We’re deep into work on the next Mini Expansion, but since we are working on that back to front, we don’t have anything ready to go from that for this month. We considered either doing a handful of cards unrelated to the Mini Expansion, or doing a set of reprints. We ultimately decided to keep the time spent developing new cards focused on the Mini Expansion, and tried to generally save some time for process and other work by going with a reprint set. Well, it turns out this was more work than expected with testing through a large set of cards, so we are coming in a bit close to the deadline this month, hence the relative quiet around this. The good news is that we ended up with a bunch of thoughts on other cards for the future.
We are reprinting two cards from each faction as they were in Duelyst, just adjusting the wording, spell/artifact borders, and rarity as needed.
Lyonar
Sunbond Pavise
Artifact | Rare | 2 | Allied minions directly above and below your General have +2/+0 and Provoke.
Auroara
Minion | Epic | 3 | 1 / 5 | When you summon a minion with 2 or less Attack, this gains +2/+0.
Songhai
Pandamonium
Spell | Rare | 4 | Transform all minions into Panddo until the end of the turn.
Onyx Jaguar
Minion | Epic | 5 | 3 / 3 | After an allied minion moves or teleports, it gains +1/+1.
Vetruvian
Equality Constraint
Spell | Common | 1 | Set a minion’s Health equal to its Attack.
Synaptic Arbitrage
Spell | Epic | 4 | Your opponent takes control of an allied minion. You take control of enemy minions with less Attack nearby it.
Abyssian
Mindlathe
Artifact | Legendary | 3 | After your General damages a minion, activate and take control of it until the end of the turn.
Void Steal
Spell | Common | 3 | Give an enemy minion -3/-0. Give allied minions nearby it +3/+0.
Magmar
Rancour
Minion | Common | 2 | 1 / 3 | When your General takes damage, this gains that much attack.
Oropsisaur
Minion | Legendary | 3 | 2 / 5 | Grow: +1/+1. When another allied minion with Grow survives damage, that minion grows.
Vanar
Iceshatter Gauntlet
Artifact | Rare | 1 | When your General attacks a Stunned minion, destroy it. (it doesn’t counterattack)
Disciple of Yggdra
Minion | Legendary | 3 | 2 / 3 | When an enemy is Stunned, transform this into Yggdra’s Voracity.
Yggdra’s Voracity
Minion | Token | 3 | 5 / 5 | When an enemy is Stunned, fully heal this.
Balance Changes
We’ve learned a lot about and from the data this month, and have seen some clear winners and losers in the current metagame. We’re making more adjustments than last month to try to even things out a bit. As always, we are listening to feedback on this, so let us know your thoughts here, good or bad.
Spiral Technique
[[b]Old[/b]] Spell | 7 | Deal 8 damage to a unit. [[b]New[/b]] Spell | 8 | Deal 8 damage to a unit.
Dark Seed
[[b]Old[/b]] Spell | 4 | Deal damage to the enemy General equal to the number of cards in the opponent’s action bar. [[b]New[/b]] Spell | 5 | Deal damage to the enemy General equal to the number of cards in the opponent’s action bar.
Spirit of the Wild
[[b]Old[/b]] Spell | 4 | Activate allied units on your opponent’s starting side of the battlefield. [[b]New[/b]] Spell | 5 | Activate allied units on your opponent’s starting side of the battlefield.
Spiral Technique, Dark Seed, and Spirit of the Wild fall into the same category for adjustment; they are one of the most winning cards in their respective factions, and represent large amounts of out of hand burst damage. We are aiming to tone down this aspect of the metagame a bit for now by adding one to their costs to both generally slow them down a turn and make it a little harder to deploy lethal damage from hand on 9 mana. As with the Manaforger change aimed at limiting one turn kills (OTKs), we are hoping to introduce more options for counterplay in the future, and may revisit these then.
Juxtaposition
[[b]Old[/b]] Spell | 0 | Switch the positions of two minions. [[b]New[/b]] Spell | 0 | Switch the positions of two minions with the same owner.
Songhai has been the faction with the highest win rate this month, and Juxtaposition has been the most winning card of cards with a high play rate in the faction. It’s a card that can represent burst damage and invalidate a lot of defensive positioning considerations, while enabling many Songhai cards (and a certain Neutral), all for the low cost of free. We are trying to specifically to cut back on its use to break through defensive positioning and invalidate Provoke minions, while still leaving it as a general enabler for Songhai. We feel it will still keep some of its role as a mechanism for closing games, just with a little more effort to position your minions, and a little more counterplay in defensive positioning.
Soulshatter Pact
[[b]Old[/b]] Spell | 2 | Give an enemy minion -2/-0. Give allied minions nearby it +2/+0. [[b]New[/b]] Spell | 2 | Give allied minions +2/+0 until your next turn.
This is a bit of an odd one, we are actually trying to make this effect a little stronger, while also bringing back the old effect to help support swarm strategies. We’re opting here to move the current effect onto the Void Steal reprint while reverting this one to it’s previous state to avoid ending up flipping the sprites from their original effects. We’ve bumped Void Steal down to common so it’s free to swap between them should you want to.
Greater Fortitude
[[b]Old[/b]] Spell | 1 | Give a minion +2/+1. [[b]New[/b]] Spell | 1 | Give a minion +2/+2.
Primordial Gazer
[[b]Old[/b]] Minion | 3 | 4 / 2 | Opening Gambit: Give a nearby minion +2/+1. [[b]New[/b]] Minion | 3 | 4 / 2 | Opening Gambit: Give a nearby minion +2/+2.
These were both nerfed back a while back when Magmar was a top contender, and well, now they could use a bit of help. We’re bumping both of these back up to their previous values to give a bit more staying power to board-based Magmar strategies.
Fenrir Warmaster in its various incarnations has long been a staple inclusion in Vanar decks, and one of the faction’s best cards. We are taking off some of the health from the token here to make it a little easier to clear, and chip away at the some of the staying power of Vanar’s board states.
Temporal Sage, Lily
[[b]Old[/b]] Minion | 4 | 4 / 5 | Opening Gambit: Teleport the minion directly in front of this backward 1 space. If a unit occupies that space, deal 2 damage to both instead. [[b]New[/b]] Minion | 4 | 4 / 5 | Opening Gambit: Teleport the unit directly in front of this backward 1 space. If a unit occupies that space, deal 2 damage to both instead.
This one has been on the list of cards to buff, and what better time to do that than with the official animations finished! Hopefully the ability to move generals will allow for some interesting new applications. Be sure to check out her updated animations in-game!
Consuming Rebirth Combo
As mentioned in the last update, we’ve been keeping an eye on this deck. With some more data to look at, it’s looking like it’s not particularly strong or prevalent. Given that and some potential future things incidentally affecting the deck anyway, we aren’t going to make any changes here unless something changes significantly.
Epic Series 4 Cards
When considering whether to keep these changes, we looked at where the cards ended up falling in the metagame, what play patterns the changes affected, and some of what we are considering for the future for these or other cards.
Astral Crusader
[[b]Old[/b]] Minion | 10 | 5 / 5 | When you replace this card, this and other Astral Crusader cards in your action bar and deck cost 2 less and gain +2/+2. [[b]New[/b]] Minion | 7 | 6 / 12 | At the start of each turn, switch the positions of both Generals.
Astral Crusader certainly found a place in the metagame, but produced some poor play patterns with Rush enablers. Given the lack of playability of the old version, we’ll certainly be revisiting this card again in the future, and will look at variations of the same idea.
Primus Shieldmaster
No change. The change here didn’t move the needle a whole lot on this card, and it’s a solid inclusion for new players, so we’re happy to leave it as is.
Paddo
[[b]Old[/b]] Minion | 7 | 7 / 8 | Airdrop. Opening Gambit: Summon two Ruby, Emerald, and Sapphire auras on nearby spaces. [[b]New[/b]] Minion | 7 | 12 / 6 | Airdrop. Opening Gambit: Teleport nearby units to random spaces.
Paddo ended up with a very low play rate, and we think both that there are reasons to want the old effect around, and that there should be one true Sloth.
Bloodrage Mask
No change. This version of Bloodrage Mask ended up being relatively weak, but given the current state of Songhai, we are fine with just leaving it as is for now. If it continues performing at the same levels as it is now, we’ll revisit it in the future.
Deathblighter
[[b]Old[/b]] Minion | 5 | 4 / 6 | Opening Gambit: During your opponent’s next turn, after they play 3 cards, end the turn. [[b]New[/b]] Minion | 6 | 6 / 8 | Prevent all healing.
Deathblighter also ended up with a very low play rate. It’s certainly is an interesting effect though, and we may look at something in a similar space in the future.
Spelljammer
No change. This one looks to have ended up in a reasonable spot. It’s not a standout card in the metagame, but how potentially oppressive the effect can be, we wouldn’t want it showing up all over the place. We’re going to leave this as is, and keep an eye on it.
Bug Fixes
Fixed Divine Bond modifier wording to be accurate to the card.
Fixed Bubblesmith bubble popping on 0 damage.
Fixed Bubblesmith blocking damage twice when killing something with a Dying Wish that does damage.
Fixed post-match report button.
Solo Challenges Adjustments
We’ve reviewed the challenges affected by current and previous changes, and adjusted some of them to try to keep them more in line with their intended difficulty and original structure.
Gate 3 – Magmar: Close Formation
Gate 4 – Songhai: Songhai Shuffle
Gate 4 – Magmar: Overriding Order
Gate 5 – Lyonar: Rightful Heir
Gate 5 – Vanar: The Locked Library
Gate 5 – Magmar: Mind Game
Known Issues
Deja-Vu Engineer is affected by play/summon trigger of both the minion it destroys and the copy it makes. Deja-vu indeed.
Ripper token is incorrectly named Young Silithar
Bluster damage is counted as spell damage for Arcane Amplifier, but not for Prophet of the White Palm
Oropsisaur does not give a bonus to a minion played with Flash Reincarnation while Godhammer is equipped.
Cost setting effect of Echo Mage is not affected by further cost modifications.
Deja-Vu Engineer is affected by play/summon trigger of both the minion it destroys and the copy it makes. Deja-vu indeed.
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CUSTOM ORDER MAID 3D2 It's a Night Magic - S-court
Thank you for your continued support of CUSTOM ORDER MAID 3D2 It's a Night Magic. Here are the DLC planned for release in July 2024. This month, we have a value pack and a personality compatibility pack for X1.
▼7/11 (Thu) CUSTOM ORDER MAID 3D2 It's a Night Magic Just Around the Summer ALL in ONE Pack
This DLC includes the following content. There’s lots to enjoy, including breezy, summery hairstyles and dances.
【Costume】 *Casual Hoodie Set *Zip Hoodie Set *Sweater Vest Uniform Set
【Hair】 -Bangs *Adventurer Bangs *Beautiful Asymmetry *Drop Down
【Events】 Heroine type: Muku *A woman just for you *Just with the mouth
Heroine type: Majime *Going crazy when watched *The secret is in the dream
Heroine type: Rindere *Getting out of a rut *One-day pass
【Dance】 *Sun☆Shine☆Summer-ver. nao *Sun☆Shine☆Summer-ver. Sayaka Sasaki *Sun☆Shine☆Summer-ver. Aki Misato
▼7/25 (Thu) CUSTOM ORDER MAID 3D2 + X1 +Vol.01
We released the huge expansion pack X1 on Steam last month, and now we’ve got compatibility for 5 more personalities! You’ll be able to take these 5 maids on a honeymoon for the first time:
・Quiet and Loves to be Pampered Bookworm ・Naturally Sadistic Sweet Little Devil ・Sexy and Ladylike Woman ・Guarded, Blunt Girl ・Overbearing Preppy Girl Maid
*You must have installed the corresponding Personality Packs to enjoy this content.
We’ll have more information for you closer to release! Can’t wait until then? Check out our official homepage for more info!
That's all for July. Our staff are continuing to pour themselves into development, and we have more major titles being translated, so check back here for more info! We hope you continue to enjoy your life as the master of an Empire Club.
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CUSTOM ORDER MAID 3D2 It's a Night Magic - S-court
We apologize for the delay in the release due to the holdup in the Steam review process. CUSTOM ORDER MAID 3D2 Character EX Pack Gyaru is finally here!
Now you’ll be able to play the yotogi and H-events you enjoyed with Muku, Majime, and Rindere with Gyaru as well.
~What Kind of Girl is Gyaru?~ Having fun is her motto, and she strives to treasure every moment: that's Gyaru. She's the type to act first and think later because if things don't go her way, she can try something else then. Like a typhoon, she constantly gets other people wrapped up in her antics. She's a free spirit who knows what she likes and what she doesn't, and she can't bring herself to do anything she doesn't want to. While she's not the smartest girl around, she's an admirable person who loves seeing others smile and brightens every room she's in.
・1 new Normal & High-poly body maid outfit! ・1 new Normal & High-poly body lingerie set! ・1 new Normal & High-poly body hairstyle! ・Over 70 playable yotogi skills! ・2 types of New Yotogi events! ・4 different branches to explore between the 2 New yotogi events! ・Hiring interview events, affection increase events, stat increase events, and plenty more opportunities for Master to talk to Gyaru! ・Conversation events with Muku, Majime, and Rindere are also included!
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Hello chasers! OUTBRK RELEASED ! Huge newsletter to come, tighten your seatbelt, we're dropping a lot of infos about what we did to prepare the launch, how the launch went, and how we reacted to the feedback and issues.
PREPARING FOR LAUNCH
During June alone, we:
Integrated 8 new weather scenarios.
Rigged all commercial buildings and small props for destruction.
Created a massive technical optimisation solution of map assets management to increase performance when driving.
Massive town polish pass on all southern cities (Saint John, Fort City, Bridgetown, Southbay, Eagle Cliff)
Updated world map and minimap assets.
Added tornado sirens in all towns.
Fixed an issue on lower end PCs with terrains sometimes not loading correctly and leaving big holes in the map.
Fixed an issue requiring players to restart their game client between matches to join another match.
Integrated a system to prevent players not getting the same scenario too often in a row.
It’s 2am on June 28, we’re fixing critical bugs that were found during closed beta, we’re moving servers from the testing environment to the live environment and realized our servers still had a hard limit on them that would have prevented MOST players to connect and we sent our request to increase that limit just in time, we’re rendering the final version of the gameplay trailer, we’re all super tired of the crazy last few weeks of pre-release crunch to get everything sorted to be ready to press the big LAUNCH button on steam at 10am EDT.
Servers took some time to warm up and scale so it took time to identify the real issues that were preventing the players from joining.
We had different issues on NA and EU, further complicating our investigating process.
Once we identified the actual issues with matchmaking we got to work on hotfixes.
FPS STUFF
We are well aware about the fps issues with our new cloud technology and we are working on it, that being said, we released the game with the “fantastic” graphic preset by default for everybody so that really hurts the player’s experience with the game when they first launched it.
We failed to explain what we’re trying to do with our cloud technology to the average gamer, people see the average look of the game, which is very indie we know, and compare the performance with AAA titles. All our weather is a completely unique technology made for OUTBRK and it’s something that has never been done before. We’re rendering real weather data accurately, this is absolutely out of scope for any video game usually. The technology is brand new, we made it work for OUTBRK at the very end of the development cycle, right before we launched Early Access, there is a lot of work remaining still, for the people that follow our Trello work board, it’s everything under the Backlog - Catalyst section.
Part of this same point, we have some settings to mitigate some of the cloud fps issues in the graphical settings, such as Cloud Downsampling, but this is not really understood by players since it’s not a setting usually found in games. People think they have to play on low with a high end computer to run the game, when in fact they just have to up their Cloud Downsampling a tiny bit.
The game launched to MOSTLY NEGATIVE (aouch) reviews on steam, understandably so, we got to work non stop all day to get hotfixes ready as fast as possible.
It’s now June 28 at 23h45, we’re absolutely dead tired, we just want to catch some sleep and get back to work, but we forced ourselves to celebrate the launch of OUTBRK on release day even if it didn’t feel like a victory lap, otherwise we would never have.
OUR REACTION TO THE FEEDBACK
Let’s not kid ourselves, launching a multiplayer game is hard as hell. If AAA games have server issues at launch, we expected something would go wrong too, no matter how much we would prepare to some extent. However, being in the driver seat is another experience entirely. Having to work on critical bug fixes at the same time as we have to answer to the community is an incredible amount of pressure. Huuuuge shout out to our moderation team on Discord and Steam and our lead tester WalkOverYou that handled the bug reports coming in MASS, gave swift answers to the people getting stuck, and gave workarounds to players. Really an incredible support team that did a fantastic job under the huge amount of pressure that is release day.
We did our best to keep our cool and focus on what we do best, fix bugs. We went in “war room mode” tackled urgent issues, got a first patch out addressing critical issues, and behold, it worked! We released PATCH 0.1.571 and servers stabilized dramatically and new players now have much better FPS getting in the game.
We’re currently actively working on a new series of bug fixes and improvements for a new hotfix patch that should release shortly. We have a LOT of work ahead of us, but we already started working on important post launch features such as the party system, more weather scenarios, and critical continuous FPS improvements.
That's all for this development update ! Thanks for all your support, consider leaving a review on the steam store to reach more potential future chasers ! https://store.steampowered.com/app/1107320/OUTBRK/
Find lights in the abyss of despair and turn the tables!
#RiichiCity × #Danganronpa Collaboration event Mahjong Ronpa is now live!! ✨ 🔽 Event duration The end of maintenance on 2024/07/01 (Mon.) - 2024/07/30 (Tue.) 23:59 (UTC+9)