Oh well! It's been a long way since a concept came into a head to the actual game release!
Small story:
It was a pretty usual day, when the game got a concept:
Ye, at the start there was a thought to make it epilepsy triggering game, but duh, we don't want to kill our players .--. so we decided to give up the epilepsy thingy and also decided to remove solving quick mafs part and leave only word typing.
The first concept (rendered in After Effects):
Then the game needed to have its own style, so we decided to make it in semi-digital, semi-CRT TV style
Style Concept (still rendered):
And finally it turns into this
Actual gameplay
Item Drops
Every owner of U L T R A _ H A R D C O R E is eligible to get inventory item drops, that are granted for a playtime spent in-game.
Every day a player can get up to 3 items with a drop interval of 2 hours. This means you may run the game 6+ hours every day to get all the item drops.
Items divided into several categories:
Common: Acrylic Pipes and Hearts
Unusual: Segmented sets (one segment per drop)
Rare: Rare Segmented sets and Ugandans
Extremely Rare: 'Not Nicolas Cage' item (more items coming)
We plan to update the game with new features, such as score points and global leaderboards and new mechanics. They are in progress already! Maybe something with bonuses and etc. stuff