Cyber Knights: Flashpoint - Trese Brothers

Welcome to Update #74 where everyone is just suddenly a lot more stylish and good looking! Today, we've got a big visual upgrade to the material and texture stack for faces, fixes for your Stressed out Hacker and an unwinding of a bug that was reading Contact Power Levels as one big upgrade instead of pinning the upgrades to each individual Contact.

Our next major roadmap milestone is chewing up the majority of the team's time and none of that work can be released until base building is ready. But it is coming closer by the day now! Between now and base building, we'll have a series of additional updates with new heists and new recruits as we prep that colossal release for prime time.

If you like the pace of updates, continual improvements and the direction we are heading with Cyber Knights please take a moment to leave a review 👍 and help us continue this frantic and exciting pace of Early Access!


Upgraded Faces!
With Update #74, we've completed a major upgrade to the detail and quality of all character face textures in the game. This upgrade has a number of pieces that come together to form the look, including (1) increasing the texture quality of all faces, (2) adding subsurface detail and roughness to the faces to help them act more like real skin (3) adding small shadows to all faces to help highlight areas and prevent the face from feeling flat (4) adding a new Face Details cosmetic choice that will expand with more types of facial detail options.

The results feel great! The results speak for themselves. Without leaving behind the unique style that we set out to hit for Cyber Knights: Flashpoint, we've still achieved a big upgrade here.


This one follows on the big lighting engine update as one of the other highest priority and most discussed visual upgrades from the game. We've heard so much about the character look from both players who are playing Cyber Knights: Flashpoint and those who are taking a look from a distance.



This upgrade affects characters in all cases which they appear, making improved headshots as well as making them look cooler in dialog and on missions.

To make changing skin color easier, we've moved it be an option of the Face selection and the new Face Details option has 2 choices within it right now - smooth skin and freckled skin, but this category has a lot of cool potential to include scars, burns and more.



New Facial Hair Options
We also added 2 new facial hair options giving you some variations of a lighter, unshaven look. The classic 5'oclock shadow is looking good!

Matrix Stress Reduction
A few updates ago, we punched up the Stress generation capabilities of the matrix, high damage lethal feedback and also Dumpshock. We've heard a lot of feedback that we went overboard and your Hacker's rapidly skyrocketed to the most Stressed out team members. This was related to (1) issues with how Lethal Damage was calculated an passed to the Stress generator before being blunted by your Deck's defenses and (2) Dumpshock just granting 50% too much Stress.

Both are resolved in this update and should be significantly more inline with the Stress that other team are suffering for their job as part of the heist team.

Sorry for the Stressed out Hackers, they will recover in time! Try to use a Hype Limit Break or two to get them back on track.


Ballooning Contact Power Levels
Thanks to great F10s, we found and fixed a bug where any Power Level increase to one Contact was actually a Power Level increase to all Contacts! This was causing the entire Contact list to end up with 10+ Power Level after a little while.

Notably, this is not a form of data corruption or loss, this was just a bad query to the saved game that would read all Power Level increases to any Contact when asking for those of a specific Contact :sweat: so you'll see your games immediately snap back to the right values as Update #74 lands.

This is fixed just in time for the upcoming Exposure and Influence LImit Breaks.

Carnivore Fixes
We've made a few small fixes to Carnivore, including swapping the objectives for the extraction points which were switched. Thanks to everyone putting in F10s!

Enjoy the new update, mercs! We'll see you in a few days with more :D



v1.5.13 - 4/18/2024
- Improved all face textures, detail and roughness to look less plastic and just better
- Added new appearance option "Skin Detail" - current options for smooth and freckled skin with more coming
- Moved skin color option under face for much easier selection when modifying appearance
- Reduced Stress caused by hard disconnect in the Matrix by 50%
- Fixed issue with previewing short beards just disappearing constantly
- Fixed issues where sometimes character or contact eyes would be a dead gray
- Fixed bug where each Contact's Power Level was calculated by summing all bonuses to all Contact Power Levels (oops!)
- Fixed issue where extraction objectives in second stage of Carnivore were switched
- Fixed bug listing the wrong Trait level after Hype Limit Break mutation (1 instead of 2)
- Improved performance in appearance tab
SCP Operations - LUXO Interactive
Update 0.5 "The Canyon Purge" Now Available in SCP: The Expedition
We are thrilled to announce the release of update 0.5 "The Canyon Purge" for SCP: The Expedition. This update focuses on a new chilling threat from SCP-337, and the introduction of the game’s first side mission centered on eradicating these monstrous entities from the canyon. Here’s what’s new:



Main Feature - SCP-337 and the Canyon Mission:
After dealing with the Chaos Insurgency in Act 2, the area has become infested with SCP-337! Players must take on the daunting task of defeating these monsters and destroying their spore nests to clear the canyon and restore safety to the region.



Other Gameplay Improvements:
Automated Item Sorting:
We’ve added a feature that automatically sorts items by their usefulness, making inventory management easier and more intuitive.

Inventory Screen Dragging Fix:
We’ve fixed the issue where the inventory screen would move unintentionally while dragging items, ensuring a smoother interface interaction.

Modified Combat Encounter in Act 2:
We've modified a fight to feature SCP-377, which now not only enhances the encounter but also unlocks an additional mission for players to tackle.



This is just the first of many side missions we are planning to introduce. We are already working on more and invite you to join our Discord server where we post the most current progress updates.

Happy gaming and see you in the next update!
Chaos Chain - Corrosive Studios [Dev]
Chaos Chain

Attention, freelancers!

Here is the next update for the game. Check out the full change log below!

*Please note that these changes are not in any particular order.*

BETA Update 1.44.1 Changelog:

Bug Fixes:
  • FIXED a crash caused by a last minute addition to the previous update (My bad - was trying to put this in so I didn't need to later on)

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

That's all for now, enjoy!

-Cryptic ːCStudiosː
Tyrannis - cGh ONE
Two updates in a short period of time? I think I'm getting the hang of this game development thing.

In all seriousness, there's a whole lot of content to go over today, so let's get started.

Bug Fixes
Here are the bugs I fixed while working on the new maps for the update:
  • The debug trigger linked to 0 on the Number Pad has been removed, so players won't accidentally destroy hours of progress while playing Reconquista.
  • Region names during the selection process should no longer be bugged in the menu. So no more weird names that put Georgia in South America.
  • The city of Lima on the map "Peru" has been removed due to difficulties drawing the graphics for it.
New Maps
The big part of this free update is the addition of eight new maps to play on. Everything from Texas to California to New England to the Midwest.

Since America is, well, America, these maps can have up to 30 Regions for you to liberate.

Here's a quick preview of these new maps:

Texas

California

Cascadia

Sky Country

The Midwest

Canada

New England

The Capital (Mid Atlantic States)

A New Campaign Mode
Yeah, I mean it.


One of the big reasons I'm making this a major update is to announce the new campaign mode for Tyrannis, called "The Revolution." In it, players will be tasked with freeing the Americas, as in all of the Americas, from dictatorial control.

We're talking, 27 Areas for you to liberate from pole to frozen pole.

Now, I can't say too much, but it's going to be a unique campaign that combines roguelike mechanics with turn-based grand strategy gameplay in what might, quite possibly, be the first of its kind.

Pricing Adjustments
As much as I hate to do it, I'll be increasing Tyrannis' price from $5.00 to $10.00 upon the launch of "The Revolution" Update.

While I know price increases aren't the most popular thing, I think the addition of nine new maps this year, plus the new rogue-lite campaign, are enough to justify the increase.

That, and I got scammed out of about $100 by a company claiming to be the people I needed to pay to renew my Sole Proprietorship requirements with.

But for what it's worth, I'll only increase the price once the new campaign is added, so you probably have until June to buy it at the lower price.

Conclusion

Anyways, that'll do it for this new update. Tyrannis' new campaign, "The Revolution," will hopefully be out by June, at the latest.

-Chris

Web: https://cghone.com

Discord: https://discord.gg/B5TEdTkEzk

YouTube: https://www.youtube.com/channel/UCLbVPvGDtZHfzrPhXkjhHOA
Fallout 76 - GhostlyRich_Bethesda
Welcome to Inside the Vault!

This week we have some exciting news to share about our next major update which expands our map deep into the wooded heartland of Skyline Valley!

Starting today, Vault Dwellers on Steam will be able to start testing this new update in our Public Test Server (PTS) and providing feedback on their experience in our community Discord (which you should join to stay up-to-date on all Fallout 76 news).

Read on to learn more about what’s currently being tested.

Public Test Server - Skyline Valley

The PTS for the Skyline Valley update will happen in two parts, Part 1 launches this afternoon and will allow you to get acquainted with the new region, participate in a public event, and stake your claim on the land by placing down C.A.M.P.s. Part 2 will release in May and will introduce you to the all-new main questline.

The new public event that you will be testing is called Dangerous Pastimes. In this event, you will help thrill-seeking storm chasers get the best picture of the storm by protecting them from the elements, the Lost, and nearby Charged creatures.

To help you plan around what to test, we’ve prepared a special outline of when events will be happening throughout the PTS period. We invite you to join and provide feedback on these events.

Public Event Testing Schedule (Please Note: These Dates Are Subject to Change)

April 18

  • Once PTS is open, the new public event, Dangerous Pastimes, will be running every 20 minutes.
April 27

  • Dangerous Pastimes event will be replaced by Fasnacht as we test some changes around the event. Primarily, the changes will be focused on the performance and pacing of the event. Fasnacht will be running at the top of the hour.
April 29

  • Dangerous Pastimes replaces Fasnacht.

Along with testing the public events, we want to specifically request that you all nuke the region while playing. Maybe something will happen, maybe nothing. Probably nothing... right?

Keep an eye on our Discord for updates on when all these events are active and for feedback threads where you can share all of your thoughts and report issues you may run into.

Combat Rebalance Work

Starting with the Skyline Valley Update, we are beginning a series of combat updates that are aimed to improve your experience. Our goal is for these changes to have positive effects on combat throughout the game. These will be tested during PTS.

To help set expectations, we expect these changes to take effect in a variety of places (Weapons, Creatures, etc.) across multiple patches. Giving you all a lot of time to provide feedback on the adjustments being made to ensure we’re moving in a positive direction.

To start things off, we’re adjusting the following creatures:

  • Angler
  • Cave Cricket
  • Floaters
  • Gulper
  • Mutant Hound
  • Protectron

We have also improved how we calculate the falloff for weapon damage at range. We expect this to smooth out the falloff damage for weapons that historically lost most of their damage right away. All ranged weapons benefit from this, but it should be most visible with Shotguns and Pipe Guns, as well as when fighting larger creatures such as Deathclaws.

How to Participate in the PTS

All players who own a copy of Fallout 76 on Steam can participate in our PTS. Please note that progress from the PTS does not carry over into the live game. The Atomic Shop is also disabled during this testing period.

To install the PTS, open your Steam library, and install “Fallout 76 Public Test Server”.

Known Issues
  • Trees Around Dark Hollow Manor – When viewing Dark Hollow Manor from a distance, a large section of trees around the manor appears invisible.
  • The Lost – When a Lost Engineer is decapitated, orange glass remains visible and attached to the body.
  • **Slumber Mill Hotel River** – Water under the bridge near Slumber Mill Hotel will appear unmoving.
  • Neurological Warfare – Door Prompt – When attempting to enter boss event area during the waiting period, players will see a pop-up saying “Unlock [Requires Terminal]”. Players will need to wait for the timer to run to 0.
  • Reward Names (C.A.M.P. Objects, Outfits) - All new C.A.M.P. and Outfit rewards unlockable in Dangerous Pastimes and Neurological Warfare should be considered as temporary names. Final names will appear in the next PTS update.
  • Reward Functionality – New C.A.M.P. rewards may display issues with destructibility in C.A.M.P.s, tradability with vendors, destructibility on drop, stashing in non-stash containers, and/or being unlocked prematurely in workshops.
  • Reward Preview in Workshop Menu – Thumbnails of new rewards may appear over zoomed in when viewing them in workshop menu.
  • Neurological Warfare – Collision on Balcony – When waiting for Neurological Warfare to start in the “Robot Testing Waiting Area”, players can jump through part of ceiling asset on the balcony.
  • Neurological Warfare – Lighting on Balcony – While waiting for Neurological Warefare to start in the “Robot Testing Waiting Area”, lighting may flicker along the west of the balcony.
  • Neurological Warfare – Event Image – Placeholder loading screen is present when players join event from map.
  • Dangerous Pastimes – Rewards Information - Dangerous Pastimes event has no potential rewards listed in the event information tooltip.
  • Camp Liberty – Graphical Issues – Players may be able to see enemies and environmental assets appearing in and out inconsistently when looking inside the main camp building. This has been reported when viewing from the north or eastern sides.
Grounded - Obsidian Shyla
Grounded is free to play this weekend on Steam! Invite your friends, dive in, and check out "Fully Yoked" 1.4 update: the premiere Grounded experience that's bulging with new content and features.



Ends 4/22 @ 10am PT, so grab your friends get FULLY YOKED today!
Apex Legends™ - respawn_bean



Watch Newcastle and Wraith give you the play-by-play for the Urban Assault Collection Event!

Gear up, because Three Strikes LTM is back with a vengeance, returning alongside the introduction of an all-new in-game tournament system, Apex Rumble. Enter the Urban Assault Rumble, earning points to climb the leaderboards for glory and rewards! Get Event Offers in the Store, and take down a fresh batch of rewards in the Rewards Track.

Unlock all 24 limited-time items before the event ends to receive Octane’s Prestige Skin “Apex Riptide”!

Want to learn more?: http://x.ea.com/apxl/urban-assault-event

Apex Legends™ is a free-to-play* battle royale game where legendary characters battle for glory, fame, and fortune on the fringes of the Frontier. Play for free now on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC via EA App and Steam: http://x.ea.com/57366.

Check out our YouTube channel: http://x.ea.com/56710.
Follow us on X:

/ playapex .
Follow us on Instagram:

/ playapex .
Follow us on TikTok:

/ playapex

Production Company: Electronic Arts & Dark Burn Creative
Sound Design and Mix: Respawn Entertainment
All other categories: Electronic Arts & Respawn Entertainment

*Applicable platform account and platform subscription (sold separately) may be required. Persistent internet connection and EA account required. Age restrictions apply. This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items, including a random selection of virtual in-game items.
Apr 18, 2024
SEEING THINGS - whippering
The EXTERIOR of THE HOUSE in Seeing Things provides a lot of area from sneaky, funny, and horrifying anomalies. Here's a WIP shot 😁

Rival Stars Horse Racing: Desktop Edition - PikPok Official
Exciting news awaits in the latest update!

Get ready for an adrenaline-fueled ride as we introduce the Arabian and Selle Français horse breeds onto the tracks of Rival Stars Horse Racing: Desktop Edition. A whole stable of surprises awaits you, so let's jump in!



Meet the new breeds

Arabian

Renowned for its beauty, intelligence, and endurance, the Arabian stands at 15.1 hands, boasting a distinctive face that adds to its majestic allure. Perfectly suited for any cross-country endeavour, this breed navigates diverse terrain easily and elegantly, reflecting centuries of selective breeding for agility and resilience.



Selle Français

Originating from France, the Selle Français combines strength, athleticism, and a willingness to please its rider, making it the ultimate sport horse. Standing at 16 hands tall, these majestic creatures possess powerful hindquarters, enabling them to excel at jumping over obstacles with unparalleled prowess. With their blend of majesty and patience, Selle Français horses are esteemed champions in the field, making them an ideal choice for Steeplechase.



These stunning new breeds are now available in-game, eagerly awaiting a new companion. They can be found within the Market, breeding screen Stud List, and the Horse Creator mode.

With the introduction of these new breeds, we've implemented some adjustments to highlight the
power and individuality of each horse. We refer to these as breed bonuses.

Breed Bonuses

A breed bonus is the additional stats a horse receives at birth based on its breed. Keeping that in mind, let’s explore what makes each breed unique.

Arabian:
The Arabian's breed stat bonus of +5 to Sprint Energy and +2 to Agility makes it a formidable competitor in endurance challenges and Cross-Country events,

Selle Français:
With a bonus breed stat of +5 in Jump and +2 in Acceleration, they excel in Steeplechase competitions, showcasing their agility and speed with finesse.

Thoroughbred:
With a bonus breed stat of +5 in Acceleration and +2 in Sprint, they shine in Flat Racing competitions, demonstrating their speed and mastery in dominating the track.




Cross breeding

Currently, breeding between different horse breeds results in a 50/50 chance of obtaining either breed. Patterns, colours, and dilution may be inherited from both breeds, creating distinctive and unique combinations.

You can also pass on your legacy (see previous update notes) to a different breed allowing you to have a legacy of champion horses that span across disciplines.


What's on the horizon?

We've got some neat updates in the pipeline and we're excited to share them with you. These include tweaks to free roam, bringing in fresh patterns, and unveiling a completely new breed. Stay tuned as we'll have more details about these upcoming changes to share with you soon.

That wraps up this update, folks. Thanks for hanging out! Don't forget to stay tuned to the community for the latest news and competitions. Until next time, happy racing/riding, everyone!

Change List

  • Selle Français & Arabian breed added to the game
  • New breed horses in the market
  • New breeds in the list of available Studs
  • Breed selector in the horse creator
  • Breeds bonuses
Anomaly Exit - G O G G L E S
Hello everyone!

Today is the release of another patch! This time primarily involving changes asked from the community!
In this patch, you will find...

Anomaly Tracking

The anomalies that you have correctly spotted will now persist between runs until you have correctly spotted them all! That way you do not need to see the same anomalies again just to have the slight chance of seeing the ones you missed.

When you have seen them all, the counter will reset and you will be able to see them all again using the same persistence system.

In multiplayer, the host will decide which anomalies are shown, but players joining will still gain progression from what they see from the host match!

Respawn System

With games potentially dragging out for longer now due to last patches introduction of anomaly spotting, a method to get back into the game in co-op mode has been added.

On death, the player will need to wait for the rest of the team to guess a certain number of stations correct before they will respawn. Each death will lead to longer respawn time, however. So becareful not to die too many times! You might miss the exit.

Voice & Player Visibility Fixes

I have made a pass over the player handling as it was causing certain players to not be heard and turn invisible at random to certain other players. This one is finnicky however, so it may still occur in different ways.

Miscellaneous Bug Fixes

Additionally, I have added to areas that had gaps in regards to accommodating the new spotting system. As sometimes they would come out as wrong, when they should not have due to weird hitbox calculations.

Known Issues

There is a low chance that restarting the match will not respawn some players due to some unknown specific cases. If this occurs, you should still respawn after the next station. If the players that did respawn are able to make it.

Let me know if this is an ongoing issue for you.

Thank you to those who voiced their concerns on the areas of the game that needed to be addressed! These changes are a response to you!

As always, reach out on the forums or the Discord if there is an issue! My testing can only get so far for all these new changes.

See you in the next one!
ExamlGuy

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