, it is darkened.
• Skill Tree Menu - Investing into a Skill will auto assign it to an open slot on the Action Bar.

• Sentry Skill: Changed base physical damage from 25% to 40%.
• Sentry Skill: Changed base max health from 25% to 35%.
• Sentry Skill: Changed Shoot Interval to Attacks per Second.
• Sentry Skill: Changed Energy Cost from 60 to 40.
• Sentry Skill: Changed Cooldown from 8 seconds to 6 seconds.
• Sentry Skill - Additional Sentry Node: Now grants +1 Sentry at level 1.
Arsenal Online - Wilkin
3 new weapons are now available in Arsenal Online!

LSC-9

SMG with a high rate of fire and an integral suppressor

Interceptor

Semi-automatic DMR with high damage

Intervention

Bolt-action sniper rifle with very high damage and penetration

Remember to join the official Discord to suggest new weapons and game modes!
Garden Paradise - SaltyFish
Sacrifice a hammer to obtain water,
Consume the water to make small plants grow.

Bug fix.
Jul 18
逐鹿 - TKG Games
1、修复武将天赋在其作为太守时对城池收益加成未及时显示的问题;
2、修复武将天赋在其作为军师时对外交计谋加成未及时显示的问题;
3、修正战国剧本中,鲁国君主爵位显示不正确的问题;
4、优化楚汉剧本部分数值:
项羽:上调【霸王】特性的增伤数值
项羽:上调【所向披靡】特性抵抗被俘机率
项羽:上调了统-武转换的比例
项羽:上调武将技【破釜沉舟】恢复的士气值
龙且:四维属性统+2,智+2,特性新增“兵势·极”
兵种:西楚义军攻击力+2
5、新增2套适用于【狂怒】自建天赋树;
6、修复运输预设路径时旬和月显示不正确的问题;
7、优化部队debuff状态数字显示;
8、优化【伪报】部队自动回城的逻辑;
9、修复封君系统中“文信君”属性增加不正确的问题;
10、优化楚汉女武将头像;
11、三国新增武将:谷利、郝普、隐蕃,楚汉新增武将:高邑
Jul 18
Magic Paper - teleportsoft
The attack behavior of the monsters has been enhanced.
The projectile speed of the Dullahan has been reduced.
Jul 18
Magic Paper - teleportsoft
The attack behavior of the monsters has been enhanced.
The projectile speed of the Dullahan has been reduced.
Starship Simulator Dev Playtest - Fleetyard Studios
  • Created macros for various bits of repetitive math used when building stellar data.
  • Added a few additional data points to the stellar data pool.
  • Fixed the Roche Limit calculation for all star classes
  • Added a Luminosity multiplier to the Roche Limit when placing the first planet in a system, to simulate the effect of stellar wind etc from larger stars.
  • Added 80 stellar sub-classes to the star data generation, from O0V (50,000K) down to Y9 (250K).
  • Significantly overhauled and expanded the data structures for planetary bodies.
  • Refined and optimised the code for defining Orbital Distances.
  • Refined and optimised the code for defining Base Planet Types.
  • Refined and optimised the code for defining Planetary Masses.
  • Refined and optimised the code for defining Core, Mantle and Crust densities.
  • Refined and optimised the code for defining Core Mass Fractions.
  • Refined and optimised the code for defining Planetary Radii & Volumes.
  • Refined and optimised the code for defining Planetary Gravity.
  • Refined and optimised the code for defining Planetary Atmospheres.
  • Refined and optimised the code for defining Surface Temperatures.
  • Refined and optimised the code for defining Final Planet Types.
  • Refined and optimised the code for defining Orbital Characteristics.
  • Refined and optimised the code for defining Planetary Data Objects.
  • Added a new "Has Life?" boolean to the planet data. Big things will be coming from this soon.
  • Updated the Sensors UI to list a lot of the new data points on Long Range scans.
  • Updated the Live Starfield code to manage its own ship-relative location/rotation.
  • Updated the static Star Skybox to manage its own ship-relative rotation.

I've been buried super deep in star system data this past week, with a lot of refinements and improvements having far reaching affects on pretty much every aspect of the game's galaxy. There's definitely a lot more work to do on the planets to make the data perfect, but we're now at the point where we can start working on proper life calculations.

Over the next week I'm going to be focusing on further fixing/refining the planet-gen data, along with starting the life calculations process. Exciting stuff! 😄
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