First of all, we would like to offer our deepest apologies. We are encountering various issues that were not identified during internal testing, and we prioritizing the server-related issues to address them as quickly as possible. We are working to resolve the server problems as swiftly as we can.
The development team is aware of the concerns regarding the inventory and stash. In the next update, we plan to significantly reduce the cost of expanding the stash. We will also increase the number of items that can be stacked to make the stash more convenient to use. Although these changes won't be implemented in the current test, we promise to improve this based on the feedback we've received from many of you.
With the recent update, we have initially lowered the difficulty. As we conduct this test, we will gather feedback from the Stalkers and make further adjustments to achieve a more appropriate balance.
When the development team was balancing the game, adjustments were made to address the issue of ranged characters being too weak. This led to changes in the combat dynamics between ranged and melee characters. However, it seems that these changes may have resulted in noticeable differences for players. The development team is currently reviewing the updated combat balance and has made initial adjustments for the upcoming update. We will continue to monitor your feedback after this initial adjustment.
We are aware that there aren't many ways to obtain gold at the moment. In the future, we plan to introduce more opportunities to earn gold through various content or provide more stable and consistent ways to acquire gold. We will ensure that players can earn a corresponding amount of gold for the time they invest in the game.
We chose to bring the camera closer to enhance the sense of pressure and immersion in the dungeon, even though it's a third-person game. However, if many of you are not satisfied with this, we believe it's best to make improvements. In the next update, we've adjusted the camera distance to slightly widen the field of view. We hope this adjustment will meet your expectations! We look forward to receiving more of your feedback in the future.
Yes, moving forward, we will create a wider variety of items to enhance diversity.
The development team takes this feedback very seriously and we are committed to making improvements. We are considering a variety of options, including set items with more diverse and impactful effects. Our goal is to enhance the excitement and enjoyment of the game, and we will make adjustments accordingly.
We sincerely appreciate the positive reception and love for the PVE mode. The reason we implemented a limit on PVE attempts is that we wanted players to primarily enjoy the PVEVP mode, which we believe offers the most fun. Our intention was for players to get familiar with the game through PVE and then move on to PVEVP. However, we understand your concerns about potential imbalances that could arise if we remove the attempt limit entirely. Based on the feedback from this test, we are considering adjusting the number of attempts and reducing the penalties for dying in PVE. Our goal is to make PVE more accessible and enjoyable, and we will explore various improvements to achieve that.
We acknowledge that this issue is tied to the current player count and several other factors, leading to a less than satisfactory experience. We plan to make improvements to the Battlefield to encourage more players to participate together. This will include reassessing the reward levels and transitioning the content from being constantly available to a regularly scheduled event, allowing players to engage without feeling overwhelmed. We will refine the timing and content to make the Battlefield more appealing and accessible.
Currently, we don't have a skill-based matchmaking system in place because we haven't yet reached a sufficient number of players. We prioritized quicker matchmaking to allow for faster gameplay. However, once we reach our target player base, we plan to implement a system that matches players according to their skill levels. We are working hard to grow the player base quickly and introduce this system as soon as possible.
We will develop a new ping system to enhance its usability and make it more user-friendly.
This suggestion requires some careful consideration before making any changes. We will continue to gather more feedback from our players and thoughtfully evaluate the best direction for improvement.