Do you have what it takes to challenge the Infinite Enhancement Machine?
Test your mettle on this event!
Event Period:
07/21 00:00 ~ 08/3 23:59
Event Mechanics:
Enhance any of the available items in order to acquire them! Enhancing at certain levels will add stats to the items as well as making the item duration permanent. All of the available items are either Earrings (top half) or Necklaces (bottom half).
Enhance Fuel is needed in order to enhance. It can be bought at the Event Page for 15 GKash each.
Once you have acquired enhancement fuels, you can then proceed with the enhancement process.
You can check the enhancement details and information here.
We're having a giveaway week for Sumire! We'll be giving out game codes, posters, and an exclusive notebook with a hand-drawn illustration by Sumire's illustrator Oda Haruka!
Entries are open as of this post, and winners will be chosen throughout the week of Jul 26th~30th.
Hello, this is an announcement from SoulWorker. We are here to inform you that regular maintenance will be conducted to provide a better quality of service.
* Contents: Server Optimization and Future Updates * Rewards: Gruton Coins x2,000, Mats x6, Super High-Dose Vitamins Z x6, Energy Converters x4
※ Maintenance Rewards will be available before the following hours:
Time zone
Before
GMT
July 23rd 01:00
PST
July 22nd 18:00
KST
July 23rd 10:00
※ Log-in or access to SoulWorker is unavailable during maintenance. So please make sure to log-out in a safe environment to ensure nothing happens to your account during this time.
1. New Character Release: Lee Nabi - Lee Nabi, the 9th SoulWorker, will be newly added. > Lee Nabi is the 2nd generation of SoulWorker, commanded by Lords, the supreme institution of Starry Forest League. > Lee Nabi will begin as Level 45 after completing the tutorial. > Her scenarios will be mainly carried out in the newly released area called ‘Tower of Lord’ and ‘Rest Room’ until Level 55. > Lee Nabi features a long-range playstyle with Sniper Rifle.
- Advancement: Lee Nabi > Lee Nabi’s advancement can be achieved after completing the Quest [Another Planned Road] in Level 57. > You can receive the Quest from NPC [Bernard] and obtain the advancement title after completion. ☞ You can learn extra skills for advancement but no costumes or illustrations will be given.
- Desire Awakening: Lee Nabi > When completing the Desire Awakening, you can use her new burning skills including ‘Last Strike’, ‘DestroNail’, and ‘Tactical Airstrike’ which is accompanied with enhanced motion quality and increased Damage by 130%. > Desire Worker Costume for Lee Nabi will be newly added.
- A new district only accessible for Lee Nabi will be newly added: ‘Tower of Lord’ and ‘Rest Room’ as a tutorial maze. > Functions of Warp, World Boss Raid, and My Room will not be available in the district above.
- Quest for Lee Nabi will be newly added. > Main Quests for Lee Nabi will be newly added. + (Main Quests and her scenarios will last until level 72 as same as the other playable characters) + Cinema Talks for Lee Nabi will be newly added. > Lee Nabi players can proceed with the part of the sub-quest that the other playable characters have done.
- Rankings for Lee Nabi will be newly added. - Lee Nabi Costumes will be newly added to the Supply Box and that of High grade for Grasscover Camp. - Some Lee Nabi skills will be banned in the [Solo: Rapacumba] and [Hidden Hideout Raid]. - Lee Nabi equipment series will be newly added from the primary to Twilight. - Costumes / Photos / Appearance items for Lee Nabi will be newly added.
2. Other Modifications
- Main Screens will be modified. - An error has been fixed regarding disabled movement of characters when died during the Maze completion. - An error has been fixed regarding the disappearance of drops when died during the Maze completion. - The Standing image of NPC Flemma in the Main Quest has been modified. - [Lily] An error has been fixed regarding failed airborne of normal monsters when using the Death Scythe. - [Erwin] An error has been fixed regarding shot counted as Miss intermittently. - [Ephnel] An error has been fixed regarding the buff of Field octagon grants as 'Defeating Monsters' when hits. - An error has been fixed regarding the soul damages of some skills not properly applied. - An error regarding the progress of The Primal has been fixed. > Missing progress during the issued period will be applied after the update > The progress may not appear on the list if cleared for the first time; it will show up and be simultaneously applied when cleared after the update.
1. [Level Up Reward Package Event: Lee Nabi] will be carried out. (From July 22nd Update ~ to August 19th Update)
- New Special bonus package will be newly added to the Level 55 Reward Package for Lee Nabi. - Many items, including Anti-Destruction Devices, Energy Converter, and Primacy Weapon can be obtainable from the package.
2. [Supply Box Event: Lee Nabi] will be carried out. (From July 22nd Update ~ to August 5th Update)
- ‘[EV] Special Missions Unit Extra Supply Box’ can be obtainable after completing the daily mission.
- Many items, including ‘8-bit Sunglasses Costume Package’, can be exchangeable using the event item ‘[EV] Special Missions Unit Extra Supply Box’ from the NPC Gruton Coin Shop.
3. [Lee Nabi is Coming Soon!] Roulette Event will be closed. - Event items will not be usable and only be worth 1,000 Zenny when selling. - Special Package will be delivered to the [System Mail] tab of H.E.M.S if owned the ‘[EV] Pouch of Devotion’.
1. New Items and End of Sales Items 1) New Costumes for Lee Nabi will be purchasable. > Transparent Costumes (Indefinitely) > Twinkle Bunny Girl (Indefinitely) > Blooming Dress (Indefinitely) > Cast Rifle of Devotion B (Indefinitely) > Nabi the Desire Worker of Tyranny (Indefinitely) > Spring Picnic Costumes (From July 22nd Update ~ to August 5th Update)
2) New underwear for Lee Nabi (11 types) will be purchasable. 3) New photos for Lee Nabi (5 types) will be purchasable. > Please be notified that [Nabi’s Desire Worker] photo will be obtainable from the Desire Awakening Quest before purchase.
4) New hair colors for Lee Nabi (58 types) will be purchasable. 5) New eye colors for Lee Nabi (22 types) will be purchasable. 6) New skin colors for Lee Nabi (6 types) will be purchasable. 7) New hairstyles for Lee Nabi (4 types) will be purchasable. 8) Appearance items (5 types) and Face Beauty Package I, II will be purchasable. 9) Quick Advancement Package will be purchasable. > The details of the package are as follows: > Corrupted Records’ Appendix x40 > High Class Combat Manual [1H] x5 > High Class Money Management Manual [1H] x5 > Lucky Day D [1H] x5 > Ether 100,000 Box x1 > Merchants’ Union VIP Membership Card x5
10) Lee Nabi Launching Special Package will be purchasable. (From July 22nd Update ~ to August 19th Update) > The details of the package are as follows: > A.R Card Special Select Option [4 Star] I > Merchants’ Union VIP Membership Card x3 > Bank Alliance VIP Card x3 > New History's A.R Transmitter x10 > Anti-Destruction Device x5 > Super – High Dose Vitamin Z x2
11) Nabi Launching Special Attack/Defense/Technical TERA Brooch PKG will be purchasable. (From July 22nd Update ~ to August 5th Update) > The details of the package are as follows: (When opened the Attack/Defense/Technical brooch packages, brooches categorized as same as the main title can only be obtainable.) > Attack/Defense/Technical TERA Brooch Transmitter x2 > Unified Attack/Defense/Technical Brooch Transmitter x30 > Brooch Fusion x 10
12) Attack/Defense LEGEND/HERO Tag PKG will be purchasable. (From July 22nd update ~ to August 5th Update) (When opened the Attack/Defense tag packages, tags categorized as same as the main title can only be obtainable.) > Attack/Defense Tag Transmitter x15 > High-Grade Attack/Defense Tag Transmitter II x5 > Attack/Defense LEGEND/HERO Tag Transmitter x3
13) 2021 Corrupted Wings Cubes & Packages will be purchasable. (From July 22nd Update ~ to August 19th Update) - Obtainable items on the following percentages are mentioned below:
14) Nabi’s Special A.R Transmitter & Packages will be purchasable. (From July 22nd Update ~ to August 19th Update) > The special package will have more possibility to collect ★5 Catherine, Junk Queen, and Poison when ★5 Akashic Record comes out.
15) Jin’s Decorative Standing board and Class-up version will be purchasable. (From July 22nd Update ~ to July 29th 01:00(GMT)) 16) All characters’ representative weapon costumes will not be purchasable. 17) 2021 One Summer’s Random Box Package will not be purchasable.
At present, the game has updated a series of optimizations, and updated the second new map "Castle" with better performance. The second map has a better art style, higher frame rate, and supports 10 people to play together.
In addition, due to legal and authorization reasons, we can no longer use the SCP Foundation as a background setting. The game has been updated with a new game background setting. Please understand.
The Closed Alpha of Batora: Lost Haven is finally out – first of all, congrats to everyone that got in in time to play it, and thank you for believing in this project!
Remember that the Alpha will only be available between July 21st and August 4th: after that, you won’t be able to play it anymore!
Now, since this is not the final version of the game, it might be helpful for you to have some technical information about it and acknowledge some known issues – this may help you get the best possible experience.
Minimum requirements
The minimum requirements to run the game are the following:
64-bit processor and operating system OS: Windows 10 Processor: I5 4460 Memory: 8 GB RAM Graphics: Nvidia GTX 960 DirectX: Version 11 Storage: 20 GB available space Sound Card: Integrated Resolution: up to 4K (16:9 aspect ratio monitors)
Avril death/continue
Since the Alpha will run for a limited amount of time, the “game over” differs from how it will be in the final game.
Whenever you die in the alpha, you’ll keep going on so that you can experience the full alpha without worrying about not being able to finish it!
Menu/UI
You might experience some issues with UI navigation – don’t worry, everything’s already being fixed!
Hardware compatibility
The Alpha might not be fully compatible with some hardware configurations.
Resolution and Aspect Ratio
The Alpha is compatible with all resolutions up to 4K, but it is only optimized for monitors whose aspect ratio is 16:9.
Save System
Sometimes saving and loading might create some issues.
Enough with technicalities now!
Go play the Closed Alpha of Batora: Lost Haven, enjoy it as much as you can, and make sure to wishlist the game on Steam!
Far to the east, a new dynasty has risen to power. Where there was once war, there is now peace; where there was disorder, there is calm. A new golden age was upon the people of Longting, and the Qian Empire brought prosperity.
Crucial moments paved the way for this new mighty realm to take shape, none more so than the opening of the Golden Road, which threw open the metaphorical and physical gates to all so they could discover this once-secretive region for themselves and share in its opportunities.
Legend has it that when the Qian Dynasty was founded, the emperor became troubled and sought the help of a legendary band of peaceful yet highly-trained warriors - the Cudgel Monks. This mysterious order was said to possess the spirits of brave soldiers slain in battle, and offered their services to protect the land of Longting and its new visitors from unforeseen threats.
Play Season VIII: Dynasty to see the story unravel in the coming weeks, and check back on the website soon for another lore article. Read up on the Cudgel Monks, the region of Longting, and the capital Hao Jing and its Golden Road before the next instalment!
Today we are happy to announce the release of the new Update #23! ːdlgiftː
Here are the release notes for this update:
Update #23
New Item Pack #17 - Home Electronics : 16 brand new items related to home electronics from oversized TVs to collectible fridges.
Employees in the Employee tablet section can now be cycled (left arrow at the start goes to the last and vice versa if there is more than one)
The same UI improvement of cycling has been applied to the items sections of the item catalogue
Text layout improvements in the Shop section
That's all for today, we hope you like this update, let us know what you think in the comments. And if you like the game, please consider writing a review, these can help a lot in spreading the word about Dealer's Life 2! <3
Damage: Enemy's Current HP 3% → Enemy's Max HP 1.15%
Glove
Buddha's Palm
Skill Amplification 19% → 15%
(NEW) Cooldown Reduction Cap +5% (Unique Passive)
Pistol
Glock 48
Attack Power 70 → 75
Attack Range 0.5 → 0.75
Changed to Unique Passive
Magnum-Boa
Vision Range 2.5 → 1.5
Guitar
Teen Spirit
Attack Range 0.75
Changed to Unique Passive
Dagger
Cloak and Dagger (D) - Changed to Cellular Damage
Axe
Weapon Skill Rework
Maleficent Helix (D)
Each normal attack against an enemy grants one stack of Helix.
You can activate Maleficent Helix at 4/3 stacks, consuming them
Activate Maleficent Helix to move and swing your axe in the targeted direction, dealing 125% Attack Power (+7% of the target's Max HP) cellular damage to all enemies in range.
Heal based on 100% of damage dealt.
Maleficent Helix deals 60% extra Attack Power as skill damage to wild animals and androids.
Cooldown: 0s
Chain Scythe
Attack Range 0.2
Changed to Unique Passive
Reaper's Scythe
Attack Range 0.5
Changed to Unique Passive
Santa Muerte
Attack Range 0.5
Changed to Unique Passive
Scythe
Attack Range 1
Changed to Unique Passive
Harpe
Recipe Change: Reaper's Scythe + White Crane Fan → Gigantic Axe + Jolly Roger
Rarity Change: Epic → Legendary
(NEW) Life Steal +12%
Attack Range 0.5 (REMOVED)
Extra Skill Damage 35 (REMOVED)
Movement Speed 0.07 (REMOVED)
Healing Reduction (REMOVED)
Unique Effect: Swift Strides
Charges when moving (Fully charged after 24m)
Gain additional movement speed up to 0.12 based on charged stacks.
On next Normal Attack
Consume all stacks and inflict up to 120 Cellular Damage.
Applies 15% slow for 2s if used when fully charged.
Assault Rifle
Type 95
Attack Power 83 → 87
Attack Range +1
Changed to Unique Passive
Judgement
Rarity: Legendary
Recipe: STG-44 + Force Core
Stats
Attack Power 135
Vision Range 1.5
Max Ammo: 120
Rapier
Meteor Claymore
Attack Power 70 → 64
(NEW) Critical Strike Damage +12%
Bat
Monkey King Bar
Attack Range +1
Changed to Unique Passive
Crossbow
Sniper Crossbow
Attack Range 1 → 1.25
Changed to Unique Passive
Sharanga
Attack Power 140 → 128
(NEW) Unique Effect: Swift Strides
Charges when moving (Fully charged after 24m)
Gain additional movement speed up to 0.12 based on charged stacks.
On next Normal Attack, consume all stacks and inflict up to 120 Cellular Damage.
Dual Swords
Weapon Skill Rework: Dual Sword Rampage (D)
Initial Activation
Swing your swords multiple times 2m in the targeted direction
Damage: 25/40% Attack Power x6
Changes
Now a channeling skill. Can be canceled by crowd control after casting motion.
Hitting 4 or more allows reactivation.
Reactivation
Dash in the targeted direction, dealing 125/180% Attack Power to all enemies in your path.
Nunchaku
Cerberus
Attack Range 0.5
Changed to Unique Passive
Shuriken
Flechette
Attack Power 85 → 88
Attack Range 0.5
Changed to Unique Passive
Sniper Rifle
Weapon Skill Rework
Ballistic Advantage (D): Activate Ballistic Advantage in the specified direction. When Ballistic Advantage is active, your field of view increases but your angle of view narrows. After some preparation, you can fire Crippling Shot in the targeted direction.
Crippling Shot: Fires a long range shot dealing 100%/120% Attack Power as skill damage and grounds the enemy for 4s. You can activate Dead to Rights after firing Crippling Shot.
Dead to Rights: Fires a destructive bullet that deals 100~200%/125~250% Attack Power as skill damage based on the target's missing HP.
Cooldown: 20/15s
Range: 30m
Intervention
Attack Range 1 → 1.25
Changed to Unique Passive
(NEW) Blackfire Cannon
Rarity: Legendary
Recipe: Springfield + True Samadhi Fire
Stats
Attack Power 165
Attack Range -1
Max Ammo: 1
Due to a critical issue found during final testing, we're delaying the addition of Blackfire Cannon's Unique Passive for now.
Camera A new weapon type for Nathapon has been added.
New Weapon Skill: Flash (D)
Turn your flash on in the targeted direction, dealing 80/160(+Attack Power 50%/100%) damage.Enemies facing you take 100/200 additional damage and are blinded for 1.5 seconds.
(NEW) Lens
Rarity: Common
Recipe: Glass Bottle + Surveillance Camera
Stats
Attack Power 12
Vision Range 0.5
(NEW) Compact Camera
Rarity: Rare
Recipe: Lens + Trail Camera
Stats
Attack Power 24
Vision Range 1
(NEW) Mirrorless
Rarity: Epic
Recipe: Compact Camera + Gold
Stats
Attack Power 43
Skill Amplification per level 2%
Vision Range 2
(NEW) Rangefinder
Rarity: Rare
Recipe: Sniper Scope + Broken Watch
Stats
Attack Power 40
Cooldown Reduction 6%
Vision Range 3.5
(NEW) Laser Designator
Rarity: Epic
Recipe: Rangefinder + Flower
Stats
Attack Power 50
Cooldown Reduction 15%
Vision Range 5
(NEW) Pistol Camera
Rarity: Uncommon
Recipe: Lens + Walther PPK
Stats
Attack Power 19
Vision Range 1
(NEW) Carbine Camera
Rarity: Rare
Recipe: Pistol Camera + Fedorova
Stats
Attack Power 40
(Unique Passive) Attack Range 0.5
Vision Range 2
(NEW) Cannon Camera
Rarity: Epic
Recipe: Carbine Camera + Magazine
Stats
Attack Power 55
(Unique Passive) Attack Range 1
Max HP 280
Vision Range 4
(NEW) V.I.C.G
Rarity: Epic
Recipe: Pistol Camera + Cell Phone
Stats
Attack Power 66
Extra Normal Attack Damage 25
Vision Range 1
Throw
Smoke Bomb
Charging Time: 20s → 15s
Bow
Wooden Bow
Recipe Change: Branch + Piano Wire → Bow + Piano Wire
We're decreasing move mastery gain by crafting leg items while also decreasing its ability in general. Movement Speed is an overall very very important stat and needs to be monitored closely.
Move Mastery
Out of Combat Movement Speed per Mastery Level 0.02 → 0.015
Mastery gain based on crafted leg item rarity 120/240/420/720/1200 → 100/200/350/600/1000
Area
Item Frequency Adjustments
Hospital
Scissors 7 → 8
Scrap Metal 8 → 9
Feather 8 → 9
Lemon 4 → 5
Adhesive Bandage 4 (REMOVED)
Disinfectant is now also a drop only item.
(NEW) Bread 5
Slippers 7 (REMOVED)
Glue 7 → 8
Tights 6 → 7
Dock
Surveillance Camera 6 → 3
Bread 4 (REMOVED)
(NEW) Slippers 7
Mode Balancing
Nathapon (Camera)
Damage dealt in Duo 97%
Damage dealt in Squad 95%
Sua (Hammer)
Damage dealt in Duo 100% → 97%
Damage dealt in Squad 96% → 93%
Alex (Shuriken)
Damage dealt in Duo 92% → 90%
Damage dealt in Squad 89% → 85%
Yuki (Dual Swords)
Damage dealt in Duo 94% → 92%
Damage dealt in Squad 91% → 88%
Jackie (Dual Swords)
Duo
Damage dealt 92% → 90%
Damage taken 98% → 100%
Squad
Damage dealt 88% → 86%
Damage taken 91% → 93%
Bug Fixes & Improvements
Tutorial Improvements
Chapter 1 - The cutscene will now be played even when restarting the chapter.
Chapter 1 - Improved basic controls tutorial
Chapter 2 - The navigation arrow will be displayed correctly when continuing while ignoring the intended tutorial process.
Chapter 3 - Basic weapon is changed to bow, and the target weapon will be changed to Artemis.
Chapter 3 - Added effects for the route on the minimap to make it more clear.
Tracking range has been reduced for AI in tutorials.
The Emote UI will no longer block clicking.
Gameplay Improvements
Unstoppable will now correctly block slow.
Corpses will no longer get stuck in walls if killed while moving through a wall.
Visual effects will no long follow characters after using Hyperloop.
Added In-Game Chat toggle.
Added sound effect for 'Searching For...' ping.
Icons for corpses when reconnecting to the game after getting killed in Team Modes now appear correctly.
Trap Damage no longer apply on hit effects.
Wickeline will be shown in spectator mode even if players do not have vision of Wickeline.
When hovering over an air supply, the mouse cursor will no longer remain the open air supply icon after it has already disappeared.
MMR in ranked games will now properly calculate kills resulting from restricted areas or getting killed by wild animals.
The information overlay for collectibles will no longer remain if you open the overlay right before finishing collecting.
When using saved plans with skill order, the first skill that needs to be learned will be correctly displayed.
The HP bar shatter effect when a character dies will no longer be shown to players at a far distance.
Spectators no longer have to open the minimap(M) in order to update icons for corpses.
Being CC'd when displaying the quick cast indicator no longer disables the skill until you release the skill button.
The effect when killing an enemy will no longer sometimes turn green.
The nickname displayed over the character will correctly stay in place even if you lower your screen resolution.
Standing near a specific wall in Hospital is now fixed to correctly provide vision
SP will not be displayed as being restored when entering invisibility.
Wickeline's debuff will no longer disappear when her aggro gauge is depleted.
Items in boxes or on corpses that you can loot a portion of will now correctly show as lootable.
Level up text will no longer be covered by the HP bar.
The spectate button will be properly displayed after getting killed in Custom Games.
Corpses will no longer grant vision when Regeneration Cuff is recovered.
Voice lines that trigger upon discovering a corpse will no longer play when a teammate that is far away is killed in team modes.
Damage dealt for dummies in practice mode will no longer reset to 0 when losing vision of them.
Adjusted some Hyperloop arrival locations
Game Tooltips have been improved overall.
Character/Weapon Improvements
'Fixed code' means that we aren't 100% sure what is causing the bugs, so we modified some code that we found to be related to the issue. Please report any additional problems if they continue to appear!
Nadine Connecting a disabled part of Squirrel Trap(W) that is disabled by an EMP drone with its second part no longer causes it not to work.
Nicky ; Damage adjustments (-3%) in Squad Mode are now applied correctly
Nicky Knockout Punch(E1) will correctly deal damage enemies that walk into the skill range after casting it.
Rozzi After recasting Gun Vault (E), Rozzi will no longer ignore movement commands and do normal attacks.
Luke The effect for hitting Clean Sweep(Q) will no longer be covered up by the HP bar.
Barbara Cooldown for BT Sentry Gun Mk.II(Q) will now be correctly displayed for all conditions.
Bernice The effect for Falconry(E) will no longer be covered by the HP bar.
Xiukai When Xiukai's inventory is full, Juggernaut Chef's(P) bonus recovery will be correctly applied for the food and beverages that are crafted and dropped.
Shoichi Bottom Line(W) can be correctly used on daggers that are under cameras.
Sua The selection for the auto attack target after using Don Quixote(E) has been improved.
Sissela If two Sissela's use Play With Us!(E) against each other at the same time, Wilson will no longer freeze while being stretched.
Sissela Free at Last(R) effect will no longer be covered by the HP bar.
Silvia Silvia can correctly queue her next skill while using Wheelie(E).
Adela The actual distance for switching places is now correctly aligned for Adela's Castling(E) with the indicator.
Isol Semtex Bomb(Q)'s explosion time will no longer be reduced due to cellular damage.
Isol Semtex Bomb(Q) will no longer be covered by the HP bar.
William Using Windup(W) on top of Silvia's Finishline(W) will no longer trigger bright glow effects.
William No Hitter(P) is improved to display the remaining time of stacks.
Eleven Revised code for On Air!(E) to stop Eleven landing mid-air when fully charged.
Eleven The in-game screen will no longer shake when using On Air(E) while using Fixed Camera.
Eleven The indicator for picking up sliders will no longer be covered by the HP bar.
Revised code for skills that create 'objects' such as Zahir- Narayanastra(Q), Adriana- Cocktail Party(R), Nadine- Squirrel Trap(W)
Zahir Eye of Azrael(P) indicator will no longer be covered by the HP bar.
Hart The evolution select UI for Delay(Q) will be properly displayed when Hart creates weapons while charging Delay(Q).
Casting Hyunwoo's Haymaker(R) and Nunchaku's Breath of the Dragon(D) via the minimap will now work properly.
Dagger - Cloak and Dagger(D) and Glove - Uppercut(D) are fixed to not apply on-hit effects.
Shuriken/Throw weapons obtained from corpses now work correctly.
Lobby Improvements
Pre-made teams will now work correctly even when a teammate has disconnected.
The room owner can now open or close player slots in custom game.
The 'Kick' function now works correctly in custom games.
Alerts are more visible when picking the same character as your teammate during Character selection
Matchmaking buttons will now properly work after trying to enter matchmaking when a teammate is still in game.
The rank placement effect and rank score will no longer appear every time a match ends during the rank placement process.
The Daily Quest window will disappear correctly when opening friends list.
Updating saved plans will work properly even if there are no slots left and no longer open a blank popup.