Day/night cycle is removed from the game. Even though it's adding to the atmosphere of the game, I believe it is unnecessary for the gameplay.
You are starting with less ammo and receive less ammo in scavenges
Shield is now adds to the melee weapon, without replacing it. It can only be used with bats and axes, I will add more melee weapons soon
Crafting is now correctly adds experience to the characters and current craft skill is now sum of maximum skilled character and fraction of other crafting skilled characters
You can now rotate structures before placing them in battle
Day/night cycle is removed from the game. Even though it's adding to the atmosphere of the game, I believe it is unnecessary for the gameplay.
You are starting with less ammo and receive less ammo in scavenges
Shield is now adds to the melee weapon, without replacing it. It can only be used with bats and axes, I will add more melee weapons soon
Crafting is now correctly adds experience to the characters and current craft skill is now sum of maximum skilled character and fraction of other crafting skilled characters
You can now rotate structures before placing them in battle
Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit.
An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend.
Mage Changes:
Can now change directions while charging shot
Charging longer than 0.43 seconds will increase damage by 1
Slightly reduced size of magical missiles hit radius from 0.035 to 0.033
Reduced freeze time after Mages teleport by 0.166 seconds
Added extra detection to stop the mages shot from missing collisions at top speed
Beam collisions now actually cause damage in the arena
Able to save teleporting Mages who drown by building a bridge under them. They no longer incorrectly fall through.
Made Mages able to mark builders bombs. Marked bombs have an X on them and explode immediately. Marked bombs hurt everyone regardless of team or friendly fire being on or off. This stops the builder from protecting himself from the mages missiles with a bomb.
Other Changes:
Lowered bomb radius from 0.32 to 0.3
Mirror Random was the same as random. Now properly mirror random
Reworked Sudden death graphic to look MORE INTENSE
Also added 1 more sudden death creeper per sudden death round
Creepers actually cause a death animation now
Spikes are no longer hidden in Horlk (red and orange cave level)
Able to lock in a class selection at class select screen
Bridge time extended from 2 seconds to 5 seconds
Bridges can now be rebuilt without having to first disappear.
Shot re-directors now spin the same way they rotate shots
Characters no longer freak out and teleport randomly when scoring paradox points
Turrets now show a little disc while being built.
Changed ghost panels graphics. Now blooping blocks.
Altered the fruit thrown at the victory screen. Now color coded with Blueberries, bananas, eggplants and tomatoes.
As for upcoming content it has become incredibly clear to me I was being pig headed not implementing online multiplayer.
So I'm going to be rolling that into the level editor update. It will wind up being a lot more like Warcraft III. Where the maps that are made can be played online with other players downloading a copy. As well as being added to the workshop.
The level editor is nearing completion and I will be starting on the online stuff right soon.
Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit.
An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend.
Mage Changes:
Can now change directions while charging shot
Charging longer than 0.43 seconds will increase damage by 1
Slightly reduced size of magical missiles hit radius from 0.035 to 0.033
Reduced freeze time after Mages teleport by 0.166 seconds
Added extra detection to stop the mages shot from missing collisions at top speed
Beam collisions now actually cause damage in the arena
Able to save teleporting Mages who drown by building a bridge under them. They no longer incorrectly fall through.
Made Mages able to mark builders bombs. Marked bombs have an X on them and explode immediately. Marked bombs hurt everyone regardless of team or friendly fire being on or off. This stops the builder from protecting himself from the mages missiles with a bomb.
Other Changes:
Lowered bomb radius from 0.32 to 0.3
Mirror Random was the same as random. Now properly mirror random
Reworked Sudden death graphic to look MORE INTENSE
Also added 1 more sudden death creeper per sudden death round
Creepers actually cause a death animation now
Spikes are no longer hidden in Horlk (red and orange cave level)
Able to lock in a class selection at class select screen
Bridge time extended from 2 seconds to 5 seconds
Bridges can now be rebuilt without having to first disappear.
Shot re-directors now spin the same way they rotate shots
Characters no longer freak out and teleport randomly when scoring paradox points
Turrets now show a little disc while being built.
Changed ghost panels graphics. Now blooping blocks.
Altered the fruit thrown at the victory screen. Now color coded with Blueberries, bananas, eggplants and tomatoes.
As for upcoming content it has become incredibly clear to me I was being pig headed not implementing online multiplayer.
So I'm going to be rolling that into the level editor update. It will wind up being a lot more like Warcraft III. Where the maps that are made can be played online with other players downloading a copy. As well as being added to the workshop.
The level editor is nearing completion and I will be starting on the online stuff right soon.
Hey there! We have some bugs to fix and just issued a patch to do so. We also took in a small request for music/sound/screen hotkey! Plus cheers to user counterstroke for finding some other hideous bugs! Here is the official change log:
Added: toggle sound on/off with F1
Added: toggle music on/off with F2
Added: toggle fullscreen/windows with F3
Added: extra condition check to crew hiring
Changed: boot process with additional centering function (hopefully) help some users
Fixed: glitch in IOU interface
Fixed: glitches in banking interface, including button interactions
Fixed: glitches in hospital interface, including button interactions
Fixed: button interaction at gunshop
There were some great suggestions given to use on the first day and we are taking a bunch into account. We hope to issue a content update next week incorporating some of the things you guys came up with. Not all, but some. This will be the first unplanned content update in our list. Stay tuned!
Hey there! We have some bugs to fix and just issued a patch to do so. We also took in a small request for music/sound/screen hotkey! Plus cheers to user counterstroke for finding some other hideous bugs! Here is the official change log:
Added: toggle sound on/off with F1
Added: toggle music on/off with F2
Added: toggle fullscreen/windows with F3
Added: extra condition check to crew hiring
Changed: boot process with additional centering function (hopefully) help some users
Fixed: glitch in IOU interface
Fixed: glitches in banking interface, including button interactions
Fixed: glitches in hospital interface, including button interactions
Fixed: button interaction at gunshop
There were some great suggestions given to use on the first day and we are taking a bunch into account. We hope to issue a content update next week incorporating some of the things you guys came up with. Not all, but some. This will be the first unplanned content update in our list. Stay tuned!
- Complete rework of Time Trial and Survival spawn patterns. Spawn patterns are now more complex and varied. - Significantly decreased the score bonus of combos. The N-th fruit in a combo now adds N points only. - Leaderboards are reset, since we've made significant scoring changes and spawn pattern changes. - Added "Right Handed" vs "Left Handed" setting in options. We will attempt to auto place the sword in the correct hand between rounds. Once a round starts, hands are locked (since many sword motions can be confusing about which hand is right versus left). - Tweaked sword cut angle limit to make it slightly more forgiving. - Introduced "Free Play" mode, which has no leaderboards, but allows you to experiment with dual swords. Free Play mode will have user configurable difficulty in the future. - Added a sword rack where you can pick up a second sword in Free Play mode, or retrieve lost swords - Introduced more realistic sword physics. Swords no longer penetrate the ground (or each other). Swords will "drop" if their physics stray too far from their real life counter parts. Dropped swords return to weapon rack if not picked up. - Added additional puzzle levels. - Added a local leaderboard for Time Trial and Survival. - Moved options menu into the popup menu system. - Various UI tweaks.
Pilots! Today is a special day. Only this day, our ‘Elders’ actively help beginners and get a special achievement as a reward.
You are going to need players with a rating below 1,000 points in your squad. Help them in battle!
Do not miss the opportunity to explain to beginners how an ‘adult’ battle should go: if your squad has players with a rating below 1000 points and you win a battle, you, like a true defender, will get a unique achievement ‘Child Defender’.