The Holiday event will run from today (July 28th) until September 8th! You will be able to face unique Colossi , Heroes and earn special rewards! More information about the event can be found on our forum - CLICK HERE
Bugfixes
[FIX] Added missing locations to "Party Recall Scroll - Titans" (premium and standard) [FIX] Fixed names, rarity, statistics and icons of various items
This has been a passion project and we sincerely hope that fans of not only the Vestaria Saga series, but strategy RPGs of all kind will enjoy this next chapter in the series.
Please let us know your thoughts in the community forums, and if you enjoy this title, please consider giving it a review!
In this patch we are introducing AMD FSR 2.0 - new temporal upscaling technology to help improve framerates and overall quality.
Also, we were working hard to fix the known issue with the “Ghost of the Past" mission in Pripyat Residential Area and after thorough testing - we are submitting it with this patch. Thank you for your patience and understanding!
The complete changelog for this update can be found below:
Technology:
Added AMD FSR 2.0 feature (please make sure to run the game in DX12 to use it!) with the following settings available: “Quality”, “Balanced”, “Performance”, “Ultra Performance”
Improved overall stability - amount of crashes you were experiencing (especially in VR mode) should be reduced now
Improved Ray Tracing effects in some areas
Major bugs fixes:
The issue blocking progress in “Ghost of the Past in Pripyat Residential Area” is gone. If you have a save file where the quest is already broken - don’t worry, because going through the timeline is a solution for such a case.
The issue with some of the items (and extended slots) disappearing from inventory after leaving VR is fixed. Note: Loading broken save from outside VR won’t restore items, but if you load the game saved inside VR - both items and slots will be back
The event where Semyon asks you to mine the building sometimes was not progressing even if 3+ mines were set up. We extended the trigger area, so the problem won’t occur anymore
Localization updates:
“Select” and “Exit” text lines on the board with Tanya’s photos were always displayed in English regardless of currently set language - now all languages have their corresponding translations
We have corrected spelling mistakes visible in some of the dialogues/menus. Most of them were spotted by you and reported on the Steam forum, so thanks for that!
Other:
Amount of available ammo now always differ between VR and non-VR mode
Sometimes the game was crashing when Igor was killed by chernohost from specific events - it’s fixed now
We fixed some random crashes encountered when entering/leaving portals in VR mode
Hello - this patch contains a lot of things - mainly Penances & Steam Achievements - let's get straight into it!
PENANCE - THE COOLER CHALLENGE
Penances have been added to the game - take on additional run-modifying effects in exchange for permanent increases to your transcendence currency income!
There's some pretty cool game-changing ones - removing deliveries, removing kiwis altogether, artificially making people play alchemy, and more than a couple more!
STEAM ACHIEVEMENTS - THEY HAVE ARRIVED
Steam achievements are here! Achieve them!
SOME CHANGES
Reset Save Button: Doesn't exist > Exists in the menu (tuckered way on the right)
King Summon Button: Always takes up a lot of space > takes up less space after hovering
Carpentry ratio-upgrade: Buys from left to right > buys most affordable under the ratio
BALANCE
General balance changes:
New sounds: considerably imbalanced > considerably more balanced
TIer up visuals: Every tier > for the first tier, and then every second tier
Transcendence tree costs: increased last patch > branch krowns & tier 2 increased this patch too
Archery has been nice and quiet lately - so it can have a little buff, as a treat.
King of Undeath Min Koin Multiplier: What it was > Double that
Profession Tree Node Costs: Unfairly High > Back to being more fair
Alchemy, the long-forgotten art... because no one has been playing it. More adjustments might come, but for now this is the change it's getting. there's also a potion-only challenge - woOooOooOoOOo
Max Recursive Tier Up Chance: 40% > 64%
Carpentry found itself the metagaming god of the lategame - which is fine, if it hadn't become the the best at really short runs! C'mon carpentry, that's the opposite of your job.
As such, the way that the consecutive kingling bonus works has been reworked.
Consecutive Kingling Bonus: A constant value > Your Fortify multiplier, up to a maximum of the previous constant value
As always, you might need to re-open Steam or check your game files to actually get the update -
Thanks for playing & have fun!
HOTFIXES - 0.9j+
Changed the starting Carpentry skill from auto-upgrade to Fortify
Fixed a bug that could cause transcendence currency multiplier to not apply to a few sources
Fixed an error that could stop your Penance progress from saving properly
Fixed an error that could cause the King of Plague to flip
Recommended to start a new save. To continue old saves use oneversionback branch.
Fixed missile description in the testing menu Fixed the description for the pilot's repair ability Fixed the description of the first laser study Fixed the error description of installing an unpowered reactor Fixed highlighting of two lists in the reactor menu Fixed being able to use district upgrade when none is selected Fixed the wrong display day of component production in the calendar Fixed incorrect mouse display when returning to the start menu when playing in a window Fixed a bug with extra characters while changing mech name Fixed the appearance of slow zones near the start of the mission Fixed stuck numbers for the end-day results menu Fixed different names for the walking city Improved display of city characteristics Improved the display of shortcuts for quick navigation to research and districts Improved the information content of the task Improved the display of artillery shells Improved mechs AI behavior Improved switch texture Improved tutorial for painting menu Improved reactor placement tutorial description Improved description of nuclear missile research Improved the information content of the menu for launching nuclear missiles Improved highlighting of menus when mouse hovering over a slot Improved weapon placement tutorial description Improved the texture of the construction table Added highlighting of suitable slots for a second after picking up a module Added button exit click animation for tutorials Added blueprint load buttons highlighting Added button highlighting for additional mech menus Slightly increased the distance between the module slots of the first reactor Added clarification about the need to have dismantled reactors to load the mech blueprint Added a tutorial window when opening the city districts screen Added an explanation about the production of resources in the city Snakehead energy shield collision fixed. Now rockets should work inside. Added an explanation about calendar hover icons Removed the display of the direction of giants' movement in the map layers except for the danger layer Changed the sound of chains Added sound when hovering over pilots in pilots menu Added sound when hovering over mech card in the hangar Added automatic pickup of resources from a basic map after killing a Snakehead (not sure if it works) Added a fusion reactor as loot for a map with a fallen satellite Added small shadow for modules Added small shot particle effects Changed part of the lighting algorithm. Max fps is lower but more stable Minor changes to light texture display settings. Maps have become a little darker. The game beginning menu has been changed. Now the hangar opens first when you start a new save Closed the parameter switching menu until the city is set Added coordinate grid for the global map Added translucent slots for pilots next to mech cards in the hangar Added wires texture between pilot and mechs Removed the count and record of destroyed turrets in the mission results Added a caption about the map legend Added an icon to the map when trying to move a city to an occupied cell Added click sounds for buttons in the hangar in the map layers menu Added a hint about the need to select a pilot skill Added area dependency highlighting in the city menu Added order setting direction highlighting when a radio button is pressed in the components menu Removed copying of the picture when loading the fur scheme The question mark in the exit menu can now turn the tutorial on and off Added change of time to less when clicking on a busy pilot
A new and spectacular collection of costumes has arrived in our Crimson Coin Shop. Look forward to gorgeous threads from the ‘Destiny of the Painting’ series. Choose your favourite colours and pick up a matching cloak for the perfect mystical look! There’s something here for every body type.
Is it time to give your immortal hero the full makeover? Then we’ve got you covered. In the shop you’ll find handy items which allow you to shape your heroic life in Shenzhou just the way you want!
Costumes
Mountain Green
Peach Blossom Dust
Sunny Slope
Divine Residence
Cloaks
Poem of the Green Apple
Call of the White Stag
Ancillary Items
Between 28th July and 31st July, the following handy items are 30% off: