Unruly Heroes - MagicDesignStudios
With the Challenge Update, the Emerald Rank has been changed.
Now you just need to do the best time (despite of getting all coins in the level as well as doing a perfect time). But, don't forget you mustn't die more than 2 times.
See what you can do! 💪⏱️



Unruly Heroes - MagicDesignStudios
******SUMMER SALE******

It's getting hot in here! Finally summer is here which means ==>>> SUMMER SALE!
🔥Get Unruly Heroes 30% OFF right now! 🔥


******PATCH - 06/25/2019*****

We’ve just released a patch to fix a few bugs and issues. You can read the see the full changelist below!

If you've encountered an issue or think you have found a bug, please let us know in the Report A Bug forum here on Steam.

Thanks!

⬇️Changelist⬇️

BUG FIXES:
- Skull Canyon : Fixed a camera blocker that can prevent the player to continue the level.

NEW MUSICS:
- New musics have been added in various places in Skull Canyon levels.

NEW OPTION: RUN AT FULL SPEED!
- New feature has been added in the option menu: you can now change the speed of the game (up to 150%)
NOTE: Please note that this feature is still WIP and some issues may occur when using it.

Unruly Heroes - Valve
Today's Deal: Save 30% on Unruly Heroes!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Friday at 10AM Pacific Time
Unruly Heroes - MagicDesignStudios
Hey friends!
Set out on a journey with the brand new free Challenge Update content for Unruly Heroes! Hope you’ll enjoy it!

Find out what's in store:

- 2 new difficulty modes : Easy (enjoy a cool trip) and Hard (warm up your fingers)
- New level completion rankings - a more balanced Emerald rank updated and new Diamond rank (only hard mode) for fierce competitors
- Additionnal Level timer to see your speedrun skills
- Moves List Menu to perfect your kung fu movements / actions.
- Photo Mode to capture your best exploits: don't hesitate to share it in the Screenshots category or on social networks.
- New character skins
- Fast forward any cinematics.
- Gameplay tweaks focusing on controls
- Various bugfixes

https://youtu.be/9E04jV_x-L8

------------------------------PATCH NOTES------------------------------

GAMEPLAY TWEAKS:
- 600+ collision issues fixed, quality of life improvement.
- Visual feedback added when player dodge / dash. Change the invulnerability granted during these actions.
- All attacks now cancellable by Dash / Dodge
- Changed enemies life scalling in multiplayer ( Smaller increase)
- Changed default keyboard bindings
- Improved soul pattern making it come back more often toward the player
- Improved stick sensibilty for specific attacks
- Enemies now have more effect to feedback when they are hit.
- Modified Enemies that were not behaving correctly - Chief Chomp has a new attack / Rhynehard has more chance using the charge attack / The bat ennemy has more time being on hit animation and water projectile does less damage / Wolves and lizards try to dodge player / Dolfink projectile's trajectory changed / goat projectile slower
- Medals / Ranks are now assigned only with timing and player death, doesn't count coins anymore.
- Redid all Levels' timing to go with new system

CONTROLS
- Dodge and dash are now faster to perform ( but less invulnerability)
- Improved Air Control for all characters
- Reduced Jump total time for all characters
- Fixed Jump Apex floatyness in general
- Fixed precision of wolf's spear throwing

BUG FIXES
- Taoist Temple: Fixed a collision issue preventing the golem to follow the player in "HuangHua temple"
- Taoist Temple: Fixed a bug respawning lizard but not triggering the fight in "The doomed Jungle"
- Taoist Temple: Fixed a bug making the fog disappear permanently in "Into the mist"
- Underworld: Fixed Soul issues causing some unintentional wobble.
- Underworld: Fixed collisions issues of red pillars not killing the player.
- Underworld: Fixed a bug making the player fall through the map in "Receiving docks"
- Skull canyon : Fixed the collision of the spiked roots 
- Skull canyon : Fixed some collision issues of the Rhynehard attackings in "Wolf Camp"
- Skull canyon : Fixed a bug causing the controllable wolf to have incorrect jumps and dodges in "The way of wolves"
- Mountain Fire : Fixed a bug preventing King Bull to spawn or launch the fight in "Belly of the beast"
- Mountain Fire : Fixed a bug preventing player to grab onto a ledge with the Lava columns
- Mountain Fire : Fixed a bug making King bull stay  in the lava in "Lava Falls"
- General : Fixed a bug causing unplugged controller to not be registered
- Player : Fixed the collision of Kihong when floating.
- PVP : Fixed a bug causing peaches to not be registered

Unruly Heroes - MagicDesignStudios
Dear community,

We have an important announcement: Some foreign currencies have not been correctly converted on the launch day of Unruly Heroes and we'd like to sincerely apologize to gamers from these respective countries. We were not able to change them during the first 30 days due to the Steam policy.
Now, we can!
The new pricing will be updated this week end or early next week (pending Steam approval)

UPDATE March 12th: The new pricing has been updated March 10th.

Please find as below the pricing list of the currencies concerned:
· Russian Rubles
· Brazilian Reals
· Indonesian Rupiah
· Malaysian Ringgit
· Philippine Peso
· Thai Baht
· Vietnamese Dong
· Ukrainian Hryvnia
· Mexican Peso
· Indian Rupee
· Chilean Peso
· Peruvian Sol
· Colombian Peso
· Saudi Arabian Riyal
· Israeli New Shekel
· Kazakhstani Tenge
· Kuwaiti Dinar
· Qatari Rial
· Costa Rican Colon
· Uruguayan Peso

If you bought Unruly Heroes on Steam before March 7th 2019 with one of the above currencies, you can ask for a refund of the price difference until April 7th 2019.
The refund will be done with the corresponding amount in Steam gift cards.

Please, follow up mandatory requirements.
- Send an email to support@magicdesignstudios.com with the object title "Steam Refund Unruly Heroes"
- Provide the proof of purchase (steam support order confirmation email) cf. image below

- Indicate your full name and your steam account details (steam ID and corresponding email address)

Thank you again for your understanding and for your support. The game couldn't be here without the community.

MDS Team

Unruly Heroes - MagicDesignStudios
******GAMEPLAY PATCH*****
Hello there!

We’ve just released a patch with gameplay tweaks and fixed few bugs and issues. You can read the see the full changelist below!

If you've encountered an issue or think you have found a bug, please let us know in the Report A Bug forum here on Steam.

Thanks!

Changelist:
1- Fixed collision issue with Rhynehard (mini-boss)
2- Fixed collision issue with Lady White Boss’ horizontal root platforms
3- Fixed collision offset on inflated Kihong
4- Fixed root of player character offset during some animations
5- Fixed an issue when playing PvP Harvest mode with empty gaps between players slots leading to some players being unable to pick up fruits
6- Damage received when playing with 3+ players has been tweaked
7- More intuitive default keyboard control scheme
8- Enabled switching connected gamepads in the controls menu
9- Player can now cancel combo finisher by dashing
10- Players souls now move toward the player more often when playing in solo
11- Made the stick direction change more responsive when it comes to direction sensitive attacks
12- Fixed dash animation
13- All Attacks can be canceled except for Wukong’s Bird and Sanzang’s Heavy Down attack
14- All Air Combos and first attack generate more stun value.
15- All finishers have maximum stun value
16- Sanzang’s Air Combo is faster and deals more damage
17- Sanzang’s second attack in his moving combo is faster
18- Buffed SandMonk’s Heavy Down attack
19- Air combo from a launcher is easier for KiHong & Wukong
20- Sanzang’s launcher can be canceled earlier
21- Fix several issue that happen with wireless controllers
Unruly Heroes - MagicDesignStudios
You thought that the Gold Rank was the best scoring in the game? Well, this is a good rank sure, but maybe not enough for competitive gamers.
Check out the requirements to get the Emerald Rank. This should keep you busy :)
Warm up your fingers and good luck!

FutureGrind - contact@rockpapershotgun.com (Sin Vega)

I need a break, readers. I am theoretically planning out my year, but I’ve been planning the plans instead and oh lord how does a life this boring have so much stuff in it?

It’s a coincidence, but this week’s Unknown Pleasures, our round-up of the best indie games recently released on Steam, is a mostly low-intensity batch, with minimal planning required, so join me! Rest your bureaucracy lobes and indulge in some excitement. We’ve got thrills, we’ve got spills, and – I’ve just been informed that we can only mention one spill, for legal reasons.

Living on the edge this week: rail hoppers, hero swappers, and robot stoppers. (more…)

Unruly Heroes - MagicDesignStudios
******NEW PATCH*****
Hello there!

We’ve just released a patch to fix a few bugs and issues. You can read the see the full changelist below!

If you've encountered an issue or think you have found a bug, please let us know in the Report A Bug forum here on Steam.

Thanks!

Changelist:

Adventure Mode
- Fixed an issue preventing players to resolve a puzzle in the level "The Ascent" if the player was heavily backtracking after reaching a checkpoint (a Wukong statue was missing).
- Fixed an issue preventing songs to be played through levels (songs were missing from "The Ascent"; "Fiery Flight" and "Belly of the Beast").

PvP Online
- Fixed an issue preventing Kihong's power up to be correctly replicated on every players' screens.
- Fixed an issue displaying the wrong portrait of a character on the UI.
- Fixed an issue preventing settings to be applied in PVP Online mode.
- Fixed an issue preventing the game to display "P2" above players' character.
Unruly Heroes - MagicDesignStudios
******NEW PATCH*****
Hello there!

We’ve just released a patch to fix a few bugs and issues. You can read the see the full changelist below!

If you've encountered an issue or think you have found a bug, please let us know in the Report A Bug forum here on Steam.

Thanks!

Changelist:

1) Fix - Skull Canyon Level 01 - The camera remains locked if one of the players stays on the upper platform during the first fight with tiny wooden creatures.

2) Fix - GENERAL - Sandmonk missing animation during his ultimate - when the player use the power up of Sandmonk and do a Y combo , it seems like 1 or 2 animation are missing during the combo

3) Fix - Skull Canyon Level 05 - Music of the Captain Wolf arena will not stop - in coop (at least 2 players ) in the big wolf arena , if the players kill one big wolf and enter in it and kill the second big wolf with it , the music of the battle won't stop and will be played during the rest of the level

4) Fix - Taoist Temple Level 05 - Camera issue - in the last area of the level, near the scroll, when the player try to reach it and pass a certain point the camera will go back and won’t show the correct place.

5) Fix - Flaming Mountain Level 02 - The collision of the broken bridge is still active - If the player goes near the middle of the bridge before it breaks, the player won't fall down.

6) Fix - PVP - Missing hitting sound on Sandmonk - in PvP when the player attacks another player who plays as sandmonk a lots of attack won't have any hitting sounds.

7) Fix - PVP - If a CPU is transformed in baby form while is in the air, the character will remain stuck.

8) Fix - Skull Canyon Level 05 - Player is stuck in the arena - For some unknow reason, the player will get stuck in the second arena of the level, the wolf will spawn but won't move and once the player have kill them, the camera will not move and the player will be stuck in the arena

9) Fix - Skull Canyon Level 04 - Rhynehard is invincible and can float in the air - for some unknown reason , Rhynehard won't reset his gravity correctly after the player swing him in his first phase , Rhynehard will be invicible and if he do his jump attack he can float in the air

10) Fix - Skull Canyon Level 05 - Camera is blocked in Skeletosis arena - If the player dies and kills Skeletosis at the same time, the camera won't be unlocked and still be focused on Skeletosis arena even if the player leaves the area.

11) Fix - Flaming Mountain Level 06 - KingBull doesn't spawn if the player backtracks after reaching the last checkpoint - If the player backtracks after reaching the last checkpoint before the boss to gather coins, the boss won't spawn and the player will be stuck in its arena.

12) Fix- GENERAL - Enemies float in the air if the player attacks them while switching characters - If the player throws an enemy in the air and switches character, the enemy will float in the air and will become invincible after a few seconds before falling.

13) Fix - Skull Canyon 02 - Camera is focusing the wrong player in the first Kihong statue puzzle - In the first puzzle using Kihong, if one player stays behind, the camera will focus the player behind instead of Kihong trying to fly up.
...