Jul 26, 2019
Unturned - SDGNelson
Client Workshop Improvements:
  • Popular and featured workshop item articles can now be dismissed. If the carousel is empty then the next-most popular item is used.
  • Featured workshop item subscription can be managed from the title menu.
  • Workshop subscriptions changed while in-game are detected and update the maps list.
Server Workshop Improvements:
  • Moved WorkshopDownloadIDs.json into WorkshopDownloadConfig.json. Server now caches query results and will retry when query fails.
  • Whitelist/blacklist download restrictions are now enforced during connection.
Quality of Life:
  • Flashbangs can no longer be used in safezones or around friendly sentry guns.
  • Teleport command and NPC teleport rewards now report when destination was obstructed.
  • Oxygen now persists between logins to prevent resetting it at high altitudes.
  • Stockpile new label is now dismissed when the button is clicked.
Map Creation:
  • Added support for per-level tips, enabled by setting "Tips" to a number in Config.json, and then adding Tip_0, Tip_1, Tip_# to localization file.
  • Added level Allow_Skills and Allow_Information config.
  • Added Prevent_Building_Near_Spawnpoint_Radius to level config (default 16.0).
Asset Creation:
  • Custom objects can specify Add_Kill_Triggers true to cause Triggers children with name "Kill" to kill players.
  • Added Can_Use_Underwater true/false for equipable items which defaults to false for primaries.
Plugin Development:
  • Added questCompleted event for plugins.
  • Added updateReplicatedState barricade function for plugins.
  • Added helper functions for plugins to easily spawn replicated buildables.
  • Added onPerformingAid and onPerformedAid events to UseableConsumeable for plugins. Individual stats are best compared by using both, as theys always occur in pairs.
  • Disabled many missing asset related errors when -SkipAssets is enabled.
  • Replaced serversideSetPluginModal with EPluginWidgetFlags granting more control of UI.
  • Tidied up some of the damage events by moving parameters into structs, and tracking the damage instigator.
Game Config:
  • Added gameplay config for disabling structure, barricade and vehicle zombie targeting.
  • Added Use_Airdrops to gameplay config.
  • Added Enable_Kick_Input_Spam and Enable_Kick_Input_Timeout config.
Server Console:
  • Hosts can now specify -NoWin32Console on the command line to prevent the Windows server from manually allocating/freeing a console window.
  • Separated Windows-specific console input/output from shared console code, and allowed plugins to override IO handling by implementing ICommandInputOutput and calling setIOHandler. When using a custom handler you can specify -NoDefaultConsole on the command line.
Fixes:
  • Fixed Paddle repair blueprint.
  • Fixed clothes not respecting Should_Drop_On_Death option.
  • Vehicles in safezones now properly ignore all damage.
  • Fixed not loading per-map .content files from workshop during connection.
  • Fixed log files not sharing read access.
  • Fixed several plugin network events not wrapped in try-catch blocks.
  • Fixed cancelling pending exchange notification.
  • Fixed Spread_Aim between 0.8 and 1 visually increasing crosshair size.
Miscellaneous:
  • Menu notification system which was added back in 2017 but never used now supports timed windows and dismissing it, so today it links to the Short Film Contest voting stages. I expect we'll see it again for future community events.
  • Accepted three new outfit bundles.
Jun 21, 2019
Unturned - SDGNelson
Stockpile:
  • Added two bundles created by the Candyland workshop map team.
  • Accepted several new curated workshop skins to the Stockpile.
Quality of Life:
  • Pause menu can be opened from death screen.
  • Freecam and legacy editor camera speed can be adjusted.
  • Version mismatch disconnects show the server's version.
  • Cosmetics inventory automatically merges crafting material stacks.
  • Player icons are shown on map while using spectator freecam.
Servers:
  • Anonymous dedicated server is now available separately from the game client as AppID 1110390. It contains the 64-bit Windows and Linux headless servers, and strips many client-only files to optimize download times and disk space.
  • Dedicated server auto-downloads child workshop items from collections and dependencies.
  • Added gameplay config option to retain primary/secondary equipment after death.
  • Scam or inappropriate servers can now be blacklisted by regex.
Loading:
  • Improved startup time by deferring some loading to the first time you enter each map. You can disable this with the "-NoDeferAssets" command-line option. For the moment this applies to vehicles and level objects because most assets are known by map load time.
  • Display master bundle mounting progress.
  • Show name of downloading workshop item if known.
Level Editing:
  • Added per-level version numbers so that workshop maps can be updated smoothly.
  • Added "Weather_Override" to level's Config.json which can be set to "Rain" or "Snow"
  • Added "Use_Vanilla_Bubbles" true/false option to Level.config for disabling underwater bubbles.
  • Added optional "GameModeLabel" localization override per-map.
Modding:
  • Added "_Auto_Equip" true/false option for NPC item rewards.
  • Added "Should_Delete_After_Use" true/false option for consumeable items.
  • Added "Can_Steal_Battery" true/false option for vehicles.
  • Added "Projectile_Damage_Multiplier", "Projectile_Blast_Radius_Multiplier" and "Projectile_Launch_Force_Multiplier" for projectile ammo.
  • Added "Ammo_Per_Shot" and "Fire_Delay_Seconds" numeric options for guns.
  • Replaced gun Delete_Empty_Magazines flag with Should_Delete_Empty_Magazines true/false which now overrides action item mode.
Plugin Development:
  • Added DamageTool zombieDamaged and animalDamaged events.
  • Added "-SkipAssets" command-line flag. Useful for quickly iterating on server-side code.
  • Added onSiphonVehicleRequested event.
  • Tweaked onCraftingRequested to be easier to use as onCraftBlueprintRequested.
Tweaks:
  • Arena wall more visually appealing.
  • Vehicles cannot be siphoned while locked.
  • Projectile impacts ensure hit is not child of owner.
Fixes:
  • Fixed item hotbar when client is missing an item asset.
  • Fixed Greece not referencing Hawaii as a dependency.
  • Fixed requesting vehicles on server exceeding max packet size.
  • Fixed GameSense integration had not been enabled on build machine. "-GameSense" command-line option can be used to enable it. Note that only health, ammo, barrel quality and firemode are currently supported.
May 31, 2019
Unturned - SDGNelson
Belgium Update:



The Belgium community map team has prepared a large update, so the featured duration has been extended to June 15th.

Update Notes:

Additions:
  • Added Belgium Poacher outfit as well as several curated workshop skins to the Stockpile.
  • Added "Manage Subscriptions" button to workshop play menu.
  • Added Allow_Placement_On_Vehicle true/false barricade option, defaults to false for beds and sentries.
  • Added Sentry_Freeform build type.
  • Added onCraftingRequested event.
  • Added Vulnerable_To_Fists true/false and Vulnerable_To_All_Melee_Weapons true/false options for resources.
Improvements:
  • Improved retired maps list to have icons, view on workshop and sub/unsub buttons.
Tweaks:
  • Hawaii has been retired to the workshop. Maps which use Hawaii content can add the Hawaii Assets workshop item as a dependency, and now players can auto-subscribe to the map plus its dependencies through the in-game curated maps list.
  • Re-exported All_Shaders example package.
  • Included Pumpjack example package.
Fixes:
  • Fixed replicating plugin text/visibility RPCs.
  • Fixed applying ragdoll effect to arrow explosions.
  • Fixed zombie clothing when a shirt/pants texture is missing.
  • Fixed a couple bugs related to Should_Drop_On_Death.
May 7, 2019
Unturned - SDGNelson
Additions:
  • Added Spawn_Loadouts option to per-level config similar to Arena_Loadouts.
  • Added Should_Drop_On_Death true/false per-item option.
  • Added onVehicleCarjacked event for plugins to prevent jacking cars.
  • Added onOpenStorageRequested, onPreSave and onPostSave events.
  • Added onEffectTextCommitted event for custom UI text fields.
  • Added sendUIEffectText to directly change custom UI text.
  • Added WeatherEventHook for custom objects to listen for day/night, full moon, rain and snow.
  • Added Allow_Ctrl_Shift_Alt_Salvage to Preferences.json which enables fast bulk salvaging of items.
Fixes:
  • Fixed validating attached items hash during equip rather than during attach.
  • Fixed trying to instantiate missing barricade/structure assets.
  • Fixed a kick if server stalled for more than one second.
  • Fixed hashing trees in level when Should_Verify_Objects_Hash is enabled.
Apr 5, 2019
Unturned - SDGNelson
Welcome to Belgium! | NEW Curated Map:



Watch Gameplay Trailer

Created by Ben "Paladin" Hoefer, Ethan "Cyllek" Brookman, Nathan "Wolf_Maniac" Zwerka and Nicolas "Putin3D" Arisi with thanks to Nolan "Azz", Husky and Noobyfish, Belgium is newly released for exploration! This map features modernized yet medieval cities, beautiful vistas and boating through active waterways.



If you'd like to support this team in their creation of future maps you can check out the Belgium item bundles on the Stockpile here:
Belgian Infantry
Lil' EBR
Acid Trooper
Revenue from map items and bundles are split 50% to the map team, 30% to Steam and 20% to Unturned.

Change Notes:

Additions:
  • Added Belgium to curated maps list until May 5th.
  • Added Belgian Infantry, Lil' EBR and Acid Trooper item bundles to Stockpile.
Tweaks:
  • Tweaked unity logs to be written to UnityDebug_*.log in logs folder rather than appdata so that they are easier to find.
Fixes:
  • Fixed horrible voice audio when using walkie talkie after relay change. Was caused by code using Stop() rather than Pause()! Sigh.
  • Fixed some issues registering installed workshop content while Steam is in offline mode.
  • Fixed Retrowave skins emission, and fixed accept process not enabling _EMISSION keyword.
  • Fixed Hawaii Red Scrounger missing collision on rear half.
Apr 3, 2019
Unturned - SDGNelson
Change Notes:

Additions:
  • Added ability to craft random mythical skins.
  • Accepted several limited-time skins to the Stockpile.
  • Added Child_Explosion_Armor_Multiplier to vehicle assets and server vehicle config. When an explosion is obstructed by buildables attached to a vehicle, the damage is multiplied by these values. Prior to this update the equivelant value was 0%. Now the default for individual vehicles is 20% (0.2) and 100% (1) in server config, so an explosion blocked by armor plating on a vehicle will deal 20% of the explosion damage to the vehicle itself.
  • Added onDamageTireRequested event.
  • Added CollisionEventHook to ModHooks.
Improvements:
  • Improved voice data to be relayed through server. More details below.
  • Improved Stockpile Bundles to show preview images of all contained items.
Tweaks:
  • Tweaked menu warning to show missing vehicle and buildable.
  • Tweaked seeds to no longer absorb explosive damage!
Fixes:
  • Fixed level hash to include lighting nodes, preventing editor enabling light underground.
  • Fixed shooting while walking into underwater not dequipping immediately.
  • Fixed landscape tile seams when using pixel average smooth tool.
  • Fixed connecting to IPs with whitespace in front/back.
  • Fixed crediting player stats for explosive kills.
  • Fixed ragdoll effects attached to rocket launchers.
  • Fixed rockets going the wrong direction in multiplayer when aiming at rubble.
Mythic Crafting:

Bet nobody saw this coming! Details:
  • Skin is randomly selected from all weapon skins including drops, crates, and stockpile items, but excluding unique trophy skins. This means you can get skins that have never had mythical versions before. Chance / weighting of each item are equal.
  • Mythic effect is selected from weapon-compatible set, and all effects have an equal chance of being selected. Technically these are different from the "Mythic" tag because they use a newer Steam feature, so they show as "Particle" tags in the inventory.
  • Crafting requires x1,000 salvaged materials. This is an insane amount, and might be tweaked in the future. Some of the goals of mythic crafting are to improve the long-term value of your items, keep existing mythics valuable, and incentive sinking large quantities of items out of the economy, so it had to be a large amount. One factor is that inevitably bots will buy up all the 3 cent items for ~$30 per crafted mythic.
Voice Relay:

Previously voice chat was sent from the speaker to the appropriate players using Steam's P2P network, however this had the downside of opening clients to voice packet spam, likely abused by cheats. Now this data is validated through the dedicated server, and plugins can set allowVoiceChat to enable/disable voice for specific players.

Greece:



Greece has now been retired to the Steam Workshop, and can be downloaded here:

View on Workshop

Other mods that use Greece assets can add Greece as a "Required Item" from their owner controls to show players it's a prerequisite.
Mar 26, 2019
Unturned - SDGNelson
Additions:
  • Added Fuel_Burn_Rate option. (units per second)
  • Added Root_#_Override spawn table option which zeros the weight of default spawns, useful for total conversion mods.
  • Added BatteryMode_Driving, BatteryMode_Empty, BatteryMode_Headlights and BatteryMode_Sirens which can all be set to Burn, Charge or None.
Tweaks:
  • Tweaked lean obstruction test to use capsule overlap rather than a single ray.
  • Tweaked bicycle to be vulnerable to weaponry. Why wasn't it?!
  • Tweaked missing buildable kicks to log item ID.
  • Tweaked inspectable properties to be read-only while in-game.
Fixes:
  • Fixed potential issue retrieving server camera mode.
  • Fixed catching exceptions thrown during core server plugin callbacks.
  • Fixed server vulnerable to cheat input packet spam.
  • Fixed salvage duration override comparison.
  • Fixed spec ops helmet display rarity.
  • Fixed saving non-finite player positions.
  • Fixed cursor color option header.
Mar 13, 2019
Unturned - SDGNelson
Additions:
  • Added resource drops multiplier to config.
  • Added *_Origin crafting output flag which can be set to World, Admin, Craft or Nature overriding default item origin type.
  • Added sendSalvageTimeOverride RPC for plugins.
  • Added sendRelayToServer RPC for plugins to move player to another server.
  • Added Foliage_Cut_Radius setting to floor structure types.
  • Added Kills_Object condition type which takes an _Object GUID, and an optional _Nav area. Requires destroying certain number of objects.
Improvements:
  • Improved inventory search to be useable while filtering stat counters.
  • Improved kill counter visibility to respect skin visibility toggle.
Tweaks:
  • Tweaked quicksave button to take the place of favourite button in singleplayer.
  • Tweaked spec ops helmet to exist.
Fixes:
  • Fixed stuck loading assets when master bundle failed to load.
  • Fixed blimp center of mass.
  • Fixed colliders on Greece Backlash gun.
  • Fixed unable to lean over waist-height walls.
  • Fixed forcing camera into walls by leaning while running sideways.
  • Fixed LOD issues with apple juice and canned beef.
  • Fixed potential causes of some workshop download failures.
Feb 24, 2019
Unturned - SDGNelson
Update Notes:

Additions:
  • Added Zero Kelvin Weapon Kit craftable with 50 salvaged materials.
Tweaks:
  • Tweaked farms to be plantable anywhere when Ignore_Soil_Restrictions is flagged.
  • Tweaked XZ border movement restrictions to only apply within terrain bounds.
  • Tweaked vehicle entry to check line-of-sight between player and their seat.
  • Tweaked vanilla teleport command to prevent teleporting to a player inside a vehicle.
  • Tweaked teleport helper functions to check for available space.
Fixes:
  • Fixed makeshift vehicles disrespecting the buildable request event.
  • Fixed a particular tree on Hawaii using incorrect shader.
  • Fixed France Heavy Crossbow rope shader.
  • Fixed highlight outlines on Mac.
  • Fixed running devkit upgrade tool on devkit objects.
  • Fixed farm updateState if asset type was changed.
  • Fixed setting terrain textures on headless Linux server.
Misc Info:

Was surprised at the number of questions about using the ragdoll effects following the last update (particularly for freezing), so I implemented the Zero Kelvin kit right away. The bronze, silver and gold effects will still be used for contests, and if you're planning on running an Unturned community contest let me know and maybe we can use them as rewards too!
Feb 22, 2019
Unturned - SDGNelson
Additions:
  • Added LOD_Bias to Preferences.json.
  • Added plugin events for buildable deploy requests.
  • Added Kills_Player condition by popular request.
  • Added support for clothes that replace your body mesh for mods.
  • Added support for weapon skins that turn corpse into metal. Will be used as rewards for future contests.
Improvements:
  • Updated to .NET 4.6, this time hopefully without floating water.
Tweaks:
  • Tweaked recoil recovery to be more consistent.
  • Disabled legacy objects position clamp.
  • Tweaked incompatible content to show warning but still allow downloading.
  • Tweaked claim flags to prevent building on nearby vehicles.
Fixes:
  • Fixed calculating structure bounds now that transforms are synced at end of tick.
  • Fixed stance change overlap test.
  • Fixed suspected cause of surfing along wall edge issue.
  • Fixed abusing clip plane corner with log walls.
  • Fixed the magical floating decal that existed on all maps.
  • Fixed potential cause preventing building structures related to pending build check.
  • Fixed using water to cancel reloads.
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