Dungeon Stalkers - alicekyong17


Hello Stalkers
Thank you so much for participating in the Dungeon Stalkers August Beta Test.

We would like to quickly update you on the most common feedback from this beta test and share our current progress and improvement plans.



Q1. The server instability during the August Beta Test is quite severe.We are experiencing frequent issues such as infinite loading screens, crashes, and rubberbanding issues.
#Discussions_QuoteBlock_Author
First of all, we would like to offer our deepest apologies. We are encountering various issues that were not identified during internal testing, and we prioritizing the server-related issues to address them as quickly as possible. We are working to resolve the server problems as swiftly as we can.

Q2. The default size of the stash is too small, and the cost to expand it is quite burdensome. Are there any plans to either increase the default size or adjust the cost of expansion? Additionally, managing items that take up a lot of space, such as potions and lower-tier materials, is quite cumbersome.
It would be great if there were more efficient ways to manage the stash, such as allowing the stacking of items or creating dedicated stash slots.
#Discussions_QuoteBlock_Author
The development team is aware of the concerns regarding the inventory and stash. In the next update, we plan to significantly reduce the cost of expanding the stash. We will also increase the number of items that can be stacked to make the stash more convenient to use. Although these changes won't be implemented in the current test, we promise to improve this based on the feedback we've received from many of you.

Q3. Are there plans to adjust the difficulty of solo dungeons? The number of monsters and bosses is too high, making the solo play mode significantly more challenging compared to squad play.
#Discussions_QuoteBlock_Author
With the recent update, we have initially lowered the difficulty. As we conduct this test, we will gather feedback from the Stalkers and make further adjustments to achieve a more appropriate balance.

Q4. There is a significant performance disparity between ranged and melee characters. It seems that melee characters often find themselves at a disadvantage.
#Discussions_QuoteBlock_Author
When the development team was balancing the game, adjustments were made to address the issue of ranged characters being too weak. This led to changes in the combat dynamics between ranged and melee characters. However, it seems that these changes may have resulted in noticeable differences for players. The development team is currently reviewing the updated combat balance and has made initial adjustments for the upcoming update. We will continue to monitor your feedback after this initial adjustment.

Q5. The sources for acquiring gold are too limited. Please diversify the ways to earn gold.
#Discussions_QuoteBlock_Author
We are aware that there aren't many ways to obtain gold at the moment. In the future, we plan to introduce more opportunities to earn gold through various content or provide more stable and consistent ways to acquire gold. We will ensure that players can earn a corresponding amount of gold for the time they invest in the game.

Q6. The distance between the camera and the character is too close. The cramped map makes the field of view very limited, making it difficult to attack enemies. This is especially critical for melee characters, as their restricted vision is even more detrimental compared to ranged characters.
#Discussions_QuoteBlock_Author
We chose to bring the camera closer to enhance the sense of pressure and immersion in the dungeon, even though it's a third-person game. However, if many of you are not satisfied with this, we believe it's best to make improvements. In the next update, we've adjusted the camera distance to slightly widen the field of view. We hope this adjustment will meet your expectations! We look forward to receiving more of your feedback in the future.

Q7. Please increase the variety of material items and other collectible items, and make them more useful.
#Discussions_QuoteBlock_Author
Yes, moving forward, we will create a wider variety of items to enhance diversity.

Q8. The options on items obtained in dungeons are too simple, reducing the fun of combining them, and the impact of the options isn't very noticeable. Additionally, there needs to be a stronger sense of purpose in collecting good items.
#Discussions_QuoteBlock_Author
The development team takes this feedback very seriously and we are committed to making improvements. We are considering a variety of options, including set items with more diverse and impactful effects. Our goal is to enhance the excitement and enjoyment of the game, and we will make adjustments accordingly.

Q9. Could you increase the number of PVE mode attempts or remove the daily limit? I would like to enter PVE mode even after using all my attempts to continue training in the game. Also, are you considering adding a PVE mode where players don't lose their loot upon death, allowing for better training?
#Discussions_QuoteBlock_Author
We sincerely appreciate the positive reception and love for the PVE mode. The reason we implemented a limit on PVE attempts is that we wanted players to primarily enjoy the PVEVP mode, which we believe offers the most fun. Our intention was for players to get familiar with the game through PVE and then move on to PVEVP. However, we understand your concerns about potential imbalances that could arise if we remove the attempt limit entirely. Based on the feedback from this test, we are considering adjusting the number of attempts and reducing the penalties for dying in PVE. Our goal is to make PVE more accessible and enjoyable, and we will explore various improvements to achieve that.

Q10. I think the role and objectives of the Battlefield need to be clearer. While it's possible to obtain good equipment there, it's difficult to get matches, and the risk seems too high compared to the effort required. Do you have any plans to improve the Battlefield?
#Discussions_QuoteBlock_Author
We acknowledge that this issue is tied to the current player count and several other factors, leading to a less than satisfactory experience. We plan to make improvements to the Battlefield to encourage more players to participate together. This will include reassessing the reward levels and transitioning the content from being constantly available to a regularly scheduled event, allowing players to engage without feeling overwhelmed. We will refine the timing and content to make the Battlefield more appealing and accessible.

Q11. Do you have plans to improve the matchmaking system so that players are matched according to their skill level? It seems that new players are getting overwhelmed by those with better gear.
#Discussions_QuoteBlock_Author
Currently, we don't have a skill-based matchmaking system in place because we haven't yet reached a sufficient number of players. We prioritized quicker matchmaking to allow for faster gameplay. However, once we reach our target player base, we plan to implement a system that matches players according to their skill levels. We are working hard to grow the player base quickly and introduce this system as soon as possible.

Q12. Please improve the ping system. It's too cumbersome and inconvenient to use.
#Discussions_QuoteBlock_Author
We will develop a new ping system to enhance its usability and make it more user-friendly.

Q13. I would like to be able to control my character's movement while viewing the inventory in the game.
#Discussions_QuoteBlock_Author
This suggestion requires some careful consideration before making any changes. We will continue to gather more feedback from our players and thoughtfully evaluate the best direction for improvement.

"We would like to thank all of you who are playing Dungeon Stalkers. The game is currently in testing to gather honest feedback from our players. During the test period, we will address what can be improved quickly, and for things that can't be fixed right away, we will make sure to improve them by the time we present the game again. We are committed to making changes and ensuring that we do not disappoint you. We will continue to do our best to stabilize and improve the game during the remaining period. Please enjoy playing, and thank you!"
-David
PIGROMANCE - pigromance

[STEAM 1.0.9h]

Hello, this is the PIGROMANCE development team.

We have updated to version [STEAM 1.0.9h]

- Improved bugs occurring in underwater maps.
- Fixed bugs reported during influencer broadcasts.


Thank you.
From OAA

[Bug Report Channels]Forum: https://steamcommunity.com/app/1362120/discussions/
Discord: https://discord.gg/uwAPYhgpz9

Or leave a comment on this post.
Water Delivery - Sekto007


Hello again, fellow Water Delivery Drivers!

I wanted to keep everybody in the loop on what we are working on right now and what the timeline is looking like for release.

At this very moment, our development team is working hard on optimization, testing, bug fixing, localization, and implementing all of the possible endings for the game. Our game supports 15 languages as of right now, so a lot of testing is required just for that by itself.

We are also doing our best to make sure the game is hyper optimized to run on a variety of different hardware configurations. We are a small studio with limited means, but we strive to invest a significant amount of effort into making sure that all players will be able to play Water Delivery on their machines smoothly.

Things are moving forward at a steady pace, and because of our project management expertise, we are not foreseeing the development team needing to work overtime in order to get this over the finish line on time!



Now, as for an estimated release date...

Right now, we are targeting the middle of September for the game to be released. Pending any unforeseen issues from Valve during the review process, we should be good to go. I can't give an exact date yet, but we are looking at some dates between second and third weeks of September.

We want the game to be released well in advance of Halloween. Our goal is that this will give players time to discover the game and share it with the rest of the community, building positive momentum as we enter into the spooky season. 👻🎃

As always, thanks for taking the time to read our updates and support our first standalone horror experience. We look forward to scaring you all very soon!

P.S. - Be sure to follow us on X if you have not done so already! https://x.com/PlayFrozenLake

Yours Truly,
Dr. Frank-N-Furter







Grit and Valor - 1949 - gholland
🚨 MECH COMMANDERS WANTED 🚨

The Resistance Needs You!
Our Discord server is actively seeking new recruits!
If you haven’t already, Join the Resistance.

🗺️ Command from ANYWHERE on Steam Deck!

Did you know that the Grit and Valor - 1949 Demo runs brilliantly on Steam Deck?
Tense and frantic battles are great fit for on-the-go gaming. 💪



Tried the Demo on Steam Deck? Let us know where, below!

📢 Livestream Competition Heats Up! 🔥

A bunch of commanders have been enjoying the demo live on stream.
There's still time to enter and win an Amazon Gift card up to $250!
Competition ends 25th August. 👉 Register Here

🫡 Operation Lionheart Declassified 🫵

We revealed the name of the British Isles Campaign. ‘Operation Lionheart' has you take charge of a last-ditch rescue mission that could turn the tide of war.



⚙️ Command a ragtag crew of mech pilots
🔥 Spark the fire of the Resistance!
🎮 Experience it in the {LINK REMOVED} today.

STAY IN THE LOOP - FOLLOW US ON:
[/b]
[/list]

🫡 Catch you next week, Commanders!





2:23am
Intravenous 2 - Explosive Squat Games
Hey folks!

This patch fixes various issues reported by the community since the game launched.

Version 1.0.1 - fixes
- fixed a spot where the player could get stuck on in Mob Corporate Front
- fixed switching to specific weapons while carrying a body allowing you to move at full speed
- fixed bad loading of status effects on enemies, resulting in issues such as enemies not losing consciousness when gassed or tranquilized, then saving, and reloading the savefile after quitting to the main menu
- fixed a crash that could have occured with non-standard gamepads
- fixed a crash that could occur when climbing over tall walls
- fixed a crash that could occur related to enemy states when resetting to last save
- fixed being able to get stuck in one of the toilets in "Pablo's Hideout"
- fixed the HUD not showing if dying when the inventory screen is open, until the player would open the inventory screen again
- fixed one of the keycard pickups not unlocking the last keycard door in "Office Building, Top Floor"
- the game will no longer list or load savefiles from the Steam playtest (8 months ago!), which would cause crashes

Currently my focus is on stabilizing the launch of the game. Soon I'll get back to you guys with what's in store for Intravenous 2!

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

Social media
Twitter
Discord community
YouTube
Icarus Guild War - janicego


Good News, Riders!

Icarus Guild War’ Wishlist Event is still underway!

There’s still time to add the game to your Wishlist and get your exclusive rewards on the official release of Icarus Guild War PC version!

Wishlist Milestone Event Rewards:

1st - 1,000 Mileage = Arc Stone [x3]
2nd - 1,500 Mileage = EXP Potion (1 Day)(Blue) [x3]
3rd -2,000 Mileage = SS Grade Fruit of Yggdrasil [x3]
4th - 2,500 = Restoration Stone [x2]
5th - 3,000 Mileage = Mileage Special Box

Spread the word and keep wishlisting for greater rewards!

Don’t miss out on this chance be ready for battle!

Zra Stories - Mykhail


A settlers' wagon from which a house grows. After the island's flora is restored by the mage, the inhabitants will return.

https://youtu.be/nJfQIQdqpGw

Legion TD 2 - Multiplayer Tower Defense - EpvpDani


Last Month Recap
Congratulations to the winners of last month's Nova Cup!
- D1: abrasiert (Kingdanzz & Widderson)
- D2: hmm (Turnixtheus & Valas)
- D3: Pyro (Snow193 & Shiyuna)
- D4: FLIP (CRiddle & CybY)
- D5: Russian Book(s) (iliksh- & 4Siris)

Missed the action? Check the brackets, team lists, & VODs for all divisions on the Legion TD 2 eSports portal!

This Month

The upcoming August Nova Cup takes place August 24 - 25.

$875 in prizes and sign-up is free - first come first served!
There are up to five skill divisions, so no matter what your rating is, you have a chance to win.
Participation prize: Every participant who plays all of their matches will receive a FREE random card. If you haven't played a tournament yet, this is a great time to join.

Requirements
- Everyone that is level 3 or higher can join for free! First come, first served. So even if you recently joined the game, feel free to participate!

Twitch Drops


When you watch Nova Cups on the official channel, aside from enjoying shoutcasted top-tier Legion gameplay, you'll also receive in-game rewards based on how long you watch!

Watch the official Legion TD 2 Twitch stream during a Nova Cup to earn the following rewards:
- Watch for 60 minutes: 2,000 essence
- Watch for an additional 90 minutes: 4,000 additional essence
- Watch for an additional 120 minutes: Random card

In other words, if you watch the Nova Cup both days, you'll earn 6,000 total essence and a random card!

IMPORTANT: You'll need to link your Twitch account to your Legion TD 2 account in order to earn the rewards.
Link Your Twitch Account

Team Sign-up Instructions
  • Sign-ups are open from NOW until August 24 9am PDT / 6pm CEST.
  • To sign up, find a teammate and form a party. After you're both in the party, have one player type "/signup [team name]" (e.g. /signup Snail Kings) in chat. You should see a confirmation message that your sign-up went through. For those who participated in previous Nova Cups, you no longer need to do /join to signup.
  • The first 16 teams to sign up in each division can participate. For division 1 and 2 the top 8 teams are drafted per division. Other teams are waitlisted. There are usually no-shows, so waitlisted teams are encouraged to be present in the Discord and ready to play. {LINK REMOVED} to see your sign-up position and division.
  • If there are more than 32 teams checked in, there will be an additional best-of-1 qualifying round to allow more teams to participate. It is a best-of-1, rather than a best-of-3, to keep the event from running overly long.
  • Both players must join the Legion TD 2 Official Tournament Discord. Make sure to set your server nickname to match your in-game name.
Solo Sign-ups
  • You may sign-up as a solo with a suggested team name using the "/signup [team name]" command. Solo teams will be added to the Public Teams list, then be formed into teams on the day of the tournament. Solo teams will be randomly assigned a team name from either of its members.
  • If there is a waitlist, team sign-ups will always take priority over solo sign-ups
  • If you sign up as a solo, but then you find a teammate, you can re-sign up as a team any time before check-ins start. Just use the /signup command again with the new teammate. The tournament organizer will void your old solo signup after they process your new team signup.
  • After check-ins are over, all checked-in solo players will be randomly formed into teams by the tournament organizer. You cannot request a specific teammate at this point; if you want to play with a specific person, you should have signed up as a team instead.
It is still strongly recommended to sign-up as a team to guarantee your spot in the tournament and to give you time to practice with your teammate beforehand.

Schedule

Saturday, August 24
  • Check-in window: 8:45 - 9:15am PDT / 5:45 - 6:15pm CEST
  • Games: 10am - 1:30pm PDT / 7 - 10:30pm CEST
    • Round of 16 (Best of 3)
    • Quarter-finals (Best of 3)

Sunday, August 25
  • Check-in window: 9 - 9:30am PDT / 6 - 6:30pm CEST
  • Games: 10am - 1:30pm PDT / 7 - 10:30pm CEST
    • Semi-finals (Best of 3)
    • Final (Best of 5)
Check-in
  • Teams must check in via the Legion TD 2 Official Tournament Discord. Waitlisted teams should also check in.
  • Any team that fails to check in will be disqualified. The next team on the waitlist that checked in will earn a spot.

Game Format

The custom game room creator should enable Tournament Mode in the room. This will ensure the following settings:
  • 2v2
  • Mastermind only
  • Hybrid disabled
Division 1 & 2 Only
- Conquest rules apply. (Once you win with a Mastermind playstyle, you and your ally can't use that playstyle again for that series)

Final Remarks

For a full list of rules, prizes, and other details, visit the following link:
Nova Cup Rules & FAQ

For questions & support, please join the Legion TD 2 Official Tournament Discord.

See you on August 24th! The Nova Cup will be casted and streamed at https://twitch.tv/ltd2. Check the Tournament Discord on the event day for links to the other casts.

Sincerely,
Your Legion TD 2 Tournament Staff
ASURAJANG(修羅場) - jehrein
Greetings from the ASURAJANG Team.
The changes applied in this update are as follows.


D-CREDIT Distribution
  • 700 D-CREDITS will be distributed to every player who login.

Character Balance
  • Rei
    • Slightly increased the damage correction multiplier for each hit of his Dodge Attack.
    • Reduced the aerial range of his Dodge Attack.
  • Erin - Increased the damage correction multiplier for the support missiles in the final strike of her Normal Action Combo.
  • Vikarala - Increased the damage correction multiplier for the final projectile of her Normal Action Combo.
  • Tetanuchi - Super Armor Break effect was added to the Body Slam of his Extra Action.
  • Fixed an error with Super Armor Break effect not being applied to the Dodge Counter Attacks of the following characters.
    • Payra / Tetanuchi / Ryuan
Item Changes
  • Reduced the amount of Life Steal provided by Astras.

Issue Fixes
  • Fixed an issue that caused the client to intermittently crash.
  • Fixed an issue where some English text would display in Korean.
  • Fixed terrain where players could get stuck.
  • Fixed an issue where Tetanuchi would not fall after using his Dodge Counter Attack.
  • Fixed an issue that caused intermittent crashing when players switched between Keyboard and Controller controls in the Lobby.
  • Fixed an issue where Consumable Item Icons would intermittently overlap with the Purgatory player inventory UI when spectating players in Purgatory.

We will continue to strive to provide a better experience.
You can find more news on the Official Discord Server.
2:16am
Arena of Gods - gulongsteam
Q:测试什么时候开始?什么时候结束?
A:测试预计于2024年9月14日开始,测试持续1周。
报名地址
官方Q群:451156162
关注招募测试动态
官方B站账号:@诸神竞技场

Q:本次测试将在哪个平台上进行?
A:仅在 PC 上进行测试

Q. 如果我想参加测试,该怎么办?
A:请关注商店页面,届时开放测试权限申请或免费DEMO

Q:此测试版将支持什么语言?
A:支持简体中文

Q:我在此测试版中的帐户数据会被保留吗?
A:本次测试期间使用的所有帐户将在本次测试后删除

Q:我可以通过直播、视频或屏幕截图在社交媒体平台上分享此测试版的游戏玩法吗?
A:当然,我们非常欢迎您这样做!
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