SimBro: ResErection - TheGentleViking
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Simbro ResErection Early Access v0.10c
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- Master Bedroom Art added
- Damage indicator added
- Enemies will now finish animations before attacking (if previously hit)
- Heal is now functional (relies on Wits stat)(Nurse, Doctor, Alice)
- Defend is now functional (reduces damage by 75% rounded up)
- Balanced random characters' stat generation (characters will now focus more on stats related to their class)
- Combat now accounts for weapon damage (Weapons added next update)
- Massive Combat code improvements
- Removed attack description on screen (hover over the attack to see description)
- Turn order moved to the top of the screen (better???)
- Critical Hits added to the game (6% base chance)
- Attack descriptions now show potential damage
- Battle Turn order optimization
- Improvements to difficulty code
- Changed enemy spawn formula (Battles)
- Level cap for enemies set to 10
- Enemies can now defend and heal
- Attacks now have a chance to miss (Any attack that does damage or debuffs)
- Increased volume of voice sfx
- Adjusted character scale and position (Battles)
- Updated result screen (Battles)
- Added sound effects (Battles)
- The Nurse and doctor class along with Alice now have Heal

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Bug Fix
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- Fixed target indicator for female targets being too high
- Characters now faint if hp reaches 0
- Fixed MC not having full health after healing at the hospital
- Fixed MC not having full stamina after resting
- Fixed two notifications showing when healing at the hospital with insufficient funds
- You will no longer go into debt when losing a fight (besides debt collector battles)
- Turn icons (top of the battle screen) should no longer contain empty images of characters
- Exp gained by characters with Adept Trait now displays correctly after winning a battle
- HUD stats will now update properly.
- Fixed female NPC's breasts not showing (old saves)
- Fixed female dress shirt (removed baked-in bra)

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Known Bugs
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- Characters from old saves need to buy earrings even if their character had them previously
- Older saves may crash the game
Jul 18
RSOD - MSE
Fixed a bug that made destroyed objects continue to display on the minimap
Uncover the Smoking Gun - kimb
Hello Detective, we are starting maintenance for the new update.
Please check the details of this update below.

Maintenance Time

KST 09:00–12:30
UTC 00:00–03:30

Added Content
- Important information regarding **System Overload** and **Calibrating Response** contents have been marked to distinguish them from regular notes.
- The inventory now indicates how the items obtained can be used.
- Added sound effects for special animations in Case 4: The Bio Lab.

Changes
- The investigation conclusion items in the hospital case have been changed to be more intuitive and avoid misunderstandings.
- Hard-to-find evidence in the Research Institute has been relocated to make it easier for detectives to discover.
- Some of the evidence from the hospital has been reinforced.

Bug Fixes
- Fixed an issue where the answer grading was not functioning.
- Some animations have been adjusted for a smoother appearance.
- Fixed an issue where some images were not displayed in the final news article.
- Corrected evidence items in the bio lab that had incorrect dates.
- Fixed discrepancies between images and text for some evidence items in the hospital.

Thank you for playing Uncover the Smoking Gun!
Candle Daemon - elbaf45
Hello, everyone!

According to your requests and the problems that some people have encountered when they missed some of the enemies and did not unlock the scene for the maid, - now a new room is added - in it you can summon any enemy from the game that unlocks the maid animation.




This is one of the latest updates. I'm not sure if I'll be able to release the DLC - "Ghost V" for CODE: Pandora before the release of Witch 4.
But in any case I'm always with you!
https://store.steampowered.com/app/2731300/_4/
Thank you all! See you later!
Anomalous Adventure Playtest - threaxsoft
Add Steamworks SDK.
Improve new player experience.
Catch the Vandal - Doorway Mountain Studios
  • Steam username connection
  • HUD settings
  • Adjust player name characters
  • Adjust room name characters
Community Announcements - leandrogamedev


Hello everyone! We're thrilled to announce the latest updates on Boxing Babes 2.

We've completely revamped all the classic characters, giving some new outfits while refining others from the original design.

Currently, we're in the process of creating 4 new exclusive enemies specifically for the Steam version. Additionally, Steam players can look forward to at least 2 new training mini games. One of these is a boxing bag punching mini game, already completed, with two more to be unveiled upon the Steam release.

To give you a taste of what's to come, we're sharing an image of the updated classic enemies and provisional loading screens that will refresh the game's look. Keep an eye out for an upcoming teaser in the next few days!

We're excited about the progress and appreciate all your support and messages. Our team is working hard, and we anticipate completing the Steam version within 1 to 2 months. Stay tuned for more updates and content drops!

Thank you all!













Empire Chronicles - Cris_Litvin
Empire Chronicles (Version 2.2.1) - Minor Update

  • Gems now have an boost to the normal influence gain if given as a gift.
  • Bug Fix: Starting a NG+ with Corwyn dead would result in an instant game over.
  • Bug Fix: Some of the dialog of the last boss fight was out of order depending which party was selected.
  • Bug Fix: Some of the buildings in Ashtondale Village had incorrect names.
OneShot: Fading Memory - Melody
So! It's been over a year since we last posted an announcement, and over two since we last posted a meaningful content update. (not counting the chess ARG)
I'm sure you're wondering, where have we been???

Well, the short answer is that we're still working on the mod!
The long answer is a bit more complicated.

We've been occasionally posting teasers in Fading Memory's discord, but never posted them here, hence why it seems we've been so silent.
The truth is, we've been in a rut for a while now, not really making any progress, but not completely stalled either. Ironically, the mod is in a similar rut back from before its Steam release (~2019-2020).
Only a handful of people were working on the mod back then, and even fewer were actively working on the mod- and we're in a bit of a similar situation now.

Like the pre-steam rut, we've been working on the same area, getting it polished just enough to get it to release, so we can push out the next update and diversify what we're working on. Ironically, it's still the barrens, though a different region. (Crystal Caves vs Barrens Mainland)
Originally, our plan was to complete a chunk that would open up into multiple areas so that we can diversify what we're working on to avoid getting bored and burnt out. While that plan hasn't panned out like we hoped, we're actually pretty close to finishing said chunk, and the team as a whole has been more active!

Oh! I mentioned it earlier, but not so long ago we put out a chess "beta" that was gated behind the community solving an ARG. If you'd like to check it out, checkmatedbytwo is the password for a beta branch!

Anyway! Here's some teasers for ya'll to munch on! Including some we've not shared on discord!







I wonder who this could be...?

A map? But what's that purple area I see?

Menderbot got a redesign!

Lost.

It is strangely cozy in here.

Naughty children get taken to the swamp.


Some new songs:

Sable's Grimoire - Zetsubou
Version 1.09.2 is a minor update required for Sable's Grimoire to become Steam Deck verified. It adjusts a few things related to controllers, but otherwise doesn't alter the game.

If you encounter any issues with the new build, please report it either on this announcement or on the bug reporting thread. If that happens, you can switch to the "oldstable" beta to run the previous build of this game in the interim.
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