I'll keep this brief, but after a longer than expected hiatus from development, JEX is back in progress again!
My current focus is clearing any and all roadblocks towards a playable alpha build. The most recent changes I've made involve fixing various issues, and finishing out early versions of all of the new game UIs. Once that is done I'll move onto connecting the dots between the travel gameplay and exploration. After that, it'll be a matter of making sure core gameplay elements are working with the next milestone being a playable alpha.
While I'm not 100% decided, I think a closed playtest would make the most sense as the next step once the aforementioned things are done.
This is a notification that the game will be delisted soon due to a lack of source code and our development team's lack of interest in rewriting the game.
The game will no longer be available for purchase shortly afterwards. All owners of the game will still be able to play it via Steam like usual.
If there is an opportunity to continue developing and rewriting the game, it will be released again after the game is improved!
We apologize for any inconvenience that this may cause.
I didn't want to make any more changes before Olympus, but many of the top players (of all characters, including Wiz) have alerted me of a massively overpowered strategy that allows for Wizard to win while taking no risks. This was demonstrated at today's Protocol tournament where 6 of top 8 were Wizards, some of whom weren't normally even Wizard players. These were their suggested changes that should help alleviate the issue. I have chosen these changes because they are relatively minor adjustments and should not substantially impact typical Wizard strategies that aren't stalling.
In Update 1.05, it's a minor visual change is all to the blackhole chasm in the game that makes it slowly increase and decrease in size as it rotates in space.
Nothing more and that's why this is just a small visual update.