As always, thank you for playing and sending your feedback through various channels. As a thank-you, I wanted to create a free content update to expand the replayability of the game. Big, big thank you again. While the game didn’t reach as many people as I hoped, I’m grateful that people still play it and seem to enjoy it.
The Armory update gives you new ways to replay the content, hopefully creating more fun.
Big points are:
6 new weapons
New weapon drop game mode
3 new difficulty modes
Expanded Score Attack mode with offline leaderboards
Russian, Japanese, and Simplified Chinese localization
I’ve added new weapons to spice up your runthroughs. You can access these guns from the new Armory menu by enabling "random weapon drops". This feature gives enemies a random chance to drop a weapon from the pool of available guns.
Since these new weapons can break the flow of the game, they only work in levels you’ve already beaten, and they disable time trials. Mostly because some of these new guns are really overpowered, which leads me to...
In the Armory menu, you can enable up to 4 different difficulty modes.
Normal: Your regular experience as you’re used to.
Hard: Doubles enemies’ HP and armor values. This has actually become my favorite way to play, and part of me wishes it was the default at launch. It forces you to hack enemies and use the environment. If you’ve been playing without linking enemies for multi-kills or breaking armor, you’re in for a rough time.
Overclck: Enemies double their values again, and everyone has armor now. You’ll need to use hacking abilities and powerups to gain the upper hand.
G1itch: The hardest mode doubles HP and armor values, gives everyone armor, and doubles their damage. Boost mode and slow-mo in hack mode will be your best friends here.
Each difficulty also awards a new badge in the level select, depending on what difficulty you’ve beaten the level on. It forces you to play Deadwire the way it’s meant to be played and ties directly into the enhanced score mode.
With all the new weapons and difficulty modes, I’ve also expanded Score Mode. If you didn’t notice before, you can toggle it on in the level select. Eliminating enemies now gives you score, and performing different actions or hacks gives even more. Combos and accuracy increase your multiplier, and with the new update, you can get even higher multipliers depending on the selected difficulty.
Each level now has an offline leaderboard that keeps track of your top 3 scores across all difficulties.
This update adds localization for Simplified Chinese, Russian, and Japanese. Enjoy!
Pause menu now shows control keys
Fixed bug where score bonus had to be 1 or scores broke
Language now saves and loads correctly on close and reopen
Fonts now change for specific languages
Hard mode now includes HP, armor, and score modifiers
New weapons
Difficulty HUD icon now displays and saves correctly
Level 22 “Boost Me” side objective made more consistent
Level 24: "Don't blow the barrels" side objective was triggered too early
Time Trial now blocked if weapon drops are enabled
Swords now correctly get stuck on panic walls
Edited enemy placements and amount in various initial levels for smoother onboarding
Smaller bullet trails for weaker weapons
New SFX for new guns and bike explosion
New vfx for crashes, explosions and deaths
Enemy HP bar gets destroyed on bike explosions
Corpse angle correctly sets angle on explosion deaths
Armory menu updated for new weapons and difficulty options
Changed “L/R” to “Left/Right” for easier onboarding
Overlay sprites now render correctly above 3D effects
Gamepad hack UI correctly hide when not overlapping objects
Deadzone enlarged for smoother movement
Crosshair lerps its speed and moves slower overall for smoother aiming
New icons for D-pad and sticks
Back button changed to B instead of Y (expected standard)
As always, thank you so much for playing! If you like DeadWire please feel free to leave a review, that really helps us solo-developers.
Until next time!
	
	The Tavern Keeper now respawns more quickly after being defeated.
The respawn interval for general NPCs has been shortened.
The increase rate of crafting proficiency gained from item production has been raised.
For dual-handed or bidirectional weapons, when the player does not make large camera movements, left and right attacks will now alternate more smoothly.
Fixed an issue where the game could not proceed properly when using pickaxes or axes in certain situations.
A warning popup will now appear if a save file fails to load properly.
Fixed an issue where Leadership would not increase while having a Dongmu hired.
Fixed an issue where certain lakes were displayed abnormally.
Player distance is now displayed by direction in multiplayer sessions.
	
	Hello everyone 👋
This small update focuses on player convenience and accessibility so more players can enjoy the game comfortably on repeat playthroughs.
You can now skip the entire game introduction
Skipping creates a checkpoint at the start of gameplay
Pressing Continue after skipping will drop you directly into the game world with no intro and no tutorial sequence
If you want the full story intro and all tutorial tapes again, choose New Game
Added a Skip Intro Cutscene feature to jump into the game faster


I read the reviews mentioning that some players dislike the typing minigame and felt it was too mentally draining.
The skip function makes sure everyone can enjoy the story and gameplay without feeling like they need to fry their brains to progress. The minigame still exists for those who enjoy it, but now you can bypass the intro and get right into the core game experience.
This feature was highly requested by players who finished the intro and wanted faster restarts or easier access to later playthroughs and testing.
Thank you for the support, feedback and patience. I will keep improving the game and listening to your thoughts. More updates and polish coming soon.
Stay safe and enjoy the game
Tarba Paul Cornel
	
	
November is heating up, Senpai... you ready? 😈
Grace and Harlee are waiting for your touch, Ninja Amy’s back for another steamy mission, and Serina is eager to join your harem. Violet is also putting on her doctor’s coat… but something tells us that’s coming off fast. 💓
Oh, and Black Friday’s already teasing with a lineup of your favorite Year III girls. 😉 Join now and don’t miss out!
Year III Guaranteed Summon: Nov 3rd ~ 10th
Revival: Secret Mission with Ninja Amy: Nov 3rd ~ 12th
Serina Step-Up Event: Nov 3rd ~ Jan 15th
Crazy Value Step Bundle: Nov 3rd ~ Jan 15th
Special Discount Pack: Nov 3rd ~ 18th
Pre Black Friday Limited Summon: Nov 3rd ~ Dec 2nd
Katherine Drop Rate Up Summon: Nov 4th ~ 9th
Kuji Gacha Event: Nov 4th ~ 11th
Special Offer Bundle CG Pack: Nov 4th ~ 9th
Violet Doctor Cosplay Event: Nov 4th ~ 17th
Crazy Bundle: Nov 5th ~ 25th
Flora Skin Pack Revival: Nov 6th ~ 21st
Freya’s Love Forever Revival: Nov 8th ~ 19th
Juliana Drop Rate Up Summon: Nov 9th ~ 14th
Special Offer Bundle CG Pack: Nov 9th ~ 14th
	TL;DR: The game’s full release is delayed to 2026, hopefully May or June, will confirm closer to the release date. As Gabe Newell said, “Late is just for a little while, suck is forever,” and I think we’d all rather it didn’t suck.
Arcadie: Cold Lands will unfortunately not release in 2025.
The choice was simple; either do a rush job of it and release something I would not be proud of and disappoint most of you, or keep working at my current pace, and delay the release.
I opted for the latter, and I think most of us can agree that it's the better choice.
I’m now hoping, and planning for an early 2026 release.
Stay tuned, and see you soon!
	Get ready for the Adventure Frenzy Event, starting from 03.11.25 at 02:00 PM CET to 10.11.25 at 01:59 PM CET! During that exciting time frame, you will receive additional rewards just for spending Thirst for Adventure.
Do not miss out on this fantastic opportunity to maximize your gains and power up your progress. Plan your activities wisely to make the most of every Adventure Thirst point!
Stay tuned for more updates!

	
	Akiba Event 
November 7th (Sun)  : 11:00~16:00
We hope you enjoy this late summer festival~
Looking forward to your feedback and reviews.
Thank you for supporting Yume Kakigori!
https://store.steampowered.com/app/2832090/Yume_Kakigori_Demo/https://store.steampowered.com/app/2795660/Yume_Kakigori/
	
	
Warriors!
A veil of festive darkness has fallen over Arinar, and the holiday dungeons are whispering secrets once again! Book of Blood, Chapter I is now live – brave the depths and claim unrivaled treasures!
The Sam Hain, Joker, Valdemar, and Boogeyman costumes can now drop in all holiday Dungeons (with higher drop rates in higher-level dungeons)
The rarest non-class Book of Distortion of Life can now drop in the Terrifying Saloon, Haunted Saloon, and Fearsome Saloon holiday Dungeons (with higher drop rates in higher-level dungeons)
x2 drop rate for Unique Weapons with the Health Steal bonus in all holiday Dungeons
x2 drop rate for Unique Weapons with the Stun bonus in all holiday Dungeons
x2 daily cap on Essence of Horror earned from all holiday Dungeons
x2 Guild Points earned from all holiday Dungeons
Event duration: 03.11 12:00 CET – 10.11 11:00 CET
Don't miss your chance to join the Holiday Weekly Ratings Tournament! Climb the Completed Holiday Dungeons and Good Luck Tokens ladders, and compete for a spot in the top 50 to earn incredible rewards:
Rank 1: Sam Hain and Valdemar costumes, plus Ghost Town Cache x100
Rank 2: Sam Hain costume and Ghost Town Cache x75
Rank 3: Ghost Town Cache x50
Ranks 4-10: Ghost Town Cache x20
Ranks 11-20: Ghost Town Cache x10
Ranks 21-50: Ghost Town Cache x5
Tournament duration: 02.11 23:00 CET – 09.11 23:00 CET
See you in the game!
The Warspear Online Team
	
	
Survivors! While you are at the war against the Reptile, we have something interesting to show you: the data from the recent new brawl “Gaze into the abyss”. Let’s have a look!
This time, we have two types of maps to share: one with the movement signatures and the more familiar one with the destruction counts.






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What do you think, survivors? We look forward to hearing your opinions and analysis of the maps in the comments. Good luck in battle!