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Random MapsMap FixesCliffbound
- Fixed villagers sometimes not generating in the appropriate number.
Dunesprings
- Decreased the chance of villagers generating trapped inside forests.
Golden Stream
- Decreased the chance of villagers generating trapped inside forests.
Hollow Woodlands
- Fixed villagers sometimes not generating in the appropriate number.
Isthmus
- Fixed resources sometimes failing to generate or generating imbalanced between the players.
Karsts
- Decreased the chance of villagers generating trapped inside forests.
Mountain Dunes
- Decreased the chance of villagers generating trapped inside forests.
The Passage
- When playing on a tiny map with two players, two narrow passages now generate between the landmasses, allowing players to access each other’s islands without using transport ships.
- Fixed forests sometimes failing to generate for one player.
- The patches of shallows in the water now can generate closer to the shoreline to better accommodate Relics.
- The monk has been replaced by a regular scout unit.
River Divide
- Fixed resources sometimes failing to generate or generating imbalanced between the players.
Sandrift
- Fixed forests sometimes failing to generate for one player.
Shrubland
- Fixed player’s gold and stone deposits sometimes generating in an inaccessible part of the map.
- Decreased the chance of villagers generating trapped inside forests.
Ongoing...InvestigationAs always, we are continuing to track issues reported by the community for future updates.
For other known issues, please visit this page to see what’s being tracked!
:alertalert: DISCLAIMERThis list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.
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