Splintered - Richard Murtland
Splintered v1.0 is Now Available!

Today's the day that Splintered officially leaves Early Access and enters v1.0! To celebrate, Splintered is 30% off for the next two weeks! Here's a quick rundown of what's included in v1.0:

v1.0 Main Features:
  • Chapters 4 & 5

    • The conclusion of Splintered's story! These chapters also further enhance the game's randomizer, taking it into its final form!

      • Equipment in Chapter 4 can be obtained from ANY era, allowing for unusual and powerful combinations of abilities.

      • Equipment in Chapter 5 randomizes equipment abilities! Further increasing the potential combinations.

  • Trial of the Rogue

    • Aedma's 4th Trial that brings a new and challenging way to engage in the randomizer!

      • Aedma has blessed you with the ability to choose your fate! When you gain stats, spells, and abilities you'll be given three choices to choose from!

      • However, such power must come with an equally fitting challenge: Permadeath!

    • Completing the Trial of the Rogue will unlock both of these features for the randomizer!

  • Enemy Codex

    • Head to the Enemy Codex (in the Bestiary menu) to view the stats of any enemy you've slain in game!

  • ...And more!

Thank you!

With Splintered's Early Access coming to an end, I'd like to give a heartfelt thank you to everyone that helped shape Splintered into the game that it is today!

To everyone that followed along, participated in the Early Access, discord community, Steam forums, and beyond... Thank you! It's been an exciting 7 months and I greatly appreciate your feedback, support, and enthusiasm and for taking part in joining me on this incredible journey.

I hope you enjoy the new content and I can't wait to hear what you think!

https://store.steampowered.com/app/3127000/Splintered/

Bit Heroes Quest - Adrian

Patch Notes:

  • The Halloween Gala event is here!

    • Bring your Spectral Invitations to Sardinex to exchange for cool rewards!!

  • New PvP and Gauntlet events have begun!

    • After the Gauntlet event ends, get ready for a Trials event until November 6th

  • The GvG event, featuring new thrones, is here until October 30th

    • After the GvG event ends, get ready for a Zombo Invasion event until November 6th

No Path Forward - ChristianChristian
New content
  • Added a new event (dialogue) and some story.

  • Moved old man to a new portion of the trail during act 3.

Adjustments
  • Fixed some box colliders through the game to be more precise.

  • Removed box collider from trash area in front of trailer park.

  • Added wooden ramp to get over fence near water reservoir.

  • Added more rocks to woodhill trail.

  • Adjusted background image in act3 finale to be white.

  • Made it so bear hint only displays once rather than over and over.

  • Bear spray distance is less.

  • Slightly changed some text of some hints and journal text.

  • Added a note to the tutorial screen about the game not including an autosave feature.

Bugfixes
  • Fixed journal text overflowing off of the page. Now if it overflows from page 1, it will go to page 2.

https://discord.gg/P3T9KPtvkm

MateEngine - SHINY

MateEngine 2.7.0

Fixes and Improvements:

  • Fixed an issue where the avatar could be dragged beyond window edges, causing visual glitches.

  • #268 The avatar no longer reacts to mouse movement when “Avatar Always in Front” is disabled.

  • #288 Added a “Reset Blendshapes” button to the Blendshape Menu that allows resetting all blendshape values to default.

Changes:

  • #149 Headpats now require circular or back-and-forth mouse movement on the avatar’s head to trigger the animation.

  • Reduced the “Hand Hold” detection area to prevent accidental activation during headpats.

New Cosmetics:

  • Added a new cosmetic item “ERROR!” under Steam DLCs, featuring an animated pixel-style face overlay in a retro arcade design.

New Dance Trails:

  • Added a dropdown menu in Dance Settings where you can select from multiple trail effects to match your style and preference.

Face Expressions:

  • The avatar now uses the “>_<” expression when dragged by the mouse (requires proper setup on custom models).

  • Female avatars now display the “>_<” expression when the mouse hovers over sensitive areas.

  • In BigScreen mode, the avatar closes its eyes and relaxes while receiving headpats.

AI Chat Update:

  • The avatar now moves its mouth in sync while speaking through AI Chat for more natural interactions.

Alarm Update:

  • The Alarm system is now located in the Circle Menu instead of the Settings Menu.

  • Clicking the Alarm icon opens the new Alarm Menu, allowing you to create unlimited alarms.

  • Each alarm can be configured for specific weekdays.

  • If no days are selected, the alarm will trigger daily at the set time.

  • To enable alarms only on selected days (for example Monday and Friday), press the MON and FRI buttons.

Language Update:

  • Updated and refined translations for Korean, Chinese (Traditional and Simplified), Kazakh, Ukrainian, German, Polish, Japanese, Spanish, Turkish, and French.

Microsoft Flight Simulator 2024 - jummivana

Public testing for both the ongoing Sim Update 4 and PlayStation 5 betas remains in progress! This week, the team released a new test build for both betas. In case you missed it, you can read the release notes for these test builds at the links below.

As a reminder, if you are participating in either beta test, please remember to submit and contribute to bug reports on our official forums and to vote in the survey polls. Your feedback is incredibly valuable to the team as they refine both SU4 and the PS5 releases! Forum links for each beta are below. Note: only those invited to the PS5 beta will have access to that private subforum linked here.

Finally, in the interest of improving transparency, we’re pleased to share a new piece of information with you in the weekly Development Update blogs going forward. You can now see how many days it has taken for each third-party product (New and Updated) to be released on the Marketplace after the Creator signed-off that it was ready to go. You can see this information in the dedicated Marketplace release page at this link. We’re curious to hear your feedback about this new information, so be sure to leave a comment on our forums if you have any thoughts about this new information.

– MSFS Team


Click here to continue reading the Development Update!

FreakShow - Valker

Hi there freaks. We have opened a playtest for everyone and it will last until the release of FreakShow. Which happens on October 31st!!!

To join it just come to our Freakshow Steam page and join the playtest under the trailer

Also join our Discord to organize a team to play with: https://discord.gg/dCWEu3pFEM

If at any point you find an issue or bug please report it on discord or here so that we can take a look and fix it in a timely manner! Bug Report: https://forms.gle/fLiSSxsQLXU3my186

Carbon - Harwired Studios LTD

Wow - thanks to all of you, we’ve already hit 35% of our goal in just two days and Steam wishlist count just breached 30k - the streets of Carbon are buzzing thanks to you!

We also want to give a big shoutout to our friends and fellow devs at Madfinger Games and IGS - your encouragement and kind words mean so much to us. Thank you for rooting for us!

It’s been amazing watching streamers dive into Carbon world. Fighting through monsters and discovering the game firsthand is incredibly valuable; it helps us make the game even better for all of you.

Network boost required!

Every pledge, share, and comment strengthens the link. Help us upload Carbon World into existence - the future is coded by you! 

https://www.kickstarter.com/projects/carbonarpg/carbon-scifi-action-arpg/?ref=kicktraq

Thanks from Carbon Team

The Way We All Go - ebihime
Hello everybody,

I'm not sure if everybody is aware of this, but for the last 4/5 years~ish, I've been working on a remake of my horror visual novel released in 2015, The Way We All Go!



I've been working hard on the remake, and I'm proud to announce that it's almost finished.

The remake will be released this Hallowen, on the 31st. The remake will coincide (well, almost) with the 10 year anniversary of the game's original Steam release, and it should be a perfect way to celebrate the spooky season!

The remake is in 1920x1080 display with all new character art, background art, music, and UI. There are over 30 CGs in the new build, 15 bonus side stories to unlock which are exclusive to the remake, and an all new route with two new endings.



I hope you're looking forward to it! If you want to be notified when the remake releases, please wishlist the remake or follow my Steam developer page.

https://store.steampowered.com/app/3422290/The_Way_We_All_Go/

Also, if you want more updates on this projects (or my other projects), you can follow me on my various social media accounts.

That's all for now. I'll be looking forward to writing another announcement post when the remake is released!

- ebi x
The Way We All Go (2015) - ebihime
Hello everybody,

I'm not sure if everybody is aware of this, but for the last 4/5 years~ish, I've been working on a remake of my horror visual novel released in 2015, The Way We All Go!



I've been working hard on the remake, and I'm proud to announce that it's almost finished.

The remake will be released this Hallowen, on the 31st. The remake will coincide (well, almost) with the 10 year anniversary of the game's original Steam release, and it should be a perfect way to celebrate the spooky season!

The remake is in 1920x1080 display with all new character art, background art, music, and UI. There are over 30 CGs in the new build, 15 bonus side stories to unlock which are exclusive to the remake, and an all new route with two new endings.



I hope you're looking forward to it! If you want to be notified when the remake releases, please wishlist the remake or follow my Steam developer page.

https://store.steampowered.com/app/3422290/The_Way_We_All_Go/

Also, if you want more updates on this projects (or my other projects), you can follow me on my various social media accounts.

That's all for now. I'll be looking forward to writing another announcement post when the remake is released!

- ebi x
Strategos - StrategosGames

Hello,

We are excited to announce that Strategos will launch into Early Access in January 2026. Thanks to a few extra months of development, players will be stepping into a more refined experience: an overhauled UI, gameplay improvements shaped by demo feedback, and a complete, map-based campaign ready to explore from day one.

...